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Shadowrun Missions: Chicago Discussion


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Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

I'm going to use the working for the people option, 10 large is enough for me, I can afford to spend 2 on extra karma

Dark Archive

Human Evoker 1| HP 8/8 | 1st: 1/3 2nd: 0/0 Focus: 1/1 | FM: 5/7 | AC 12/12/10 | F+1, R +2, W+2 | Perc:+5 | Initiative +4

Can a few days have past between then and now so I can heal?

Lantern Lodge

Male

yeah you have a week.

Lantern Lodge

Male

first post of the next mission is up.


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

working on advancing Max, never done an advancement before so trying to figure it out.

as for Edge, do we refill our Edge now?

EDIT:

I increased Driving, and gained Hardware as an active skill. I figured these were the skills Max used the most that were outside of his comfort zone (a.k.a. least trained in) that he would have learned the most during the missions. I didn't spent any nuyen, turns out cyberware is REALLY expensive and even having had 6k plus the 12k wasn't enough to get me anything.

Lantern Lodge

Male

please check into gameplay chicago if you have not done so we are moving with the next story.


Character sheet PDF Human, Mystic Adept | Condition Monitors (Phy: 0/9 |Stun: 7/10) | Edge 2/3 | Limits (Phy: 4 |Mental: 4 |Social: 7 | Astral: 6) | Perception 7 [4] | Armor Rating: 14 | Ingram Smartgun DV: 8s vs +1AP (Gel) | Acc: 8

Sorry, busy day followed by an evening of gaming! My post is up :)


I just underwent further eye surgery and will not be able to make large posts, or may be slow in posting (I can only use my ipad). So please either bot me, or I will try to post. I am also move to a new job in a few weeks, so that is playing merry havoc with things here as well. Moving far north into the Northwest Territories. Should have internet on arrival. Thanks ans sorry for the delays

Dark Archive

Human Evoker 1| HP 8/8 | 1st: 1/3 2nd: 0/0 Focus: 1/1 | FM: 5/7 | AC 12/12/10 | F+1, R +2, W+2 | Perc:+5 | Initiative +4

I just Pm'd Gunner. If he hasn't posted soon, we may have to bot and move on with the combat.

Lantern Lodge

Male

yeah, tis partially my fault. Had to scramble to get a new car today as both of mine decided to act up and one is totaled and not worth repairing.


M Humanborn
DaWay wrote:
yeah, tis partially my fault. Had to scramble to get a new car today as both of mine decided to act up and one is totaled and not worth repairing.

ouch. i have a 12 year old car and though it has performed admirably, i feel like soon it is gonna crap on me and i will be in the same boat you are now

Lantern Lodge

Male

Yeah, it wouldnt hurt so bad but one is going to be 1100 to fix for just safety issues that is a 99, then other is an 04 jeep that I just spent 650 repairing and has some minor electrical issue.

I just got a '13 Toyota Prius C for my commute/road trip car


M Humanborn

yikes.

yeah this is an 04, just dropped about 1000 into for various issues, gonna be some more fees for registration coming up in a month. a lot of costs coming up that i am paying just because i dont want to start ANOTHER bill every month.

looking to get a lease but kinda indecisive, leaning towards a mazda 3.

Lantern Lodge

Male

my brother has a mazda 5 and loves it.


just a heads up..im going to a con this weekend...posting on Sat and Sun will be sporadic if at all...should be back late on Sun..if im not drained ill post....bot me as needed


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

soooooo what is up

Dark Archive

Human Evoker 1| HP 8/8 | 1st: 1/3 2nd: 0/0 Focus: 1/1 | FM: 5/7 | AC 12/12/10 | F+1, R +2, W+2 | Perc:+5 | Initiative +4

I'm just waiting for Ghoul 1 to go.

Lantern Lodge

Male

Sorry I have been incognito for the past couple days, just got home from the hospital


hey...no hurry...take your time....its all good


M Humanborn

ah. was just keeping posts going. also i forgot why they were slow, most games get slow from time to time and i didnt take the time to scroll up and remember why


Just a quick question...when I move into hacking and other matrix actions, do I get to roll my matrix initiative, or stay with my meat-body one? How do the two interconnect, or are they separate?


Character sheet PDF Human, Mystic Adept | Condition Monitors (Phy: 0/9 |Stun: 7/10) | Edge 2/3 | Limits (Phy: 4 |Mental: 4 |Social: 7 | Astral: 6) | Perception 7 [4] | Armor Rating: 14 | Ingram Smartgun DV: 8s vs +1AP (Gel) | Acc: 8

Depends how your interacting with the matrix. If your AR you roll meatspace initiative. If your VR you roll matrix initiative.

