Cost of Magic Item mimicking prestige class abilities


Homebrew and House Rules

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Is it permissible to have a magical item duplicate the abilities of a prestige class (in this case, supernatural effects)? If so, what kind of costs are involved/how would costs be recommended to be calculated?

Prestige Class: Elocator

Abilities to be duplicated:
Aerial Acrobatics: (add fly skill ranks to acrobatics, and vice versa)
Personal Gravity: change "down direction" as long as they are within 1' of a sufficiently stable solid/liquid, etc)
Scorn Earth: continuous limited air walk
Terminal Velocity: Cannot fall, as long as personal gravity or scorn earth are active.


No formula for it, but those abilities seem reasonable for a pair of magical shoes, costing less than actual flight. Also, none of those abilities render the actual PrC moot.

The Exchange Owner - D20 Hobbies

Don't do it


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So you can fly without wings (so you don't have to fear nets or tanglefoot bags), you never fall, you can walk on walls and ceilings, and get basically double ranks in fly/acrobatics, or if not double ranks, you can master both skills at half price.

This doesn't sound like an item. It sounds like an artifact. Therefore, it has no price.

Yay for priceless artifacts.


To answer the OP, there are no official rules for pricing any of this stuff, even if you don't make it into an artifact. Wand of "Class in a can" or Potion of "Feat in a Can", etc., just aren't found on the pricing chart.

Which means it's just up to the GM. No rules.

Or, another way to look at it is that this isn't even a rules question so maybe it belongs in the "Advice" forum. And, if you're looking for advice but your attitude is "I don't take advice..." then you're not going to get much benefit from this thread. If you are ever going to get good advice, it seems advice from a designer who, you know, earns his living creating fun and balanced rules for the game YOU like to play, just might be good advice. If nothing else, it's probably at least as good, if not flat out better, than advice from any random anonymous poster on the forum.


DM_Blake wrote:

So you can fly without wings (so you don't have to fear nets or tanglefoot bags), you never fall, you can walk on walls and ceilings, and get basically double ranks in fly/acrobatics, or if not double ranks, you can master both skills at half price.

This doesn't sound like an item. It sounds like an artifact. Therefore, it has no price.

Yay for priceless artifacts.

Its one level in a preside class and barring the acrobatics/fly skill ranks combo, is easily duplicated by combining levitate and a natural planar effect.

Hardly an artifact.

Hell, it's less powerful than a continuous fly spell. I doubt that anyone considers that an artifact.


DM_Blake wrote:

To answer the OP, there are no official rules for pricing any of this stuff, even if you don't make it into an artifact. Wand of "Class in a can" or Potion of "Feat in a Can", etc., just aren't found on the pricing chart.

Which means it's just up to the GM. No rules.

Or, another way to look at it is that this isn't even a rules question so maybe it belongs in the "Advice" forum. And, if you're looking for advice but your attitude is "I don't take advice..." then you're not going to get much benefit from this thread. If you are ever going to get good advice, it seems advice from a designer who, you know, earns his living creating fun and balanced rules for the game YOU like to play, just might be good advice. If nothing else, it's probably at least as good, if not flat out better, than advice from any random anonymous poster on the forum.

I was asking for suggestions on the price, not whether it should be created or not. So, as long as one sticks to the questions asked, it is a rules question.

Liberty's Edge

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Quintain wrote:

Is it permissible to have a magical item duplicate the abilities of a prestige class (in this case, supernatural effects)? If so, what kind of costs are involved/how would costs be recommended to be calculated?

Prestige Class: Elocator

Abilities to be duplicated:
Aerial Acrobatics: (add fly skill ranks to acrobatics, and vice versa)
Personal Gravity: change "down direction" as long as they are within 1' of a sufficiently stable solid/liquid, etc)
Scorn Earth: continuous limited air walk
Terminal Velocity: Cannot fall, as long as personal gravity or scorn earth are active.

A ability of a non Paizo prestige class ....

Well, let's have a bit of fun and try to price it.

