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OK, I had lost the thread, so I just caught up on all of the posts.
It is hard to clearly picture what early vs late groups may look like, and honestly, I have not spent much time in teamwork feats yet. But they do intrigue me, as I play mostly PFS (so the party is always changing), and a fair number of "helpful" characters. I like the cooperation idea to help bring the temporary alliances together.
Anyway, after reading all of these, I notice that the may class picks seem to be inquisitor, cavalier, and hunter - none of which have I ever played! (I do have a couple brawlers, though).
So I was thinking about going a small (halfling, gnome or wayang) cavalier with a wolf (or similar) mount.
So - anyone want to help me come up with ideas for making this effective in the group?
I am open to other ideas, of course, but I thought this sounded like a decent synergy with the posts I saw regarding mounts, stealth and heavy melee. Plus, it's something I haven't tried yet.

Æroden |

How will the tables be broken up? When would each of them begin?
I'll do up one of those sign-in sheets on Google Docs once I hear back from everyone, or a few days pass, whichever comes first. Players can pick a table, and then that's how they'll be divided from then on; we should have minimal switching once we get started, if my system holds true.

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There was a previous discussion that kind of explains it, but there is no official clarification.
I would like to think a permanent and constant ability replaces a permanent and constant ability. Honestly, however, I despise rules debates. If you want to rule that every surprise round disables "Battlefield Presence" I will just take the Defensive Strategist trait.
Thanks for looking into it :-)

Æroden |

There was a previous discussion that kind of explains it, but there is no official clarification.
I would like to think a permanent and constant ability replaces a permanent and constant ability. Honestly, however, I despise rules debates. If you want to rule that every surprise round disables "Battlefield Presence" I will just take the Defensive Strategist trait.
Thanks for looking into it :-)
Don't make any decisions just yet! I don't want to be the final say until I absolutely have to. And I do as well; I just wanted to see something like that thread you linked.

Æroden |

Alrighty folks, sign-up sheet is up. As suggested, we'll start with two evergreens; I'll run The Confirmation, and Slin can run The Wounded Wisp.
I figure we can alternate; start with those two, switch for the second, and for the final level 1, and from then on, run the same modules concurrently. I'll talk to Slin, see if he wishes to play as well; he can always apply the first sheet from running to his character if he does, and that way we're all caught up without having to drop to slow xp or any of that silliness.
Feel free to pop your names into which ever table you'd like to be at; please bear in mind that, once we're set, it would be preferable to all involved that we stay at the same tables, particularly if each group takes differing directions with their feats.
Leave the 7th/Waitlist slot open until the tables are full; if there ends up being a greater interest, we can always recruit GM Fez to run a third table. If that happens, just stick your info off to the side, and I'll set up the third bracket.
Thanks!
@ElterAgo - I'm sorry to hear that; take care of yourself!

00iCon |

Since you're still asking, I'd like to express further interest. This is something I've wanted to try for a while; a SWAT-esque party for PFS and putting the teamwork feats to good use. I'm surprised how many feats there are, considering they aren't picked that often in PFS. Could even turn out that they are off the rails and have to be reined in.
I have played PFS and PbP, but not on this board yet.
I'm happy to create a new PFS character, whatever is needed. It seems that a Wizard was wanted in the early portion of the thread. I've only built two magi before, one saw play, and an arcane trickster with little play. Wizard has the advantage of Bonus MM Feats and I think I would go for counterspelling, with more of a spread in stats. Opinions on schools?
As for feats, Bonded Mind is a very nice find, I've wanted to try Escape Route as well, and skimming the list there are some nice ones for casters, helping concentration and combining casting.

Æroden |

AEroden, did you mean to put yourself in the GM slot for The Confirmation?
You signed up on the GM slot for Wounded Wisp...
No, that's correct; those are the spots for the GMs of each game to play at the other table.
@Dulomak - Based on my PM responses, we will almost certainly have two.
@00iCon - Pop yourself onto the sign up sheet! Glad to have you.

GM Æroden |

Gameplay is open for dots for those who've signed up for Table 1.
For those others who were interested, but didn't sign up for Table 2; this entire system works best if we have two groups. Please feel free to sign on for the second table, so slin is prepared once he's ready to get started in just a few weeks.
For those at my table; feel free to dot Gameplay. I'll make sure I have the maps populated and ready, and everything can start in a day or two once I get that finished.

