So why is The Green Faith not a player option?


Pathfinder Society

Second Seekers (Roheas) 4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Appalachia

In a game where literally evil gods like Zon-Kuthon are legal options for PCs, as well as Demon Lords, Archdevils, Giant Deities, Goblin Hero-Gods, Ancient Osirion Gods, and even the freaking Eldest why is a group that is a true neutral nature catch-all off limits?

My guess is that the Green Faith exist as a (rival?) faction within Golarion, but it just seems really silly that they're off limits when they're one of the few deities to have more than one of the elemental domains. So I was just curious as to the motives.

Context:

I admit this is somewhat selfishly motivated by the fact that I wanted to play a character with both the Animal and Fire domains with a "defender of nature" sort of vibe while still being able to fill the cleric role in a PFS party and that thats something that only possible through Green Faith (which strikes me as a more normal concept and the one I was actually going for) and worship of the Goblin Hero-God Zarongel (which cleaves so far afield of both my concept and the Society that I don't really want to do it just to have the powers I want).

I recognize that anyone who really wants to RP this sort of character is way more likely to choose Druid and that maybe that's what I should do but its sort of silly that I have to choose to be a less effective healer to play the character I want to play.

Scarab Sages 3/5

Because in Golarion, clerics have to worship gods. The Green Faith is not a god, it's an organization.

The Exchange 4/5

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Separatist cleric is the way to go when want to have two domains that no god gives.

5/5 5/55/55/5

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Seeker of secrets has an option to join the green faith. It gets you a +2 bonus to knowledge nature.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

You cannot worship (draw your power) from pantheons or philosophies. Green Faith is a philosophy.

You could venerate the Green Faith, and draw your power from one of Erastil, Gozreh, or the Eldest.

And as you said, since Druids don't need to worship, one could venerate the green faith.

5/5

I think the motives may simply be clarity on the "all divine casters require a deity" PFS rule.


Read under Domains it says a Cleric who does not worship a deity can pick two Domains as he feels represents his philosophy. Druids can and often do worship Green Faith not relying on one deity and yes they get spells. So making a PC worship a god is against the rules since the rules allow it.
Oracles actually don't worship a deity most don't since most established religions don't accept them at all Pharsma being the one exception they actually are welcomed in her church.
Had a friend who claimed to worship Aroden so he could get two Domains the way he wanted. By book rules he could and did. I allowed it using it for RP purposes since Iomedea worshippers actually hated him feeling he was lost and delusional.
If the rest of the players have no real issue with this fine. If the group has a problem then talk it over otherwise have fun.


Derek Dalton wrote:

Read under Domains it says a Cleric who does not worship a deity can pick two Domains as he feels represents his philosophy. Druids can and often do worship Green Faith not relying on one deity and yes they get spells. So making a PC worship a god is against the rules since the rules allow it.

Oracles actually don't worship a deity most don't since most established religions don't accept them at all Pharsma being the one exception they actually are welcomed in her church.
Had a friend who claimed to worship Aroden so he could get two Domains the way he wanted. By book rules he could and did. I allowed it using it for RP purposes since Iomedea worshippers actually hated him feeling he was lost and delusional.
If the rest of the players have no real issue with this fine. If the group has a problem then talk it over otherwise have fun.

PFS has a special rule for Clerics, taking priority over the rulebook when playing in PFS.

Liberty's Edge 5/5

Green Faith is a player option... it's just not one with mechanical benefits or for clerics as the source of their divine power.

It's like being from Taldor, or Cheliax.

My druid is a Green Faith adherent, although spending all this time in the smelly streets of urban Absalom, he's feeling pretty lapsed.

Sovereign Court 4/5 5/5 **** Venture-Agent, Nebraska—Omaha

Those rules are due to the Golarion setting in which clerics derive their power from the deities they worship. It's a PFS campaign rule. Golarion is Paizo's house setting, so it makes sense.

The Core Rulebook is setting agnostic.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

KingOfAnything wrote:

Those rules are due to the Golarion setting in which clerics derive their power from the deities they worship. It's a PFS campaign rule. Golarion is Paizo's house setting, so it makes sense.

The Core Rulebook is setting agnostic.

