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Pathfinder First Edition General Discussion

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Anzyr wrote:
The Mortonator wrote:
Realistically, that Wizard's mind is off in la la land while the mage hate Eldritch Guardian Martial Master Mutation Warrior gets his to have his way with the body.
Uh... how? I mean you'd need to first find a way to be able to plane shift. And then survive Arkalion's Demiplane. Ever played Return to the Tomb of Horrors? It's like that... but less fair.

You might want to change to using Greater Possession. Level 8 and your body vanishes while you possess the target.


The Mortonator wrote:
I prefer the evil DM approach of "Yes, but-" over rocks fall. Such as having legions of hell attack, starvation, or some other quite reasonable cause of death of your body since you are spending ALL your time basically ignoring your one vulnerable point while controlling a ridiculous monster. Plus, that spell runs out sometime and let me tell you when it does your "armor" won't be terribly interested in letting you renew it...

I think that is why he wanted the fake drakainia to make spawn from a powerful creature, since the ability was written under the assumption that it would be some big scary final boss, and not some down scaled punpun machine. As such, depsite the halved HD, its can still affect a high HD creature.

Although this brings up a point- while the fake is under his control, does anything make the spawn follow his orders? I might have missed it, but it doesn't look like there is a direct control ability for drakania (since it is implied obedience usually found in 'enemies'). Does the spawn have to follow the fake just because it birthed it?


lemeres wrote:
The Mortonator wrote:
I prefer the evil DM approach of "Yes, but-" over rocks fall. Such as having legions of hell attack, starvation, or some other quite reasonable cause of death of your body since you are spending ALL your time basically ignoring your one vulnerable point while controlling a ridiculous monster. Plus, that spell runs out sometime and let me tell you when it does your "armor" won't be terribly interested in letting you renew it...

I think that is why he wanted the fake drakainia to make spawn from a powerful creature.

Although this brings up a point- while the fake is under his control, does anything make the spawn follow his orders? I might have missed it, but it doesn't look like there is a direct control ability for drakania (since it is implied obedience usually found in 'enemies'). Does the spawn have to follow the fake just because it birthed it?

Yea, that's more or less what I was thinking. I can't see a reason for the spawn to follow his commands. Albeit, I wouldn't allow a fake to create a real spawn anyways. Illusion spell rules are intentionally vague, but that seems to fall flatly outside of it's purview.

More on topic, I wonder what Alchemist you would throw into this contest. There are so many options, it's hard to pick.


The Mortonator wrote:
Yea, that's more or less what I was thinking. I can't see a reason for the spawn to follow his commands. Albeit, I wouldn't allow a fake to create a real spawn anyways. Illusion spell rules are intentionally vague, but that seems to fall flatly outside of it's purview.

Simulacrum is a Shadow subschool spell which says:

Quote:
Shadow: A shadow spell creates something that is partially real from extradimensional energy. Such illusions can have real effects. Damage dealt by a shadow illusion is real.

Which places it entirely within what might be achievable. The control issue is relevant.


lemeres wrote:
The Mortonator wrote:
I prefer the evil DM approach of "Yes, but-" over rocks fall. Such as having legions of hell attack, starvation, or some other quite reasonable cause of death of your body since you are spending ALL your time basically ignoring your one vulnerable point while controlling a ridiculous monster. Plus, that spell runs out sometime and let me tell you when it does your "armor" won't be terribly interested in letting you renew it...

I think that is why he wanted the fake drakainia to make spawn from a powerful creature.

Although this brings up a point- while the fake is under his control, does anything make the spawn follow his orders? I might have missed it, but it doesn't look like there is a direct control ability for drakania (since it is implied obedience usually found in 'enemies'). Does the spawn have to follow the fake just because it birthed it?

The spawn is not inherently under the Drakainia (and therefore Arkalion's) control, but the Harbringer Daemon is basically guaranteed to fail against the Magic Jar particularly once all the other Simulacrums are taken into account. And should the first (persistent) Magic Jar fail, Arkalion will simply follow up with a Quickened Persistent Magic Jar. Also, Arkalion was created pre-Occult Adventures and would now be using Greater Possession as andreww pointed out. Thanks for pointing this spell out andreww, I'll have to catch up on Occult Adventures at some point.

lemeres wrote:
And a demigod body isn't an artifact weapon (in practice, if not exact definition here).

