[PFS] Recruiting for Part 3 of Dragon's Demand


Recruitment

Grand Lodge

A running game is looking for three more players to finish the last chapter of Dragon's Demand.

A strange flue cought two of the three heroes in Belhaim so poor Felicitas currently faces the dragon's threat alone. Are there any brave warriors who want to help? level 5 characters would be fine

We started the module from the beginning and intended to play it through the end, not just the PFS sanctioned parts. The characters don't have to be PFS characters, but you can earn a Chronicle with 3XP for this last part.

You can expect 3-5 posts a week from the GM, so no time pressure on this game since we are not using PFS characters.

I will leave this recruiting thread open until Saturday 00:00 (UTC), if you are interested in one of the spots, please post your character summary.


Do you have any character creation guidelines? Or just pfs legal?

Grand Lodge

Just PFS legal would be the fastest and easiest I think, although we are not playing with PFS characters (because a mix of PFS and non-PFS is not legal). You can also create a new level 5 character with 11000 starting gold. 99% I'm running PFS games so I don't have house rules.


thanks for the quick response, I am interested. Could you tell me what class Felicitas is playing? At least so I don't double up with that character's niche in the group.

Grand Lodge

Felicitas is a Bard 4/Swashbuckler 1


Here's "Wings", my attempt of submission. He's a Human who is suspected to have Dwarven roots, and tries to emulate his unconfirmed ancestors style. Wings is a two-handed fighter focused in cleaving.


I am interested in this module and the chronicle sheet.

I am thinking a ranged inquisitor, since I've never done that before. Give me few to put something together.

Grand Lodge

dotting for interest....will get a submission in tonight or tomorrow.


This is ElterAgo's inquisitor.

Jastheriga:

Tengu inquisitor of Gozreh 5 (Pathfinder Player Companion: Animal Archive, Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Bestiary 263)
N Medium humanoid (tengu)
Init +7; Senses low-light vision; Perception +13
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 33 (5d8+5)
Fort +6, Ref +6, Will +8
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger +5 (1d4+2/19-20) or
. . mwk cold iron elven curve blade +6 (1d10+3/18-20) or
. . silver morningstar +5 (1d8+2) or
. . bite +0 (1d3+1)
Ranged +1 adaptive darkwood composite longbow +8 (1d8+3/×3)
Special Attacks bane (5 rounds/day), judgment 2/day
Inquisitor Spell-Like Abilities (CL 5th; concentration +8)
. . At will—detect alignment, discern lies (5 rounds/day)
Inquisitor Spells Known (CL 5th; concentration +8)
. . 2nd (3/day)—holy ice weapon[ACG], communal protection from evil[UC], silence (DC 15)
. . 1st (5/day)—disguise self, hide from undead (DC 14), lend judgment[UM] (DC 14), litany of weakness[UC]
. . 0 (at will)—detect magic, detect poison, disrupt undead, guidance, sift[APG], stabilize
. . Domain Eagle
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 12, Int 12, Wis 16, Cha 7
Base Atk +3; CMB +5; CMD 19
Feats Lookout[APG], Point-Blank Shot, Precise Shot, Stealth Synergy[UC]
Traits child of nature, dedicated defender
Skills Acrobatics +1 (-3 to jump), Bluff +2, Diplomacy +2, Disable Device +8, Fly +2, Heal +7, Intimidate +0, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (local) +2, Knowledge (nature) +10, Knowledge (planes) +5, Knowledge (religion) +9, Perception +13, Sense Motive +9, Spellcraft +5, Stealth +11, Survival +11 (+13 to find food and water); Racial Modifiers +2 Perception, +2 Stealth
Languages Auran, Common, Tengu
SQ able assistant, glide, hawkeye, monster lore +3, solo tactics, stern gaze +2, swordtrained, track +2
Combat Gear adamantine durable arrow (5), cold iron arrows (50), mwk silver durable arrow (5), potion of barkskin +2, potion of bull's strength, potion of cure moderate wounds, wand of cure light wounds (50 charges), acid (2), air crystal, alchemist's fire (2), weapon blanch (ghost salt); Other Gear mwk chain shirt, +1 adaptive darkwood composite longbow (+2 Str), dagger, mwk cold iron elven curve blade, silver morningstar, cloak of resistance +1, efficient quiver, bandolier[UE], bandolier[UE], belt pouch, earplugs[APG], familiar satchel[UE], fishhook, grappling hook, masterwork backpack[APG], masterwork snorkel[UE], masterwork thieves' tools, periscope[APG], sewing needle, signal whistle, silk rope (50 ft.), silver holy symbol of Gozreh, string or twine[APG], trail rations (3), waterskin, whetstone, wire saw, adamantine[UE], wrist sheath, spring loaded, 14 pp, 3 gp, 4 cp
--------------------
Special Abilities
--------------------
Able Assistant (Ex) A valet's master treats the valet as if it possessed the Cooperative Crafting feat and shared all Craft skills and item creation feats he possesses. This ability replaces Alertness.

