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noble peasant |
![Leaf Leshy](http://cdn.paizo.com/image/avatar/PZO1120-Leaf_90.jpeg)
So here's what I'm up against, I'm playing a kobold who will be functioning as the face and general skill monkey of the party. I'm also expected to be able to be pretty competent in combat. I also want to do something that is kind of kobold specific so here's what I've got.
-Traits: goldens scales, student of philosophy (with these racial stat mods I need a dump stat and charisma is the least painful, hence student of philosophy cuz I gotta be the face too)
-Racial traits: dragon maw: gives a 1d4 bite attack, no 1/day added element cuz I'm gold cu I want that trait more than I do 1/day extra damage
Wyrmcrowned: +2 diplomacy and it's always a class skill.
-Stats: STR 12, DEX 17, CON 12, INT 12, WIS 10, CHA 7
-Class and level progression I've got so far:
Slayer
Lvl 1: feat: weapon finnese
Lvl 2: slayer talent-natural weapon combat style-aspect of the beast-claws
Lvl 3: feat: Kobold racial feat tail terror, 1d4 tail slap natural attack
Lvl 4: slayer talent-combat trick-piranha strike
Lvl 5: rending claws, 1d6 precision damage if both claws hit
I'm thinking since I'm not gonna have a great str bonus ever I'll just have a lot of very accurate hits that have a bunch of stuff tacked onto them (studied target, piranha strike, sneak attack, rending claws etc.) also if anyone knows an easy way that won't cost me much skill points or be much of a dip I'd dig it.
I don't really know what to do from here. I think it's a pretty solid idea so far, but need help with the rest. Also if your suggestion is to just do something else/don't be a kobold/ whatever that's not what I'm looking for. I want to make this probably bad idea as good as it can be. Thanks in advance!! :D
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noble peasant |
![Leaf Leshy](http://cdn.paizo.com/image/avatar/PZO1120-Leaf_90.jpeg)
I won't ever get dex to damage on that many things. Also I have crap Con so bigger hit die is nice, the ranger combat style is giving me two of those natural attacks, and I had to dump charisma so no ninja.
Also studied target gives me some nice social bonuses to skills that otherwise won't be very good.
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Scott Wilhelm |
I second Sneak Attack. And Ninja Vanishing Trick is a great way to lock in your Sneak Attack Damage.
Another way to lock in Sneak Attack Damage is the Dirty Trick Combat Maneuver. Make your opponents Blind, maybe Deaf, too. Blinded creatures don't keep their Dex Mods, so you get your Sneak Attack Damage. Also Dirty Tricks are very Koboldy.
Take a look at Sap Adept Feats. They might be just the thing.
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Hubaris |
![Dr Davaulus](http://cdn.paizo.com/image/avatar/A14-Plague-Doctor.jpg)
Have you taken a look at the Bounty Hunter Slayer? It would unfortunately require you to go into Agile Maneuvers (and you'd lose a few talents which might be much more crippling to your early build ideas) to capitalize on your Dexterity score but you can throw debuffs on your target and do some pretty neat stuff with Grapples and Dirty Tricks.
With the Dirty Trick Tree (Int can be avoided with Dirty Fighter from the Dirty Tactics Toolbox) you can throw on debuffs and make your attacks fairly accurate while hampering the target down. With a level of Brawler (Snakebite Striker) you can get another Sneak Attack dice, maintain your BAB and get an extra 2 Fortitude and Reflex. Additionally you can then dovetail into Kobold Style; which I adore on smaller characters.
Just some ideas naturally.
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![Gladiator](http://cdn.paizo.com/image/avatar/283.jpg)
I'd also go with the unchained rogue, if only for three levels, it would also get you +2d6 sneak attack, and the finesse training works almost everything in the light and heavy blade category
If you are opposed to that go with some of the one handed fighter arch types, while keeping the rangers dual combat style. Most of the archetypes specify that you either have nothing in hand or a buckler, which is easy for a natural weapons combatant, and you can add things to boost damage, while keeping your hp up with fighter Hp progression
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noble peasant |
![Leaf Leshy](http://cdn.paizo.com/image/avatar/PZO1120-Leaf_90.jpeg)
I need to many ranks to go fighter, my main job is to face and cover the non combat skills we need.
Also if I were to use any archetype it would be Stygian slayer, it's cool, and I WILL NOT give up my first talent. I' not waiting till fourth (or further fine archetypes) to get a slayer talent. I want those claws ASAP as we are starting from level one so I want those quickly ya know?
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![Gladiator](http://cdn.paizo.com/image/avatar/283.jpg)
I understand completely, I am trying to find a way to build a nonconventional character myself.
