Max "3yeZ" |
working on advancing Max, never done an advancement before so trying to figure it out.
as for Edge, do we refill our Edge now?
EDIT:
I increased Driving, and gained Hardware as an active skill. I figured these were the skills Max used the most that were outside of his comfort zone (a.k.a. least trained in) that he would have learned the most during the missions. I didn't spent any nuyen, turns out cyberware is REALLY expensive and even having had 6k plus the 12k wasn't enough to get me anything.
*Whisper |
Sorry, busy day followed by an evening of gaming! My post is up :)
Le Roi |
I just underwent further eye surgery and will not be able to make large posts, or may be slow in posting (I can only use my ipad). So please either bot me, or I will try to post. I am also move to a new job in a few weeks, so that is playing merry havoc with things here as well. Moving far north into the Northwest Territories. Should have internet on arrival. Thanks ans sorry for the delays
Tenro |
yeah, tis partially my fault. Had to scramble to get a new car today as both of mine decided to act up and one is totaled and not worth repairing.
ouch. i have a 12 year old car and though it has performed admirably, i feel like soon it is gonna crap on me and i will be in the same boat you are now
Tenro |
yikes.
yeah this is an 04, just dropped about 1000 into for various issues, gonna be some more fees for registration coming up in a month. a lot of costs coming up that i am paying just because i dont want to start ANOTHER bill every month.
looking to get a lease but kinda indecisive, leaning towards a mazda 3.
*Whisper |
Depends how your interacting with the matrix. If your AR you roll meatspace initiative. If your VR you roll matrix initiative.
If you're VR your body is kinda unconscious while your away in the matrix.
*Whisper |
If you went VR now you would roll the extra dice and add them to your current initiative, gaining extra passes if you rolled high enough.
If you were VR and dropped out of the matrix you would roll the difference in dice and subtract the number from your initiative. (I think)
The number of extra dice you roll depends on if your Cold Sim or Hot Sim pg 229/230
Kip84 |
So if wound penalties apply as dice pool penalties on initiative rolls, how does that interact with people who only have one die?
From page 159
INITIATIvE ATTRIBUTE
The Initiative Attribute is a derived at- tribute used to measure the speed, perceptiveness, and reaction rate of a combatant. See the Initiative Attri- bute Chart to determine Initiative attri- butes for different types of combatants (Physical, Astral, Matrix, or Rigging) and their Base Initiative Die.
The physical initiative attribute is a combination of reaction and intuition. In whispers case 9
INITIATIvE SCORE
To determine a character’s Initiative Score, make an Initiative Test rolling the character’s Initiative Dice and adding the total to your Initiative attribute—this total is your Initiative Score. Edge may be used on this test to roll the maximum of 5D6 for a single Combat Turn. The gamemaster records the score for each character, from highest to lowest. The character with the highest score goes first and the others follow in descending order during each Initiative Pass.
From page 160 under heading "CHANGING INITIATIVE"
Wound modifiers are applied directly to the character’s Initiative attribute.
*Whisper |
Cool I'm out thanks for the game.
Rankev "Power" Davis |
I'm still trying to learn the rules, so I may be wrong, but I think it might be possible that the Fleshmonger got too many dice to resist. From pg 283: "The opposed test generally pits your Spellcasting + Magic [Force] against
either Body (for physical spells) or Willpower (for mana
spells). The target does not get to resist the damage, only the Spellcasting test."
Hence, it might appear that he only gets the Body dice, that is, the first three dice, the 1,2,3.
Or I'm missing something. Jus' sayin'. =)
Rankev "Power" Davis |
Not really sure what's going on so I'll be plain.
1) I'd like to continue.
2) If we open up recruitment we should get a lot of people. Shadowrun games get a lot of attention.
I know of at least one other SR5 game going. I could PM those guys to see if anyone else wants to join.