Correct the demigod body is not an artifact weapon and was created with class features. Though if you can create an artifact weapon with the Fighter's class features I won't stop you from using it.


andreww wrote:
The Mortonator wrote:
Yea, that's more or less what I was thinking. I can't see a reason for the spawn to follow his commands. Albeit, I wouldn't allow a fake to create a real spawn anyways. Illusion spell rules are intentionally vague, but that seems to fall flatly outside of it's purview.

Simulacrum is a Shadow subschool spell which says:

Quote:
Shadow: A shadow spell creates something that is partially real from extradimensional energy. Such illusions can have real effects. Damage dealt by a shadow illusion is real.
Which places it entirely within what might be achievable. The control issue is relevant.
Quote:
Shadow: A shadow spell creates something that is partially real from extradimensional energy. Such illusions can have real effects. Damage dealt by a shadow illusion is real.
Quote:
Such illusions can have real effects.
Quote:
can have
Quote:
can


The Mortonator wrote:
andreww wrote:
The Mortonator wrote:
Yea, that's more or less what I was thinking. I can't see a reason for the spawn to follow his commands. Albeit, I wouldn't allow a fake to create a real spawn anyways. Illusion spell rules are intentionally vague, but that seems to fall flatly outside of it's purview.

Simulacrum is a Shadow subschool spell which says:

Quote:
Shadow: A shadow spell creates something that is partially real from extradimensional energy. Such illusions can have real effects. Damage dealt by a shadow illusion is real.
Which places it entirely within what might be achievable. The control issue is relevant.
Quote:
Shadow: A shadow spell creates something that is partially real from extradimensional energy. Such illusions can have real effects. Damage dealt by a shadow illusion is real.
Quote:
Such illusions can have real effects.
Quote:
can have
Quote:
can

The Simulacrum spell itself says that it partially real and has that ability. Therefore the *can* is met.


Anzyr wrote:
The Simulacrum spell itself says that it partially real and has that ability. Therefore the *can* is met.

Where?


2nd sentence.


Anzyr wrote:
lemeres wrote:
And a demigod body isn't an artifact weapon (in practice, if not exact definition here).
Correct the demigod body is not an artifact weapon and was created with class features. Though if you can create an artifact weapon with the Fighter's class features I won't stop you from using it.

Ooops..I meant to write that more in the line of 'might as well be'.

I would say that using my perception and knowledge checks and wandering around the world to find an artifact is one of my character's features. It seems even more fundamental than spells, since very character can do skill checks and use skill points.


lemeres wrote:
I think a daemon harbinger costs a few million gold (they are demi gods, after all)

Harbringers aren't demigods, they don't even reach the minimum CR25 range.

Probably you're mistaking them with the Horsemen


CWheezy wrote:
2nd sentence.
Quote:
The duplicate creature is partially real and formed from ice or snow. It appears to be the same as the original, but it has only half of the real creature's levels or HD (and the appropriate hit points, feats, skill ranks, and special abilities for a creature of that level or HD).

That's quite the liberal interpretation of "special abilities for a creature of that level or HD," particularly when it is obviously a limiter and not an abettor. Consider, it follows that having only half your levels would result in reduced abilities. A Dweomercat Cub does not possess the Spell Link of a full grown Dweomercat.

Furthermore, the spell's effect is explicitly a singular duplicate creature. Unless Simulacrum or this wording is established to mean "singular creature" as a swarm or similar effect explicitly impossible. The spell in no way calls out working with such an effect, which is obviously impossible RaI and only possible RaW if you take the most liberal approach to bending the words over backwords.

Quote:
The duplicate creature is partially real and formed from ice or snow.

Well, that seems to be quite clear. The duplicate creature is made of ice and snow and should be assumed to have the qualities of such. Congrats, the best thing you could possibly do is create a spawn of ice and snow because there is no blood nor other such functions. You can now possess the terrifying forces of Frosty the Snowman.


Anyway I wonder why get through this whole ordeal with Simulacrum when he could Gate an Harbringer in and then attempt to possess it


The Mortonator wrote:
CWheezy wrote:
2nd sentence.
Quote:
The duplicate creature is partially real and formed from ice or snow. It appears to be the same as the original, but it has only half of the real creature's levels or HD (and the appropriate hit points, feats, skill ranks, and special abilities for a creature of that level or HD).

