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Recruitment

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Hello All, going to give running a game another go, this time better prepared. I am looking for an additional 3-5 interested parties for a series of old reskinned modules set loosely around the Kalistocracy of Druma. You are a mercenary junior member of the Silver Shields led by the Valiant halfling paladin Colewin Binderbook. (nearing middle age dirty blond haired paladin of Abadar)

He gets contracts, he doles them out to teams chosen to take care of the contract. Each member has their own reasons for working for the halfling, most of them have a personal link to the little man, as those seeking just pure wealth find themselves pushed into more annoying or rougher missions until they leave and seek greener pastures. He doesnt accept every contract either. So far no rhyme or reason seems to appear to which ones make the cut to be posted on the job board, and no alterior motives seem to be in play. . .

Charector creation -

Level 2 charectors -

hp is max at level 1, 1/2+1+con or your roll whichever is higher. 1 trait unless you choose to take a drawback, then you may take 1 more.
Races allowed - Core and Featured races preferred if you have something more exotic ask away I wont promise a yes answer but I will think about it. :)
Stats - Stats will done this way.
Chose two main stats, two normal stats, and two sub stats.
Main and normal stats start at 10, sub stats start at 14
For your main stats roll and add 2d4.
For your Normal stats +1d6.
for your Sub stats - Subtract 1d6.
So in example Our Heroine Dharkhantia chooses as her main stats DEX and STR Her Normal stats as CON and WIS, and her Sub stats as INT and CHR
so
Str: 10 + 2d4 ⇒ 10 + (4, 1) = 15
Dex: 10 + 2d4 ⇒ 10 + (3, 1) = 14
Con: 10 + 1d6 ⇒ 10 + (6) = 16
Int: 14 - 1d6 ⇒ 14 - (4) = 10
Wis: 10 + 1d6 ⇒ 10 + (3) = 13
Chr: 14 - 1d6 ⇒ 14 - (2) = 12

Then add your racials. If for whatever reason you absolutely hate your rolls you may try a second time and keep the one you like.

Wealth Starting Wealth will be 800+your rolled starting wealth.
I would also like to see a sample post along with your preferred type of game and lastly A backstory in how you have become a Silver Shield. Please include a link in the story on how you know Colewin.
Posting Rate - I would like to shoot for at least once a day, but sometimes life happens.

I hope to have the game up and running by Mid feb.


Okay, creating Colewin's niece, a halfling-aasimar bard/paladin.

str: 10 + 1d6 ⇒ 10 + (4) = 14
dex: 10 + 2d4 ⇒ 10 + (4, 2) = 16
con: 10 + 1d6 ⇒ 10 + (4) = 14
int: 14 - 1d6 ⇒ 14 - (4) = 10
wis: 14 - 1d6 ⇒ 14 - (3) = 11
cha: 10 + 2d4 ⇒ 10 + (4, 4) = 18


Well those scores lined up well for my idea. Going to go angelkin aasimar, of halfling descent (small size).

A couple questions:
1 - will you be using anything from Unchained, like Fractional Bonuses or Background Skills?
2 - I know Druma is the nation of trade, so is Abadar the preferred religion for the game, or can we deviate from that?
3 - would a mount be a wise purchase to start for the setting?

hp, paladin level: 1d10 ⇒ 8


1. - I am looking into the background skills I actually just go the book last weekend and havent fully digested it. I'll have an answer to the skill question tomorrow but for now I would say Yes, background skills are in play.

2. Abadar is merely Colewin's chosen god. Some of the Npc's in the mercenary group are also followers, but if you want to have links to a different god thats fine too.

3. If the mission requires mounts, they will be availible. If you want a thematically cool, rare or some other special function of a mount, you will have to buy it.


Okay, I am thinking a follower of Chaldira Zuzaristan, the halfling god of mischief, luck, and battle. She is NG, so can have LG worshippers, and thus - a paladin of mischief (obviously lighthearted, good natured mischief)! Only a halfling, am I right?

The background skills really help to flesh out characters, especially in classes with lower skills points. Yes, my fighter actually did train as a smith for a while...


