Why is it so hard to conceal spellcasting in Pathfinder?


Pathfinder First Edition General Discussion

151 to 162 of 162 << first < prev | 1 | 2 | 3 | 4 | next > last >>

2 people marked this as a favorite.
QuidEst wrote:
Trying to kill a succubus with fire is not going to be very productive.

Why do you think the succubus suggested it in the first place?


1 person marked this as a favorite.
Pathfinder Rulebook Subscriber
ellann wrote:
It is not difficult at all.

You say that, but your suggestion requires you to pick a race, class, class options, feats and archetypes all specifically to accomplish that.


Squiggit wrote:
ellann wrote:
It is not difficult at all.
You say that, but your suggestion requires you to pick a race, class, class options, feats and archetypes all specifically to accomplish that.

Well, that's the best possible combination that I know of. There is some space (but admittedly not much) for flexibility if you don't think you need such a high modifier.


1 person marked this as a favorite.

The corrollary question is... "Why should it be easy?"


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Nobody said it should be easy. :|


The thread's not dead, it was just resting.

Divine Anthology has a new Arcanist exploit that can make it pretty damn easy to get away with casting a mind control or similar spell if you could get away with casting some innocuous spell.

Quote:
Obfuscated Spellcasting (Su): When casting a spell, the arcanist can spend 1 point from her arcane reservoir to make the spell being cast appear to be a different spell. The spell can be disguised as any other spell that the arcanist knows. This exploit raises the DC for a Spellcraft check to correctly identify the spell being cast by double the arcanist’s caster level. Identification attempts that fail by an amount less than double the arcanist’s caster level mistakenly identify the spell being cast as the false spell chosen by the arcanist.

At mid-levels that makes it pretty easy to offer to cast some protective or utility spell for an NPC and actually pop a dominate person or mass suggestion.

This is much better than the similar options in UI and Spymaster's Handbook to make spellcraft identification harder.


Val'bryn2 wrote:
Because magic rewrites the rules of the universe, it isn't done with a blink and a nod.

With still spell the blink and nod are no longer required.


1 person marked this as a favorite.

I cast Raise Thread!

CBDunkerson wrote:

Why is it so hard to conceal stabbing in Pathfinder?

I mean... first you've got to sneak up without anyone seeing, smelling, hearing, tremorsensing, lifesensing, and whatever other wacky sensing they might have.

Then you've got to actually HIT the person... and they've got all that armor and deflective magic and what not.

And then... when you get through all that there is this ridiculous rule that they AUTOMATICALLY detect the stab. Oooh they feel 'pain'. I mean, how unfair is that? No matter WHAT you do to conceal it they just KNOW they've been stabbed!

Even OTHER people get perception checks because there are supposedly tell tale signs of the stabbing like 'blood' and 'screaming'. It's so obviously set up to just make it impossible to stab someone without anyone noticing!

This is hilarious, but only because you're so full of it. Mind control isn't stabbing someone. If anything, it's more like pickpocketing, which has very simple rules for going undetected. And you know what's most damning of all? There IS a way to conceal stabbing in Pathfinder, and all it requires is the ability to get a rogue talent. That talent isn't even magic, you just somehow convince the person that you stabbed (without them seeing you to convince them, mind) that someone else stabbed them, even if there's no one else in the room. But you know, it'd be impossible to do that kind of thing with magic...


Excellent point.

Easy to pickpocket as a rogue. Impossible as a mage.


We/the Game Designers/Player Community are still working out the kinks, logic gaps and generally troublesome points to Stealth vs "stuff" and we expect a detailed, logical and complete system for Stealthy spellcasting ... O.O Yeah that's going to happen *soon*

Okay we can dream. And discuss.

Q: Why is it easier to Hide the casting of Teleport vs a Stilled Eschewed Cone of Cold? Aren't you already paying a price for your nice things i.e. a feat tax to incorporate the Stilled and Eschewed effects onto the Cone of Cold? More precisely why is there a difference in the difficulties?

Q: Why doesn't the appearance of an effect away from the caster (vs from the caster) modify/not modify the Bluff or Perception somehow? In other words why is Flame Strike essentially the same difficulty to get away with as a Cone of Cold? Are we assuming the only manifestations of the Flame Strike are occurring around the caster? Nothing is happening in the air above the target(s)? You know like where the actual column of deadly fire is going to appear?, really!? Or the Summoned creatures appearing 40ft+ away? Or ...

Just a couple of the thoughts that have occurred when pondering this issue over the years. I had a character with the Still, Silent, and Eschew feats plus a very high Bluff/general social skills. And we had basically no rules or guidelines for all sorts of things surrounding the issue.


Whoa, I don't think Kristal figured out it was a joke.


Casting an evocation spell is our world's equivalent of bringing out a Ak47 and spraying its magazine or throwing a grenade.

Illusion/Midneffecting is more like hacking/electronic/radiation/wavelength warfare, this is concealable to a certain point.

I presonally like casting to be rather obvious. I dislike to the extreme that martial classes do not get knowledges nor spellcrafts. These things are your most dangerous opponents, why would you not study how to not die by them?

All in all, many incongruences in the pathfinder system about this...

Edit: It's still a valid topic even with a bit of necro. However the necroer sure gets salty :P

151 to 162 of 162 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Why is it so hard to conceal spellcasting in Pathfinder? All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion