
Qaianna |

Let's see, who else do I have in storage?
'Shooty McShooterson'. Nice elven lady, and willing to shoot when told. Gunslinger, of course, with some RP fluff about not being able to use a bow to save her life. And Int tanked as much as allowed. That's one of the two 'dumb as dirt' character ideas I've wanted to try. The other? Monk or brawler, highish Wis, low Int, and as much Con as I can land. Good person tho. Basically, Golarion's version of ... Rocky Balboa.

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This one is another cheat to the thread topic, since I'm actually playing this character in a Wrath of the Righteous campaign.
I've always wanted to play a character inspired by Taoist priest characters from Chinese films (like the priest from A Chinese Ghost Story), or alternately, a character inspired by the title character from the Japanese film Onmyoji.
When my friend started his Wrath of the Righteous game, I decided to play an Elementalist Wizard, with wood as her element. She's from Jinin, the elven kingdom in Tian Xia. The GM created an original feat so she could substitute a special item for her spell components. In Chinese tv and cinema, Taoist exorcists often use a wooden sword. So my wizard uses a special wooden sword as her material component for most spells. She has to have the sword in hand for any spells, and the GM likes me to describe what she does when she casts. For spells that have a high material component cost, like a 1,000 gold piece diamond, she would still have to have that component. When she uses her school ability, Splintered Spear, her wooden sword transforms into a spear. After the spear strikes a target and does its damage, the sword reforms in her hand.
Her affinity for wood has given her some limitations. Even though elves have proficiency with long and short swords, and she has enough STR to use a sword somewhat effectively, she doesn't have a sword because metal objects are repellent to her. She also cannot use her wooden sword as a weapon; it's exclusively a spell component.
This GM has also ruled that her other spells should all have effects that relate to wood/plants. So when she casts magic missile, for example, her missiles have a green glow and shoot out the point of her sword instead of her fingertips. When she casts ice dagger, the dagger is made of ice-coated wood. The GM has also told me that should she ever use summon monster, the creatures she summons will look different from ordinary creatures of their type, and will probably have bark-like skin or twigs growing out of their bodies.
Thanks to my awesome friend, just this once I get to actually play a weird character than I've always wanted to play. He's actually made my character weirder - and more fun - than I ever imagined. :)

ShadowFighter88 |
Got a couple I've been wanting to try. Can only directly recall one, though.
A psion and former bandit lord who was killed and reincarnated as a kobold, as well as losing a great deal of his normal power (ie; he was about level 18 or so when he died, reincarnates at whatever the campaign's starting level is).
Mostly to add a sub-plot to the game, he's an evil bastard, but works with the rest of the party because he believes they're trying to stop something that would make returning to his normal line of work a great deal harder - to use a cliche, he's helping them save the world because he's one of the bastards living in it. He has no reason to turn against the rest of them; travelling with them lets him re-build his powers and earn a pretty good income so he's happy.
The sub-plot I mentioned would be him trying to find old pieces of research and such that he'd hidden around the area prior to his death, as well as trying to keep tabs on his former associates - particularly the scythe-wielding psychic warrior who was his second in command, who do you think lopped his head off in the middle of the night? And occasionally, that would involve slipping away from the rest of the party while they're in a town to locate some old contacts his gang used.
A crotchety old bastard most of the time (due to him having been well into his 80s before his first death), but when alone with someone he needs information out of... well, how do you think he lived to be so old as a bandit?
His first major goal? Locate his former second and use True Mindswap on her so he can finally shed the pathetic kobold body he's been stuck with for the whole campaign. That her body will be young and strong is just a perk (and he's too old to care about the gender thing, not that he couldn't fix that in due time if it did bother him).

FrozenLaughs |

Honestly, I'd just like to play Monk/Barbarian.
I had a player who always wanted to play a Halfling Frenzied Berserker, we were going to forge an adamantine chain to an Immovable Rod and just let her go.
My favorite that I have actually played was (3.5)a Half Elf Paladin with a strength of 7, that had taken the Vow Of Poverty. It was a tough ride, but thanks to an awesome group that always had his back, he attained Sainthood at lvl 7! I always loved the Book of Exalted Deeds and the Book of Vile Darkness, hope Pathfinder gets something similar someday.

