Squiggit wrote:
Well, that's the best possible combination that I know of. There is some space (but admittedly not much) for flexibility if you don't think you need such a high modifier.
It is not difficult at all. Take a human sorcerer with a psychic bloodline, deceitful and cunning caster as 1st level feats, silver tongued alternate racial trait, tattooed sorcerer archetype to grab a viper familiar and nonchalant thuggery social trait. Take 1 rank in bluff. So, +1(rank)+3(class skill)+5(CHA)+2(deceitful)+2(silver tongued)+3(viper familiar)+4(nonchalant thuggery)=+20 on bluff check (+16 if a spell has an obvious effect) opposed by perception to keep others from noticing that you cast the spell. Perception also gets a penalty for distance (-1 per 10'). All at level 1.
aptinuviel wrote: And I mentioned Warpriest because, while the Inquisitor is a divine caster, the group is a little light on divine. This isn't necessarily bad, and there are a lot more options out there than a Warpriest. It was just a random suggestion. My shaman is a primary divine caster (full casting progression, as a cleric/wizard), proficient with medium armor and life link makes it almost mandatory to have a lot of hp
Ah, I will then abandon my first concept for a child witch since there is already one witch in the party and I really dislike redundancy. Instead, I will use an adult human shaman of LE alignment. Thematically, he is a sadomasochist healer, torturer and a walking lie-detector; recipients of his healing spells often find themselves begging for death instead. Mechanically, he will use life link hex, channel energy and cure spells in combat to keep everyone alive and get a taste of all of that sweet pain other lucky party members are getting. Other hexes and spells will be used to debuff enemies and buff allies. As for the background, he will likely come from the ranks of Chelish inquisitors. Unfinished sheet Lucius Charthagnion and familiar dog (fox statistics).
I present Lucius Charthagnion, equipment and languages still missing. I went with the most mechanically sound choices for familiar, hexes and traits, but I will probably change some of those to make more sense thematically. Cheliax trait and background will follow
aptinuviel wrote:
Days of wrath, so appropriately named. If accepted, would you mind your wizard character act as a guardian to Lucius?
Well, the main idea is that he is not a hero, but one of the other heroes acts as its guardian and can't abandon it out of sense of duty or has to protect the child and see to its growth as a mission from Asmodean church or the Asmodeus himself. He shouldn't draw attention to himself except as a child which travels with the group and one of the heroes protects it. If that concept is not something you like, I won't apply. If you would consider it, then I'll add the sheet and write the background
I wanted to play a character inspired by Damien from The omen and Lucius from the game with the same name. He would be a young human witch, 6 years old and I intend to play him somewhat creepy (suddenly stops laughing and he and his familiar stare at someone for a few moments before continuing as if nothing has happened). I don't mind the STR, CON and WIS penalties if I could pick a PC class (the witch) and two traits plus the Cheliax associated one. Mechanically, he would be a buffer/debuffer focused on debuffing so that others have an easier time in combat, skilled in alchemy and bluffing (and diplomacy if needed), using alchemy to craft inhaled drugs which his thrush familiar would drop on the enemies, and bluffing and his young age to appear innocent while using hexes during and out of combat as needed. I think the veneficus witch archetype suits the character concept well. If for some reason you don't like drugs, I would take a fox familiar with the mauler archetype if we can pretend it's a dog, a black one. If the archetype is a no-go, then a viper familiar. Both cases just plain witch, no archetypes. It would be preferable if one of the other characters could act as the child's guardian (preferably the wizard so that his spells more easily affect enemies under evil eye hex) and if he could be an offspring of one of the archdevils (which he himself might not know). If other players need help with their mechanics, they are welcome to ask me any questions. |