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Plain and simple, Can an animal companion be a worshiper of a deity? Can a familiar? (obviously, ones with high enough intelligence to not be mindless...)
As I read it, yes, but I thought it was worth getting a second opinion on this one.
In particular, looking in regard to feats and other abilities which require or grant bonuses/penalties for worshipers of a specific deity.
I'm more specifically, I'm looking in regard to doing this in PFS.

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In the case of the Chosen One archetype for paladins, the familiar is required to worship a deity, and gets a domain ability based on what that deity offers. But that's a pretty special case.
In general, most animal companions don't have enough intelligence for that. But if we're only talking about the ones with int >= 3, then I don't see why not.

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In the case of the Chosen One archetype for paladins, the familiar is required to worship a deity, and gets a domain ability based on what that deity offers. But that's a pretty special case.
In general, most animal companions don't have enough intelligence for that. But if we're only talking about the ones with int >= 3, then I don't see why not.
INT 3+ seems reasonable. Thanks.

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According to the Bestiary, that's the standard for sentience. Normal animals have int 1 or 2, and are limited to being true neutral, because they aren't smart enough to think morally. This includes most animal companions.
But familiars, some special mounts, etc have higher intelligence.
Not sure about the sentience bit when it comes to PFS, especially since animal companions with 6+ INT still require handle animal checks.
EDIT: Found the FAQ, one could argue, that not being sentient prevents an animal companion from having a deity (animal companions are a different issue I guess):
Can I improve my companion’s Intelligence to 3 or higher and give it weapon feats?
No. An Intelligence of 3 does not grant animals sentience, the ability to use weapons or tools, speak a language (though they may understand one with a rank in Linguistics; this does not grant literacy), or activate magic devices. Also note that raising an animal companion’s Intelligence to 3 or higher does not eliminate the need to make Handle Animal checks to direct its actions; even semi-intelligent animals still act like animals unless trained not to. An animal with Intelligence of 3 or higher remains a creature of the animal type unless its type is specifically changed by another ability. An animal may learn 3 additional tricks per point of Intelligence above 2.posted December 2011 | back to top
It could be argued one way of the other, so expect table variation.

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It could be argued one way of the other, so expect table variation.
Let's say my Animal Companion takes one of the Deity specific feats. Table variation on this one means the companion could be legal and illegal for PFS. I'm looking for a more exact answer than this.
In example, and these are just examples,
To the Last (Combat)
Prerequisites: Diehard, Endurance, worshiper of Gorum.
Benefit: When you are disabled, you are not staggered, though performing standard actions still deals 1 point of damage to you. Taking a full-round action deals 2 points of damage to you.
or
Steady Engagement (Combat)Prerequisites: Combat Reflexes, Stand Still, worshiper of Irori.
Benefit: If you use Stand Still to prevent an opponent from moving, you may make a disarm or trip combat maneuver against your target as an immediate action.
In both cases there are prerequisite feats and You'd need INT 3+ for access, but they are rules that's you'd need to pre-select for your companion and the companion would need to be a worshiper of the deity to qualify.

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Sebastian Hirsch wrote:It could be argued one way of the other, so expect table variation.Let's say my Animal Companion takes one of the Deity specific feats. Table variation on this one means the companion could be legal and illegal for PFS. I'm looking for a more exact answer than this.
In example, and these are just examples,
Quote:To the Last (Combat)
Prerequisites: Diehard, Endurance, worshiper of Gorum.
Benefit: When you are disabled, you are not staggered, though performing standard actions still deals 1 point of damage to you. Taking a full-round action deals 2 points of damage to you.
or
Quote:In both cases there are prerequisite feats and You'd need INT 3+ for access, but they are rules that's you'd need to pre-select for your companion and the companion would need to be a worshiper of the deity to qualify.
Steady Engagement (Combat)Prerequisites: Combat Reflexes, Stand Still, worshiper of Irori.
Benefit: If you use Stand Still to prevent an opponent from moving, you may make a disarm or trip combat maneuver against your target as an immediate action.
Most Dms I am aware of would let you do this if the animal has the required 3 int.
Although you may find a Dm that has a reason not, and ofcourse there are antagonistic DMs that look to over rule and disallow PCs.

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Sebastian Hirsch wrote:It could be argued one way of the other, so expect table variation.Let's say my Animal Companion takes one of the Deity specific feats. Table variation on this one means the companion could be legal and illegal for PFS. I'm looking for a more exact answer than this.
In example, and these are just examples,
Quote:To the Last (Combat)
Prerequisites: Diehard, Endurance, worshiper of Gorum.
Benefit: When you are disabled, you are not staggered, though performing standard actions still deals 1 point of damage to you. Taking a full-round action deals 2 points of damage to you.
or
Quote:In both cases there are prerequisite feats and You'd need INT 3+ for access, but they are rules that's you'd need to pre-select for your companion and the companion would need to be a worshiper of the deity to qualify.
Steady Engagement (Combat)Prerequisites: Combat Reflexes, Stand Still, worshiper of Irori.
Benefit: If you use Stand Still to prevent an opponent from moving, you may make a disarm or trip combat maneuver against your target as an immediate action.
The feats animal companions can take, and perform.. well it't a complicated issue, since body shape can enter into the discussion.
Animal companions are supposed to be able to use their feats, but it can become a little strange when those feats require a certain level of decision making (and remember we are talking about animal companions here, where you still need to make handle animal checks).
The feats you mentioned seem fine, if your exclude the worship bit, but since worship is the lynch pin. As a GM I always try to make a ruling (when forced to to so, in the absence of official clarification) that works for similar situation. And I would be hard pressed to allow a non sentient creature to use the following feat.
Deific Obedience
Your reverence for a deity is so great that daily prayer and minor sacrifices grant you special boons.
Prerequisite(s): Knowledge (religion) 3 ranks, must worship a deity.
Benefit(s): Each deity requires a different daily obedience, but all obediences take no more than 1 hour per day to perform. Once you've performed the obedience, you gain the benefit of a special ability or resistance as indicated in the "Obedience" entry for the god to whom you performed the obedience.
If you have at least 12 Hit Dice, you also gain the first boon granted by your deity upon undertaking your obedience. If you have at least 16 Hit Dice, you also gain the deity's second boon. If you have 20 Hit Dice or more, you also gain the deity's third boon. Unless a specific duration or number of uses per day is listed, a boon's effects are constant.
Certain prestige classes gain access to these boons at lower levels as a benefit of their prestige class. If you have no levels in one of these prestige classes, you gain the boons marked as exalted boons. If you later take levels in sentinel or evangelist, you lose access to the exalted boons and gain access to the new boons appropriate to your class. If you ever fail to perform a daily obedience, you lose all access to the benefits and boons granted by this feat until you next perform the obedience.
The core of the issue is "can a non-sentient creature" actively worship a deity.
Usually since you can't be an animal with an Int above 2 it doesn't become an issue, but in this case, it seems to be quite intentional that animal companions are less versatile than eidolons and familiars.
And I just checked the chosen one paladin archetype, that one gives a familiar which is a sentient creature.
Regarding illegal animal companions, in this case it would be reasonable for the GM (if he came to the conclusion that it does not work that way) to forbid your animal companion from benefiting from the feat. It doesn't seem critical enough to make the whole character unplayable.
We are in a a relatively strange place when it comes to animal companions and familiars in PFS, they are supposed to be useful, but it seems to be intentional that they aren't supposed to overshadow other players.

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Wasn't asking about Deific Obedience, but I agree, that one would be legal if the others are. Though for a companion, the 3 ranks of religion is actually a very costly requirement.
As for the concept of Sentient, I'm not really sure where that one is defined in the PF RPG. It sure get's thrown around a lot, but I haven't seen it defined clearly in a PF product.
I will note that the animal companions (and familiars) are technically NPCs, so giving them a religion could give the GM reason to have a companion refuse orders if orders are contrary to religion's teachings.