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Concepts I'm currently playing around with:
A gnomish "necromancer" who dresses the part to excess. She won't actually know any necromancy spells though. Her undead minions? Pure illusion magic.
A noble gnomish (again) paladin, charging into battle astride her mighty badger steed.
A knight in black armor, wielding and throwing a blade of pure shadows. Mechanically, this will be void kineticist/Hellknight.

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Other ideas from me:
3. A necromancer who doesn't raise undead. This necromancer would come from an organization specialized to control and eliminate undead. All of the character's knowledge of undead, including how they're created, would be designed to fight them.
I had a similar idea, but not quite exactly the same. Mine is also a wizard specializing in necromancy who doesn't create undead. But he's also not your typical necromancer.
He's good aligned, wears bright colors, and is very friendly and nice to the point of being almost too cheerful. And he's not faking - he really is like that. He just happens to specialize in the same school of magic that deals with undead, but he doesn't use those spells, and sticks to the necromancy spells that have nothing to do with undead.
I have an Idea rolling around in the back of my mind, of an enchantress who is extremely combat effective, but will NEVER ever deal a single hit point of damage.
I'm working on it
I have a conjuration focused sorcerer in Pathfinder Society who is up to level 8, and has done direct damage to enemies exactly 3 times - twice with alchemist's fire (once against a swarm, and once against a BBEG in desperation at the end of a VERY long fight), and once with a cleric spell that he normally can't cast, just to cheese off the party paladin by casting a "holy" spell (my guy is chaotic neutral). He just took Black Tentacles as a known spell at level 8, so he'll be doing damage more often in the future. But if I really wanted to avoid ALL damage under all circumstances, I probably could have.
Pretty easy with conjuration - just get Grease, Web, Glitterdust, Haste, etc and you'll be plenty useful to the party without doing damage.
A scrollmaster wizard I planned on naming Shroedinger
With a cat familiar?
As for my own oddball ideas, I've actually done these as Pathfinder Society characters:
1. Misaki Hamamoto and Whistles - Tien-Min Aasimar Chosen One Paladin of Shizuru with a song thrush familiar. Basically, the character is a sentient songbird, and his "animal companion" is a naive anime girl with a katana.
2. Seamus Luckleaf - Leprechaun Wannabe - He's a halfling cleric of "Lady Luck" (Desna) who wears green, talks with an Irish accent, and "spreads the luck around" (Luck domain and other buffs). I usually manage to work in "They're after me lucky charms!" every session.
3. Varg Shelynson - Walking contradiction. He's the ugliest human on Golarion, but he's a priest to the goddess of beauty (Shelyn). He's also a pacifist warpriest.
As a former street thug who found religion in prison, he's a big believer in redemption, so he specializes in combat maneuvers to trip and disarm enemies, then ask them to surrender. It helps that his goddess's favored weapon has reach. He'll do lethal damage to non-sentient enemies, but hasn't done lethal damage to anything sentient yet (but he's only level 2 so far).
4. Julian Lightfoot - Inquisitor of Pharasma. He's actually an Infiltrator Inquisitor of Norgorber, god of Secrets (ignoring his other aspects as the god of murder, poison, and thievery).
He pretends to be a Pharasman who joined the Pathfinder Society to hunt down undead, and he's VERY good at lying about that (+16 bluff at level 4). He's actually obsessed with finding out secrets, which is why he joined the Society, both to help them uncover secrets, and to find out their secrets. He's a mostly loyal Pathfinder field agent, but he's greatest goal in life is to find out the identities of the Decemvirate (the 10 secret leaders of the Society).

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You know, I've been wanting to do a gnome barbarian forever. I was just looking at bloodrager options, and found a hilarious combo. How about a gnome bloodrager with the Abyssal bloodline? He'd be enlarged whenever he bloodrages, starting at level 4. That would make him medium sized!
Speaking of barbarians and bloodragers, the other variation I've wanted to do forever, which I think I may actually do as my next Pathfinder Society PC, is a "civilized" barbarian. ie Someone urban and refined (possibly to the point of snobby), but warns people "Don't make me angry. You wouldn't like me when I'm angry." This may end up being the bloodrager I'm currently looking at making.