That's quite the liberal interpretation of "special abilities for a creature of that level or HD," particularly when it is obviously a limiter and not an abettor. Consider, it follows that having only half your levels would result in reduced abilities. A Dweomercat Cub does not possess the Spell Link of a full grown Dweomercat.

Furthermore, the spell's effect is explicitly a singular duplicate creature. Unless Simulacrum or this wording is established to mean "singular creature" as a swarm or similar effect explicitly impossible. The spell in no way calls out working with such an effect, which is obviously impossible RaI and only possible RaW if you take the most liberal approach to bending the words over backwords.

Quote:
The duplicate creature is partially real and formed from ice or snow.
Well, that seems to be quite clear. The duplicate creature is made of ice and snow and should be assumed to have the qualities of such. Congrats, the best thing you could possibly do is create a spawn of ice and snow because there is no blood nor other such functions. You can now possess the terrifying forces of Frosty the Snowman.

It is no longer purely ice and snow despite being formed from them (hence the "partially real"). Furthermore the Birth Spawn is a defined ability so there is no reason to presume that what the Drakainia is made of effects the Spawn produced and there is no rules to that effect. Therefore, the ability will produce a version of the spawn as detailed in the ability. Finally, a Drakainia's Birth Spawn ability is not attached to the Drakainia's HD. Therefore, even a Simulacrum of a Drakainia will possess the ability.

I have no idea where you going with the singular duplicate creature. A single Drakainia is a singular duplicate creature.


Entryhazard wrote:
Anyway I wonder why get through this whole ordeal with Simulacrum when he could Gate an Harbringer in and then attempt to possess it

Spawn can have benefits. Ideally, I'll eventually get a Favored Spawn version. Furthermore, it cannot be gated in as it is (Unique).


Anzyr wrote:
Entryhazard wrote:
Anyway I wonder why get through this whole ordeal with Simulacrum when he could Gate an Harbringer in and then attempt to possess it
Spawn can have benefits. Ideally, I'll eventually get a Favored Spawn version. Furthermore, it cannot be gated in as it is (Unique).

Reading how Gate works toward Unique creatures, you could gate in front of him and immediately attempt to possess (Gate can't pull unique monsters but it still opens in their proximity)


Obviously everyone ignored the rule about You are not allowed to leave the arena at all. also I said you can not gate things in. I said only normal summons would be aloud and I am pretty sure a Harbinger Daemon spawn as your body does not count as a normal summon. Plus Arkalion would die before he even managed to do all this. I said everyone enters un buffed. This wizard would probably not even complete a quarter of his buffs before an angry barbarian ripped him to shreds while he is medidtating.


Entryhazard wrote:
lemeres wrote:
I think a daemon harbinger costs a few million gold (they are demi gods, after all)

Harbringers aren't demigods, they don't even reach the minimum CR25 range.

Probably you're mistaking them with the Horsemen

Yeah, I thought that might not be the right thing semantically...but they have write ups including domains, favored weapons, symbols, sacred animals, and sacred colors.

Essentially...they are given the same general write ups of gods and demigods. So a rose by any other name, eh?

Doesn't change the fact that they are mythic beings with enough power to grant spells to followers. I think that alone is worth millions of gold to the right people.


lemeres wrote:
Entryhazard wrote:
lemeres wrote:
I think a daemon harbinger costs a few million gold (they are demi gods, after all)

Harbringers aren't demigods, they don't even reach the minimum CR25 range.

Probably you're mistaking them with the Horsemen

Yeah, I thought that might not be the right thing semantically...but they have write ups including comzinx, favored weapons, symbols, sacred animals, and sacred colors.

Essentially...they are given the same general write ups of gods and demigods. So a rose by any other name, eh? We are just arguing semantics after all that.

Doesn't change the fact that they are mythic beings with enough power to grant spells to followers. I think that alone is worth millions of gold to the right people.

I agree.


Actually, I think they qualify as demigods based off of the definition associated with demon lords (who are in a similar position in the grand scheme of things- lords of a small section of a plane)

Lords of Chaos (I think- I am going off a secondary source here) wrote:
Demon lords are such powerful fiends that they are capable of granting spells and power to their debauched mortal worshipers, and as such are considered demigods. As demigods, they can take dominion over four domains.

