Wishlist for Archetypes


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T.A.U. wrote:

A Vigilante archetype with a Mount/Animal Companion not a Familiar.

Both the PC and the AC have their dual identities.

Basically something allowing to play Adam & Cringer turning to He-Man & Battle-cat.

I'm pretty sure what you want is already a thing. Check out Mounted Fury


Would like to see archetypes that grant other classes bardic music.

Would love more archetypes that grant other classes sorcerer bloodlines.

Would like to see more archetypes that grant witch's hexes especially to martial classes.

Would love archetypes that grant the swashbuckler's precision damage, at least to rogues, ninjas, slayers, and maybe even monks.

Would like more archetypes that grant animal companions, familiars, eidolons, and phantoms, especially for martial classes.


I thought of a couple of Druid archetypes I'd love to see. Druids are a frustrating class to me because they have so much potential for awesome, but it's wasted because the Wild Shape options are so dull (Animals and Plants, really??).

I'd love to see Druid archetypes that dump the animal/plant/elemental progression for other options. One that does vermin and oozes, one that does monstrous humanoids and giants, and one that does magical beasts.

Yes I know that there is the cave druid that can do oozes, and the Goliath druid that can do giants, but they were both poorly conceived and executed. I want options that are viable before 12th level.


HeHateMe wrote:
I'd love to see an Occultist archetype that had full BAB, D10 hit die, and kept the focus points and focus powers, but dumped spells. The one type of class that Occult Adventures was missing was a full BAB class. This archetype would fix that oversight.

It doesn't have the d10, but Psychometrist Avenger Vigilante might be something you'd like.

Liberty's Edge

A Vigilante archetype that allows multiple characters to impersonate the same vigilante identity

Feats or archetypes that allow this shared impersonation for other classes


Dragon78 wrote:

Would like to see archetypes that grant other classes bardic music.

Would love more archetypes that grant other classes sorcerer bloodlines.

Would like to see more archetypes that grant witch's hexes especially to martial classes.

Would love archetypes that grant the swashbuckler's precision damage, at least to rogues, ninjas, slayers, and maybe even monks.

Hell no, we already have enough archetypes that are lazy copy-pastes of class features, we do not need more.


How about a vigilante archetype where the social identity is swapped to another vigilante identity, such having both an avenger and a stalker identity?

Ok, here's my reasoning:
- While I get that the vigilante is supposed to be a regular character with a secret identity, it could be reworked to have TWO sets of abilities.
- Gestalt is a common house rule, but it's not very... balanced for regular play.
- I honestly don't see anything wrong with having a character with a dual identity that mimics 2 classes.


I am completely against 'archetypes for the sake of archetypes'.... its lazy designing IMO and creates future balance problems.

Less is more


More is more, less is less, those are the facts, otherwise this will be a philosophical debate that needs to moved to another location.


I disagree... there is nothing remotely philosophical about quantity vs quality, which is the essence of the debate.

The more archetypes designed, in a given period of time, the less time is available to dedicate to the designing of any one of them.

Maths.....


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Less does not equal quality, but more can equal variety.


I would really like to see more Druid archetypes that replace Wildshape. Yes, Drovier and Supernaturalist are interesting, but I just wish that there were more options for those who do not want to deal with Wildshape, or can not wrap their head around the rules.


I'd like to see a martial druid. Loses wildshape and maybe spontaneous SNA for some proficiencies and a few combat themed bonus spells and/or bonus feats. Maybe animal focus if you're feeling crazy.

A heavily armored spiritualist with a more necromantic focus would be really cool. The class is already practically a battle necromancer and going full bone-knight with it would be awesome.

I'd like to see a Slayer archetype that gets an animal companion too. The class is already a better spellless ranger than most of the spellless ranger variants, so I'd like to see some archetypes that let people elaborate on those concepts more.


A druid archetype that grants them monk like AC(Wis bonus plus dodge bonus based on level) and maybe a monk's unarmed strike/flurry or a partial shape shift to gain natural attacks(how based on level). This one would give up at least nature's bond and wild shape.

More spell-less archetypes for rangers, paladins, and bloodragers.

More animal based/themed hero archetypes for the Vigilante.


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Making the bloodrager spell-less defeats half of the purpose of playing a bloodrager, and a wis based full caster does not need wis to AC.