The learned fighter gets the AC bonus on the first level, which is useful for natural combatants, claws definitely are light weapons. Do you have a forgiving GM? They might let you bend the rule to get the character concept.
If I were going to put it anywhere in you class progression it would be at the third level, it places the current fourth and fifth level benefits later, but allows a character level based benefit time to charge up with no loss.
I'm not saying go for the whole archetype, just one level
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gustavo iglesias |
![Gearsman](http://cdn.paizo.com/image/avatar/PZO9085-Gearsman.jpg)
Does it has to be a full slayer? Maybe you could try to add several classes, with several different bonuses.
For example, archeologist bard 1, with fate favored trait, gives you +2 luck bonus to damage, although you would need CHA. A 4th lvl Investigator add +2 insight bonus to attack and damage (1/2 his level, actually). Etc.
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BadBird |
![Erudite Owl](http://cdn.paizo.com/image/avatar/eruditeowl.jpg)
One slightly different build possibility, particularly if you're allowed to take the Multiattack feat, would be to make use of a dex-to-damage weapon in combination with your natural attacks (one claw is replaced with the weapon). Your main-hand attack becomes far, far more powerful for the many situations where you only make a single attack. When unleashing a full attack your claw and bite become secondary, but thanks to Multiattack that's only a -2 penalty. Your tail attack was already secondary, so Multiattack is a huge help there. Something like:
1. Weapon Finesse
2. *Talent: Claws*
3. Multiattack
4. *Combat: Dervish Dance*
Another possibility that would make for very potent natural attacks would be a 'battle witch' with the Strength Patron and Eldritch Knight. The Witch can pick up permanent claws through a hex, and since the Strength Patron grants the spell Divine Favor and Witch gets Heroism, all attacks get a massive bonus to attack and damage. Armor isn't really an issue since as a high-dex character Arcane Armor Training will get you all the armor you would want anyhow. The Witch also gets a whole host of spells and abilities for both combat and non-combat uses - the Witch's Disguise Hex would be awesome for a 'face', not to mention all sorts of trouble-making and manipulation.
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BadBird |
![Erudite Owl](http://cdn.paizo.com/image/avatar/eruditeowl.jpg)
Might grab if it comes up. The DM wanted a low magic party so I'm thinking magic items may be sparce.
The thing is, whether or not an Agile Amulet of Mighty Fists is an option or not with your GM completely changes your effectiveness by an order of magnitude. It's a massive, massive difference, so you might want to know whether or not it's going to be on the table before you commit to a build that's going to need it to be anywhere near optimal.
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Heretek |
![Demon-Spawn](http://cdn.paizo.com/image/avatar/PZO9423-DemonSpawn_90.jpeg)
noble peasant wrote:Might grab if it comes up. The DM wanted a low magic party so I'm thinking magic items may be sparce.The thing is, whether or not an Agile Amulet of Mighty Fists is an option or not with your GM completely changes your effectiveness by an order of magnitude. It's a massive, massive difference, so you might want to know whether or not it's going to be on the table before you commit to a build that's going to need it to be anywhere near optimal.
This, this this this. Also this.
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noble peasant |
![Leaf Leshy](http://cdn.paizo.com/image/avatar/PZO1120-Leaf_90.jpeg)
Eh, optimal isn't what I'm going for anyway. Like I said I'm skill monkey and face. As long as I'm not a burden to keep alive and can contribute something in combat I should be good. I don't think it'll matter much, even at the highest level of play the most it's gonna get is like a +3 difference in my static pluses, I think I'll be fine. Like I said I usually like magic Items that are basically gadgets, seriously the Thieve's ring from 3.5 was my favourite thing I ever got throughout my entire time playing that system, just beating out a cape that gave me a fly speed. Yea, I know I'm weird. :P
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BadBird |
![Erudite Owl](http://cdn.paizo.com/image/avatar/eruditeowl.jpg)
Well assuming that you'll at least get a +4DEX belt and a point in dex, you're talking about a +1STR vs a +6DEX on a build that's otherwise barely above 10 by mid-level. By level 8 it's something like 12 vs 17 when you make a typical attack. If you're fine with that so be it.
Just to mention, going the route of a Dervish Dance scimitar replacing one claw and the Multiattack feat helping, your mainhand weapon gets close to 20 damage (with a much better crit range as well), and gets an iterative attack, while your free claw and bite diminish by a few points and your tail stays the same. I completely understand if that's not your concept - just thought I'd mention the benefits.