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Wasn't asking about Deific Obedience, but I agree, that one would be legal if the others are. Though for a companion, the 3 ranks of religion is actually a very costly requirement.
As for the concept of Sentient, I'm not really sure where that one is defined in the PF RPG. It sure get's thrown around a lot, but I haven't seen it defined clearly in a PF product.
I will note that the animal companions (and familiars) are technically NPCs, so giving them a religion could give the GM reason to have a companion refuse orders if orders are contrary to religion's teachings.
"Hi, I'm Jerry the badger(2 base int). My druid always had an eye for quality, and so picked me out of my litter.(+2 int) He taught me many things!(At 8, +2 int from level increases) And bought me many shines!(+2 int headband, religion skill and a ring of eloquence on a hand of glory)"
Jerry the badger can roll a religion skill check, at level 8, with a +6 bonus... but he certainly can't know enough about religions to have a god/goddess.
Of course you can skip all this and take one of the feats that turns your AC into a magical beast.

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Wasn't asking about Deific Obedience, but I agree, that one would be legal if the others are. Though for a companion, the 3 ranks of religion is actually a very costly requirement.
As for the concept of Sentient, I'm not really sure where that one is defined in the PF RPG. It sure get's thrown around a lot, but I haven't seen it defined clearly in a PF product.
I will note that the animal companions (and familiars) are technically NPCs, so giving them a religion could give the GM reason to have a companion refuse orders if orders are contrary to religion's teachings.
Well..
AWAKEN
School transmutation; Level druid 5
Casting Time 24 hours
Components V, S, M (herbs and oils worth 2,000 gp), DF
Range touch
Target animal or tree touched
Duration instantaneous
Saving Throw Will negates; Spell Resistance yes
You awaken a tree or animal to human-like sentience. To succeed, you must make a Will save (DC 10 + the animal's current HD, or the HD the tree will have once awakened). The awakened animal or tree is friendly toward you. You have no special empathy or connection with a creature you awaken, although it serves you in specific tasks or endeavors if you communicate your desires to it. If you cast awaken again, any previously awakened creatures remain friendly to you, but they no longer undertake tasks for you unless it is in their best interests.An awakened tree has characteristics as if it were an animated object, except that it gains the plant type and its Intelligence, Wisdom, and Charisma scores are each 3d6. An awakened plant gains the ability to move its limbs, roots, vines, creepers, and so forth, and it has senses similar to a human's.
An awakened animal gets 3d6 Intelligence, +1d3 Charisma, and +2 HD. Its type becomes magical beast (augmented animal). An awakened animal can't serve as an animal companion, familiar, or special mount.
An awakened tree or animal can speak one language that you know, plus one additional language that you know per point of Intelligence bonus (if any). This spell does not function on an animal or plant with an Intelligence greater than 2.
Thats pretty much the best I could find, other than the type changing bit in the bestiary description of animals and magical beasts.
And the same FAQ I posted before:
Can I improve my companion’s Intelligence to 3 or higher and give it weapon feats?
No. An Intelligence of 3 does not grant animals sentience, the ability to use weapons or tools, speak a language (though they may understand one with a rank in Linguistics; this does not grant literacy), or activate magic devices. Also note that raising an animal companion’s Intelligence to 3 or higher does not eliminate the need to make Handle Animal checks to direct its actions; even semi-intelligent animals still act like animals unless trained not to. An animal with Intelligence of 3 or higher remains a creature of the animal type unless its type is specifically changed by another ability. An animal may learn 3 additional tricks per point of Intelligence above 2.

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err your animal companions are sent by your god as part of you divine abilities arent they? So they are servants and creatures of your god de facto worshipers.
Not always. Cavaliers, for example are not a divine class. For that matter there is a feat that grants you an AC. Likewise druid's AC is EX, not SU.
I would be tempted to allow an AC to worship it's master's Deity, under the general tendency that you are responsible for your AC's actions. But as far as I can tell, by the rules they are not technically eligible.