Max "3yeZ" |
hmm, how does one increase their initiative? I missed where it can be done, i see Gunner has much more than my measly 8+1d6 and as you can see by the other stats I have, i intended Max to be not only strong but fast and agile. I imagine I have to spend Karma somehow to get more initiative?
Grith |
Tenro, unfortunately your character doesn't have much essence margin, and without a spell or an adept power, you'll pretty much need essence for the task. However, with 40 Karma you can purchase the "Lightning Reflexes" quality for +1d6, but you can't stack that with anything, so you'll have to stop there. Otherwise, you can get the synaptic booster bioware, though I think you'll have to get it at least alphaware due to your essence. And again, you don't have enough essence room for more than a +1d6 bump, so you'll have to stop there. Additionally, there's a particular bioware that I cannot recall the name of which is cheaper than synaptic booster, but it's sort of the Lightning Reflexes of bioware, not able to go past +1d6, not able to stack with anything, and it can't ever be removed. Finally, you can use drugs, but overuse will call for addiction tests and could result in eventual damage, including stat and essence damage, which could quickly kill you. There's a 4 Karma quality in Chrome Flesh to give you +2 on addiction tests, however, if you just want the occasional boost.
Max "3yeZ" |
Hmmm, well with more nuyen i can upgrade or swap out some of my chrome for chrome that uses less essence to make room (i know the essence doesn't come back but the void is still there to be filled).
I will look at Synaptic Booster and see what I can come up with. But Lightning Reflexes won't stack with it, you say?
Max "3yeZ" |
ah, just wondered if it wouldn't stack with whatever gives me the 1d6 i already have.
Max "3yeZ" |
i have wired reflexes rating 1 and reaction enhancers rating 2, as well as Reaction 6
Reaction Enhancers say they are incompatible with Wired Reflexes.
Also I just realized i have Tracheal Filters that are somewhat redundant with the respirator in my helmet. I guess they stack, which makes sense in a way, but it seems like a lot of defense dice against a somewhat uncommon thing.
once i actually save the money I will probably sell my tracheal filters to make room in my essence for synaptic boosters. and by that time i might actually have enough karma available to raise an attribute.
Grith |
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Reaction Enhancers can/do stack with Wired Reflexes if they're both running in wireless mode (which leaves them prone to being hacked, unless you've invested in the Internal Router cyberware. Of course you can also take steps such as slaving them to a high-rating commlink or trusting your team hacker to thwart incoming hack attempts, but you don't have a team hacker that I know of, and I heard rumors that you might be running a Meta Link? For shame.
The 1d6 you have now, by the way, is inherent to existing. It stacks with everything. What I meant by Lightning Reflexes not stacking with other things was that it won't stack with other improvements, such as Synaptic Booster or Improved Reflexes.
Generally street samurai use Wired Reflexes, optionally with Reaction Enhancers. Synaptic Boosters are much more essence-friendly however, with the downside of costing a fair bit extra. Adepts use Improved Reflexes, which costs a good chunk of adept power, and magicians use the Increase Reflexes spell, which requires them to sustain (usually with a focus, as in my case, costing karma and money) and does not improve their defense pool, unlike the aforementioned initiative improvements.
Max "3yeZ" |
ah no i got rid of the meta link after that was explained to me, haha
i think i will be happy with my initiative once i get a rank 2 Synaptic Booster, so i'd have 10+3d6 initiative. So I'd be guaranteed two actions but have 3 on average.
Grith |
Don't know if it's welcome/helpful here or not, but it looks like Gunner might be using SR4 rules for firing semi-auto weapons. In SR5, no matter what you do, you almost always only get one attack, even if it's a simple action. There are ways to get more than one, but it involves splitting your dice pool and is a bit messy. What Gunner probably means to do is fire a semi-automatic burst, which counts as one attack but puts the defender at -2 dice to defend. It uses 3 bullets (with appropriate recoil for such) and is a complex action (unless using a burst-fire weapon). Also of note, recoil is typically cumulative from turn to turn.