I'm sure I said some of these before, but I can't remember where all of them are, so here goes (with a bit more detail in the case of most of the repeats):

Hellknight Stormtrooper Barbarian archetype -- wears Heavy Armor like Armored Hulk and eventually gets Armor Training, but also bypasses the Barbarian anti-Lawful restriction (and actually has to be Lawful) and gets Controlled Rage (like Urban Barbarian, but you can't combine Armored Hulk and Urban Barbarian, so this archetype has to be tweaked differently)

Rage Prophet Base Class made as an archetype of Barbarian -- trades d12 HD down to d20, but keeps full BAB, gets Oracle's Curse, a Mystery, and limited Oracle spellcasting (probably 4/9, but should also get Orisons, and qualifies for the Mad Magic feat without needing to waste a Rage Power on Moment of Clarity), and an Oracle Mystery (Revelations can be taken in place of a subset of Rage Powers, but cannot replace all Rage Powers)

Sorcerous Witch -- spontaneous 9/9 spellcaster with Witch Hexes (full progression with respect to effect and qualification, but probably lesser number) that is different from Ley Line Guardian and has a Sorcerer Bloodline; not sure whether it is better to do this as a Witch archetype or a Sorcerer archetype, and can see arguments for either one

Arcane Trickster base class -- make as a Magus archetype that has Sneak Attack and that isn't terrible (hint: Greensting Slayer is terrible)

Magus archetype that is spontaneous casting but different from the Eldritch Scion and Mindblade -- gets a Sorcerer Bloodline (including the first 6 bonus spells) instead of a Bloodrager Bloodline, doesn't need a special focused state to use the Bloodline Powers, and remains an arcane caster

Warrior Mage Magus-Wizard backcross hybrid, including gaining Arcane School and Arcane Bond and Wizard archetypes thereof, as well as Magus-Wizard hybrid spell list (which subsumes Greater Spell Access), in exchange for delayed armor proficiency and very delayed Spell Combat progression

Magus archetype with adaptations to work well with Two-Handed Weapons and Two-Weapon Fighting, along the lines of Skirnir but with the adaptations being tied to the weapon(s) instead of a shield

Gun Magus (see second half of post)

Hexrager archetype of Bloodrager -- apply the changes that made Hexcrafter Magus to the Bloodrager chassis
Dragon Disciple Base Class archetype of Bloodrager

Shadowdancer Base Class archetype of Ninja

A more working class sub-archetype of Phantom Thief Rogue

Paladinoid(?) archetypes that cover the remaining non-represented alignments (Chaotic Good, Chaotic Neutral, and Neutral) -- of course, what I'd REALLY like done with Paladinoid(?) classes is to make them prestige classes instead of base classes, because this is more fitting thematically

Mime Bard!

Commando Skald -- replaces the more non-military Skald abilities with Weapon Training and Armor Training, and gets Heavy Armor proficiency (including unimpeded casting in Heavy Armor) when Armor Training reaches 2 ranks; spellcasting is diminished, but changes to prepared spellcasting, and the spell list becomes hybrid Bard-Magus

Well-Tempered Bard -- makes the Bard a prepared divine spellcaster (still using the Bard spell list) with some Warpriest abilities

Thaumaturgist -- divine Summoner archetype (accompanying this, allow more freedom of concept for the regular Unchained Summoner's Eidolons, while the Thaumaturgist embraces the Outsider-themed Eidolons wholly)

Elven Swashbuckler archetype that can use Elven racial weapons (or substitute weapons if the normal Weapon Familiarity is substituted with a different Weapon Familiarity equivalent) with Swashbuckler's Finesse, even if they aren't one-handed weapons

Divine-Bound Druid -- must worship a deity and follow a Cleric's Code of Conduct, but alignment requirements are determined by the deity instead of the normal Druidic alignment restrictions, and penalties for wearing prohibited armor and/or shield last only as long as they are worn; also gets proficiency with deity's favored weapon; if choosing a Domain or Subdomain for Nature Bond, must choose one offered by deity (and deity must offer a nature-themed Domain or Subdomain)

Hellknight Stalker archetype of Slayer -- has delayed Studied Target progression in exchange for Heavy Armor proficiency (eventually also Armor Training) and ability to use Ranger Combat Style even when wearing Heavy Armor

Slayer-Ranger backcross hybrid that trades out some Slayer features for Ranger features, but does not get spellcasting, and keeps the Slayer's Sneak Attack progression

Official Unchained Monk conversions of Classic Monk archetypes, excluding those that are already rolled into the class (Qinggong is the only one of these that comes to mind off the top of my head)

Wild Disciple Unchained Monk archetype that can make good use of Natural Weaopns

Harrowed Medium like the Playtest Medium looked like it was going to be!