"Aerial Acrobatics: (add fly skill ranks to acrobatics, and vice versa)"

Essentially a +20 to one skill. 20*20*100=40,000

"Personal Gravity: change "down direction" as long as they are within 1' of a sufficiently stable solid/liquid, etc)"

Better than constant spider climb. We use the Slippers of Spider Climbing, but it hasn't a duration while the slippers are equivalent to a 1 daily use item, so 24,000.

"Scorn Earth: continuous limited air walk" Air walk in all respects, with a speed reduction.
4th level permanent spell. 4*7*2,000=56,000, it is slow, so 30% price reduction. 40,000

"Terminal Velocity: Cannot fall, as long as personal gravity or scorn earth are active." Permanent levitate. 2*3*2.000= 10,000

All in one package: 40,000+24,000*1.5+40,000*1.5+10,000*1.5= 151,000 gp

Quintain wrote:


I was asking for suggestions on the price, not whether it should be created or not. So, as long as one sticks to the questions asked, it is a rules question.

"Psionics Unleashed. Copyright 2010, Dreamscarred Press."

Maybe, but it is a Dreamscarred Press rule question.


Diego Rossi wrote:
Quintain wrote:

Is it permissible to have a magical item duplicate the abilities of a prestige class (in this case, supernatural effects)? If so, what kind of costs are involved/how would costs be recommended to be calculated?

Prestige Class: Elocator

Abilities to be duplicated:
Aerial Acrobatics: (add fly skill ranks to acrobatics, and vice versa)
Personal Gravity: change "down direction" as long as they are within 1' of a sufficiently stable solid/liquid, etc)
Scorn Earth: continuous limited air walk
Terminal Velocity: Cannot fall, as long as personal gravity or scorn earth are active.

A ability of a non Paizo prestige class ....

Well, let's have a bit of fun and try to price it.

"Aerial Acrobatics: (add fly skill ranks to acrobatics, and vice versa)"

Essentially a +20 to one skill. 20*20*100=40,000

"Personal Gravity: change "down direction" as long as they are within 1' of a sufficiently stable solid/liquid, etc)"

Better than constant spider climb. We use the Slippers of Spider Climbing, but it hasn't a duration while the slippers are equivalent to a 1 daily use item, so 24,000.

"Scorn Earth: continuous limited air walk" Air walk in all respects, with a speed reduction.
4th level permanent spell. 4*7*2,000=56,000, it is slow, so 30% price reduction. 40,000

"Terminal Velocity: Cannot fall, as long as personal gravity or scorn earth are active." Permanent levitate. 2*3*2.000= 10,000

All in one package: 40,000+24,000*1.5+40,000*1.5+10,000*1.5= 151,000 gp

Awesome, Diego. Thanks!

Quote:


"Psionics Unleashed. Copyright 2010, Dreamscarred Press."

Maybe, but it is a Dreamscarred Press rule question.

It's a Pathfinder item creation rules question. The abilities are from DSP, but the ask is for item creation.

The Exchange Owner - D20 Hobbies

Quintain wrote:
I was asking for suggestions on the price, not whether it should be created or not.

DM_Blake and I are basically saying "by the rules" the price should be very high. Mostly because the item isn't supposed to be made. Similar to how a sword of true striking shouldn't be made, but if made it was written up as 800,000 gp.


It looks like the cost, according to Diego, isn't quite as costly as you are descrbing. At least he put up numbers.


James Risner wrote:
Quintain wrote:
I was asking for suggestions on the price, not whether it should be created or not.

DM_Blake and I are basically saying "by the rules" the price should be very high. Mostly because the item isn't supposed to be made. Similar to how a sword of true striking shouldn't be made, but if made it was written up as 800,000 gp.

It was written up as 200,000.

Liberty's Edge

Belafon wrote:

However since the dawn of item creation game designers have said the best way to price an item is to compare it to existing items. Often this means that something costs multiple times more than the formulas indicate it would. Items that do multiple things tend to be VERY expensive.

If existing items in your campaign are of that power level for similar price then go with it.

This, decidedly this.

The Exchange Owner - D20 Hobbies

_Ozy_ wrote:
It was written up as 200,000.

It may have been written up as 200,000. But maybe you forget that it used to be on WotC's "Rules of the Game" site as 800,000.

