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Goblin Squad Member

Quandary wrote:

I'm pretty sure it doesn't apply vs PVE. That said, if the target is suffering PVE damage at the same time, it just makes the Assassin's job easier.

This type of scenario does bring up the question of flags and allegiances, Disguises supposedly 'remove'/conceal all your own real flags, but while in a Disguise can you join other groups and thus add flags on top of our Disguise? Would actions you take (attacking, etc) while Disguised show up on top of your Disguise? If not, those are dead give-aways of a Disguise. (of course, if you gain the Attacker flag while Disguised, those should still apply when the Disguise is dropped)

. The PVE damage counting is definitely wishful thinking on my part. But I'd really like the ability to party, quest, and combat under disguise. Building personas would be very interesting too, not just for assassins but more mundane spy's and thieves as well. Hopefully the social systems will allow for creative use of the disguise skill.

Goblin Squad Member

Can you pve under disguise to set up confidence capers? Can you keep the same generated name until the disguise is broken? Does the observation debuff effect all damage, like from a pve source? Basically I want to pretend to be a cleric and party with my mark and have him killed by a pve element. I am a bit dastardly and this blog has really excited me.

Goblin Squad Member

*casts raise dead*

Ahem.

I doubt the odds are very good but I would vastly prefer a first person view. The MMO market is already full of fantasy third person skill bar click fest. Not that PFO would be a bad third person skill bar click fest but I think we can do better. Hmm, it seems I agree with Andius on all points.

If we could get PFO to play like an Elder Scrolls game but balanced I think I could support that beyond my initial investment.

Also, for what it's worth I'll be buying an Oculus Rift as soon as it is available in retail.