Harbingers have 4 domains, just like this description.


In the first place why would a demigod/demon help you.

"Although I already said they are not allowed due to they are not a normal summon.

To classify what I mean by normal summon: Anything that you can summon using "summon monster X". levels 1-9. No half god demon things.


you're still mixing up the Harbringer, that is in the same league of a Balor, a Pit Fiend or a Solar, with the Four Horsemen, that are demigods like the Demon Lords, the Archdevils and the Empyreal Lords

(this might be because in the christian mythology the Four Horsemen of the Apocalypse are also called the Harbringers)


Yoshu Uhsoy wrote:
Obviously everyone ignored the rule about You are not allowed to leave the arena at all. also I said you can not gate things in. I said only normal summons would be aloud and I am pretty sure a Harbinger Daemon spawn as your body does not count as a normal summon. Plus Arkalion would die before he even managed to do all this. I said everyone enters un buffed. This wizard would probably not even complete a quarter of his buffs before an angry barbarian ripped him to shreds while he is medidtating.

Your opening post does not contain those rules. Furthermore, the daemon is not a summon. It was produced by a Simulacrum Drakainia's Birth Spawn ability and possessed. Since Arkalion is in the body 24/7, he would arrive at the arena in that body and his presently empty body which is not "him" at the moment would be left behind. At that point, no buffs are really needed. If other people show up geared for combat, I see no reason he would not be as well (note that he gears up his Daemon form for combat).


I'm wondering at this point if casting Bear's Endurance on the Drakainia could lead to spawning a CR 23 monster instead


Anzyr wrote:
Yoshu Uhsoy wrote:
Obviously everyone ignored the rule about You are not allowed to leave the arena at all. also I said you can not gate things in. I said only normal summons would be aloud and I am pretty sure a Harbinger Daemon spawn as your body does not count as a normal summon. Plus Arkalion would die before he even managed to do all this. I said everyone enters un buffed. This wizard would probably not even complete a quarter of his buffs before an angry barbarian ripped him to shreds while he is medidtating.
Your opening post does not contain those rules. Furthermore, the daemon is not a summon. It was produced by a Simulacrum Drakainia's Birth Spawn ability and possessed. Since Arkalion is in the body 24/7, he would arrive at the arena in that body and his presently empty body which is not "him" at the moment would be left behind. At that point, no buffs are really needed. If other people show up geared for combat, I see no reason he would not be as well (note that he gears up his Daemon form for combat).

Wait...wait...I thought you used a harbinger as the seed bed, not the product. How does it produce a daemon harbinger? A unique creature noted for its social standing on a plane? And you expect you fake drakainia to produce it with those mythic connection to the abadon from birth?

Your entire plan HINGES on just mass producing demigods? Might as well just say that you have it spawn sarenrae and magic jar her.

Overall, it is unsurprising that it is this hard to understand your pun pun build since it requires replication of unique monsters in order to mass produce your own buffed up demigod bodies. Have you ever just taken a moment to realize...the game is not that hard? You are already running aroudn with a level 20 wizard. IF you wanted a 'I win' scenario in this arena, it wouldn't have been that hard.

And yes, he amended the rules as we discussed how having permanent minions designed around buying their was problematic. I asked for clarification, he gave it.


lemeres wrote:
Anzyr wrote:
Yoshu Uhsoy wrote:
Obviously everyone ignored the rule about You are not allowed to leave the arena at all. also I said you can not gate things in. I said only normal summons would be aloud and I am pretty sure a Harbinger Daemon spawn as your body does not count as a normal summon. Plus Arkalion would die before he even managed to do all this. I said everyone enters un buffed. This wizard would probably not even complete a quarter of his buffs before an angry barbarian ripped him to shreds while he is medidtating.
Your opening post does not contain those rules. Furthermore, the daemon is not a summon. It was produced by a Simulacrum Drakainia's Birth Spawn ability and possessed. Since Arkalion is in the body 24/7, he would arrive at the arena in that body and his presently empty body which is not "him" at the moment would be left behind. At that point, no buffs are really needed. If other people show up geared for combat, I see no reason he would not be as well (note that he gears up his Daemon form for combat).

Wait...wait...I thought you used a harbinger as the seed bed, not the product. How does it produce a daemon harbinger? A unique creature noted for its social standing on a plane? And you expect you fake drakainia to produce it with those mythic connection to the abadon from birth?