If you're VR your body is kinda unconscious while your away in the matrix.


Character sheet PDF Human, Mystic Adept | Condition Monitors (Phy: 0/9 |Stun: 7/10) | Edge 2/3 | Limits (Phy: 4 |Mental: 4 |Social: 7 | Astral: 6) | Perception 7 [4] | Armor Rating: 14 | Ingram Smartgun DV: 8s vs +1AP (Gel) | Acc: 8

If you went VR now you would roll the extra dice and add them to your current initiative, gaining extra passes if you rolled high enough.

If you were VR and dropped out of the matrix you would roll the difference in dice and subtract the number from your initiative. (I think)

The number of extra dice you roll depends on if your Cold Sim or Hot Sim pg 229/230


So if wound penalties apply as dice pool penalties on initiative rolls, how does that interact with people who only have one die?

From page 159

INITIATIvE ATTRIBUTE

The Initiative Attribute is a derived at- tribute used to measure the speed, perceptiveness, and reaction rate of a combatant. See the Initiative Attri- bute Chart to determine Initiative attri- butes for different types of combatants (Physical, Astral, Matrix, or Rigging) and their Base Initiative Die.

The physical initiative attribute is a combination of reaction and intuition. In whispers case 9

INITIATIvE SCORE

To determine a character’s Initiative Score, make an Initiative Test rolling the character’s Initiative Dice and adding the total to your Initiative attribute—this total is your Initiative Score. Edge may be used on this test to roll the maximum of 5D6 for a single Combat Turn. The gamemaster records the score for each character, from highest to lowest. The character with the highest score goes first and the others follow in descending order during each Initiative Pass.

From page 160 under heading "CHANGING INITIATIVE"

Wound modifiers are applied directly to the character’s Initiative attribute.

Lantern Lodge

Male

It means you don't get any dice and go solely off the number.


Character sheet PDF Human, Mystic Adept | Condition Monitors (Phy: 0/9 |Stun: 7/10) | Edge 2/3 | Limits (Phy: 4 |Mental: 4 |Social: 7 | Astral: 6) | Perception 7 [4] | Armor Rating: 14 | Ingram Smartgun DV: 8s vs +1AP (Gel) | Acc: 8

Cool I'm out thanks for the game.

Dark Archive

Human Evoker 1| HP 8/8 | 1st: 1/3 2nd: 0/0 Focus: 1/1 | FM: 5/7 | AC 12/12/10 | F+1, R +2, W+2 | Perc:+5 | Initiative +4

I'm still trying to learn the rules, so I may be wrong, but I think it might be possible that the Fleshmonger got too many dice to resist. From pg 283: "The opposed test generally pits your Spellcasting + Magic [Force] against
either Body (for physical spells) or Willpower (for mana
spells). The target does not get to resist the damage, only the Spellcasting test."

Hence, it might appear that he only gets the Body dice, that is, the first three dice, the 1,2,3.

Or I'm missing something. Jus' sayin'. =)

Lantern Lodge

Male

No, you're right. Was trying to deal with three different systems last night and just got confused.

Dark Archive

Human Evoker 1| HP 8/8 | 1st: 1/3 2nd: 0/0 Focus: 1/1 | FM: 5/7 | AC 12/12/10 | F+1, R +2, W+2 | Perc:+5 | Initiative +4

W00t! Medium stun to him! :p

Lantern Lodge

Male

Well, I got a PM of another player needing to drop. That leaves three, I would like to continue but I am afraid we won't be able to keep it going much longer. Thoughts, opinions?

Dark Archive

Human Evoker 1| HP 8/8 | 1st: 1/3 2nd: 0/0 Focus: 1/1 | FM: 5/7 | AC 12/12/10 | F+1, R +2, W+2 | Perc:+5 | Initiative +4

Not really sure what's going on so I'll be plain.

1) I'd like to continue.

2) If we open up recruitment we should get a lot of people. Shadowrun games get a lot of attention.

I know of at least one other SR5 game going. I could PM those guys to see if anyone else wants to join.


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

I'm in til the end

Lantern Lodge

Male

Sure send an invite to other player, Rankev.


I'm in still


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Let's see if we can't keep it going.

Lantern Lodge

Male

awesome, one more interested, I'm going to keep it going in the mean time.


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

hmm, how does one increase their initiative? I missed where it can be done, i see Gunner has much more than my measly 8+1d6 and as you can see by the other stats I have, i intended Max to be not only strong but fast and agile. I imagine I have to spend Karma somehow to get more initiative?


my cybernetics helped get it that high....plus good stats...


