Ferious Thune |
It makes sense for psychic, and it would help to clarify.
For alchemy, there is only one "spell" list, so what would you be adding things from? That would give you, "The spells must be of the same type [alchemy] as the spell casting class you're adding them to." So you could add any formulae from the alchemist's list of formulae to the alchemist's list of formulae.
Or are there formulae out there that are on the Investigator list but not on Alchemist (or vice versa)?
Ascalaphus Venture-Lieutenant, Netherlands—Leiden |
Ferious Thune |
I thought he was presenting alchemy as a separate category. If it falls under arcane, and formulae can be considered spells, it should already be covered.
If it is ruled separately (and allowed), I guess it could come into play in rare situations, like an Investigator who dipped whatever the rogue archetype is the gets bombs (or at least, I think there's some non-alchemist somewhere that gets bombs).
So, sure. It doesn't hurt to ask.
NeoHummel |
I found a clarification that contradicts a recently updated FAQ entry.
The clarification in question:
You have to play your actual character to check off a box for your character's faction journal card.
The FAQ entry:
Yes. A pregenerated character belongs to the same faction as the character who is receiving credit for the scenario, and can earn boons on the Chronicle sheet as a member of that faction. You may also make progress toward completing your Faction Journal Card with a pregenerated character. If you do, ask the GM to note the Faction Journal Card success on your Chronicle sheet. When your character reaches the level of the pregenerated character and you apply the credit for the scenario, you may also apply this success to your Faction Journal Card.
If you have not yet determined the faction of the character who is receiving credit, the pregenerated character does not belong to any faction and cannot earn faction-related rewards.
And a link to the FAQ entry.
GreySector RPG Superstar 2013 Top 8 |
I noticed a few typos in the campaign clarifications document. All of these errors are duplicated in the downloadable .pdf as well as
the web page (I haven't done an extensive search, these just jumped out at me while I was reading).
The campaign clarification for Pathfinder Adventure Path #93: Forge of the Giant God has Minderhal misspelled (there is an extra 'l').
The campaign clarification for Adventurer's Guide p. 76 lacks a space between the word 'allows' and 'the', printed in the document as "allowsthe".
The campaign clarification for Adventurer's Guide p. 105 misspelled 'mystery' as 'mysyery'
GreySector RPG Superstar 2013 Top 8 |
In order to purchase (or craft for alchemists) an antidote for the black smear poison used by various dark folk we need to know the market price of black smear poison (the antidote costs half as much as the poison).
The same applies to:
- blackfrost (AP #51: The Hungry Storm)
- lethe water (Feast of Dust)
- maiden lily attar (Murder's Mark)
- quicklime (AP #95: Anvil of Fire)
- slow nectar (AP #93: Forge of the Giant God)
- spidervine poison (Heart of the Jungle)
GreySector RPG Superstar 2013 Top 8 |
Linda Zayas-Palmer Developer |
1 person marked this as a favorite. |
Per the entry for the Villain Codex, "the Balor Whip feat grants the ability to perform drag combat manuevers with a whip."
However, whips have the trip special feature. According to a previous blog post, that means they can already be used to perform drag combat maneuvers. Was this an oversight, or was it an intentional change to the previous blog?
This was an oversight that came from not knowing about the blog's existence. The clarification entry will be updated to cite the blog specifically to indicate that it is not a change to existing rules in the next version of Campaign Clarifications.
Ferious Thune |
Nefreet |
It looks like his answer was actually deleted from that thread. All that exists is another poster quoting him (and your link leads to the post after it).
You may want to create a new thread (or find a more current discussion; that question is 6 years old) and link it here, instead. Having something current for Campaign Leadership to review would only increase your odds of getting an answer.
Ferious Thune |
It looks like his answer was actually deleted from that thread. All that exists is another poster quoting him (and your link leads to the post after it).
You may want to create a new thread (or find a more current discussion; that question is 6 years old) and link it here, instead. Having something current for Campaign Leadership to review would only increase your odds of getting an answer.
Weird. I get his post when I click on the link. I've been struggling linking things on the forum lately, for some reason (always worked before). So maybe I messed something up. I'll quote it here, and I'll check to see if there's anything more recent. Most of the more recent stuff I've seen just references back to his post.
LoreKeeper wrote:Dear James Jacobs:
True or false? Monks of the empty hand take a -4 penalty to attacks when wielding improvised weapons.The monk of the empty hand treats improvised weapons as if she were proficient in them, and can wield normal weapons as improvised weapons. This effectively has the same end effect as the Catch Off-Guard feat, but isn't a feat and thus doesn't use up a feat slot since it's a variant class ability. Thus, they do not take a nonproficient penalty when using improvised weapons. The text is not as clear as it could have been, I guess, but hopefully common sense can step in to bolster that if someone doesn't read this post?
(We COULD have simply said, "The monk of the empty hand gains "Catch Off-Guard" as a bonus feat, I guess, but that would have lost the flavor bit about how they often wield normal weapons as improvised weapons.)