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To worship requires deep philosophical thought and informed decision making. Any creature, no matter the Int, that requires a handle animal check, does not have the capacity for this type of thought.
So animal companions could not choose to worship a deity, and thus cannot take the feats that require them to do so.
I recognize not everyone will agree with me, so expect table variation. But be aware, your animal companion will not get to choose another feat at tables this is disallowed, unless you accept this as an illegal option and permanently change your character.

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One the characters I most enjoy playing from a role-playing perspective is an inquisitor (Sacred Huntmaster) of Irori. He has a white tiger animal companion with the Totem Guide archetype. I always say that the tiger (Mentor) is sent from Irori to instruct me and help me in making sure that there are no false teachings or phony shortcuts to enlightenment being put out by those who twist words.
The tiger's first feat was Extra Item Slot (headband). With the headband and the level bumps he's smarter than a lot of the Nagaji paladins he runs into. We can talk to each other thanks to his archetype.
If there's ever been an animal companion who should be able to worship Irori, it's Mentor. However as much as I would love for him to be affected when I cast ward the faithful I don't think he can truly be counted as a "worshiper of Irori" according to the RAW since he still isn't sentient. If I encountered this character as a home game GM I would let the tiger worship Irori. But in PFS. . . unfortunately I think it's a bit of a stretch so I would say no.

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I agree on technical terms with Andrew Christian; a non-sentient can't be a worshipper.
That said, I think that ruling (animals are non-sentient no matter how smart they are) was a bad ruling. For every other creature type, Int > 2 signifies sentience; why not animals?
If animals were not meant to become sentient, why can they gain Int > 2?

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Gamerskum wrote:err your animal companions are sent by your god as part of you divine abilities arent they? So they are servants and creatures of your god de facto worshipers.Not always. Cavaliers, for example are not a divine class. For that matter there is a feat that grants you an AC. Likewise druid's AC is EX, not SU.
Not to mention that rangers don't require a deity.

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Murdock Mudeater wrote:Wasn't asking about Deific Obedience, but I agree, that one would be legal if the others are. Though for a companion, the 3 ranks of religion is actually a very costly requirement.
As for the concept of Sentient, I'm not really sure where that one is defined in the PF RPG. It sure get's thrown around a lot, but I haven't seen it defined clearly in a PF product.
I will note that the animal companions (and familiars) are technically NPCs, so giving them a religion could give the GM reason to have a companion refuse orders if orders are contrary to religion's teachings.
Well..
Someone said wrote:...AWAKEN
School transmutation; Level druid 5
Casting Time 24 hours
Components V, S, M (herbs and oils worth 2,000 gp), DF
Range touch
Target animal or tree touched
Duration instantaneous
Saving Throw Will negates; Spell Resistance yes
You awaken a tree or animal to human-like sentience. To succeed, you must make a Will save (DC 10 + the animal's current HD, or the HD the tree will have once awakened). The awakened animal or tree is friendly toward you. You have no special empathy or connection with a creature you awaken, although it serves you in specific tasks or endeavors if you communicate your desires to it. If you cast awaken again, any previously awakened creatures remain friendly to you, but they no longer undertake tasks for you unless it is in their best interests.An awakened tree has characteristics as if it were an animated object, except that it gains the plant type and its Intelligence, Wisdom, and Charisma scores are each 3d6. An awakened plant gains the ability to move its limbs, roots, vines, creepers, and so forth, and it has senses similar to a human's.
An awakened animal gets 3d6 Intelligence, +1d3 Charisma, and +2 HD. Its type becomes magical beast (augmented animal). An awakened animal can't serve as an animal companion, familiar, or special mount.
An awakened tree or animal can speak one language that you know, plus
I'm well aware of this. Though, before the Monkey See Monkey Do blog, sentience was achievable with 3+ int on animals. It no longer is, same with plant type creatures.
This would be the reason for the sarcasm.I believe that the 'sentience vs non-sentience' of animals was a bad call and it should have had a separate work around. Such as instead of being able to add int to an animal, you would spend an attribute point to 'give advanced training' which would open up new feat possibilities and skills.