Battle Herald Base Class archetype of Cavalier

Stalwart Defender Base Class archetype of Fighter -- replaces bonus feats (but still qualifies for Fighter-specific feats) with Defensive Stance and Defensive Stance Powers (including expanded list of these), but keeps full progression Tower Shield Fighter Armor Training and full progression Weapon Training (also needs an alternative way to get the Tower Shield Fighter's replacment for Weapon Training 1); also gets d12 Hit Dice; replaces Bravery with good Will Save.

Robber archetype of Gunslinger -- trades out Gun Training for Sneak Attack; includes special text to enable it to be optionally a sub-archetype of Bolt Ace (in that case trades out Crossbow Training)

Bravo Brawler archetype that gets actual Fighter Weapon Training and Bravery

Wild Brawler archetype that gets good use of Natural Weapons


And here's another one I'd also like to see: Analogous to the Exploiter Wizard being an Arcanist-Wizard backcross hybrid, I'd also like to see an Arcanist-Sorcerer backcross hybrid (that is different from the Blood Arcanist -- instead add some Arcane Exploits to a Sorcerer).

Somebody in another thread that I can't remember (or I'd go back and look it up) mentioned that Gunslinger already has a Sneak Attack archetype, but I can't seem to find it.

^Edit: Found it: Kobold Bushwhacker Gunslinger. The name is spelled wrong in the title and part but not all of the text on www.d20pfsrd.com, AND it doesn't appear under Gunslinger -- you have to find it under the Kobold entry. Trades out 2 deeds and all bonus feats to get what basically amounts to Sneak Attack (of which 1d6 is Grit-dependent and the extended range is Grit-dependent, but the rest isn't Grit-dependent, although since you lose 5 feats, you are probably better of going regular Gunslinger VMC Rogue, which gets you 1d6 less Sneak Attack and gets it started later, and doesn't give you the extended range option, but also gets you other stuff in exchange for your 5 feats).


Personally I think every non-full caster class should have spell-less options. It would really be hard to make a spell-less full caster archetype.


^Well, sort of related to that thought, how about reversing the idea of the Hovocker Witch and starting with the Kineticist chassis, and adding some Hexes, but no spells?


JiCi wrote:

How about a vigilante archetype where the social identity is swapped to another vigilante identity, such having both an avenger and a stalker identity?

Ok, here's my reasoning:
- While I get that the vigilante is supposed to be a regular character with a secret identity, it could be reworked to have TWO sets of abilities.
- Gestalt is a common house rule, but it's not very... balanced for regular play.
- I honestly don't see anything wrong with having a character with a dual identity that mimics 2 classes.

Ok, let me just clarify this a bit...

I'd like to get a vigilante archetype that combines both the avenger and the stalker specializations, both as both identities, replacing the social identity by a 2nd vigilante identity. The vigilante isn't much of a crimefighter by night who's in disguise by day, but more of an "adventurer" with 2 sets of abilities. The gimmick would be that the vigilante could change identities by spending 1 minute. As bonus abilities, he could get a feature where once per day per Int mod, he could "merge" identities and be able to utilize talents from both identities at once.

On the polar opposite, I'd like to get a vigilante archetype that... get rid of the vigilante archetype, having 2 social identities. Ok, a vigilante resolves a lot of "hidding the character's true identity", which is completely understandable. However, how about an option to have 2 social identities, but to fill two different roles?


Pathfinder Roleplaying Game Superscriber

A sorcerer archetype that uses the druid spell list.


More Investigator archetypes that replaces Swift Alchemy but does not alter or replace Inspiration, Alchemy or Poison Lore, so as to give the Questioner archetype more ways to drop the potentially unthematic Swift Alchemy for something else.


I like the idea of a sorcerer archetype that uses the druid spell list. It could also be first world related as well.


Dragon78 wrote:
I like the idea of a sorcerer archetype that uses the druid spell list. It could also be first world related as well.