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gustavo iglesias |
![Gearsman](http://cdn.paizo.com/image/avatar/PZO9085-Gearsman.jpg)
Eh, optimal isn't what I'm going for anyway. Like I said I'm skill monkey and face. As long as I'm not a burden to keep alive and can contribute something in combat I should be good. I don't think it'll matter much, even at the highest level of play the most it's gonna get is like a +3 difference in my static pluses, I think I'll be fine. Like I said I usually like magic Items that are basically gadgets, seriously the Thieve's ring from 3.5 was my favourite thing I ever got throughout my entire time playing that system, just beating out a cape that gave me a fly speed. Yea, I know I'm weird. :P
I think it'll matter more than any other thing you can get for that level of effort.
It only costs 4000gp and the neck slot, no feat, or multiclass, or trait needed. And it's not a +3. First, it's more than that, if you pump DEX with enhancement bonus and leveling.Second, it means you can drop STR a bit more, use the points elsewhere (like INT or CON) and never look back.
Have you thought about the 1 lvl dip into archeologist bard for luck bonus to hit and damage?
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noble peasant |
![Leaf Leshy](http://cdn.paizo.com/image/avatar/PZO1120-Leaf_90.jpeg)
Like I said, I don't expect a lot of magic items, and since everyone else likes their stat pluses and crap and are all beat sticks basically, I'll probably be using my money for stuff like magic walkie talkies and stuff. Also I'll stress this, I don't expect this to be a campaign where if you can afford it you can get it. From what I know about the setting these things shouldn't by any means be readily available, I'll likely be proven wrong and if I am I might grab one.
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galahad2112 |
Hmmmm... Hit points, better attack and damage, not much loss of skill points....Sounds like you want an Unchained Barbarian. Grab 2 levels for Beast Totem, so you'll still have your claws. Take Extra Rage if you intend to go Slayer the rest of the way, otherwise dip 1 level of Unchained Rogue for Finesse and Sneak Attack, then take Accomplished Sneak attacker. Continue the Barbarian path until you get Greater Beast Totem and Greater Rage. Also, enjoy your DR/- and temporary hit points while raging. If you can get the Amulet of Mighty fists, that's great. Agile is really nice. Also look into Vicious.
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Scott Wilhelm |
I have a build that might do the trick.
Level 1, Slayer1: Studied Target, Track, Combat Expertise, Dragon Maw
2, Slayer1, Rogue1: Unchained, Sneak Attack 1d6, Weapon Finesse, Trapfinding
3S2R1: Slayer Talent, Ranger Combat Style, Claws of the Beast, Improved Dirty Trick
4S2R2: Quick Dirty Trick, Evasion
5S2R3: Dex to Damage, Claws, Sneak Attack 2d6, Danger Sense +1, Tail Terror
6S3R3: Sneak Attack 3d6
7S3R4: Rogue Talent: Ledge Walker? Greater Dirty Trick or Multiattack
8S3R4Witch1: White Haired Witch, Hair Attack 1d4
So you want to be a skill monkey. For the first 7 levels you take levels all in Rogue and Slayer which grants you 8 and 6 skill points/level, respectively. You will be just about ask Skilled as you can theoretically be.
You will get Weapon Finesse, Dex to Damage, Sneak Attack, Quick Dirty Tricks by level 4 and Greater Dirty Tricks by level 7. Dirty Tricks will lock in your Sneak Attack Damage. Dirty Tricks can make their opponents Blind. Blinded opponents lose their Dex Mod, so you get your Sneak Attack. If you are up against an opponent with Blindsight or Blind Fighting, then Do Dirty Tricks again and make them Deaf. Take that!
I'm following the OP's cue to take Dragon Maw, Tail Terror, and Claws of the Beast, then at level 7 I'm adding a level in White Haired Witch and add a Hair Attack, too. So that's 5 Attack/round with which to play Dirty Tricks and inflict Sneak Attack Damage. The White Hair used Intelligence instead of Strength, so it might use Intelligence instead of Dex, but if you are going to be a Skill Monkey, your Intelligence will be high, too. That Hair comes with a sort of Grab Ability, so go ahead and wear Armor Spikes and so some bonus Damage: 1d4 + Dex Mod + Sneak Attack Damage.
In addition, having a witch's spell list will give you some utility spells which the party will like.
What's next? Some levels in Arcanist would let you take Dimensional Slide (a tactical teleport) to lock in your flanking and Sneak Attack damage even more. Sap Adept Feats are interesting, but won't work with your Claws.
A level in Brawler, Snake Bite Striker gives you another 1d6 Sneak Attack, so will a level in Vivisectionist Alchemist. Alchemists get a lot of skills, Brawlers aren't bad, so this will still be in line with your agenda of being the party skill monkey. And you will be upping your damage fast.
Amulet of Mighty Fists (Ghost Touch!), Helm of the Mammoth Lord and a Tentacle Cloak, if you can find them.