Cooperative Casting
Your assistance makes item crafting f
Bane (+2 / 2d6, 5 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (5 rounds/day) (Sp) Discern Lies at will
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to sight-based Perception checks in bright light You gain the Alertness feat while your familiar is within arm's reach.
Glide DC 15 Fly check to fall safely from any height.
Hawkeye +2 (6/day) (Su) Swift, gain bonus on one perception check or ranged attack.
Inquisitor Domain (Eagle) Granted Powers: Your spirit soars with the mightiest and noblest of all winged creatures.
Judgment (2/day) (Su) Variable bonuses increase as the combat continues.
Lookout Not surprised if adj ally with same feat isn't surprised. Extra actions if both are aware.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Stealth Synergy Take the highest roll made by you and your allies on Stealth checks
Stern Gaze +2 (Ex) +2 to Sense Motive and Intimidate.
Swordtrained Tengus are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).
Track +2 Add the listed bonus to survival checks made to track.

familiar Kwer:

Hawk (valet) (Pathfinder RPG Bestiary 131)
N Tiny magical beast (animal)
Init +3; Senses low-light vision; Perception +18
--------------------
Defense
--------------------
AC 18, touch 15, flat-footed 15 (+3 Dex, +3 natural, +2 size)
hp 16 (1d8)
Fort +4, Ref +5, Will +6
--------------------
Offense
--------------------
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +8 (1d4-2)
Space 2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 1st; concentration -1)
. . —prestidigitation
--------------------
Statistics
--------------------
Str 6, Dex 17, Con 11, Int 8, Wis 14, Cha 7
Base Atk +3; CMB +4; CMD 12
Feats Weapon Finesse
[b]Tricks
Bombard, Defend, Flee, Get Help, Seek, Sneak
Skills Acrobatics +3 (-5 to jump), Bluff -1, Diplomacy -1, Disable Device +6, Fly +11, Heal +3, Perception +18, Sense Motive +3, Spellcraft +0, Stealth +19, Survival +7; Racial Modifiers +8 Perception
SQ able assistant, bombard, defend, flee, get help, improved evasion, seek, sneak, teammate
--------------------
Special Abilities
--------------------
Able Assistant (Ex) A valet's master treats the valet as if it possessed the Cooperative Crafting feat and shared all Craft skills and item creation feats he possesses. This ability replaces Alertness.

Cooperative Casting
Your assistance makes item crafting f
Bombard [Trick] Drops item on designated point or opponent.
Defend [Trick] The animal will defend you.
Flee [Trick] Attempts to run away or hide.
Flight (60 feet, Average) You can fly!
Get Help [Trick] Attempts to bring back people it considers "help"
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Prestidigitation (Sp) A valet can use prestidigitation once per hour.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Sneak [Trick] Creature stays hidden.
Teammate (Ex) A valet is considered to have all the teamwork feats its master has.


dotting in sorcerer.


I don't really know anything about the module. Like are you working with or against a dragon or many dragons? Any particular kind?

Would a draconic bloodline sorcerer or bloodrager be especially appropriate or inappropriate?

Grand Lodge

You are working against a dragon ;)


This recruitment either ends in 3 hours, or 27 hours (depending on how you refer to midnight), but I wanted to throw a dot in for another option; I'll have the character ready to go no later than 5 hours from now, but unfortunately don't even have an alias set up yet.

Half-Orc (Mwangi-Zenj and "jungle" Orc; have to pull out my Orcs of Golarion to see if they have a real name) Witch Doctor Shaman. I'll post him in here when I get him finished, if I'm not too late.

...how exactly he ended up in Taldor, I haven't thought of yet! ;)

I'm new to PFS; my first game is a PbP going on right now. I'm not, however, new to Pathfinder, having made the switch to 3.5 almost at the beta stage. I do have a question about the chronicle sheet though.