Huh... dare I ask what's the difference between swapping a sorcerer's spell list for the druid's and swapping a druid's features for a sorcerer's?

Wouldn't it be easier to substitute wild shape and nature's bond for a bloodlines, or maybe an oracle's mystery?

The Exchange

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Spontaneus Druid!

Grand Lodge

a ranger who gains full animal companion progression, and still retains their fighting styles.


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Occultist with martial flexibility.
Druid that "weirdshapes" into aberrations.
Cavalier/Swashbuckler that uses mounted feats without use of a mount.
Cleric that trades channeling energy for the ability to make weapons out of positive or negative energy. I've always wanted to play a Jedi.
AoO focused Ranger who treats bows as staves, as if under the bowstaff spell.


An Alchemist who replaces bombs and possibly extracts with either permanent mutations or mutagen giving mutations. The mutations could be chosen from the Eidolon Evolutions even, and you gain points for mutating?

I want to play a mad scientist who experiments on them self!

Also not sure what class this would work with, but if their could be an archetype to help with making a character who teleports around the battlefield that would be awesome.


^Isn't a mad scientist who experiments on themselves just a regular Alchemist with the right Discoveries? Alchemist is already a class that is especially dangerous to the user.

* * * * * * * *

Runelords Reloaded: Thassilonian Specialist Psychic. Meant to exist alongside Thassilonian Specialist Wizards, but the Runelords themselves would be warping reality with their minds, without the need for words or gestures (although they would usually add them for dramatic flourish, and might even gain some additional benefit for doing so with their Specialty School). (But I really want to swap out the whole Psychic Discipline for a Sin Magic/Arcane School Discipline, but that's a HUGE amount of work -- maybe later.)

More Tian Xia regional archetypes, including but not limited to a bunch of Ki-using archetypes of various classes, including the in-your-face apparently self-contradictory Ki Rager (archetype of Barbarian or Bloodrager), as well as some Ninja archetypes.

Not exactly an archetype, but an Unchained Ninja rebuilt from the ground up as a hybrid of Slayer and Unchained Monk.


UnArcaneElection wrote:

^Isn't a mad scientist who experiments on themselves just a regular Alchemist with the right Discoveries? Alchemist is already a class that is especially dangerous to the user.

Yes you can mutate yourself somewhat. However I was thinking something focused on it. Maybe make it so you can gain a mutation instead of a discovery?


I would like and Alchemist Archetype similar the the Master Chymist Prestige Class and maybe combine it with the Vigilante class. The Mutegenic Form ability that the Master Chymist has would be good for the Archetype, but maybe add somethings from the Vigilante class,the Mutegenic Form and Dual Identity abilities are similar so it shouldn't be too hard.However, I would like to play a Dr. Jekyll and Mr Hyde character without the Prestige Class. Also, if anyone says that you can play a Mr Hyde character with the Brute Archetype than obviously you have not read the original story of Dr. Jekyll and Mr Hyde.
Edit: It would essentially just be the Master Chymist Prestige Class just as an Archetype.


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I would love more archetypes like the Dragonheir Scion were you gain abilities based on a creature type/subtype so...

Aberration(alchemist)
Celestial(cleric, paladin, warpriest)
Dragon(kineticist, bard)
Elemental(kineticist, summoner)
Fey(kineticist, bard, druid, swashbuckler)
Fiend(cleric, Antipaladin, warpriest)
Giant(fighter, barbarian)
Ooze(alchemist)
Magical Beast(bard, druid, ranger)
Monstrous Humanoid(barbarian, alchemist)
Plant(druid, kineticist)


Also, now that I think about it, how about a Vigilante Archetype that gets Cavalier Orders. It could be kinda like the black knight and I know that there is an Archetypes similar to that in the Faceless Enforcer and Mounted Fury, however I think that it would be better if their was an Archetype that was Campaign neutral and something that did not require you have a mount, could be optional.


Dragon78 wrote:
I like the idea of a sorcerer archetype that uses the druid spell list. It could also be first world related as well.

There is one out there for Wizards. It swaps the spells out, but you lose the wizard feats for summon nature;'s ally. A game I play in has one, and she casts spells as arcane, but uses mistletoe as a focus.

I think it was pulled from a 3.0 or 3.5 fan site.