I like where you are going with it. can't wait to see where you are going with everything :)


Halfling rulez. Thinking about a rogue, bard or even ranger ( dont know ur oppinion about gunslingers).


gunslingers are fine, just realize that you will be making a lot of your own toys,.... and the gunpowder for said toys... and your bullets and...well you get the idea i hope.


Str: 2d4 + 10 ⇒ (4, 3) + 10 = 17
Dex: 2d4 + 10 ⇒ (1, 3) + 10 = 14
Con: 1d6 + 10 ⇒ (3) + 10 = 13
Int: 14 - 1d6 ⇒ 14 - (2) = 12
Wis: 1d6 + 10 ⇒ (4) + 10 = 14
Cha: 14 - 1d6 ⇒ 14 - (1) = 13

I figured I should roll too :P

YAY I'm a Hero.

Let's see. I am torn between an archer/ multiweapon fighter build depending on class. Stats are leaning towards fighting.

I'm Torn on which to take. Your's or Mine :P


Str: 10 + 1d6 ⇒ 10 + (4) = 14
Dex: 10 + 2d4 ⇒ 10 + (3, 4) = 17
Con: 10 + 1d6 ⇒ 10 + (6) = 16
Int: 10 + 2d4 ⇒ 10 + (4, 1) = 15
Wis: 14 - 1d6 ⇒ 14 - (3) = 11
Cha: 14 - 1d6 ⇒ 14 - (5) = 9

How about a human conjurer named Frank that met Colewin Binderbook during his studies?
Colewin was cleaning up a... "mishap" that occurred at the wizard school when he saved Frank's life (from said "mishap").
(maybe one of the students secretly practicing necromancy or something)
They could be friends or maybe hero and fanboy/hero-in-training...


If I were to be allowed to play Dharkantia, I could easily wrap it up into the previous story that the halfling she helped save from being eaten by the half-ogre's introduced her to the Halfling Colewin after her time earning money on the field.

Oh and since most likely I will end up playing a class that has this for starting gold

Starting gold Ranger: 5d6 ⇒ (6, 6, 1, 4, 4) = 21 x 10

Right now I am torn between

Snakebite Striker Brawler (Fits her background in Dunjonbowl)

And a Ranger

Starting gold Brawler: 3d6 ⇒ (6, 2, 6) = 14 x 10


Lets see what the dice gods say..

str: 14 - 1d6 ⇒ 14 - (6) = 8
dex: 10 + 2d4 ⇒ 10 + (2, 3) = 15
con: 10 + 1d6 ⇒ 10 + (3) = 13
int: 10 + 1d6 ⇒ 10 + (6) = 16
wis: 14 - 1d6 ⇒ 14 - (5) = 9
cha: 10 + 2d4 ⇒ 10 + (1, 1) = 12

I was hoping for a good bard array, focused on enchantment. Convincing any combats to "end before they start"...

Gnome get +2cha/con, -2 str
Halfling get +2 dex/cha, -2 str
Human get +2 whereever

We will see what I can come up with at work :)


bard starting gold: 3d6 ⇒ (5, 3, 2) = 10 x10 = 100 + 800 = 900

Okay, working on some details. The bard level is going to be archaeologist, as the luck ability is PERFECT for Chaldira Zuzaristan. Still looking at archetypes for the paladin level. Will take Scion of Humanity (Halflingity?) from Aasimar options, not sure about any other alternate traits.

Need to take my little wolf (husky-malamute rescue) to her first puppy training class, then will get it worked out later tonight. Really excited for this troublemaker!

The Exchange

Str: 14 - 1d6 ⇒ 14 - (3) = 11
Dex: 14 - 1d6 ⇒ 14 - (3) = 11
Con: 10 + 2d4 ⇒ 10 + (4, 4) = 18
Int: 10 + 1d6 ⇒ 10 + (6) = 16
Wis: 10 + 2d4 ⇒ 10 + (1, 1) = 12
Cha: 10 + 1d6 ⇒ 10 + (5) = 15

Well I was hoping for a druid but maybe a half-elf witch or wizard instead.