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I'm well aware of this. Though, before the Monkey See Monkey Do blog, sentience was achievable with 3+ int on animals. It no longer is, same with plant type creatures.
Actually, before Monkey See, Monkey Do, there was dispute about whether 3+ int was enough to make an animal sentient.
That's why there was a blog.

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Lorewalker wrote:I'm well aware of this. Though, before the Monkey See Monkey Do blog, sentience was achievable with 3+ int on animals. It no longer is, same with plant type creatures.Actually, before Monkey See, Monkey Do, there was dispute about whether 3+ int was enough to make an animal sentient.
That's why there was a blog.
Except it was specifically in the rules that 3+ int is sentient. That is the definition. Just as the definition of animals is that they have less than 3 int. You can argue anything you like, but a spoon is not a fork as a spoon does not fit the definition of a fork.
The problem is ACs break the definition, and that was the issue. Since, they could gain 3+ int(sentient, can't be an animal, typically become magical beast(augmented)) but were still an animal.3+ int was definitely enough before. The only argument that holds water, definition-wise, is 'why were they still animals'.
They added a new definition in the monkey see monkey do blog. Not a clarification, but a definite errata. If you have a clear definition (INT > 2) = Sentience... you can't just say it no longer does without changing the definition. Intelligence does not work like it did pre-MSMDB.
And it is important to know, since they didn't add it to the MSMDB nor to the FAQ, but it applies to plant type creatures as well. This was in a little hidden forum post.link
Also, the blog wasn't really "let's fix this argument about sentience" it was more "look at all those gorillas with armor and great axes, let's fix that".

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Jared Thaler wrote:Lorewalker wrote:I'm well aware of this. Though, before the Monkey See Monkey Do blog, sentience was achievable with 3+ int on animals. It no longer is, same with plant type creatures.Actually, before Monkey See, Monkey Do, there was dispute about whether 3+ int was enough to make an animal sentient.
That's why there was a blog.
Except it was specifically in the rules that 3+ int is sentient. That is the definition. Just as the definition of animals is that they have less than 3 int. You can argue anything you like, but a spoon is not a fork as a spoon does not fit the definition of a fork.
The problem is ACs break the definition, and that was the issue. Since, they could gain 3+ int(sentient, can't be an animal, typically become magical beast(augmented)) but were still an animal.
3+ int was definitely enough before. The only argument that holds water, definition-wise, is 'why were they still animals'.
They added a new definition in the monkey see monkey do blog. Not a clarification, but a definite errata. If you have a clear definition (INT > 2) = Sentience... you can't just say it no longer does without changing the definition. Intelligence does not work like it did pre-MSMDB.
And it is important to know, since they didn't add it to the MSMDB nor to the FAQ, but it applies to plant type creatures as well.Also, the blog wasn't reall "let's fix this argument about sentience" it was more "look at all those gorillas with armor and great axes, let's fix that".
Except that 3+ int broke the rules, since as you say they were still animal and per the rules *animals can't have 3+ int*
So since it already broke the rules, it was not clear which rules it broke. If it broke the "animals can't have 3+ int", does that mean it also broke the "3+ int is sentient" rule or did it break the "ACs require handle animal rule"
Either way Animal with 3+ int was going to break more rules. MSMD blog clarified which rules got broken.

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To worship requires deep philosophical thought and informed decision making. Any creature, no matter the Int, that requires a handle animal check, does not have the capacity for this type of thought.
Weirdly enough that doesn't mean you can't have a companion that isn't capable of worshiping a god though. Just means that you are severely limited by what you can choose. As far as I am aware of Homunculous is the only companion/familiar that is technically sentient by the rules.