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(Nudges the thread to wake it up.)
I have wanted for years to play the Monkey King as a character in a campaign. I managed to play a character inspired by the Monkey King in a Curse of the Crimson Throne campaign when that Adventure Path was first released. The stats for the vanara race hadn't been released yet, so my GM at that time allowed me to use the stats for the Spirit Folk race from the D&D 3.5 Forgotten Realms setting. She also let me use a prestige class that was published in Dragon magazine, which would have eventually permitted the character to transform into a monkey once a day. Sadly the campaign died before he ever reached that class level.
For those who aren't familiar with the Monkey King, he's a very popular character in Asian mythology, especially in China. He's also the inspiration for Goku in Dragonball Z - the Monkey King's Japanese name is Son Goku. In Chinese mythology, the Monkey King helped a monk called Tripitaka bring Buddhist scriptures to China from India. He is no ordinary monkey, though - if you've ever seen the original Dragonball series where young Goku had a tail, flew around on a cloud, and could turn into a giant monkey, you've seen a lot of what the Monkey King can do.
I would love someday to play an unchained vanara qinggong monk and use feats and ki powers to emulate the Monkey King's abilities. What would be even more fun would be to emulate the entire story of the Monkey King's adventures, which is best known in the West as Journey to the West.
I could see a whole party of adventurers traveling to some distant country to obtain a religious relic or magical artifact and having various adventures along the way. One character could be the vanara monk, or even another race but using Monkey Style. One character would need to be a cleric, perhaps using the cloistered cleric archetype, since in the original stories Tripitaka is a pacifist. There are also a couple of other companions in the stories, commonly known as Pigsy and Sandy, who are both demons that have been assigned by the goddess Guan Yin to protect Tripitaka. They could be any race in a campaign, although I would advocate for tieflings or kitsune (Pigsy can shapechange).
Even though the original story only has four companions (five if you count Tripitaka's horse, which is actually a transformed river dragon), there's no reason the party couldn't be bigger in a campaign. There's plenty of inspiration for other characters in the book.
Sadly it will probably remain a dream, since none of my fellow players have any interest in that story. =(

John Napier 698 |
A special forces trooper from today transported into Golarion. I've always liked the non-gamer transported into a fantasy world trope, but it's been a long time since I've seen anyone play it.
A monster in a stock game, via either the new Dreamscarred monster class book updating Savage Species with Pathfinder rules, or in the Company of series by Rite Publishing.
About to play a Pinnacle and Pit Succubus character. I'll post how this goes.

GM_Beernorg |

Grippli are amazing, despite a 6 RP buy, they are flavor and fun wise one of my all time favorites.
Fromper, the world of frog powers IRL is varied, may as well research a few, mayhaps a RW frog will inspire some fun ideas for class and theme ideas.
(the tongue feat is fun, I could see a wildly fun character built around "tongue power" LOL, I would do it)

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Yeah, with the 10 foot reach from the tongue and a racial wisdom bonus, they could be fun as a "bad touch" cleric, without having to tank on the front line quite as much as most. If I didn't already have a bad touch cleric in PFS, I'd probably go for that.
I really love the flavor of the Princely alternate racial trait. I'm just picturing this 2 foot tall frog walking around with a rapier and crown, charming people with his diplomacy skill. Given the dex bonus, maybe a swashbuckler or something, though that wastes the free rapier proficiency. The social skill bonuses are still cool, though.
Maybe a Princely divine caster (cleric, warpriest, inquisitor) with Weapon Finesse, to finesse the rapier and make use of the racial dex and wis bonuses.
The flavor of playing a humanoid frog is awesome - I just need to decide what to do with it mechanically.

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It was in a superhero game (but could be adapted to PF easily enough), but I had a character who was 'quantum-entangled' with alternate selves from alternate worlds. Every morning when she woke up, I'd roll a die to determine who she was. The personality (or class) never changed, but she was a different appearance and / or race. Usually it was as 'simple' as being a member of a different ethnicity or gender, and there were no mechanical adjustments to be made, but other days she'd wake up a lizard person or a (flightless) bird person...
In PF, she'd have a chance to wake up as a dwarf, elf, Halfling, gnome, etc. in addition to possibly being Varisian one day, and Mwangi the next. Or a dude, for that matter. On more interesting days, she'd be an android or tengu or (0 HD) gnoll.
The class and levels and personality would remain the same, and the only equipment changes would be that whatever she's got would resize to fit her new race (and alter to suit her new physique, if, for instance, she woke up with a tail today), which could create some fun visuals.
As a super-hero, the character was a time-displaced time-manipulator, so she'd make a good wizard/conjurer, in PF, specializing in time and space manipulating spells like enlarge person, expeditious retreat, create pit, displacement, haste, hold person, keen edge, slow, dimension door, etc. as well as the usual summon monster fallback.