Thunking time now


Gilthanis wrote:

Lets see what the dice gods say..

str 8
dex 15
con 13
int 16
wis 9
cha 12

I was hoping for a good bard array, focused on enchantment. Convincing any combats to "end before they start"...

Gnome get +2cha/con, -2 str
Halfling get +2 dex/cha, -2 str
Human get +2 whereever

We will see what I can come up with at work :)

If you would like you could use these rolls instead

str: 14 - 1d6 ⇒ 14 - (1) = 13
dex: 10 + 2d4 ⇒ 10 + (3, 2) = 15
con: 10 + 1d6 ⇒ 10 + (2) = 12
int: 10 + 1d6 ⇒ 10 + (5) = 15
wis: 14 - 1d6 ⇒ 14 - (3) = 11
cha: 10 + 2d4 ⇒ 10 + (1, 2) = 13


Dharkantia wrote:

If I were to be allowed to play Dharkantia, I could easily wrap it up into the previous story that the halfling she helped save from being eaten by the half-ogre's introduced her to the Halfling Colewin after her time earning money on the field.

Oh and since most likely I will end up playing a class that has this for starting gold

[dice=Starting gold Ranger]5d6 x 10

Right now I am torn between

Snakebite Striker Brawler (Fits her background in Dunjonbowl)

And a Ranger

[dice=Starting gold Brawler]3d6 x 10

Of course you could play Dharkantia if you so wished, and the halfling you all rescued could be some relation to Colewin if you so wish, I look forward to whatever you come up with :)


ScegfOd wrote:


your rolls
Str 14
Dex 17
Con 16
Int 15
Wis 11
Cha 9

How about a human conjurer named Frank that met Colewin Binderbook during his studies?
Colewin was cleaning up a... "mishap" that occurred at the wizard school when he saved Frank's life (from said "mishap").
(maybe one of the students secretly practicing necromancy or something)
They could be friends or maybe hero and fanboy/hero-in-training...

Sounds interesting cant wait to see what you flesh out :) If you would like you could try this array as well

Str: 10 + 1d6 ⇒ 10 + (3) = 13
Dex: 10 + 2d4 ⇒ 10 + (3, 2) = 15
Con: 10 + 1d6 ⇒ 10 + (4) = 14
Int: 10 + 2d4 ⇒ 10 + (1, 1) = 12
Wis: 14 - 1d6 ⇒ 14 - (6) = 8
Cha: 14 - 1d6 ⇒ 14 - (5) = 9
though it looks like yours are a bit better *lawls*

Scarab Sages

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French Wolf wrote:


Str 11
Dex 11
Con 18
Int 16
Wis 12
Cha 15

Well I was hoping for a druid but maybe a half-elf witch or wizard instead.

Thunking time now

You could take these rolls instead if you would like

Str: 14 - 1d6 ⇒ 14 - (6) = 8
Dex: 14 - 1d6 ⇒ 14 - (6) = 8
Con: 10 + 2d4 ⇒ 10 + (3, 2) = 15
Int: 10 + 1d6 ⇒ 10 + (5) = 15
Wis: 10 + 2d4 ⇒ 10 + (4, 4) = 18
Cha: 10 + 1d6 ⇒ 10 + (1) = 11


Tara Ravenheart wrote:

bard starting gold 100 + 800 = 900

Okay, working on some details. The bard level is going to be archaeologist, as the luck ability is PERFECT for Chaldira Zuzaristan. Still looking at archetypes for the paladin level. Will take Scion of Humanity (Halflingity?) from Aasimar options, not sure about any other alternate traits.

Need to take my little wolf (husky-malamute rescue) to her first puppy training class, then will get it worked out later tonight. Really excited for this troublemaker!