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For example. This thread, pre-blog where people are debating whether 3+ int on an animal makes it sentient. Or this post.
Also, if you look at the Apes and Weapons thread the arguements are not "this is broken, we need to stop it." They are "Even with 3+ int, they aren't sentient, so it doesn't work. (Also, no one is talking gorillas with great axes. I could not find a single thread in the rules forum that had gorrillas and great axes. Granted, the search engine is flaky. They are talking about can Apes use even basic clubs.)
And gorillas, like all animal companions can wear armor just fine.

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Andrew Christian wrote:Weirdly enough that doesn't mean you can't have a companion that isn't capable of worshiping a god though. Just means that you are severely limited by what you can choose. As far as I am aware of Homunculous is the only companion/familiar that is technically sentient by the rules.To worship requires deep philosophical thought and informed decision making. Any creature, no matter the Int, that requires a handle animal check, does not have the capacity for this type of thought.
Improved Familiars are sentient.
Emissary Familiars are sent by a god, and receive a domain power from that god, and should probably count as Worshipers, whether you want them to or not. (Under the "if you get a power from a god you are a worshiper." rule)Eidolons are Sentient.
Familiars and Paladins mounts are subject to debate.
I don't know the psychic companions well enough to discuss them.
Intelligent weapons are, by definition sentient.
Animal companions are explicitly non sentient, and if they become sentient they stop being animal companions.
Am I missing any?

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Except that 3+ int broke the rules, since as you say they were still animal and per the rules *animals can't have 3+ int*
So since it already broke the rules, it was not clear which rules it broke. If it broke the "animals can't have 3+ int", does that mean it also broke the "3+ int is sentient" rule or did it break the "ACs require handle animal rule"
Either way Animal with 3+ int was going to break more rules. MSMD blog clarified which rules got broken.
Animals were not by definition non-sentient, so that didn't break a rule. An AC not requiring handle animal is not a broken rule, as paladin mounts are follow AC rules but are sentient, by Pathfinder rules.
"Sentient Companions: a sentient companion (a creature that can understand language and has an Intelligence score of at least 3) is considered your ally and obeys your suggestions and orders to the best of its ability. It won't necessarily blindly follow a suicidal order, but it has your interests at heart and does what it can to keep you alive. Paladin bonded mounts, familiars, and cohorts fall into this category, and are usually player-controlled companions."
An AC does not need handle animal. Only ACs which are animals, with animal intelligence, need handle animal. Especially since you can have outsiders and magical beasts as ACs.
So, the only rule broken was an animal having 3+ int.

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MadScientistWorking wrote:Andrew Christian wrote:Weirdly enough that doesn't mean you can't have a companion that isn't capable of worshiping a god though. Just means that you are severely limited by what you can choose. As far as I am aware of Homunculous is the only companion/familiar that is technically sentient by the rules.To worship requires deep philosophical thought and informed decision making. Any creature, no matter the Int, that requires a handle animal check, does not have the capacity for this type of thought.
Improved Familiars are sentient.
Emissary Familiars are sent by a god, and receive a domain power from that god, and should probably count as Worshipers, whether you want them to or not. (Under the "if you get a power from a god you are a worshiper." rule)
Eidolons are Sentient.
Familiars and Paladins mounts are subject to debate.
I don't know the psychic companions well enough to discuss them.
Intelligent weapons are, by definition sentient.
Animal companions are explicitly non sentient, and if they become sentient they stop being animal companions.Also, you can create intelligent undead eventually.
Am I missing any?
Yes, because ACs can be sentient. They just can't have awaken used on them to gain that sentience as awaken specifically says they can't be ACs or familiars after that.
But animals are specifically non-sentient.Other than that, familiars must be sentient(even if the MSMD post muddied the waters a bit), paladin mounts are called sentient in Ultimate Campaign(Though, questionable in PFS).
Phantoms are not-undead ghosts with 7 int, count as outsides... so sentient.
Magical beasts, which can be companions, are sentient.
You can also create intelligent undead.