As I understand it, if we play a premade like this for PFS credit, and don't play with PFS characters, one of our existing PFS -# gains the sheet as soon as it reaches the appropriate level (in this case, 5).

Does that mean I have to make a -2, solely for use of that sheet, or can I throw it on my -1, and she'll get it once she gets 12XP from other events?


If you would like a "seasoned" dragon hunter, please consider:

Seasoned = the characters backstory. He wears dragonhide armor made from slain dragon-types

Gavin Gossamar
Human
Fighter 4/Arcanist 1

Archery Focused

stat block:
Gavin Gossamar
Human arcanist 1/fighter 4 (Pathfinder RPG Advanced Class Guide 8)
CG Medium humanoid (human)
Init +4; Senses Perception +9
--------------------
Defense
--------------------
AC 19, touch 14, flat-footed 15 (+5 armor, +4 Dex)
hp 41 (5 HD; 1d6+4d10+9)
Fort +6, Ref +6, Will +4 (+1 vs. fear)
--------------------
Offense
--------------------
Speed 30 ft.
Melee mwk cold iron longsword +8 (1d8+3/19-20)
Ranged +1 composite longbow +7/+7 (1d8+11/×3)
Special Attacks arcane reservoir (1/4), arcanist exploit (dimensional slide[ACG]), consume spells
Arcanist Spells Prepared (CL 3rd; concentration +4)
. . 1st—shield, vanish[APG] (DC 12)
. . 0 (at will)—detect magic, light, mage hand, read magic
--------------------
Statistics
--------------------
Str 16, Dex 18, Con 12, Int 13, Wis 10, Cha 8
Base Atk +4; CMB +7; CMD 21
Feats Deadly Aim, Point Blank Master[APG], Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow), Weapon Specialization (longbow)
Traits magical knack, seeker
Skills Acrobatics +4, Appraise +5, Climb +6, Fly +7, Handle Animal +3, Knowledge (arcana) +5, Knowledge (nature) +5, Perception +9, Spellcraft +8, Stealth +4, Survival +4, Swim +6, Use Magic Device +3
Languages Common, Draconic
SQ armor training 1
Combat Gear cold iron arrows (50), durable arrow (50), dye arrow (50), potion of cat's grace, potion of cure light wounds, potion of invisibility, potion of spider climb, silver arrows (50), wand of cure light wounds, wand of gravity bow (50 charges); Other Gear +1 dragonhide hide armor, +1 composite longbow (+3 Str), mwk cold iron longsword, cloak of resistance +1, efficient quiver, bandolier[UE], 1,182 gp
--------------------
Special Abilities
--------------------
Arcane Reservoir +1 DC or CL (4/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Consume Spells (1/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Dimensional Slide (10 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.

Grand Lodge

Time's over (with 00:00 I refered to start of the day, end of the day would be 24:00)

The list of applications:
Lettu "Wings" Kan (adsapiens)
Jastheriga (ElterAgo)
grimdog73 ??
Bikgar Fardbal (GM Jol)
Nebdel Melfcane (de'Morcaine)
Æroden ??
Gavin Gossamar (gossamar4)

@Æroden: you can throw the Chronicle on your -1 character and as soon as that character reaches level 5 he gets this Chronicle applied.


This is Æroden's submission. I was a little too optimistic on my time frame yesterday (the wife went out with her coworkers, so I had kid duty). I have the main of his crunch finished, I just have to make the stat block for his Spirit Animal and spend 825 gp, plus fluff. I think the main idea of him is present at this point, though: pretty healbot.

Grand Lodge

i didnt get around to making a character...got tied up here at home....if you get a dropout keep me in mind.....


Checking back in if you've selected yet. Or if you have a time frame from which you will announce.

Grand Lodge

We have selected, but I did not reveal our decision. I'm on a trip this week and it does not make sense to start when I can't check the updates regularly.

The selected players are:
Gossamar (Fighter4/Arcanist1)
Bikgar Fardbal (Sorcerer5)
Jastheriga (Inquisitor5)
Lettu (Fighter5)

Please head to this thread and check in: Dragon's Demand and feel free to read what happened so far.

For the rest: thank you very much for your interest, your characters are amazing, but unfortunately there is not enough space for everybody. If you are interested in regular Pathfinder Society games, please check out my PFS Signup Sheet.

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