Were you looking to use the variant heritages and abilities for halflingamar? (aasimar)

variant aasimar abilities: 3d100 ⇒ (64, 31, 56) = 151
64. You gain a +4 racial bonus on Intimidate checks made to demoralize foes.
31.You gain a +2 racial bonus on saving throws against charm effects.
56.You can cast zone of truth once per day as a spell-like ability.
alternate aasimar features: 3d100 ⇒ (47, 89, 39) = 175
47.Legs: extra long
89.Other: pearlescent teeth
39. Hands: leave contrails

If you wanted to go with the alternate abilites I like the chart on d20pfsrd you can take one of the the ones I rolled up, or you can roll the three and pick one you like of each Unless you roll the 99 or 100. Or you can stay with the standard aasimar things. I do like where you are going with things :)


WE WILL BE USING BACKGROUND SKILLS FROM THE PATHFINDER UNCHAINED SUPPLEMENT. ALL CHARECTORS GAIN +2 SKILLS A LEVEL THAT MUST BE USED IN

appaise, artistry,craft,handle animal(training only not combat purposes), linguistics, lore, perform, profession, sleight of hand.

Italics denote new skills from pathfinder unchained. If you dont have a copy or that supplement or have questions on how i plan on using them feel free to ask.


I suppose we will see what sort of rolls I can get here.

Str: 10 + 1d6 ⇒ 10 + (4) = 14

Dex: 10 + 2d4 ⇒ 10 + (1, 4) = 15

Con: 10 + 1d6 ⇒ 10 + (2) = 12

Int: 10 + 2d4 ⇒ 10 + (1, 4) = 15

Wis: 14 - 1d6 ⇒ 14 - (4) = 10

Cha: 14 - 1d6 ⇒ 14 - (5) = 9

Or this set, since I guess I get two tries.

Str: 10 + 1d6 ⇒ 10 + (5) = 15

Dex: 10 + 2d4 ⇒ 10 + (2, 2) = 14

Con: 10 + 1d6 ⇒ 10 + (4) = 14

Int: 10 + 2d4 ⇒ 10 + (3, 2) = 15

Wis: 14 - 1d6 ⇒ 14 - (6) = 8

Cha: 14 - 1d6 ⇒ 14 - (1) = 13

Not sure what direction I'll end up going, but in case I end up using aasimar/tiefling:

Variant Race Ability: 3d100 ⇒ (16, 91, 93) = 200

Variant Race Features: 3d100 ⇒ (54, 85, 48) = 187


Well I hate to double post, but I need a roll for HP.

Right now I'm looking at a magus, possibly a kensai/bladebound. Race is looking like a tiefling, maybe I'll go with a gnome one or something, to keep with the sort of "small warriors" thing we've got going haha

Magus HP roll: 1d8 ⇒ 1

I'll take half if it rolls below.

EDIT: lol looks like I'm taking half.


I'm obnoxious I know... Tried to do this as a PM, but rolls don't show in sent messages, so I guess I'll have to do it here. Ability priorities changed, so re-rolling my options.

str: 14 - 1d6 ⇒ 14 - (1) = 13
dex: 10 + 2d4 ⇒ 10 + (2, 4) = 16
con: 10 + 1d6 ⇒ 10 + (1) = 11
int: 10 + 2d4 ⇒ 10 + (4, 3) = 17
wis: 14 - 1d6 ⇒ 14 - (6) = 8
cha: 10 + 1d6 ⇒ 10 + (4) = 14

str: 14 - 1d6 ⇒ 14 - (4) = 10
dex: 10 + 2d4 ⇒ 10 + (4, 3) = 17
con: 10 + 1d6 ⇒ 10 + (2) = 12
int: 10 + 2d4 ⇒ 10 + (1, 2) = 13
wis: 14 - 1d6 ⇒ 14 - (4) = 10
cha: 10 + 1d6 ⇒ 10 + (4) = 14

Plus Magus Starting Gold: 4d6 ⇒ (2, 3, 6, 4) = 15


Going with Halfling Warpriest
Str: 10 + 2d4 ⇒ 10 + (3, 1) = 14
Dex: 14 - 1d6 ⇒ 14 - (5) = 9
Con: 10 + 1d6 ⇒ 10 + (1) = 11
Int: 10 + 1d6 ⇒ 10 + (4) = 14
Wis: 10 + 2d4 ⇒ 10 + (3, 4) = 17
CHA: 14 - 1d6 ⇒ 14 - (3) = 11

