RWBY Homebrew: Ruby Rose "Core Class" and PDF download


Homebrew and House Rules


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Hello everyone!

I have made a character class for Ruby Rose; my intent was to mimic the format Paizo uses when detailing their core classes! Below is a link for your viewing pleasure...

https://drive.google.com/file/d/0B2NNDpXjFX2oR21WTElrQXdQUXc/view?usp=shari ng

I enjoy making new characters and mechanic for my games and thought I would share one of my favorite builds with you all! I would appreciate your constructive critique and insight.

Best regards,
lgt

Grand Lodge

Seems a little overpowered,

You get more bonus feats than a fighter and a large assortment of defensive abilities, offensive abilities, and utility abilities that all scale.

I kind of like the aura mechanic- it seemed like they have abilities that increase with spending more points. I think you should focus on it more than feats, think Swashbuckler's panache, Gunslinger's grit, etc. Also, if I have the aura mechanic intent correct, it did not seem like you increased aura points, perhaps trade that off for some feats, so players do not get a useless level

Dark Archive

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How does it compare to a full caster or half caster Andromaxx, that is the question I would ask when considering balance. The fighter is generally considered among the weakest of classes, so comparing it to that may not be the best bet.

Myself, I would use this to bring Ruby in as an NPC though the idea if taking a character and turning them into a class is interesting in concept and seeing sometime like this more often would be nice.


Comparing it to a caster is probably apt, considering Ruby hails from a world of what some would call "weeaboo" fighting styles. :P

Grand Lodge

I'm NOT looking to get into a debate of caster vs melee

The fighter is considered among the weakest of classes due to the spells, catch a wizard unprepared, he's easy prey, even at high level.

At high levels, it is more who attacks first rather than what class you are. Spell casters say they are more powerful because of spells like teleport that allow them to flee and come back prepared. They have lots of long range damaging spells. They can create powerful magic items.

This consideration is also based on the presumption of lack of access to magical items, even fighters have friends. Magic users "created" most of the anti-magic tactics, just because you are a fighter doesn't mean you are stupid

On the out of game side, the competency of the player is a huge factor with spell casters, a system ignorant player can get an awesome build off of the interner for a fighter and only have one thing to do- attack. I would say that the competency of the player (or GM as the opponent) will decide who wins in a one-on-one match.

People that say that any class is weak have never played against a pissed off well built one.

Rogue- crit champion rogue build- not as sadistic as in 3.0 but still can get a sneak attack every round for 30d6+weapon damage
Monk- anyone that is built on speed and high touch AC, doesn't do much damage, but quivering palm can let them get coup de grace on you
Druid- caster yes, but there are melee builds that are sick
Bard- again caster, but bard always work best IMHO with friends, and they can get lots
Barbarian- Really?? after they put on a helm of mental protection, you have lots problems


Mm...guys, let's just not. Take it outside.

Dark Archive

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I thought this was a build for Ruby, not a damned argument over caster-martial disparity.


Use this to build her scythe/rifle thing.

(A Double weapon should work!)

^^


Lemmy wrote:

Use this to build her scythe/rifle thing.

(A Double weapon should work!)

^^

Since everything in RWBY is a gun too, this does seem rather perfect.

More on point about RWBY, wouldn't it make more sense to make a Generic Huntress/Hunter class? I mean, sure they all have a wide variety of abilities, but the way Aura, Semblance, and dust fuels their weapons is universal to all characters(that one fire chick aside, she seems to be unusual as a Vanilla Sorceror) so designing all the characters a their own class is a bit much imo. If I were doing it, I'd have Semblance be a locked in feature at start of class(like a bloodlines/mystery) then have a lot of other features that are more Ruby specific, like leadership, as selected Talents.

My 2p anyways.

Dark Archive

I too feel there should be a more general Huntress/Hunter class, as that would possibly allow for something more appropriate for players.


@ Andromaxx: You are absolutely right, I purposely built her to be OP to fit in a campaign that mainly consisted of other huntsman! :) I also assumed that this "class" would be edited and cut down to the GM's discretion.

However, I would like to make a more balanced Ruby that can fit in "normal" games...unfortunately I do not know how to make her balanced without taking away the things that make her special.

Would you say that the mechanic is fairly spot on but the stats are too OP? Or would simply removing a few feats fix the problem but leave the stats as they are?

The more I thought about it, reducing the amount of feats and curbing the stats a little should allow for more balanced play while increasing the "aura" pool should give the player more options.


@ Darth Grall and JonathonWilder: I was thinking about that, making this character was ALOT of work...

I can make class abilities that can fit into the Huntsman/Huntress class. That way the player has more control over the PC they build. I can then make a pre-built page that basically is an organized sheet with these stats and classes to offer a ready version of Ruby, Yang, Weiss, Blake if they player is feeling lazy.

I will see if I can pump something out as soon as my finals are over...

Dark Archive

@Igt There is no need to rush, take as much time as you need. The best homebrews take time and thought.


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I added "Ruby Scythe" to the list of sample custom weapons. Check it out. ;)

I really love working on this project... So simple, yet so fun and with so much potential. (Ok, now I'm bragging... But just a little!)


@ Lemmy: Would it be possible if I can ask you to work on the rest of Team RWBY's weapons? :3


lgt wrote:
@ Lemmy: Would it be possible if I can ask you to work on the rest of Team RWBY's weapons? :3

Yang's gauntlets are already there. I can try making Blake's as well... A whip/pistol should be pretty easy to make with the Double modification. Weiss is more difficult, though... Her weapon relies on magic and the purpose of the homebrew is creating base weapons, not magical enhancements. I think she's better represented as a rapier-wielding Magus. :P


Those gauntlets in the show are amazing, and I want them. XD Part of me wants to make a character that could use something like that properly.


@ Lemmy: Is it cool if I modify what you got a little? I think I can cook something up for Weiss.(Psst! Shes my favorite character btw!)


lgt wrote:
@ Lemmy: Is it cool if I modify what you got a little? I think I can cook something up for Weiss.(Psst! Shes my favorite character btw!)

Feel free to use the homebrew however you see fit. That's why I share it. ^^


Thank god, my finals are over! And on top of that I graduated from college!

Here is a link to the new format; personally I like it. And the characters are definitely less op, thats for sure!

https://drive.google.com/file/d/0B2NNDpXjFX2oeklqa3BqbXNGdnc/view?usp=shari ng

Cheers everyone!

lgt

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