Need good spells to prepare for my Paladin


Advice


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I'm playing an Aasimar Paladin in a campaign and it's a Pretty fun class for RP and LoH is awesome, but I feel that i never got the spells right.

Until now (level 10) i was content with preparing Hero's Defiance and Protection From X spells, but maybe there's more to it.
To me it became apparent as I got to level 10 and now I Can cast 3rd level spells and for sure I want to use Angelic Aspect, but I'm lost after that.

About my build, i took power attack and then mainly racial feats in order to get the (bladed) wings. My equipment is a +4 mithral breastplate and a +2 keen scimitar, no wondrous items aside a +2 ring because reasons.

Cha is 18 so i should get bonus spells, other stata are good because of lucky rolls.

In the specific now we're in a dungeon full of undead, also incorporea, and I took Heavenly Radiance to cast Sunbeam as a SLA

So, how do I step up my spellcasting?


Since you are going to be going up against undead you may want to memorize lesser restoration. Paladins get it as a 1st level spell.

Also consider picking up improved critical and using bless weapon. Auto conforming a paladins smite evil on a weapon with a 15-20 crit range is incredibly powerful.

Ghostbane Dirge is also going to be useful vs Incorporeal undead.

Bulls Strength is a good go to second level spell. Since you don’t have any wondrous items this is even more useful. Eagles Splendor would also be useful especially for saving throws and bonus to hit on smite evil.

Litany of Righteousness is also a good spell for a paladin. Declare smite in the first round and then use Litany of Righteousness in the second.

Blade of Bright Victory is another good spell for dealing with incorporeal undead.

Silver Crusade

Paladin's Sacrifice is a wonderful teamwork spell. Keep a squishy up from most anything, and make your own save or use your own LoH for a fix.

Always, Always have a hero's defiance. You staying up is vital to the group.

Mysterious Stranger wrote:
Also consider picking up improved critical and using bless weapon. Auto conforming a paladins smite evil on a weapon with a 15-20 crit range is incredibly powerful.

His scimitar is keen already. But, yes, I second bless weapon. A wand of it might be a really good purchase.


DesolateHarmony wrote:

Paladin's Sacrifice is a wonderful teamwork spell. Keep a squishy up from most anything, and make your own save or use your own LoH for a fix.

Always, Always have a hero's defiance. You staying up is vital to the group.

Mysterious Stranger wrote:
Also consider picking up improved critical and using bless weapon. Auto conforming a paladins smite evil on a weapon with a 15-20 crit range is incredibly powerful.

His scimitar is keen already. But, yes, I second bless weapon. A wand of it might be a really good purchase.

Bless Weapon specifies that the automatic conformation of critical hits do not apply to any weapon that has a magical effect related to critical hits and mentions keen by name. This is why I suggested improved critical. He already ignores all damage reduction when using smite evil.


My Paladin rarely cast spells while in combat; busy swinging his sword and such. Therefore I tended to prepare spells like Zone of truth or endure elements. The only combat spells I prepared were divine favor, Paladin's sacrifice and an occasional Prayer. Some days I prepared nothing but Paladin's sacrifice.

Silver Crusade

I often prepare things like Hero's Defiance, Divine Favor, Detect Demon, Compel Hostility, Protection From Evil, Suppress Charms and Compulsions, Unwelcome Halo, and Weapon of Awe. I would prepare Lesser Restoration but I have a wand.

RPG Superstar 2012 Top 16

Endure Elements should be totally unneccessary. 1 FC point into each of hot and cold resistance completely protects you from natural temperature extremes.

==Aelryinth

RPG Superstar 2012 Top 32

I really like Tactical Acumen, but I also really like dynamic, tactical combat.

Resist Energy and Communal Resist Energy seem really good. Those Litany spells are good because they're swift action casts, right? So they don't interfere too much with your action economy, although you also have swift action Lay on Hands to do, too.

I think non-combat spells might be key, too. Spells for social encounters and exploration and detection, like Detect Undead in an undead heavy environment, are also useful.

I GMed for an inquisitor that only used her judgments and weapons in combat never ever spells, so I suggested she re-do her spells known for exploration and social encounter spells. Or at least healing and status removal spells.

