Bloodrager Build : starting level 14


Advice


here is what i know.
Human, Bloodrager single class.
we cant create or buy items - other when what is found.
i got Anaconda's Belt, amulet of fist +2, cold greatsword +3, a special leather armor that add +2 to DR, cloak +1 and +2 wisdom item.

str:22, con :15, Dex:14, int:10, wis:12, cha:14.
feats by level:
1 - improve unarmed strike, improve grapple
3 - open
5 - open
6 - power attack (bonus)
7 - open
9-swift grapple + (iron will)
11- dazing assault
12 - Disruptive (free)
13 - open

Bloodline is Arcane for free super buffs.

so - how to fill the 4 open feats ?
archetypes?

Grand Lodge

Here is my Arcane Bloodrager you could Draw ideas from.

Carl J.R Level 14:

Half-Orc Primalist Spell-eater Bloodrager
Alternate Racial Traits: Sacred Tattoo and Shaman's Apprentice

20 point buy: Str: 16+2 racial=18, Dex: 13+1=14, Con: 15+1=16, Int: 10, Wis: 12, Cha: 13+1=14

Trait 1: Fate's Favored- Paired with Sacred Tattoo you get +2 Luck bonus on all 3 saves...this is better than taking 3 feats. Also I am a firm believer in the Jingasa of the Fortunate Soldier.
Trait 2: Dangerously Curious (cause UMD is a Nice skill to Have...scrolls are cheap and VERY useful)
Trait 3: Optimistic Gambler (this is NOT PFS legal because it is a campaign trait from second darkness. but if you play in a home game where they don't care about where the trait comes from and allows 3 traits and 1 drawback This is the trait to pick up.) This trait comes from the second darkness campaign and is THE BEST trait for a Bloodrager or Barbarian that is not rage cycling like the build below. Gives 1-4 extra rage rounds after you choose to end your rage every time. Basically its better than taking Extra rage feat 2+ times.

Build By Level:

1 HD: Feats- Endurance(from Shaman's Apprentice Trait) and Die Hard, fast movement, bloodrage, Disruptive Bloodrage (Su)

2 HD: Blood of Life(Su) Notice the SU in that ability. This fast healing IS magical and not a EX ability like a majority of Fast Healing

3 HD: Feat-Fast Healer, Blood sanctuary
(because of Blood of Life (Su) your fast healing IS magical...makes Fast Healer actually work for you to increase your amount of Fast healing by 1+ Half CON modifier)

4 HD: Eschew materials, Blood casting

5 HD: Feat-Raging Vitality, Spell Eating (Su)
(another source of Magical healing in spell eating and Raging Vitality makes your CON effectively 2 points higher and you don't end rage while unconscious so you can fast heal while down to stabilize and get back up)

6 HD: Bloodline Feat- Power Attack

7 HD: Feat- Arcane Strike, Fast Healing/ Increase

8 HD: Greater Arcane Bloodrage (Sp)
(Doesn't every melee frontliner want Displacement to add layered defense to your AC...amazing ability to have as a free action)

9 HD: Feat- Combat Reflexes , Bloodline Feat- Iron Will

10 HD: Fast Healing/ Increase

11 HD: Feat-Bloodied Arcane Strike, Greater bloodrage (Need to take bloodied Arcane strike to free up your swift actions for Raging Brutality and Jingasa of the Fortunate Soldier.)

12 HD: Bloodline Feat- Disruptive, Primal Choices: Superstitious & Witch Hunter
(you're giving up Caster's Scourge (Ex) for 2 rage powers. You should already be a caster's worst nightmare with Disruptive Bloodrage (Su), Disruptive feat, and "soon to come" spellbreaker feat. Now add in more damage you're doing to casters and increasing your saves seems more important to me)

13 HD: Feat- Raging Brutality, Fast Healing/ Increase

14 HD: Indomitable will

At 16 I recommend Picking Up Come and Get me and Eater of Magic rage Powers in place of your level 16 power. Or you could Give up your level 4 powers for Beat totem and beast totem lesser and at 16 pick up Greater beast totem and Come and Get me.

If you prefer a 2 handed critical weapon you can always drop Combat reflexes for Sunder and grab Spell Sunder Rage Power. SInce it looks as if you get a +3 great-sword.

There is plenty of Options that can be done.

I do not like those items to be honest. The AmoF and a Greatsword don't match very well and does nothing for your low AC. If a person uses the great sword you have no need for the AoMF. Maybe ask the DM if you can have the Amulet turned into one of Natural armor OR have the Greatsword turned into a Longspear (or other reach weapon) so the Items at least make sense that you would use them all.


Heres an idea, have you considered a dexrager using Urban Bloodrager and Id Rager? I have always wanted to try that build


Fruian Thistlefoot wrote:

Here is my Arcane Bloodrager you could Draw ideas from.

** spoiler omitted **...

nice!

as for items, that is the point... items are found - not tailored.
you use what is found the best you can...

the archetype that add rage powers isnt allowed - it is WAY wrong - no lose only gain.


Hazrond wrote:
Heres an idea, have you considered a dexrager using Urban Bloodrager and Id Rager? I have always wanted to try that build

urban is nice, but losing a lot no ? now its str and con bonus - urban has +6 but thats it....

Grand Lodge

666bender wrote:
Fruian Thistlefoot wrote:

Here is my Arcane Bloodrager you could Draw ideas from.

** spoiler omitted **...

nice!

as for items, that is the point... items are found - not tailored.
you use what is found the best you can...

the archetype that add rage powers isnt allowed - it is WAY wrong - no lose only gain.

It doesn't add rage powers for nothing...you trade off Bloodline powers for 2 rage powers. So there is an even trade. But if it is not allowed that is no big deal the build can function without Primal archetype...the primal just makes it stronger trading off the weaker powers for better abilities. Spell Eater is the main Archetype of the build. Gaining Fast healing with 50% miss chance and the ability through spells to add DR gives you major front line surviviblity in the form of Layer defenses. Plus I really like rounds where I gain Health instead of lose it. And with Raging Vitality you go down...you still are in the bloodrage with 50% miss chance and Fast healing...the Fast healing is an Auto stabilize and the miss chance helps you get back to your feet.

The Item thing would Irk me as a player tho. The game Assumes certain bonuses at each level and most CRs are based off the assumption you have the needed items to survive and thrive at those levels. A level 14 character with just a +1 cloak of resistance, a +2 stat item, No bonus to AC other than chest armor is just behind the curve and might even get you killed if the DM is not balancing the challenges to match him hosing you on gear. But if you are ok with it then roll with it...I as a player would not accept it and not join in that game. But that is just my take on the game as a whole.


Being that you are going an unarmed build, have you considered the Bloody Knuckled Rowdy?

Personally, I prefer the aberrant reaching shield slam build, but that's way different than what you already have.

Scarab Sages

Variant multiclass that into bard.


May I suggest Arcane Strike, Blooded Arcane Strike, Combat Reflex and Bodyguard? You can easily give +5 AC to a friend next to you against a single attack as AoOs. You will have 3 AoOs per round, not including that fact that you can cast spell or get belt to buff your Dex for more. +3 damage to each attack when rage, it only takes swift action when out of rage. Count as magic for overcoming DR. And works with benevolent armor nicely. Your team mate should love you for it, if not, they are not worthy for your present.

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