M Humanborn
Gunner Nelson wrote:
my cybernetics helped get it that high....plus good stats...

which ones, might i ask? it isn't immediately apparent to me. Haven't quite mastered character creation beyond just making something and undoing things that herolab tells me i cant do/afford.

Grand Lodge

Male Human(I think) Gamer 20

ill tell u when im back at my computer....my sheet is in chummer5

Lantern Lodge

Male

Increased reflexes is what I use for my mystic adept when I get the chance to play. It is mainly handy for blocking maneuvers and countersunk and all that.


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

Tenro, unfortunately your character doesn't have much essence margin, and without a spell or an adept power, you'll pretty much need essence for the task. However, with 40 Karma you can purchase the "Lightning Reflexes" quality for +1d6, but you can't stack that with anything, so you'll have to stop there. Otherwise, you can get the synaptic booster bioware, though I think you'll have to get it at least alphaware due to your essence. And again, you don't have enough essence room for more than a +1d6 bump, so you'll have to stop there. Additionally, there's a particular bioware that I cannot recall the name of which is cheaper than synaptic booster, but it's sort of the Lightning Reflexes of bioware, not able to go past +1d6, not able to stack with anything, and it can't ever be removed. Finally, you can use drugs, but overuse will call for addiction tests and could result in eventual damage, including stat and essence damage, which could quickly kill you. There's a 4 Karma quality in Chrome Flesh to give you +2 on addiction tests, however, if you just want the occasional boost.


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

Hmmm, well with more nuyen i can upgrade or swap out some of my chrome for chrome that uses less essence to make room (i know the essence doesn't come back but the void is still there to be filled).

I will look at Synaptic Booster and see what I can come up with. But Lightning Reflexes won't stack with it, you say?

Lantern Lodge

Male

No, Lightning Reflexes does not stack with anything, however I believe that it adds +1 to defend tests as well. Don't quote me this is from memory. I am three states away from my books.


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

ah, just wondered if it wouldn't stack with whatever gives me the 1d6 i already have.


i have wired reflexes rating 1 and reaction enhancers rating 2, as well as Reaction 6


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8
Gunner Nelson wrote:
i have wired reflexes rating 1 and reaction enhancers rating 2, as well as Reaction 6

Reaction Enhancers say they are incompatible with Wired Reflexes.

Also I just realized i have Tracheal Filters that are somewhat redundant with the respirator in my helmet. I guess they stack, which makes sense in a way, but it seems like a lot of defense dice against a somewhat uncommon thing.

once i actually save the money I will probably sell my tracheal filters to make room in my essence for synaptic boosters. and by that time i might actually have enough karma available to raise an attribute.


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Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

Reaction Enhancers can/do stack with Wired Reflexes if they're both running in wireless mode (which leaves them prone to being hacked, unless you've invested in the Internal Router cyberware. Of course you can also take steps such as slaving them to a high-rating commlink or trusting your team hacker to thwart incoming hack attempts, but you don't have a team hacker that I know of, and I heard rumors that you might be running a Meta Link? For shame.

The 1d6 you have now, by the way, is inherent to existing. It stacks with everything. What I meant by Lightning Reflexes not stacking with other things was that it won't stack with other improvements, such as Synaptic Booster or Improved Reflexes.

Generally street samurai use Wired Reflexes, optionally with Reaction Enhancers. Synaptic Boosters are much more essence-friendly however, with the downside of costing a fair bit extra. Adepts use Improved Reflexes, which costs a good chunk of adept power, and magicians use the Increase Reflexes spell, which requires them to sustain (usually with a focus, as in my case, costing karma and money) and does not improve their defense pool, unlike the aforementioned initiative improvements.


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

ah no i got rid of the meta link after that was explained to me, haha

i think i will be happy with my initiative once i get a rank 2 Synaptic Booster, so i'd have 10+3d6 initiative. So I'd be guaranteed two actions but have 3 on average.


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

Don't know if it's welcome/helpful here or not, but it looks like Gunner might be using SR4 rules for firing semi-auto weapons. In SR5, no matter what you do, you almost always only get one attack, even if it's a simple action. There are ways to get more than one, but it involves splitting your dice pool and is a bit messy. What Gunner probably means to do is fire a semi-automatic burst, which counts as one attack but puts the defender at -2 dice to defend. It uses 3 bullets (with appropriate recoil for such) and is a complex action (unless using a burst-fire weapon). Also of note, recoil is typically cumulative from turn to turn.

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