Str: 10 + 2d4 ⇒ 10 + (3, 3) = 16
Dex: 14 - 1d6 ⇒ 14 - (3) = 11
Con: 10 + 1d6 ⇒ 10 + (6) = 16
Int: 10 + 1d6 ⇒ 10 + (5) = 15
Wis: 10 + 2d4 ⇒ 10 + (4, 1) = 15
CHA: 14 - 1d6 ⇒ 14 - (4) = 10

After racials S:14, D:13, C:16, I:15, W:15, C:12
wealth: 5d6 ⇒ (4, 4, 2, 3, 3) = 16


I have a question. Would it be possible to take multi weapon fighting? The brawler does give me feats for two weapon fighting but with 4 arms I could go multi weapon fighting.

It would make those class feats obsolete so unsure what to do on that.


Dharkantia wrote:

I have a question. Would it be possible to take multi weapon fighting? The brawler does give me feats for two weapon fighting but with 4 arms I could go multi weapon fighting.

It would make those class feats obsolete so unsure what to do on that.

You meet all the requirements of the feat so yes, you can take it.


Ok gonna go Brawler. With that GM the Multi-weapon fighting would over ride the Brawler's Flurry. Except for the damage part on off hand. Multiweapon does not allow full STR on off hand.

Multiweapon though as far as I know doesnt have follow on feats. That would add itterative attacks with high enough BAB. So eventually it will pay off to have Brawler's Flurry.

I would be afraid of balance issues rolling multiweapon into the brawlers flurry and having it improve as we went.

HP: 1d10 ⇒ 10


Dotting.

When will you be closing recruitment?


roughly around Valentines day?


Okey, I'm looking right now at a ranger,fighter or simmilar called Alexander that sent a mission request to the Silver Shields and ended being saved by one of his teams. When he visited the Shield's base to thank them and pay he talked with Colewin and Alex still wonder's what drove him to join them... but he doesn't regrets it because his partners are good people, he never gets bored and can help others.
From quest giver to quest solver!

Let's see how the dices treat me.
Str: 10 + 1d6 ⇒ 10 + (6) = 16
Dex: 10 + 2d4 ⇒ 10 + (2, 2) = 14
Con: 10 + 2d4 ⇒ 10 + (3, 4) = 17
Int: 14 - 1d6 ⇒ 14 - (2) = 12
Wis: 10 + 1d6 ⇒ 10 + (5) = 15
Cha: 14 - 1d6 ⇒ 14 - (3) = 11

Okay. Those are perfect. Godsent, basically. I'll work today in the full character and backstory!


Wow you got so lucky.


Well looking that gunslinger was a gold sink in crafts, go with an unchained rogue if its ok (if not i work something similar), halfling, goodhearted with a like for the things of others..

STR: 10 - 1d6 ⇒ 10 - (5) = 5
DEX: 10 + 2d4 ⇒ 10 + (1, 1) = 12
CON: 10 + 1d6 ⇒ 10 + (5) = 15
INT: 10 + 2d4 ⇒ 10 + (1, 2) = 13
WIS: 10 - 1d6 ⇒ 10 - (6) = 4
CHA: 10 + 1d6 ⇒ 10 + (4) = 14

just, holy, s@%&, best roll ever....


Pellona wrote:

Well looking that gunslinger was a gold sink in crafts, go with an unchained rogue if its ok (if not i work something similar), halfling, goodhearted with a like for the things of others..

[Dice=STR] 10-1d6 ;
[Dice=DEX] 10+2d4 ;
[Dice=CON] 10+1d6 ;
[Dice=INT] 10+2d4 ;
[Dice=WIS] 10-1d6 ;
[Dice=CHA] 10+1d6 ;

just, holy, s&&~, best roll ever....

you are allowed a 2nd try... especially after that. I've never seen rolls that bad?