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To worship requires deep philosophical thought and informed decision making.
Citation? ... because this is obviously not true in the real world... (ex. children often perform acts of worship before being capable of informed decision making, much less "deep philosophical thought" - in case it seemed like I was bashing on religion)
Sentience is an odd word choice for that blog.
I don't think anyone would argue animal companions are able to act based on their perceptions of their environment, which is pretty much the definition of sentience. If they were not, they would not be able to understand commands given to them in combat or even respond to defend themselves.
Sapience, might be arguable, but sentience... yeah, that's a weird one...
Sentient (adj): able to perceive or feel things

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Andrew Christian wrote:Weirdly enough that doesn't mean you can't have a companion that isn't capable of worshiping a god though. Just means that you are severely limited by what you can choose. As far as I am aware of Homunculous is the only companion/familiar that is technically sentient by the rules.To worship requires deep philosophical thought and informed decision making. Any creature, no matter the Int, that requires a handle animal check, does not have the capacity for this type of thought.
I'd say 95% of the improved familiars are sentient.

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Andrew Christian wrote:To worship requires deep philosophical thought and informed decision making.Citation? ... because this is obviously not true in the real world... (ex. children often perform acts of worship before being capable of informed decision making, much less "deep philosophical thought" - in case it seemed like I was bashing on religion)
** spoiler omitted **
Many children are more equipped for deep philosophical thought than adults. In any case, PFS differentiates Worship and Venerate.

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I'm with Andrew Christian on this one. (Never thought I would say that when it came to animal companions and feats {KUNGFU BIRD GOOOOOOO!!!!})
First of all there is the point that 3 INT != sentience. The animal still needs guidance of its master. IMO lacking sentience also rules out the possibility of deep philosophical thought, which would be necessary to worship anything.
Second of all one has to ask the question of why a god would even want or accept the worship of an animal. They do not have souls that pass on to one of the aligned planes. I've never seen an outsider that says, made from the souls of rats. There is literally nothing for the deity to gain by accepting an animals worship and helping it.
Now for familiars I am willing to consider them worshiping a deity. But in my opinion it would need to be the same deity that their master worships given how closely bound a familiars will is to that of its master.

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Tangentially related, but I once had an idea to have a Camel who had Improved Dirty Trick and spit at people. This was before the Dirty Fighting feat was out. So, I had to find a way to get a camel 13 int. It could be done. Eye for talent + paladin mount + headband of intelligence.
But where do we draw the line? I mean, a Nagaji Paladin could have 5 int and is required to venerate a deity, but his mount is smarter than he is (Int 6) already but can't? Same would go for a Nagaji Nature Oracle. I don't see any reason to disallow deific feats for an animal companion of Int 3 or more.

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Tangentially related, but I once had an idea to have a Camel who had Improved Dirty Trick and spit at people. This was before the Dirty Fighting feat was out. So, I had to find a way to get a camel 13 int. It could be done. Eye for talent + paladin mount + headband of intelligence.
But where do we draw the line? I mean, a Nagaji Paladin could have 5 int and is required to venerate a deity, but his mount is smarter than he is (Int 6) already but can't? Same would go for a Nagaji Nature Oracle. I don't see any reason to disallow deific feats for an animal companion of Int 3 or more.
Lots of DMs hate animals compaions as they break action economy often slow down the game, and are rarely understood by those who have them.
I see many many many PFS DMs rule harshly against them for this, and some take it a step farther and make up home rules for pfs as well. I hope these people would not do it, but it seems otherwise.

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TimD wrote:Sentient (adj): able to perceive or feel thingsBeen wondering where Paizo's definition of this one is found, as the above is what I get when I look up the english definition.
People are saying sentient. But they probably mean sapient
I don't care, but there are people out there who apparently do