GM Æroden |

GM Fez's table is off the ground.
I jumped the gun a bit on this, and I apologize; in my eagerness to begin, I failed to look at the logistics of running a multi-table, long-term event. I believe we've gotten it settled now, and should have a proper Meta-Campaign set up in the near future, where we can detail relevant points to all campaign tables. Think something like the Flaxseed Lodge.
We had also been wondering, in the interest of proper experimentation, if the groups should be limited to five, rather than six. At my last interest stirring, there were 14 potential players. That would be two tables of five and one of four, with the first two tables beginning shortly and the last once slin is able to return full-time. That way, the scenarios we use might actually test the feat viability, rather than just being overwhelmed through force of numbers.
It would be my personal suggestion that those interested without fully-formed character concepts volunteer to sit at the upcoming third table. That way, there is ample time to figure out just how your group is going to work the Teamwork feats before the game needs to begin, and everyone starts with a solid and fair idea. Again this is just my suggestion.
Thank you for everyone who is part of this. I'd particularly like to thank GM Fez and slin2678 for volunteering their time and effort to make this a success. slin2678 has shouldered the task of Event Coordinator. Without their help, this wouldn't be possible. I'm sure I speak for all of the GMs, current and future, when I thank those who're sitting at our tables for helping to build awesome parties and really keep to the spirit of this idea. I hope that your experiences during play meet, and exceed, your expectations.
Let's play!

00iCon |

I stumbled across the Detective Bard archetype which would cover arcane (non-damage) spells as well as cover the ability to disable all traps. Should be able to stat up a character by tomorrow.
Searching "Teamwork" on d20pfsrd and filtering by class has a ton of excellent results.
EDIT: Or a Battle Scion skald, which doesn't have trapfinding but seems more useful in a melee-focused party. And actually gain free Teamwork feats, unlike the Detective.

GM Fez |

Hey guys, attrition has dropped us to about 6 characters, each with 3 xp. Is there anyone else that wants to jump in with a fresh level 2 character to see how awesome the teamwork feats can be? As GM I can tell you shield wall is already annoying enough, but we're still planning on going. Right now we've got a skald, cavalier, hunter, inquisitor, fighter, and paladin. Originally we had two tables worth, one focusing on defenses, the other on AoO stuff. Anyone want to give this a whirl?

ElterAgo |

Well, I was the one that originally started this topic, but had to drop out due to some RL issues.
I would love to join up with this. I don't have a char with 3 xp. However I have one that has only 1 XP that can be rebuilt to fit into either table. I am quite sure that I can get it into a couple FtF games when ever you finish up with a scenario. Quite sure I can catch up before you guys get to 3rd level.
Sound acceptable?

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One of the players here.
I'll definitely second Fez's comment about Shield Wall. I'm sharing that feat with the fighter in the group and the two of us regularly exceed AC 20 when we get into position. The AoO feats were happening on the other table, so I haven't seen that happen much, but I'm sure you could fit well into either group. Or you could play like our cavalier and just focus on sharing TW feats with a mount/animal companion/familiar/etc.
As far as role gaps, neither group has any arcane support, although I'm considering taking a level in Wizard so I can at least use any wands or attempt scrolls we find.

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I'm the other Shield Wall fighter. It's been a great game, moving along smoothly and feeling thematic.
As your original concept for this experiment was to tackle some Hard Mode adventures, I decided it was imperative to focus on defense. In my experience, in such scenarios you can't count on always killing every foe before they get to act, which means you need saves, especially at mid to high levels. My fighter's future combination of Shake it Off, Lastwall Phalanx, and Fighter's Tactics might enable him to survive even a certain Season 4 Hard Mode enemy's nastiest attack. Of course, if you have a paladin or dwarf, saves aren't as big a deal, but human fighter here.
A wizard would be great; a familiar with the valet archetype might be useful in that case. An Eldritch Scrapper sorcerer could also fit in well, with the martial flexibility.

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I did not realise that such plans were in motion to make offensive or defensive feat chains. If so, I may as well pay to retrain Shield Wall again. I guess I'm not feeling the theme because I didn't plan right, building around Intimidating Confidence instead of teamwork feats. I'm still unsure if I want to share rage powers, or combat or teamwork feats.
I also find that most teamwork feats work best with similar/identical characters, which would lead to tables that are heavy in one role. They're also much better suited to martials, so casting should be a secondary concern IMO.

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I'll give this a bump in hopes of getting another new player in.
As you can see, we have a few opinions on what to do.
Hopefully we'll get enough players for two tables again. So pitch your ideas.
If Outflank and Paired Opportunists appeal to you, we have several players who have expressed an interest in that direction.
If you want to do something else, I will do my best to help out at the other table. My fighter can spare some feats, and since he hasn't been played at level 2 I can still retrain for free one more time.

GM 7thGate |

I really do like this concept, and would be willing to join in with a fresh level 1 character.
For the defensive table, I was thinking about maybe making an Order of the Dragon Cavalier Honor Guard with Shield Wall and Covering Fire who uses light warhammers to do ranged Aid Anothers to boost everyone's AC vs. 1 target/turn. With Benevolent Armor and rings of tactical precision, it should scale up over his career from a +2 bonus at level 1 to a +12 AC (or +14, depending on how Aid Allies is ruled to work; there is some table variance there as it is badly worded). Eventually add Harrying Partners at high levels to cover iterative attacks and swift aid to boost vs a second target.
Would this idea be welcome at the defense oriented table?