For the little im been here... luck arent with me jajaja
Lets try again. Can the scores in the 2 main stat for example been swamp? (the two 2d4 between them, etc)

STR: 10 - 1d6 ⇒ 10 - (1) = 9
DEX: 10 + 2d4 ⇒ 10 + (1, 2) = 13
CON: 10 + 1d6 ⇒ 10 + (4) = 14
INT: 10 + 2d4 ⇒ 10 + (2, 1) = 13
WIS: 10 - 1d6 ⇒ 10 - (6) = 4
CHA: 10 + 1d6 ⇒ 10 + (5) = 15

Upps, forget the substats start at 14, that put STR 13 ; WIS 8


@ Pellona

STR: 14 - 1d6 ⇒ 14 - (3) = 11
DEX: 10 + 2d4 ⇒ 10 + (4, 3) = 17
CON: 10 + 1d6 ⇒ 10 + (5) = 15
INT: 10 + 2d4 ⇒ 10 + (3, 3) = 16
WIS: 14 - 1d6 ⇒ 14 - (6) = 8
CHA: 10 + 1d6 ⇒ 10 + (6) = 16

If you would like you could use those rolls above instead.

@EmmisaryoftheNorth - Interesting idea for the link. I like :) Is Alexander a full fledge follower of the Prophecies of Kalistrade? A failed merchant or perhaps the son of a merchant?


So far

Dharkhantia - Brawler - melee based?
Tara Ravenheart - Palabard (mischief paladin?)
Scegfod - Conjurer
French Wolf (druid or wizard/witch?)
Gilthanis - (Bard enchantment focused?)
sidewinder2k/Jun Ankhmerit - some sort of Magus
Gaming Ranger - Warpriest of the halfling type
EmissaryOfTheNorth - (Rangery fighter type)
Pellona - Rogue
Scotty of the GM type - not rolled yet/no class decisions

If I missed you so far please speak up. I think I have everyone. If their was a question mark at the end of it its merely because their was a few options or the general is not clear.

As a side note, I have played in games with all wizards, I have played in games with no arcane or no heals at all. All roles dont necessarily have to be filled, I'll adjust as will the party I would imagine. So dont feel like you have to change your desired charector to something else just to cover something not up yet. I would much prefer you submit something you want to play, not something you feel like you have to play.


Yep. definitely Melee based.

Oh did you want me to roll a second for myself or count the one you rolled for me as a secondary in beginning post?


I can't see him as a Follower. He really doesn't care that much about wealth, for Alexander is enough with the money needed to buy good mead, invite his pals to drinks, buy better equipment and give some of his money to charity.

And just as I was typing this I've come up with an idea, let's see if the muses have striken true...

Here is it:

Alexander Rose, son of Jebediah Rose, was a normal man in a society driven by wealth. Son of a powerful merchant he inherited the family bussiness when Jebediah was too old for the job. For ten years he sold, he bough but most of all he hoarded and he boasted. He was a Follower of the Prophecies and as such always wore white, with white pearls in gold hanging from his neck.
At the age of 22 he married with Maya, the duaghter of a spice merchant. She was beautiful, but most of all her father had a profitable bussiness. They had 3 kids: Jebediah, Alexander Jr. And Abel. They were good kids, destined to inherit a great merchantil imperium.

Every day he thought to himself "I have a good life, a great life, and the afterlife is promising". But he had to drink himself to seelp.

For ten years he played his part. Aggresive merchant, loving husband and caring father. But he was not happy about it.

Ten months ago he organised a bussiness trip to Kerse, looking to extend the emporium to the capital. During the second day of the trip they were ambushed by bandits, a complete bloodshed. But his guards were well payed and allowed him to run, to escape the worse.

What drove him to never go back to his home is something only Alexander knows, and he won't tell anybody. Alexander isn't his original name, but the man he was died during that ambush, so who cares if he choose the name?