Sovereign Court

Your deity may also change your options a little bit, or if you are Oathbound of course.

For example, per Inner Sea Gods: Erastil adds Goodberry and Animal Messenger as 2nd level spells, Iomedae adds Good Hope and Mark of Justice as 3rd, Sarenrae adds Flame Blade as 2nd Sunbeam as 4th, Shelyn adds Charm Person as 1st and Good Hope as 4th and Charm Animal as 2nd, Torag adds Fabricate and Major Creation as 3rd Mending as 1st.

Oath standouts: Against Corruption Truestrike(1st) Acute Senses(2nd), Against Fiends Resist Energy(1st!) Invisibility Purge(3rd), Against Savagery Haste(3rd) Divine Power(4th), Against Wyrm Fly(3rd) Stoneskin(4th), Chastity Heroism(3rd) Freedom of Movement(4th), Vengeance Blessing of Fervor(3rd).

Other options: Litany of Escape(3rd), Greater Magic Weapon(3rd), Fire of Judgement(3rd), Magic Circle vs Evil(3rd), Fire of Entanglement(2nd), Litany of Righteousness(2nd), Veil of Positive Energy(1st), Honeyed Tongue(1st), Grace(1st).

Then of course if you have the Unsanctioned Knowledge feat...


One thing I've been wanting to do for a while is to create an Aasimar martial character with high charisma and plenty of Heavenly Radiance, and then take one level of Dual-Cursed Lore Oracle to grab Misfortune and Sidestep Secret. Sidestep Secret has obvious charisma benefits, but the real draw is that when throwing out a Wandering Star Motes or Sunbeam, Misfortune can be tossed at the enemy saving throw to pave the way.

It's a pity that you can't do that with Litany of Righteousness due to swift/immediate action conflict, since LoR tends to end up with a rather weak DC (level 2 spell + secondary CHA). Having a metamagic trait turn Persistent LoR into a level 3 spell can help with high-level DCs, but that's a major investment.

RPG Superstar 2012 Top 16

YOu can toss two swift spells in a round. The second one simply isn't swift. You can toss a swift and immediate in one round, as long as the swift one is cast first. The immediate will use the swift from NEXT round.

==Aelryinth


Aelryinth wrote:

Endure Elements should be totally unneccessary. 1 FC point into each of hot and cold resistance completely protects you from natural temperature extremes.

==Aelryinth

What's a FC point?

RPG Superstar 2012 Top 16

Favored Class point.

One of the alternates for Paladins is buy 1 pt of elemental resistance, up to 10 pts max.

Also, since you're talking about spells, I assume the OP knows about the Unsanctioned Knowledge feat, right?

==Aelryinth


Aelryinth wrote:

Favored Class point.

One of the alternates for Paladins is buy 1 pt of elemental resistance, up to 10 pts max.

Also, since you're talking about spells, I assume the OP knows about the Unsanctioned Knowledge feat, right?

==Aelryinth

I believe the Paladin in question is Aasimar, not human.

RPG Superstar 2012 Top 32

I think human-blooded folk can select human-only stuff, like traits, feats, and favored class bonuses.


SmiloDan wrote:
I think human-blooded folk can select human-only stuff, like traits, feats, and favored class bonuses.

If the Aasimar has the Scion of humanity alternate racial trait I would agree, otherwise I'm not sure that is correct.


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and
https://www.youtube.com/watch?v=XG99oiFcpdk

yep just check out this vids

and maybe this one

https://www.youtube.com/watch?v=SRjpfTshQrw

RPG Superstar 2012 Top 32

Bofor wrote:
SmiloDan wrote:
I think human-blooded folk can select human-only stuff, like traits, feats, and favored class bonuses.
If the Aasimar has the Scion of humanity alternate racial trait I would agree, otherwise I'm not sure that is correct.

I can guarantee you know more about this than me! :-D


My oldest son (I have 3 that currently play Pathfinder with another wanting to play but not quite old enough--he's 7) plays exclusively as a Paladin and the only spell he has used regularly is Stunning Barrier. He loves it since he is always at the front and his touch AC is lousy (10 Dex!). It seems to stun every time.

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