Your entire plan HINGES on just mass producing demigods? Might as well just say that you have it spawn sarenrae and magic jar her.

Overall, it is unsurprising that it is this hard to understand your pun pun build since it requires replication of unique monsters in order to mass produce your own buffed up demigod bodies. Have you ever just taken a moment to realize...the game is not that hard? You are already running aroudn with a level 20 wizard. IF you wanted a 'I win' scenario in this arena, it wouldn't have been that hard.

And yes, he amended the rules as we discussed how having permanent minions designed around buying their was problematic. I asked...

Thank you.


Anzyr wrote:
Yoshu Uhsoy wrote:
Obviously everyone ignored the rule about You are not allowed to leave the arena at all. also I said you can not gate things in. I said only normal summons would be aloud and I am pretty sure a Harbinger Daemon spawn as your body does not count as a normal summon. Plus Arkalion would die before he even managed to do all this. I said everyone enters un buffed. This wizard would probably not even complete a quarter of his buffs before an angry barbarian ripped him to shreds while he is medidtating.
Your opening post does not contain those rules. Furthermore, the daemon is not a summon. It was produced by a Simulacrum Drakainia's Birth Spawn ability and possessed. Since Arkalion is in the body 24/7, he would arrive at the arena in that body and his presently empty body which is not "him" at the moment would be left behind. At that point, no buffs are really needed. If other people show up geared for combat, I see no reason he would not be as well (note that he gears up his Daemon form for combat).

I am pretty sure daemon forms are not gear.

Here is the definition of gear:

informal
equipment that is used for a particular purpose.
synonyms: equipment, apparatus, paraphernalia, articles, appliances, impedimenta; More

A harbinger is not a piece of equipment.

La dee doo dee da I am just going to march down to the store and pick up a harbinger. What are you doing today?


Yoshu Uhsoy wrote:

A harbinger is not a piece of equipment.

La dee doo dee da I am just going to march down to the store and pick up a harbinger. What are you doing today?

No no, these are all natural home grown harbingers in the drakainia gardens. Much healthier for you.


lemeres wrote:
Anzyr wrote:
Yoshu Uhsoy wrote:
Obviously everyone ignored the rule about You are not allowed to leave the arena at all. also I said you can not gate things in. I said only normal summons would be aloud and I am pretty sure a Harbinger Daemon spawn as your body does not count as a normal summon. Plus Arkalion would die before he even managed to do all this. I said everyone enters un buffed. This wizard would probably not even complete a quarter of his buffs before an angry barbarian ripped him to shreds while he is medidtating.
Your opening post does not contain those rules. Furthermore, the daemon is not a summon. It was produced by a Simulacrum Drakainia's Birth Spawn ability and possessed. Since Arkalion is in the body 24/7, he would arrive at the arena in that body and his presently empty body which is not "him" at the moment would be left behind. At that point, no buffs are really needed. If other people show up geared for combat, I see no reason he would not be as well (note that he gears up his Daemon form for combat).

Wait...wait...I thought you used a harbinger as the seed bed, not the product. How does it produce a daemon harbinger? A unique creature noted for its social standing on a plane? And you expect you fake drakainia to produce it with those mythic connection to the abadon from birth?

Have you even read the Birth Spawn ability? I even clarified why the Harbringer was a valid target earlier on in the thread. Reading is tech.


I wonder what would happen if the opponent did a disjunction/dispel/Anti-Magic field?

If the magic jar failed, would you be left with a very annoyed Harbringer and a snow Harbringer (with abilities of one half it's level) that needs to be commanded verbally/ pile of slush..... oh and an regaining-conscious original mage on the floor.


DSXMachina wrote:

I wonder what would happen if the opponent did a disjunction/dispel/Anti-Magic field?

If the magic jar failed, would you be left with a very annoyed Harbringer and a snow Harbringer (with abilities of one half it's level) that needs to be commanded verbally/ pile of slush..... oh and an regaining-conscious original mage on the floor.

Spellbane deals with Disjunction and AMF.


So if the opponent Spellbane'd an area with Simulacrum, Magic Jar, Time Stop and Spellbane... what'd happen?


You can't spellbane an area.


CWheezy wrote:
You can't spellbane an area.

