Way of the Wicked - Re-Recruitment


Recruitment


Hi Folks,

I'm looking for a couple of players to top up a WotW campaign that I am running.

We currently have an antipaladin, a monk/cleric and a bard/alchemist. So at least one arcane caster would be nice

Before we dive into the nuts and bolts, I thought I would explain what exactly you are signing up for.

What to expect from this game.:

Combat
There will be no grid based combat. Combat will be held in the theatre of the mind. I will still post dungeon maps and the like, for orientation purposes, but we won’t be moving tokens on a board. This requires a few alterations to work smoothly.
1. No reach weapons.
2. There will be limited AoOs. Casting or using a ranged weapon in melee will probably be about it.
3. Flanking and the like. If multiple people are attacking the same target, it's 'flanked'.
5. Gentleman’s agreement: It will be mutually agreed that casters and ranged PCs and enemies are protected from melee attacks while melee defenders are still standing. I.e. I won’t bum rush your casters if you don’t bum rush mine.

The goal here is not to trivialize combat, but to speed it up.

Posting rate
I usually am able to check the boards daily, but my posting can be a little erratic depending on my workload and familial responsibilities. Generally, I fluctuate between daily and a couple times a week. As such, I’m not particular about my players posing habits, but try not to hold up the game. I will say that the squeaky wheel gets the grease, so I generally will keep up with the pace set by my players, whatever that might be. Note, if you disappear for a week, I'll probably drop you.

Posting style
I generally post shorter posts and I am fine with my players doing so as well. If you want to write more in depth posts, you are welcome to, but don’t make everyone read a novella. I prefer the RP that grows out of inter-PC interaction, than via epic flashbacks and inner monologue.

Commitment
Realistically, by applying to this game you are looking at a four year commitment, at least. Obviously things come up and interests change, but if you’re applying, try to think of it as getting a low maintenance pet. It doesn’t require much attention, but it does require it every day or so. That being said, I will be taking board history and number of previous posts into account during my evaluations. I don’t have any hard cutoff point, but if you’re just starting out, this might not be the best place to apply.

So you still want to apply...

Races: Human, Half-elf or dwarf prefered, as they are dominant races in the campaign. I won't outright ban anything, but know that I am biased in favour of those 3.

Classes: No gunslingers or paladins. Summoners must be of the unchained variety (other unchained variants are also fine) Everything else is probably fine.

25 pt buy. 2 bonus skill points per level Max HP at 1st, 1/2+1 for all other levels. LE prefered. 2 Traits.

You'll start at level 4, don't worry about gear yet, we're way below standard wealth levels at the moment, so I need to see what the other PCs wealth level is at first.

Fluff:
Don't worry too much about it just yet. A rough background is fine. Just have a reason why you would want to work for

Spoiler:

the church of Asmodeus to overthrow a LG kingdom (Imagine if the least flexible Paladin ever got to form a kingdom. No freedom of religion, freedom of speech, super racist against non-humans.)

We can build it up if you get selected.

Note to those already familiar with WotW:

Spoiler:

We are about to begin the breaking of Balentine. If you have previously played up to (or beyond) this point, you can create a character that escaped from Brandescar prison and all that jazz (including one of the campaign traits). Since you are already familiar with the plot, I would just dump you character in as if it had always been part of the party.

I think that is about it. I don't have a hard recruitment timeline, but no more than a week and as short as it takes for me to find a couple of characters I like.

If you have any questions, let me know, and thanks for the interest.


Hi Fanguar, Doomed Hero here.

Xanos sounds like a good fit for your game. He's been in three other WotW games so far that have all died before they got far. (He made it up to meeting with the bugbear chieftain once). He is, so far, my favorite character I've played on the boards and I would love to reprise him for your game.

His backstory does require some GM approval though. Please take a look and tell me what you think.

Ignore the stats for now. I'll adjust him to your specifications if you approve the concept.


I'm in a game that has just died at the same point so it would be easy to flow across. Additionally the other players are at a loose end. Link to our died game it was rather slow at the end with the GM having less and less time.
Link to my character Vank Stormfist, he is hobgoblin so not one of your preferred, but there is little I can do about that sorry. We were created with the Focus/foible system, I can easily switch to 25 pt if selected.


I present Haruk, who is also from a failed WotW. I've been trying to get in one of these games for some time now, but never made it out of Bradenscar. I guess it really is inescapable.

He's currently a Tiefling, but I can easily switch to a Human. He too was made via Focus/Foible, but a 25 point buy is not a problem.

Finally,

Sup Doomed Hero? We lookin to cause more shenanigans together? LOL


STOP FOLLOWING ME!

(actually Monkey's awesome. great player. above average stalker)


I'm not going to mess about. You all seem to fit the bill as to what I am looking for, so I see no point in dragging this out. I can accommodate you all and so I will. I will PM you each with a link to the game.

Recruitment closed.


