Dwarf Wizard

Bikgar Fardbal's page

14 posts. Alias of lunkhead.


Race

HP: 27/27 AC: 14(18) Touch:13 FF: 12(16)

About Bikgar Fardbal

Bikgar Fardbal
Dwarf sorcerer 5
CG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +0
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Defense
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AC 14, touch 13, flat-footed 12 (+2 Dex)
hp 27
Fort +2, Ref +4, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Special Attacks hatred
Bloodline Spell-Like Abilities (CL 1st; concentration +4)
6/day—elemental ray (1d6 acid)
Sorcerer Spells Known (CL 1st; concentration +4)
2nd (5/day) Bull's strength, Cat's Grace, Mirror Image, scorching ray(bloodline)
1st (7/day)—burning hands(bloodline), enlarge person (DC 14), mage armor, magic weapon, shield
0 (at will)—acid splash, arcane mark, detect magic, disrupt undead, read magic, jolt
Bloodline Elemental
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Statistics
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Str 8, Dex 14, Con 10, Int 9, Wis 10, Cha 17
Base Atk +2; CMB +1; CMD 14 (18 vs. bull rush, 18 vs. trip)
Feats Eschew Materials, Toughness, Expanded Arcana, Spell Penetration
Traits bully, gifted adept(mage armor)
Skills Acrobatics +2 (-2 to jump), Appraise -1 (+1 to assess nonmagical metals or gemstones), Intimidate +10, Perception +0 (+2 to notice unusual stonework), Spellcraft +4; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ bloodline arcana (change energy damage spells to match bloodline energy)
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Special Abilities
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Bloodline Arcana: Elemental (Ex) You may change any energy spell to use Acid energy.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Elemental Ray (1d6 acid, 6/day) (Sp) As a standard action, ranged touch attack deals damage to foe.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.

Gear:
Battleaxe, Cloak of resistance +1, Dagger, Bolts x10, dagger, heavy crossbow, intensified metamagic rod(lesser, 3/day), potion of cure light wounds x4, ring of protection +1, scroll of aboleth's lung x2, scroll of communal endure elements x2, scroll of communal mount x2, scroll of communal protection from evil x2, scroll of darkvision x4, scroll of see invisibilty x3, scroll of web x2.