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I recently got a chance to roll up this character in a Serpent's Skull campaign that just started!
A civilized troll from Kaer Maga who performs autoharuspicy!
It's been a real blast, as I've been acing the Sense Motive rolls necessary. The VMC oracle is also a fun touch.
Thank you Dreamscarred, for making my fantasy a reality!

Eickler |

For the longest time I've had this idea of playing a druid for the sole reason of having a gorilla animal companion. I would then give the gorilla weapon and armor feats until, ultimately, he would be wearing full plate mail and wielding a halberd, while the druid just stayed in the back and buffed the party. I find it so hilarious because it is just incredibly antithetical to the standard druid archetype in addition to how terrifying it would be to be the tiny goblin who's last images were of a armor clad gorilla power attacking into him.

Mogloth |

I've had this idea of playing a wizard who is built using the min/max guides. And in character he treats these ideas as things he learned in wizard school.
So, he would actually refer to ideas from the guide as things he should do because his teachers told him. And refer to the melees as the Big Dumb Fighters.
A complete ingame meta wizard.

Theeris |

I once made a grippli rogue for this campaign bc we had a bunch of new players and they all thought the skill role would be boring, plus its probably my favorite role. I was designing it and decided to take skill focus acrobatics and all the acrobatics-firndly grippli racials, along with the acrobat archetype. I had an 11 in acrobatics at level 1 and a 13 in climb. I didnt get to play the character bc one of the new players decided he didnt really want to play, and then the other one did the same thing because he thought we needed all 4 players. I never got to play sweet gib. I had this sick backstory and it was all around a really decent character but I'll never get to play it.

Andostre |

A barbarian but instead of primitive, he is part of high society and is a graduate of one of the region's top fencing schools. Whenever he "rages," he's not losing himself in a rage, but adapting a mindset of intense focus so that he becomes oblivious to the same things a raging savage would.
This could work for any race, but I'm envisioning a human or gnome.

Almonihah |

A barbarian but instead of primitive, he is part of high society and is a graduate of one of the region's top fencing schools. Whenever he "rages," he's not losing himself in a rage, but adapting a mindset of intense focus so that he becomes oblivious to the same things a raging savage would.
Reminds me of when I played Iolar, Guardian Spirit of Birds of Prey. He was a ranger with that one archetype where you swap out favored enemies for some barbarian rage (it's been a while, I don't remember the name any more). I flavored it as his 'hunting focus'--he became so focused on his prey that he neglected his defense.
He was also a large talking eagle with glowing golden markings.
...Okay, maybe re-flavoring his 'rage' was the least weird part of him.
Maybe we should start a "Weird Characters That You've Actually Played" thread?

nate lange RPG Superstar 2012 Top 32 |

I built a 7th level nature oracle (named Bill) who had 7 Int... he had the bonded mount and speak with animals revelations, and eldritch heritage [arcane]- his horse's Int was only 1 point lower than his own and his raven familiar's was actually 1 point higher, so he regularly took advice from them. The game fell through before I ever got to play him but I'd still love to do so if I got the chance.

Andostre |

Andostre wrote:A barbarian but instead of primitive, he is part of high society and is a graduate of one of the region's top fencing schools. Whenever he "rages," he's not losing himself in a rage, but adapting a mindset of intense focus so that he becomes oblivious to the same things a raging savage would.
Reminds me of when I played Iolar, Guardian Spirit of Birds of Prey. He was a ranger with that one archetype where you swap out favored enemies for some barbarian rage (it's been a while, I don't remember the name any more). I flavored it as his 'hunting focus'--he became so focused on his prey that he neglected his defense.
He was also a large talking eagle with glowing golden markings.
...Okay, maybe re-flavoring his 'rage' was the least weird part of him.
That's cool and all, I GUESS, but I think that playing a PC that can go from drinking-tea-with-the-pinky-out to single-minded-stabbiness in a split second is the pinnacle of rpg accomplishments.

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As I mentioned earlier in the thread, a very civilized, refined, urbanite barbarian is one of the ideas that I want to do eventually. I just have too many low level front liners in PFS right now, so I'm not going to make any more for a while. But when I do, that's what it'll be, probably as a bloodrager rather than barbarian, just to try a class I haven't played before.