Alexander is a man near middle age, a hunter and lumberjack that lived a simple life and learned to defend himself. That's until an infestation of derros made him contact the Silver Shields. His past self had contacted them in the past to hire them as guards, but they never answered his pleas... so he expected the same this time. When they arrived and helped him he was so grateful he insisted on thanking Colewin personally.

That day they talked, and Alexander joined the Silver Shields. Only the halfling and the human know what was spoken, but everybody who knows Alexander also knows he is a happy man.


I've got a half decent backstory; should I include stuff about his youth before he began training as a wizard? And if so, how wealthy does one have to be to attend a wizarding school in a place somewhere around the Kalistocracy of Druma?

Backstory:

Frank grew up…and did stuff before entering the wizard academy…

Frank entered the Wizard Academy, where he began his studies to become a conjurer. Early on in his 2nd year, there were rumors about weird noises coming from a somewhat underused section of the school’s library. Most people ignored them, but few students (and one professor, due in large part to an overly talkative and boring librarian) cared to investigate.
A few weeks after the rumors started, a small… zombie infestation ...appeared. It turned out that there was actually a secret (and rather small) ritual room adjoining the library; apparently one of the students had been sneaking in there to practice unsavory arts and… died horribly suffered for it.
Later, one of the other students (Frank) accidentally let the zombies out while investigating a strange sound; Frank was luckily in much better physical condition than the neophyte necromancer, and he climbed some bookcases, out of reach of the zombies. Fortunately for Frank ( ...again), professor Gerard had also been looking into the rumors; only he had used magic, of course, and detected the unsavory necromantic magics without exposing himself to danger. The reason this was good news for Frank, was that Colewin Binderbook was already on his way when Frank had finally found the “book” that opened the secret passage.
Suffice to say that Frank was overjoyed to see Colewin hacking his way into the library; he was even inspired to find out more about him, and before his studies were even finished, he decided to apply to the Silver Shield.

Will work on crunch today~

edit: HP: 1d6 ⇒ 4


@ ScegfOd - No his childhood is fine left a blank slate. AS for attending a school of magery in Druma I am sure its affordible. Since most wish to become powerful merchants who do things like hire wizards and the like I would imagine that a decent sized wizards tower and school of magics is reasonably priced. So no worries on oweing any college funds for loans taken :)

Unless you want to go that route, if so and you make it in the game we can work out some bonuses you have versus debt owed if you would like. Would be your call.


Chose two main stats, two normal stats, and two sub stats.
Main and normal stats start at 10, sub stats start at 14
For your main stats roll and add 2d4.
For your Normal stats +1d6.
for your Sub stats - Subtract 1d6.

I like the classics, so ROGUE!!!

Dexterity: 10 + 2d4 ⇒ 10 + (2, 4) = 16
Intelligence: 10 + 2d4 ⇒ 10 + (1, 4) = 15
Constitution: 10 + 1d6 ⇒ 10 + (2) = 12
Strength: 10 + 1d6 ⇒ 10 + (6) = 16
Charisma: 10 - 1d6 ⇒ 10 - (5) = 5
Wisdom: 10 - 1d6 ⇒ 10 - (2) = 8


Money: 4d6 ⇒ (1, 6, 4, 6) = 17 170


Game Master Scotty wrote:

Chose two main stats, two normal stats, and two sub stats.

Main and normal stats start at 10, sub stats start at 14
For your main stats roll and add 2d4.
For your Normal stats +1d6.
for your Sub stats - Subtract 1d6.

I like the classics, so ROGUE!!!

[DICE=Dexterity]10+2d4
[DICE=Intelligence]10+2d4
[dice=Constitution]10+1d6
[dice=Strength]10+1d6
[dice=Charisma]10-1d6
[dice=Wisdom]10-1d6

if you did not notice your charisma roll should have been 14-1d6 so its total would have been 9

Same with wisdom 14-1d6 so 12

You may also if you wish try a second time and choose the one you like better


You are correct sir!

Second time same as the first, but a whole lot louder and a little bit worse!