Well I meant Spellbane on themselves, obviously, then they got close to the Harbringer, which has also got Spellbane: Arodens Spellbane, on it too. I'd guess they'd cancel out; then you AMF them. If they didn't cancel out, then the opponents Spellbane includes Magic Jar & the Harbringer would be freed.


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While the deamon body is very powerful it is hardly need for this build. It just helps to be in a differnt

Mindblank will always be up. Cast timestop when you go first. If the areana has stone in change into an earth elemental and move inside of it. Cast MMM inside the rock and enter it.

If that does not work just hide in rock and buff yourself there.

What stops him from polymorphing any object into the body he wants and taking it over that way? With a small statue of the thing the body lasts for an hour.

He can wish in a planatar or other powerful body and take it that way.

The part that takes the longest is transferring the gear to the new body.

Also realize that Anzyr is argue the extreme case so that rules can be changed to make more sense. As it is he can actually build the body in the arena in short order.

If he can not make a new body he use wish to cast greater planar bind and make allies to fight for him that way. Use Dim lock and just forget the circle. Win the check and order them to kill everything in the arena that is not the caster or his ally.


In a battle like this it is about the ability to not be targeted. Just about any 20th level character can wipe out a body with a single action. If you go first and use your action to do so then who ever goes next can get you. You need to have build that makes it difficult to target you in the first place.

Mindblank+invisibility+spellbane I purge should let you act. Greater invis for when you attack. Certain Eatherness is even better.


Mathius wrote:

While the deamon body is very powerful it is hardly need for this build. It just helps to be in a differnt

Mindblank will always be up. Cast timestop when you go first. If the areana has stone in change into an earth elemental and move inside of it. Cast MMM inside the rock and enter it.

If that does not work just hide in rock and buff yourself there.

What stops him from polymorphing any object into the body he wants and taking it over that way? With a small statue of the thing the body lasts for an hour.

He can wish in a planatar or other powerful body and take it that way.

The part that takes the longest is transferring the gear to the new body.

Also realize that Anzyr is argue the extreme case so that rules can be changed to make more sense. As it is he can actually build the body in the arena in short order.

If he can not make a new body he use wish to cast greater planar bind and make allies to fight for him that way. Use Dim lock and just forget the circle. Win the check and order them to kill everything in the arena that is not the caster or his ally.

YOU CAN NOT TELEPORT, GATE, WISH OR ANY OTHER FORM OF BRINGING EXTRA PLANAR BEINGS INTO THE ARENA. DOES ANYONE LISTEN. PLZ READ THE PREVIOUS POSTS BEFORE PPOSTING. thank you.

[/rant]


The arena is floor is made of grass and. It is like a forest with tons of trees. The only stone you can get is from small rocks.


How big is the arena? Smaller favors martials.

Can we wish in a dragon? Can I use Polymorph any object to make said creatures?

As long going into the ground does not count as leave the arena then I change shape and earth glide 100 feet down. Make a hallow and buff there.

An MMM is an even better place to buff from since I can the astral project out it and back into the arena.

In a case of still wanting minions I cast heightened mount alter summoned monster. At this point the casting last long enough for the azata to change out spells. I am sure I can find a use 10 to 15 13th level clerics. Not that the wizard is the only one who can do this.

It is simply a case of full casting trumping all else. At this point the caster can set multiple get out of dead cards. While the martial folks can not. Caster can also get around it with things like flesh to stone or trap the soul.


Anzyr wrote:
Have you even read the Birth Spawn ability? I even clarified why the Harbringer was a valid target earlier on in the thread. Reading is tech.

I had it confused with the idea that it was connected with the ability that puts them into an enemy's belly.

But really....no, I did not read that closely. SINCE IN HAVE, QUITE REASONABLY, NEVER EXPECTED THAT ABILITIES OF A MYTHIC FINAL BOSS TO SERVE AS CHARACTER OPTIONS, PARTICULARLY WHEN IT COMES TO THE QUESTION OF WHEHTER IT IS VALID FOR PRODUCING A DEMIGOD.

So no, I feel no guilt whatsoever for failing to understand a pun pun. Well, maybe the guilt for ever thinking this was a serious conversation.


Yoshu Uhsoy wrote:

Hi!

If a 20th level of each class was played in an all out battle who would be victorious. It would be every man for himself, no teams.
Thanks!