Archetypes for bards that are elemental focused(aether, air, earth, fire, and water).


I would also love a archetype specifically for a dwarven skald.

The skald is SO dwarfy and metal, but the focus on CHA really hampers the dwarf. And no STR bonus for dwarves make it hard as well.

So a racial dwarf archetype for a skald that changes the casting stat to WIS would be super cool.

Plus a focus on bagpipes ... for ... reasons.


Something that makes the rapier as effective as the scimitar in every single way.


Murdock Mudeater wrote:

Oh, I'd really adore more class archetypes that remove spells from a caster.

Example being the Trapper Ranger, which entirely replaces spells with another ability. I'd love to see other archetypes that replace spells altogether.

this.

i'd like more archetypes that entirely remove spellcasting from some of the partial casting classes. specifically bard, paladin, and ranger though i wouldn't mind a spell-less hunter (but tbh i would have been happy if hunter had been a spell-less ranger archetype with a full AC edit: among other things).


cuatroespada wrote:
Murdock Mudeater wrote:

Oh, I'd really adore more class archetypes that remove spells from a caster.

Example being the Trapper Ranger, which entirely replaces spells with another ability. I'd love to see other archetypes that replace spells altogether.

this.

i'd like more archetypes that entirely remove spellcasting from some of the partial casting classes. specifically bard, paladin, and ranger though i wouldn't mind a spell-less hunter (but tbh i would have been happy if hunter had been a spell-less ranger archetype with a full AC edit: among other things).

I imagine it's much easier to remove spells from a Paladin or Ranger than it is from a Bard - 6 level spellcasting is much more difficult to replace without granting a whole host of abilities that would probably be considered game-breaking.


I don't know if it was mentioned here (I saw references to other, inferior versions earlier) but a dragoon archetype based on Legend of Dragoon (the GOAT PS1 game).


Grey Lensman wrote:
cuatroespada wrote:
Murdock Mudeater wrote:

Oh, I'd really adore more class archetypes that remove spells from a caster.

Example being the Trapper Ranger, which entirely replaces spells with another ability. I'd love to see other archetypes that replace spells altogether.

this.

i'd like more archetypes that entirely remove spellcasting from some of the partial casting classes. specifically bard, paladin, and ranger though i wouldn't mind a spell-less hunter (but tbh i would have been happy if hunter had been a spell-less ranger archetype with a full AC edit: among other things).

I imagine it's much easier to remove spells from a Paladin or Ranger than it is from a Bard - 6 level spellcasting is much more difficult to replace without granting a whole host of abilities that would probably be considered game-breaking.

i don't doubt it would be difficult, but i posit that it can be done and if it were done well the game would be done a great service.


Grey Lensman wrote:


I imagine it's much easier to remove spells from a Paladin or Ranger than it is from a Bard - 6 level spellcasting is much more difficult to replace without granting a whole host of abilities that would probably be considered game-breaking.

Yeah, all of the spellless investigators are pretty cringey. Which is a shame because I like the idea behind some of them.

Liberty's Edge

"Know-it-All" Bard archetype with Int casting stat.


^Your wish has been granted(*). Even has an ability called "Know-It-All".

(*)Except using the Investigator chassis rather than the Bard chassis.


Samy wrote:
"Know-it-All" Bard archetype with Int casting stat.

Actually, do ANY of the 6 level spellcasters have an archetype with an alternate casting stat? My gaming group has run 3 games in a row that aren't Pathfinder, so my game reading has been devoted to other things.

Liberty's Edge

Hot damn, that looks almost exactly like what I was looking for. Thank you, UnArcaneElection! Investigator chassis is almost as good as bard chassis.


@Grey Lensman: Eldritch Scion Magus comes to mind (unfortunately, it's not very good, but unlike the others, this one DOESN'T change between magic families = arcane, divine, psychic, alchemy).

Edit: Also had Reliquarian Occultist, but on re-reading, I see that changing the ability score for Mental Focus is actually completely independent of the ability score for spellcasting.


Editfail for above: In other words, Reliquarian Occultist is just more MAD than other Occultists.


I would like to see an archetype that lets you successfully fight with a shield but no armor. The idea is to replicate African fighting styles. This would likely be for Fighter or Barbarian.


^Wouldn't a reflavored Shield Champion Brawler do close to what you want?

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