Well, technically it is a Golarion Setting Rule, and PFS is set in Golarion, but yeah, basically. (Inheritance order matters. :) )

Basically, without that rule, Razmir isn't special and can have clerics just fine and doesn't need the fake cleric sorcerer thing, and Rahadom doesn't have to give up clerics just to keep the Gods out of their business. So if clerics can draw from philosophies, a whole lot of setting background just doesn't make any sense at all.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

rknop wrote:

Green Faith is a player option... it's just not one with mechanical benefits or for clerics as the source of their divine power.

It's like being from Taldor, or Cheliax.

My druid is a Green Faith adherent, although spending all this time in the smelly streets of urban Absalom, he's feeling pretty lapsed.

Actually, it *does* have mechanical benefits, if you are willing to pay for them.

Pathfinder Society Field Guide wrote:


Green Faith (4 PP): Whether a druid or not, you have
an undying respect for nature and value its protection
above nearly all else. Your affiliation with the Green
Faith has given you special insight into the natural world,
providing you a +2 circumstance bonus on all Knowledge
(nature) checks.

Scarab Sages 5/5 5/5 **** Venture-Captain, Washington—Spokane

I have a PFS Druid that is a member of the Green Faith, took the Green Faith Acolyte feat, and is almost through the Green Faith Acolyte prestige class. It is a player option, just not for clerics.

Scarab Sages 5/5 5/5 **** Venture-Captain, Washington—Spokane

Jared Thaler wrote:
KingOfAnything wrote:

Those rules are due to the Golarion setting in which clerics derive their power from the deities they worship. It's a PFS campaign rule. Golarion is Paizo's house setting, so it makes sense.

The Core Rulebook is setting agnostic.

Well, technically it is a Golarion Setting Rule, and PFS is set in Golarion, but yeah, basically. (Inheritance order matters. :) )

Basically, without that rule, Razmir isn't special and can have clerics just fine and doesn't need the fake cleric sorcerer thing, and Rahadom doesn't have to give up clerics just to keep the Gods out of their business. So if clerics can draw from philosophies, a whole lot of setting background just doesn't make any sense at all.

Actually, the rule for clerics is located in the Guide to the Pathfinder Society Role Playing Guild on page 10, Step 12: Finishing Touches, Religion.

Guide to Pathfinder Society Role Playing Guild, Page 10, Step 12: Finishing Touches, Religion wrote:
Clerics, inquisitors, paladins, cavaliers of the order of the star, and samurai of the order of the star must choose a deity as all classes in Golarion that receive spells and abilities from a speci c divine source receive their powers from a deity. Druids, oracles, and rangers are the exception to this rule.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Yes, it was put there for clarification, and for people who don't own the setting materials, since Inner Sea World Guide is not part of the core expectation.


Druids and Oracles are the exception. Druids like Oracles do not need to worship a deity. That's what this argument was about in the first place.

Second Seekers (Roheas) 4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Appalachia

Ah I see - the Green Faith is so similar to the old 3.5 concept for Obad-hai that I didn't think of them as being significantly different from one another.

4/5 5/5 **** Venture-Lieutenant, Massachusetts—Boston Metro

Jared Thaler wrote:
rknop wrote:

Green Faith is a player option... it's just not one with mechanical benefits or for clerics as the source of their divine power.

It's like being from Taldor, or Cheliax.

My druid is a Green Faith adherent, although spending all this time in the smelly streets of urban Absalom, he's feeling pretty lapsed.

Actually, it *does* have mechanical benefits, if you are willing to pay for them.

Pathfinder Society Field Guide wrote:


Green Faith (4 PP): Whether a druid or not, you have
an undying respect for nature and value its protection
above nearly all else. Your affiliation with the Green
Faith has given you special insight into the natural world,
providing you a +2 circumstance bonus on all Knowledge
(nature) checks.

Also, if its legal (Didn't check when looking into religions) Druids technically get the same altered summons that Clerics do if you worship Green Faith. I was looking through the Archives of Nethys.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
MadScientistWorking wrote:
Also, if its legal (Didn't check when looking into religions) Druids technically get the same altered summons that Clerics do if you worship Green Faith. I was looking through the Archives of Nethys.

Are you talking about the Customized Summon List from Wrath of the Righteous Part 3? If so it is not authorized for Pathfinder Society. Nothing from the Wrath of the Righteous AP was added in Additional Resources.

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