@Anyzr: Your wizard starts with only 880,000 (more with feats) in gear. No custom items. No spells up unless the are permanent. You have to do any all prep in the arena itself.

The arena is 100 feet to side and the walls are made of force. Going into an extra dimensional space counts as leave the arena. There is no surprise round.

This favors the martials about as much as can think of. A well made archer may be able to take down 2 or 3 foes if gets an action but I do see a way for him defend himself if is targeted. If a caster can buy the time he needs then he defend himself or simply attack while unseen.

What can a wizard do in this situation that other can not?

I still think a full caster will come out on top.

I am not sure if echtoplasmic spells let you get back to the material or if ghost touch weapons can hit ethereal beings but time stop+etherealness+mindblank+invisibility should get 20 min to prep.

I think that the summoner is the only non full caster that can get you with resorting to UMD.


Spellbane is super broken and wiz/sorc only so it might be that pushes them over the top.


Mathius wrote:

How big is the arena? Smaller favors martials.

Can we wish in a dragon? Can I use Polymorph any object to make said creatures?

As long going into the ground does not count as leave the arena then I change shape and earth glide 100 feet down. Make a hallow and buff there.

An MMM is an even better place to buff from since I can the astral project out it and back into the arena.

In a case of still wanting minions I cast heightened mount alter summoned monster. At this point the casting last long enough for the azata to change out spells. I am sure I can find a use 10 to 15 13th level clerics. Not that the wizard is the only one who can do this.

It is simply a case of full casting trumping all else. At this point the caster can set multiple get out of dead cards. While the martial folks can not. Caster can also get around it with things like flesh to stone or trap the soul.

It's not specified. I'm going to go ahead and say it is 1 mile in diameter, which is kind of fair. That's 5,280 feet, or 1,036 squares, each contender at some random points in the map. The way I see it, if you need more than a big giant gridmap for the arena, it's too big, and if you need any less, then you might as well just make it a standardized arena (which this isn't). Maybe think Hunger Games-ish?

As for going underground, it's not specified, but I imagine it's kind of cheesy. (Not Demigod Magic Jar cheesy, but cheesy enough.) I'd say any more than 100 feet under would be grounds for leaving the arena.

Dragons aren't specified as being Extraplanar, but the argument the OP presents is that you should not be able to use things like Gate or Wish or Planar Binding (AKA, anything that is not Summon Monster I-XI, or a Summoner's Eidolon) to bring in creatures. So, if you can summon one with Summon Monster I-XI, then sure. If not, then no.

Also, you cannot teleport between planes, as that constitutes leaving the arena, though this does pose a problem for PCs with Incorporeal options.

You are correct though; Divination spells allow casters to see (and know) where other enemies are located, which allows them to pick and choose their battles on their terms, which already puts the Martials in the crap pile. Even with the Infinite Wish Sno-Cone Machines and the "I can summon permanent allies to my side that are super-powerful" shenanigans put to rest, that's just a couple of the multitude of broken things full casters can pull out of their rears.


Darksol the Painbringer wrote:
You are correct though; Divination spells allow casters to see (and know) where other enemies are located, which allows them to pick and choose their battles on their terms, which already puts the Martials in the crap pile. Even with the Infinite Wish Sno-Cone Machines and the "I can summon permanent allies to my side that are super-powerful" shenanigans put to rest, that's just a couple of the multitude of broken things full casters can pull out of their rears.

Mundane hiding is actually extremely powerful against casters. Even the most powerful of Divination spells have some form of drawback. A true master of mundane hiding at level 20 should have some form of Hide in Plain Sight or similar such abilities and basically be unnoticeable. The real difficulty is not at all hiding, it's striking without the caster being aware you are about to strike.

Really though, the key advantage to a challenge like this is waiting until you can win. There's quite a few 9th level casters that will be throwing around high level spells and even things like Martial Builds with Kitsune trying to dominate minds. The first few seconds are going to be the Fighter with heavy game face and charts who has calculated his build exactly, but knows his only chance is a long shot. Some bloke has their new Psychic and is grinning manically which worries you what spells he has found. The Wizard who is confident in his abilities (And then the GM tells him that's never going to work in these rules :p ). And so on. Your best bet in the long run with all these powers flying is to wait and keep track of what resources are drained and make snap guesses as to everyone else's build.

