Question about how to heal the homunculus that a Promethean Alchemist has


Rules Questions


As far as I know, the DC for using Craft Construct to repair a construct is 5 less than the DC to make it, but there isn't a DC to make the homunculus. And since Make Whole and Rapid Repair are not Alchemist spells, is the only way to heal your homunculus by just having a large supply of cure light wounds extracts on hand, basically limiting yourself from taking any other extracts at the risk of your homunculus dying and you having to spend 100 or more gp to bring it back? Or by spending an exorbitant amount of gold to have a large supply of wands of infernal healing?

Or did I miss something in the section explaining the homunculus?

Also, can these homunculi be modified using craft construct like other constructs?


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Yeah, the first levels may be a bit rough. On the other hand, you get an additional (half) martial for the team. Extracts don't cost gold (opposed to CLW wands) and raising a homunculus is cheap in comparison to raising a fellow PC. Finally, a homunculus can fly starting from level 1, so it can escape some deathblows.

At level 3 / 4 you can probably get some help from the wizard / sorcerer / arcanist / cleric / oracle / warpriest in the party. At level 10 you can learn Make Whole yourself, by the Spell Knowledge discovery.

That said, I am not sure whether the difficult repair is an oversight or intentional.

EDIT: Maybe the companion is better suited for ranged than melee...


Yeah, the companion does seem better suited to ranged, at least until the Alchemist has an easier way to heal it. The party isn't going to have a dedicated spell caster, other than the Oracle, whose player may not choose to take a spell just to enable me to play this archetype.

How can the Homunculus fly, I didn't see that in the stat block? That's really cool, and is definitely something I would use.


Spell Knowledge Discovery. Lets you learn Make Whole and/or Rapid Repair and cast it as a spell.


You can't take Rapid Repair, and can't get Make Whole till 10th level, any suggestions before that point?


The Imperator wrote:
How can the Homunculus fly, I didn't see that in the stat block? That's really cool, and is definitely something I would use.

It's in the 'Homunculus starting statistics' at the right bottom of page 113. Opens up a few additional options...


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SheepishEidolon wrote:
The Imperator wrote:
How can the Homunculus fly, I didn't see that in the stat block? That's really cool, and is definitely something I would use.
It's in the 'Homunculus starting statistics' at the right bottom of page 113. Opens up a few additional options...

Oh, that's frickin' amazing, never even noticed that. That opens up a whole new world of possibilities. Makes it a lot better now that I know that, IMO.


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PDF wrote:

HOMUNCULUS

CL 7th; Price 2,050 gp
CONSTRUCTION

Requirements Craft Construct, arcane eye, mirror image, mending; Skill Craft (leather) or Craft (sculptures) DC 12; Cost 1,050 gp.

The Craft DC is 12

So the repair DC is 7

Grand Lodge

No need to jump through hoops to get Make Whole/Repair.

The Promethian Alchemist can heal his Homunculus with his CLW extract @ 1st level thanks to the Sympathetic Alchemy ability of the Homunculus. They don't even need to worry about the Infusion discovery. As an added plus the Homunculus can prep your extracts for you.


Thugrim wrote:

No need to jump through hoops to get Make Whole/Repair.

The Promethian Alchemist can heal his Homunculus with his CLW extract @ 1st level thanks to the Sympathetic Alchemy ability of the Homunculus. They don't even need to worry about the Infusion discovery. As an added plus the Homunculus can prep your extracts for you.

My only question about that was it basically makes the Promethean Alchemist not good at anything. For the first few levels its creature will be dealing very little damage, since you won't have slots to buff it due to you very limited extracts per day being taken up by CLW, and you lost all other low level class abilities to get the homunculus. And even at higher levels, if you're having to higher and higher slots only to healing, so that you don't become useless for 24 hours while you wait to bring back your homunculus, it seems like this class archetype was intended to be rather poor compared to other classes with animal companion type beings. Druids, Hunters, and Rangers all have abilities that can function without the animal companion, but the Promethean Alchemist is effectively worthless without it, no mutagen, no bombs, etc.


The companion has to be worse than animal companion.
Because its way easier to buff constructs. if you only use you companion as an animal companion its going to be weak... if you modify it, it becomes a beast.
you can practically use it for adventuring while you stay in town earning gold.

Liberty's Edge

After seven years I think he has resolved his problem.


Diego Rossi wrote:
After seven years I think he has resolved his problem.

naw im sure he needs the help. (leaving something for the next unfortunate soul)


apply Silly Putty

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