Azothath |
Monster Summoner's Handbook pg 18-19. PZO9458, ISBN 978-1-60125-758-1.
various templates; Aerial, Aquatic...
by RAW the Air and Water templates do not grant the breathing of air or water. Surprise! It does say creatures have unique adaptations but clarifying that gained elemental templates allow those creatures to survive in that element would be helpful. Thanks.
thaX Venture-Lieutenant, Indiana—Martinsville |
Is the Weretiger kin (Fanglord) race trait legal for the Boon Skinwalker? From my reading, the two mentioned traits are in place of the already released from the noted sources, but never does say that the others are not legal.
The beginning states that all the race traits are legal except were noted (and exceptions), so I am a bit confused here.
Reason I ask, Herolab has only the PFS Wereshark and the Wereraptor (from Iron Fang) legal for PFS.
Kalindlara Contributor |
CanisDirus Contributor |
thaX Venture-Lieutenant, Indiana—Martinsville |
Yeah. I have had other things that was mismarked in this way the past, but usually I could look it up and it was clear what was available and what wasn't.
This particular is a bit off. I wonder if the Inner Sea Races got updated with the Skinwalker in Herolab at all, since it is a Race that has limited availability.
Chris Lambertz Web Production Manager |
Linda Zayas-Palmer Developer |
5 people marked this as a favorite. |
So, as far as I can tell none of the questions flagged up in this thread over the last few months have been addressed in this update. We get notes on two new sources which is helpful but nothing else, barring a fix to the tempest druid.
That's a little disappointing.
We were focused on getting an update out before the Thanksgiving holiday, and we didn't end up having time to do much other than provide clarifications for the new books. I'm still paying close attention to this thread. I've been keeping a running list of posts with clarification questions to address as soon as we are able.
GreySector RPG Superstar 2013 Top 8 |
10 people marked this as FAQ candidate. 5 people marked this as a favorite. |
For the samsaran alternate racial trait mystic past life, do you select only one spellcasting class from which to select spells, or can you select two or more spellcasting classes from which to select spells?
Here is a recent thread discussing the topic.
Qstor |
@Linda - does the FAQ ruling on "this must be your first chronicle sheet" trump Mike Brock's ruling that a GM race boon can be applied to a character as part of the 2nd level rebuild? A player asked on the main PFS general discussion boards.
Here's the thread:
http://paizo.com/threads/rzs2ui15?boon-for-newly-created-characters-unplaye d-PC
Kalindlara Contributor |
GreySector RPG Superstar 2013 Top 8 |
Does this text in the Deific Obedience feat:
If you have levels in the evangelist, exalted, or sentinel prestige classes (Inner Sea Gods 198–203), you gain access to these boons at lower levels as a benefit of your prestige class. If you have no levels in one of these prestige classes, you gain the boons marked as exalted boons. If you later take levels in sentinel or evangelist, you lose access to the exalted boons and gain access to the new boons appropriate to your class.
mean that a cleric with the divine paragon archetype who chooses sentinel or exalted boons for her devoted domain class feature, and then takes levels in the evangelist prestige class, replaces the sentinel or exalted boons from the devoted domain class feature with the evangelist boons from the evangelist prestige class?
If the boons are replaced, then what effect (if any) does being granted the same divine boon twice (once through the evangelist prestige class, and once through the devoted domain class feature) have?
David knott 242 |
You don't ever get the same level of boon twice.
If you already have one or two Deific Obedience boons when you take your 1st level in the Evangelist prestige class, the boons you already have become Evangelist boons.
If you enter the Evangelist prestige class and reach 3rd level in that class before reaching 12th character level, you do not gain your 1st level boon at 12th level because you already have it.
GreySector RPG Superstar 2013 Top 8 |
This isn't really a forum for debate. I've posted my question and I feel that there is sufficient ambiguity to warrant clarification. If campaign staff feels the same then they will issue one. If they don't, then they won't.
In the interests of clarity I'll address a few of your points, and try not to get dragged into a debate.
You don't ever get the same level of boon twice.
That is a great assumption. It certainly seems to be sensible, however it isn't stated anywhere of which I am aware.
If you already have one or two Deific Obedience boons when you take your 1st level in the Evangelist prestige class, the boons you already have become Evangelist boons.
Actually, the feat states that if you have exalted boons (the only ones you can gain from just the plain Deific Obedience feat) then when you take a level of Evangelist they become evangelist boons. However the divine paragon archetype allows you to choose sentinel boons, and the text of Deific Obedience doesn't address that case, since before this archetype it wasn't possible (at least as far as I am aware) to gain sentinel boons without levels in the Sentinel prestige class.
Which leads to a follow-up question. I don't see anything stopping a character from taking levels in the Evangelist prestige class as well as the Sentinel prestige class. Would a character with Divine Boon 1 from each prestige class receive the first sentinel as well as the first evangelist boon?
