The Paladin Code and "Associating With Evil Characters"


Pathfinder First Edition General Discussion

Silver Crusade

Many discussions on the Paladin code of conduct make a big deal about paladins associating with evil characters, but what people often forget about is that, according to the Pathfinder designers, in at leastone of the adventure paths (Council of Thieves), this is specifically allowed, with the cooperation of Seelah, the iconic Paladin of Iomedae, and Seltyiel, the iconic magus (or eldritch knight, whichever). Seelah is Lawful Good, obviously, Seltyiel is Lawful Evil, and all the designers have said about the relationship between the two is that, eventually, it will likely end in tragedy.


Oh goody, a Paladin thread. It's only 9 in the morning, perfect time to take a shot.

Here's my thoughts, and what the rules say.

Silver Crusade

Actually, you and I are saying the same thing. I was pointing out that in an adventure path, the designers are saying that Paladins and evil can, technically, adventure together, they just might be a bit uncomfortable.


Only for as long as is absolutly necessary for thegreater good. And only as long as the evil one can keep his self-control, so no baby biting when the Paladin is literally 5ft behind him.

And after the Greater Evil is defeated they split.

Dark Archive

Seltiyel might not be high enough level for detect evil to work, and may not have done anything to make Seelah realize he's evil yet. But I haven't read the AP.

Grand Lodge

In another thread, mourge40k wrote:
One day, people will fully realize that the associates clause actually doesn't make you fall.

The notion of a paladin falling because of association with evil, probably goes back to at least 2nd edition:

The 2nd edition Player's Handbook" wrote:
If a paladin should ever knowingly and willingly perform an evil act, he loses the status of paladinhood immediately and irrevocably.

The Complete Paladin's Handbook, while optional, sheds light on what is and is not considered to be an "evil act"...

The Complete Paladin's Handbook wrote:
...Because he is duty-bound to suppress evil, a paladin won't tolerate an evil PC. He may take the evil PC into custody, physically restrain him, or demand his expulsion from the party. If all else fails, the paladin severs his ties with the party and go his own way. In any event, inaction is unacceptable...

That book goes on to say:

The Complete Paladin's Handbook wrote:
Any association with an evil-aligned character can be construed as an evil act...

Some might want to focus on the word construed, but The Complete Paladin's Handbook addresses that too:

The Complete Paladin's Handbook wrote:
The paladin avoids even the appearance of impropriety, remaining pure in word, deed, and thought

Now I realize that those are rules from an outdated system and that Pathfinder is a new game with new rules, but old habits tend to die hard. :-)


The thing people forget is that Paladin Code and Associates are two separate blocks.


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How can I redeem evil people if I'm not allowed to be associated with them at all?

Scarab Sages

There's a very thorough discussion of the Paladin's responsibilities and limitations in this book, along with expanded rules for redemption/corruption that could really assist in mixed-alignment parties. It's gotten a lot of positive feedback.


1 person marked this as a favorite.
Symar wrote:
How can I redeem evil people if I'm not allowed to be associated with them at all?

with your sword

Silver Crusade

My biggest problem with the discussion of evil party members (with or without paladins) is the assumption a lot of people seem to have that evil (even LE) characters are automatically mother-stabbing, father-raping, baby-eating, backstabbing automatons who can't help but do evil whenever the opportunity presents itself. The idea that evil characters are incapable of loyalty, love, or manners is an odd one to me. One of my favorite characters was a CE serial killer posing as a cleric of Pelor who, despite being an unrepentant murderer, was fiercely devoted to her party members and would never think of doing anything to bring harm upon them. An evil character, particularly a lawful one (being the most likely one to work with paladins), is perfectly capable of interacting rationally and not causing any direct conflict. Sure, if they're dedicated to evil as a concept it might be tough, but a LE cleric of Abadar should have few difficulties working with a LG paladin of the same god...particularly since one might find themselves working under the other in the church hierarchy.


Quote:
One of my favorite characters was a CE serial killer posing as a cleric of Pelor who, despite being an unrepentant murderer, was fiercely devoted to her party members and would never think of doing anything to bring harm upon them. An evil character, particularly a lawful one (being the most likely one to work with paladins), is perfectly capable of interacting rationally and not causing any direct conflict.

Welp, that's another person that makes the "never associate with" list.

Silver Crusade

Berselius wrote:
Quote:
One of my favorite characters was a CE serial killer posing as a cleric of Pelor who, despite being an unrepentant murderer, was fiercely devoted to her party members and would never think of doing anything to bring harm upon them. An evil character, particularly a lawful one (being the most likely one to work with paladins), is perfectly capable of interacting rationally and not causing any direct conflict.
Welp, that's another person that makes the "never associate with" list.

Hard to put someone on the list when you don't know who they are, but more power to you. Or are you saying I made the list because I liked the character? That being the case, you need to lighten up.


Isonaroc wrote:
Berselius wrote:
Quote:
One of my favorite characters was a CE serial killer posing as a cleric of Pelor who, despite being an unrepentant murderer, was fiercely devoted to her party members and would never think of doing anything to bring harm upon them. An evil character, particularly a lawful one (being the most likely one to work with paladins), is perfectly capable of interacting rationally and not causing any direct conflict.
Welp, that's another person that makes the "never associate with" list.
Hard to put someone on the list when you don't know who they are, but more power to you. Or are you saying I made the list because I liked the character? That being the case, you need to lighten up.

I think he was saying your character would be on the list for the above mentioned paladin.

Silver Crusade

wraithstrike wrote:
Isonaroc wrote:
Berselius wrote:
Quote:
One of my favorite characters was a CE serial killer posing as a cleric of Pelor who, despite being an unrepentant murderer, was fiercely devoted to her party members and would never think of doing anything to bring harm upon them. An evil character, particularly a lawful one (being the most likely one to work with paladins), is perfectly capable of interacting rationally and not causing any direct conflict.
Welp, that's another person that makes the "never associate with" list.
Hard to put someone on the list when you don't know who they are, but more power to you. Or are you saying I made the list because I liked the character? That being the case, you need to lighten up.
I think he was saying your character would be on the list for the above mentioned paladin.

Ahhhh...

While true, the party was none the wiser. There actually WAS a paladin in the party, and he never had a clue. They all thought she was a LG cleric, rather than a CE rogue with an insane bluff and UMD.

That character was less an example of evil a paladin can work with (although one did), and more an example of my overarching point that evil characters are capable of working in parties without issue.


Blackvial wrote:
Symar wrote:
How can I redeem evil people if I'm not allowed to be associated with them at all?
with your sword

'You can sell this for the funds you need to get yourself and your family out of squalor, and perhaps learn an honest, fulfilling trade. May the Dawnflower bless you.'

Seriously, though, Golarion itself has history of Asmodeus and Sarenrae agreeing on something, and allying themselves. On a lesser level, as mentioned earlier, you've got to get among them to try to redeem them. If nothing else, nudging that CE guy into CN territory is doing good.

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