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Not that weird, more of a personality thing, but -
Treesinger druid with a treant companion. But she loves critters, too, and always has an assortment of tiny 'buddies' riding in the pockets of her pack or on her shoulders or even in her hair - frogs, snakes, finches, squirrels, hedgehogs... They don't provide any practical effect since they're not animal companions. They're just always there and she fusses over them and worries about them, and the other PCs would have to put up with them too. Hedgehog in your boot, anyone?
It's just too bad that the Treesinger archetype is only for elves. I really envision this character as a gnome or halfling.

Randarak |
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I got this idea the other day (I'd need a like-minded player in the group to go along) of playing two tengu brothers (hatch-mates?) named Heckle and Jeckle. Both rogues (stereotypical) or perhaps a fighter (Heckle) and bard (Jeckle).

Scott Wilhelm |
1. A druid completely specialized to wild shape. The character would only be in her natural form some of the time because wild shape only lasts an hour. If she could be wild shaped all the time, she would. The other party members would have to get accustomed to having conversations with a talking animal.
I know that's not really that weird, but it would be a challenge to play, especially for me.
Wild Shape lasts an hour/level, not an hour. By the time you are a level 8 Wild Shaper, you can be in an Animal Form all day long, assuming Golorion has 24 hour days.
There is a build floating around on this forum called the Monktopus by (I think) Lord Markov.
My Druidzilla who turned into a Giant Octopus would be a blonde surfer girl named Hannah Dory. Her armor would be a wetsuit.

Drahliana Moonrunner |
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3. A necromancer who doesn't raise undead. This necromancer would come from an organization specialized to control and eliminate undead. All of the character's knowledge of undead, including how they're created, would be designed to fight them.
You sir, deserve my full support. You're a novelty, someone who wants to run a necromancer without an entourage of rotting walking cadavers insisting that they be socially accepted.
You might be interested in Kolbold Press's White Necromancer.

Scott Wilhelm |
Street Fighter V made me want to play a grappling character... But grappling sucks unless you're a Tetori Monk. And I really don't want grappling to be all I do. ><'
I don't see that at all! Grappling is awesome! If you aren't a Tetori, Grappling is completely undone by Freedom of Movement, but like you said, you don't want to have only 1 trick. Meanwhile Grappling is a swell way to get around anybody's Damage Reduction.
Take Greater Grapple and Expert Captor, and you can have your opponent Tied Up in 1 round. With judicious selection of Feats, Class Abilities, and Magic Items, you can plausibly have a Grapple Mod of +50 by level 9, and what has a CMD of 50? A Balor Demon has a CMD of 54. Meanwhile, you will still have slots open to work in some other features of awesomeness.
I was thinking my next Grappler would also take a level in White Haired Witch and Great Cleave. White Hair lets you make a Free Grapple Check after each hit, and you aren't grappled yourself when you get someone with your hair. A Great Cleave is a Standard Action. If you have Greater Grapple, you can take your Move Action to Tie Up one of them. If you have Rapid Grappler, you take a Swift Action to Tie Up another. Then get an AoO counterpunch Feat, so that whenever any of your victims try to escape and fail, you can grapple them again as an attack of opportunity. I'll call her the Spider Woman.

Scott Wilhelm |
A have a friend who once played a pacifist cleric. His character never, ever hit anyone with a weapon or used spells that did hit point damage.
The same player also ran a character who had a single level in several different classes. His plan was to take one level in each class until he ran out of new classes to take.
I did just that once to exploit a GM's house rule. But I tend to multiclass almost that extensively ever since.

Scott Wilhelm |
This would require a party to go all in on it, but essentially an adventuring party they had a small canon. So all the canon feats, roll up to a dungeon entrance and start blasting away with a mixture of grape shot and canon balls.
I had a 3.5 Gnome inventor character mostly with levels in Rogue for lots of Craft Skill points. But he and his party were eventually tooling around in hit Tactical Armored Assault Autonomously Navigable Carraige, or TAAANC for short. It was a covered gallery powered by a team of mules running on great rodent wheels. It had a (mule-powered) battering ram in front, a spinning mantlet with a ballista capable of firing sundry Alchemal weapons in addition to the normal spears. It would probably be even easier to put together a character like that in Pathfinder nowadays.
His battle cry, feared by friend and foe alike, was
"It's perfectly safe!"