David knott 242 |
Good catch. As written, any Exalted boons would change to match your prestige class, but Evangelist and Sentinel boons would not.
So it would appear that, if you gain a boon via a prestige class, you get the one from the prestige class in which you first reach a given level. If you gain a boon from total hit dice/character level, you would be able to choose the boon from whichever set(s) you have access to -- and with the options added by Divine Anthology, figuring out what your options are could be tricky in some cases.
andreww |
Oracles with the Nature Mystery replace their level 5 Mystery spell (Awaken) with Animal Growth.
Do spirit guide Oracles who take the Nature Spirit from the Shaman class also replace the level 5 spirit spell (Awaken) with Animal Growth?
As things are written currently they do not meaning you simply lose one of your spells known.
Linda Zayas-Palmer Developer |
2 people marked this as a favorite. |
I found a clarification that contradicts a recently updated FAQ entry.
The clarification in question:
38b. Clarifications regarding Pregens wrote:You have to play your actual character to check off a box for your character's faction journal card.The FAQ entry:
Do pregenerated characters have factions? wrote:And a link to the FAQ entry.Yes. A pregenerated character belongs to the same faction as the character who is receiving credit for the scenario, and can earn boons on the Chronicle sheet as a member of that faction. You may also make progress toward completing your Faction Journal Card with a pregenerated character. If you do, ask the GM to note the Faction Journal Card success on your Chronicle sheet. When your character reaches the level of the pregenerated character and you apply the credit for the scenario, you may also apply this success to your Faction Journal Card.
If you have not yet determined the faction of the character who is receiving credit, the pregenerated character does not belong to any faction and cannot earn faction-related rewards.
The FAQ entry wins out over the older post. After a couple of years of observing Faction Journal Cards in action, and a few other policy changes that made it much more likely that players would have a specific faction tied to their pregenerated character, we decided to allow pregens to earn Faction Journal credit.
shaventalz |
Ultimate Wilderness:
Animal companions with more than one
natural attack and only primary natural attacks can’t take
a companion archetype that trades out Multiattack.
How is this meant to interact with the cavalier, or with companions whose secondary attacks become primary attacks as they level? If things like Horses (primary hooves x2 at 4th, or 1st if Cavalier) are included, that means the Charger archetype (among others) really doesn't work anymore.
My original post on the subject is over here.
shaventalz |
Ultimate Wilderness isn't legal for use in PFS.
Right, but it's something that's going to need clarified once UW gets added. This is in the rules text of the book, rather than any specific archetype or feat, so it's not likely to be directly addressed in the Additional Resources. Better it gets asked now than waiting until after the table arguments.
Linda Zayas-Palmer Developer |
4 people marked this as a favorite. |
Oracles with the Nature Mystery replace their level 5 Mystery spell (Awaken) with Animal Growth.
Do spirit guide Oracles who take the Nature Spirit from the Shaman class also replace the level 5 spirit spell (Awaken) with Animal Growth?
As things are written currently they do not meaning you simply lose one of your spells known.
Spirit guide oracles would get animal growth too, rather than losing a spell known. While it does technically say "Shamans with the Nature spirit receive animal growth as a bonus spell at 10th level instead of awaken", that is only because shaman is the default assumption, and it is not intended to force anyone else that gets that spirit through archetypes or other means to lose out on a spell.
Dave Setty |
1 person marked this as a favorite. |
Except it doesn't exist, yet. Let's leave this thread for actual clarifications, and not prophecies.
Something in a book that's actually been published is hardly "prophecy". We know the PFS team must be considering the details of sanctioning Ultimate Wilderness for PFS, so introducing these questions to that process is perfectly appropriate (so they can be considered as part of that process.)
Linda Zayas-Palmer Developer |
andreww |
Given the amount of argument recently over whether or not Dervish Dance still works with dex based magi it would be useful to have some clarification on the issue.
Does the Slashing Grace FAQ which prevents its use with Magus spell combat also apply to the Dervish Dance feat?
Dervish Dance specifies that it is only turned off if you are carrying a weapon or shield in your off hand. Some people take this to also include using a spell as part of spell combat in light of the change introduced by the Slashing Grace FAQ.
Knowing if this feat actually works with dex based Magi or not would be useful, given how popular an option it is.
andreww |
1 person marked this as a favorite. |
andreww wrote:Given the amount of argument recently over whether or not Dervish Dance still worksPsst... It's one of the questions in my first post.
If you click the link, you'll see that this predates the Slashing Grace FAQ by *years*.
Then highlighting it again is probably a good idea if it hasn't been answered.
SanderJK |
I would request that somewhere it is officially noted how much experience the Eyes of the Ten arc gives.
It was noted that people end up with 38xp after completion in the Guide 4.2, but got lost when the season 8 update was released.
As far as I am aware, there is now no offical source that EotT gives any experience at all. You can get a lot of forum threads / GM discussion that it's supposed to be 2/1/1/1