Dexterity: 10 + 2d4 ⇒ 10 + (4, 3) = 17
Intelligence: 10 + 2d4 ⇒ 10 + (1, 2) = 13
Constitution: 10 + 1d6 ⇒ 10 + (5) = 15
Strength: 10 + 1d6 ⇒ 10 + (1) = 11
Charisma: 14 - 1d6 ⇒ 14 - (2) = 12
Wisdom: 14 - 1d6 ⇒ 14 - (6) = 8


I like the first set of rolls best.

This is the sheet for Fritz, I will be vacationing over the weekend, so I may not bee able to make further posts until Sunday afternoon.

Fritz Goodtree:
Male halfling rogue 2
CG Small humanoid (halfling)
Init +4; Senses Perception +6
--------------------
Defense
--------------------
AC 19, touch 15, flat-footed 15 (+4 armor, +4 Dex, +1 size)
hp 15 (2d8+2)
Fort +1, Ref +7 (+1 bonus vs. trample attacks), Will +1; +2 vs. fear, +2 trait bonus vs. fear
Defensive Abilities evasion, underfoot; Resist underfoot
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +6 (1d3+2/19-20) or
. . dagger +6 (1d3+2/19-20) or
. . dagger +6 (1d3+2/19-20) or
. . dagger +6 (1d3+2/19-20) or
. . mwk dagger +5 (1d3+2/19-20) or
. . mwk dagger +5 (1d3+1/19-20)
Special Attacks low blow, sneak attack +1d6
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 12, Int 15, Wis 12, Cha 9
Base Atk +1; CMB +2; CMD 16
Feats Two-weapon Fighting, Weapon Finesse
Traits good natured, hard to kill
Skills Acrobatics +7, Appraise +7, Climb +4, Diplomacy -3, Disable Device +8, Escape Artist +7, Knowledge (dungeoneering) +6, Knowledge (local) +7, Linguistics +7, Perception +6, Sense Motive +5, Stealth +11, Use Magic Device +3
Languages Common, Gnome, Goblin, Halfling, Orc, Undercommon
SQ halfling rogue/ninja, rogue talent (finesse rogue), trapfinding +1
Combat Gear potion of cure light wounds, potion of shield of faith +2, caltrops; Other Gear chain shirt, dagger, dagger, dagger, dagger, mwk dagger, mwk dagger, ioun torch ioun stone[APG], backpack, bandolier[UE], bedroll, belt pouch, chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), mess kit[UE], mirror, piton (10), pot, soap, thieves' tools, torch (10), trail rations (5), waterskin, wrist sheath, spring loaded (2), 22 gp, 5 sp
--------------------
Special Abilities
--------------------
+1 to critical confirmations (Dagger) Choose a weapon from the following list: sling, dagger, or any weapon with "halfling" in its name. Add a +1/2 bonus on critical hit confirmation rolls with that weapon (maximum bonus +4). This bonus does not stack with Critical Focus.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fearless +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Low Blow +1 to critical confirmation rolls against larger creatures.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Underfoot +1 AC vs. larger opponents and +1 save vs. trample

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random trait: 3d100 ⇒ (20, 6, 23) = 49
random feature: 3d100 ⇒ (98, 11, 85) = 194


Game Master Scotty wrote:

I like the first set of rolls best.

This is the sheet for Fritz, I will be vacationing over the weekend, so I may not bee able to make further posts until Sunday afternoon.

** spoiler omitted **...

No worries, recruitment will last at least till around v-day weekend.


If we end up with a group of all tiefling(halfling), aasimare(halfling), and halflings and one Kasatha I am going to laugh.

Has funny image of each halfling taking an arm as she does arm curls with halfling weights

Rerolling with slightly different stats in certain spots

Str: 10 + 2d4 ⇒ 10 + (3, 3) = 16
Con: 10 + 2d4 ⇒ 10 + (2, 3) = 15

Wis: 10 + 1d6 ⇒ 10 + (4) = 14
Dex: 10 + 1d6 ⇒ 10 + (5) = 15

Int: 14 - 1d6 ⇒ 14 - (1) = 13
Cha: 14 - 1d6 ⇒ 14 - (3) = 11

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