Ultimately, it will be a dice roll of who dies and who attacks whom, but I honestly believe your best chance of survival is just mundane hiding till the Hunger Games center's dust is settled. If the Divination Wizard looses the bout of 9th level casters, and let's be honest the casters will all go for each other first as will the Fighter's Dweomercat Cub and Rage Lance Barb, then I would say it's actually quite likely a martial would win. I'm not saying level 20 martials are better generally in Pathfinder, but I am saying that for this challenge and ruleset being able to hide is amazingly strong.


Really I can see this going in many different directions. With casters we can assume that some will try to hide while they utilize the best spells they can to stay safe and prepare. Stealth characters would go into the shadows and try to pick out unsuspecting targets. Paladins would probably wait until they were attacked before attacking, or try to come up with an agreement to stop the needless violence, same with a cleric or druid. If they can't resolve it diplomatically, they would probably be the most likely to win the whole shebang.

As for Anzyr I am going to put a very specific quote for you mate.

"Yeah, yeah, but your (players) were so preoccupied with whether or not they could that they didn't stop to think if they should."

I mean congrats for creating such a crazy set-up, and sure, I could create a Vampire Cleric of Sarenrae with pre-nerf Divine Protection and have Dominate Monster for free while also being immune to the sun, but see above quote.


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Icy Turbo wrote:


As for Anzyr I am going to put a very specific quote for you mate.

"Yeah, yeah, but your (players) were so preoccupied with whether or not they could that they didn't stop to think if they should."

I mean congrats for creating such a crazy set-up, and sure, I could create a Vampire Cleric of Sarenrae with pre-nerf Divine Protection and have Dominate Monster for free while also being immune to the sun, but see above quote.

Yoda wrote:
Do or do not. There is no try.


Anzyr wrote:
Icy Turbo wrote:


As for Anzyr I am going to put a very specific quote for you mate.

"Yeah, yeah, but your (players) were so preoccupied with whether or not they could that they didn't stop to think if they should."

I mean congrats for creating such a crazy set-up, and sure, I could create a Vampire Cleric of Sarenrae with pre-nerf Divine Protection and have Dominate Monster for free while also being immune to the sun, but see above quote.

Yoda wrote:
Do or do not. There is no try.
I wrote:
That hardly applies (his comment was suggesting "how about you 'do not', huh?"), and I don't think Yoda would approve of controlling so many forces of the darkside what with similies of evil mythic monsters and using the bodies of custom made evil demigods. It seems very.... "Dark side" of you.


Darksol the Painbringer wrote:
Mathius wrote:

How big is the arena? Smaller favors martials.

Can we wish in a dragon? Can I use Polymorph any object to make said creatures?

As long going into the ground does not count as leave the arena then I change shape and earth glide 100 feet down. Make a hallow and buff there.

An MMM is an even better place to buff from since I can the astral project out it and back into the arena.

In a case of still wanting minions I cast heightened mount alter summoned monster. At this point the casting last long enough for the azata to change out spells. I am sure I can find a use 10 to 15 13th level clerics. Not that the wizard is the only one who can do this.

It is simply a case of full casting trumping all else. At this point the caster can set multiple get out of dead cards. While the martial folks can not. Caster can also get around it with things like flesh to stone or trap the soul.

It's not specified. I'm going to go ahead and say it is 1 mile in diameter, which is kind of fair. That's 5,280 feet, or 1,036 squares, each contender at some random points in the map. The way I see it, if you need more than a big giant gridmap for the arena, it's too big, and if you need any less, then you might as well just make it a standardized arena (which this isn't). Maybe think Hunger Games-ish?

As for going underground, it's not specified, but I imagine it's kind of cheesy. (Not Demigod Magic Jar cheesy, but cheesy enough.) I'd say any more than 100 feet under would be grounds for leaving the arena.

Dragons aren't specified as being Extraplanar, but the argument the OP presents is that you should not be able to use things like Gate or Wish or Planar Binding (AKA, anything that is not Summon Monster I-XI, or a Summoner's Eidolon) to bring in creatures. So, if you can summon one with Summon Monster I-XI, then sure. If not, then no.

Also, you cannot teleport between planes, as that constitutes leaving the arena, though this does pose a problem for PCs...

Spot on!

Thanks so much for helping clear all the rules up for people who did not read previous posts.

Thank You

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