I'd link you to that, but I can't since WotC 404'd everything. So I'll link you it on giantitp

Sovereign Court RPG Superstar 2011 Top 32

Think about how much it would have to cost, that you would rather take the level in the PrC than buy the item. Then add about 10% to that. That's probably the fairest price.

Another way to look at it is that you're gaining a free level out of the item, so it should eat up more than one level's worth of WBL. 19->20 gets you 195000 gp of WBL, so 200k might be a reasonable price for the item.


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Diego Rossi wrote:
All in one package: 40,000+24,000*1.5+40,000*1.5+10,000*1.5= 151,000 gp

Which more or less takes us back to:

Yay for priceless artifacts!

(and there are super powerful amazing artifacts, and there are less impressive artifacts - the ultimate earth-shakiness of an item is not the defining quality of whether it's a candidate for an artifact. In this case, it duplicates an entire level of a class; that sounds artifact-worthy to me.


*Glances in*

For what it's worth, the Shield of the Sun grants the spellcasting ability of a 20th Level Paladin. Admittedly, it has some requirements for use - including going out on quests - but it exists. It's also a Major Artifact.


To be fair, things like the Monk's Robe exist.

But to be equally fair, what this item does for a regular person is give them a +1 bonus to AC subject to the same restrictions as a Monk's bonus AC, and increases their UAS damage to 1d6. Even for a Monk it basically boils down to +1 AC and +1 dmg with UAS. Also, Stunning Fist can be used once more a day.

Hardly a huge benefit, which is why it costs 13K.

That's not the same level of benefit we're dealing with here.

The Exchange Owner - D20 Hobbies

I don't think very many, if any, of us think the OP's proposed item is something that should be created. So the only way it should be created is maybe as an artifact.

OP, you should work this out with your GM. Whether or not he will allow it at all. Whether or not it is an Artifact. If allowed as non Artifact, how much will it cost?


Pathfinder Adventure, Rulebook Subscriber

Why do you need this item? Why do you need to duplicate these specific abilities? Really, just buy Wings of Flying and Slippers of Spider Climb. This will allow you to do everything you want and only costs about $60k. Or is it because you want to get access to these specific abilities so you can use the item to bypass some other requirement?

tldr: Is this to receive the mechanical benefit OR to gain access to the prestige class w/o actually needing to use a level on it?

Dark Archive

James Risner wrote:

I don't think very many, if any, of us think the OP's proposed item is something that should be created. So the only way it should be created is maybe as an artifact.

OP, you should work this out with your GM. Whether or not he will allow it at all. Whether or not it is an Artifact. If allowed as non Artifact, how much will it cost?

If I got this artifact, I would want a refund.

I really don't understand why everybody thinks this item is so beast mode other then the fact that it has 4 effects (3 of which are rendered redundant). You have budget fly (air walk), +10 or so to Acrobatics and Fly (rendered redundant because air walk), variant spider climb (rendered redundant because air walk), and levitate (rendered... sensing a pattern here).

Just get Wings of Flying and move on with your life.


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DM_Blake wrote:
Diego Rossi wrote:
All in one package: 40,000+24,000*1.5+40,000*1.5+10,000*1.5= 151,000 gp

Which more or less takes us back to:

Yay for priceless artifacts!

(and there are super powerful amazing artifacts, and there are less impressive artifacts - the ultimate earth-shakiness of an item is not the defining quality of whether it's a candidate for an artifact. In this case, it duplicates an entire level of a class; that sounds artifact-worthy to me.

This.

I would not advise any GM allowing an item where the stated purpose was simply to avoid multi classing.

I would not advise any GM allow anything that allows the stacking of skill ranks - a flat +5 or +10 to each skill is more than adequate.

I would not advise using obscure abilities when you can duplicate it much easier with existing items (constant feather fall and airwalk is close enough)

Remember pricing magic items is as much art as it is science, the rules really are guidelines.

It is easier to price too high and add treasure to compensate than it is to take goodies away from a player.


Out of pure curiosity.....

What is the price of a ring of Overland Flight, 2 uses/day? Minimum caster level. Standard action to activate and all that jazz.

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