Ach! That's what I get for waiting till the last minute


Valafar the Vengeful
Male Drow Barbarian 1 / Cleric 2 / Wizard 1
Neutral Evil

Strength 15 (+2)
Dexterity 10 (+0)
Constitution 7 (-2)
Intelligence 15 (+2)
Wisdom 15 (+2)
Charisma 18 (+4)
Size: Medium
Height: 6' 8"
Weight: 150 lb
Eyes: Red
Hair: Black; Average Beard
Skin: Silvery
Domains: Death Darkness

Energy: Negative [Harmful / Heals Undead]

Total Hit Points: 21

Speed: 30 feet [barbarian]

Armor Class: 18 = 10 + 6 [breastplate] + 2 [heavy steel]

Touch AC: 10
Flat-footed: 18
Initiative modifier: + 0 = + 0 [dexterity]
Fortitude save: + 3 = 5 [base] -2 [constitution]
Reflex save: + 0 = 0 [base]
Will save: + 7 = 5 [base] + 2 [wisdom]
Attack (handheld): + 4 = 2 [base] + 2 [strength]
Attack (missile): + 2 = 2 [base]
Combat Maneuver Bonus: + 4 = 2 [base] + 2 [strength]
Combat Maneuver Defense: + 14 = 10 + 2 [base] + 2 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
66 lb. or less
67-133 lb.
134-200 lb.
200 lb.
400 lb.
1000 lb.

Languages: Abyssal Celestial Common Draconic Elven Dark_Elf_Silent Infernal Undercommon

Javelin [1d6, crit x2, range inc 30 ft., 2 lb, piercing]

Glaive [1d10, crit x3, 10 lb., two-handed, slashing]

Scythe [2d4, crit x4, 10 lb., two-handed, piercing or slashing]

Breast plate [medium; + 6 AC; max dex + 3; check penalty -4 30 lb.; arcane spell failure 25%] ; arcane spell failure 15%

Heavy Steel Shield [ + 2 AC; check penalty -2; hardness 10; hp 20; 15 lb.]

Raven familiar: See rules in Core Handbook and stats in Bestiary

Feats:

Combat Casting +4 on concentration checks for defensive casting
Scribe Scroll [free to wizard]
Command Undead Use channel energy to try to enslave up to you HD in undead
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Acrobatics Dex* -6 =
+0
-4 [armor] -2 [shield]
Appraise Int 4 =
+2
+ 2 [raven]
Bluff Cha 4 =
+4
Climb Str* -4 =
+2
-4 [armor] -2 [shield]
Craft_1 Int 2 =
+2
Craft_2 Int 2 =
+2
Craft_3 Int 2 =
+2
Diplomacy Cha 11 =
+4
+ 4 + 3 [class skill]
Disguise Cha 4 =
+4
Escape Artist Dex* -6 =
+0
-4 [armor] -2 [shield]
Fly Dex* -6 =
+0
-4 [armor] -2 [shield]
Heal Wis 2 =
+2
Intimidate Cha 4 =
+4
Knowledge (arcana) Int 6 =
+2
+ 1 + 3 [class skill]
Knowledge (dungeoneering) Int 6 =
+2
+ 1 + 3 [class skill]
Knowledge (engineering) Int 6 =
+2
+ 1 + 3 [class skill]
Knowledge (geography) Int 6 =
+2
+ 1 + 3 [class skill]
Knowledge (history) Int 6 =
+2
+ 1 + 3 [class skill]
Knowledge (local) Int 6 =
+2
+ 1 + 3 [class skill]
Knowledge (nature) Int 6 =
+2
+ 1 + 3 [class skill]
Knowledge (nobility) Int 6 =
+2
+ 1 + 3 [class skill]
Knowledge (planes) Int 6 =
+2
+ 1 + 3 [class skill]
Knowledge (religion) Int 6 =
+2
+ 1 + 3 [class skill]
Linguistics Int 9 =
+2
+ 4 + 3 [class skill]
Perception Wis 4 =
+2
+ 2 [drow]
Perform_1 Cha 4 =
+4
Perform_2 Cha 4 =
+4
Perform_3 Cha 4 =
+4
Perform_4 Cha 4 =
+4
Perform_5 Cha 4 =
+4
Ride Dex* -6 =
+0
-4 [armor] -2 [shield]
Sense Motive Wis 2 =
+2
Spellcraft Int 6 =
+2
+ 1 + 3 [class skill]
Stealth Dex* -6 =
+0
-4 [armor] -2 [shield]
Survival Wis 2 =
+2
Swim Str** -4 =
+2
-4 [armor] -2 [shield]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers

This character also has 4 ranks in Linguistics.
If the familiar is within reach, + 2 on perception and sense motive ("alertness").

Zero-level Cleric spells: 4 can be selected per day, unlimited casting

First-level Cleric spells: 3 (2 + 1) per day + 1 from a domain:

Zero-level Wizard spells: 3 can be chosen per day; unlimited casting

First-level Wizard spells: 2 (1 + 1) per day

Favored class points: Hit points +1; Skill points +1

Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.

Drow [Dark Elf]

+2 dexterity, +2 charisma, -2 constitution (already included).

Darkvision to 120 feet

Immune to magical sleep; +2 on saves vs. enchantments

Dancing lights, darkness, faerie fire each once daily

+2 racial bonus to perception (already included)

6 + level resistance to magic spells

Proficient with hand crossbow, rapier, and short sword

Abrupt exposure to bright light blinds for one round, dazzles afterwards

Barbarian
Fast Movement (+10 feet, already included)

Rage -- 4 + con mod rounds per day. Two more rounds / day for each level above 1. +4 strength, +4 constitution, +2 on will saves, -2 on AC.

At each even-numbered level, barbabarians gain a new rage power

Uncanny Dodge (level 2) -- cannot be caught flat-footed, keeps dexterity bonus to AC unless feinted or immobilized

Trap Sense (level 3) -- bonuses on AC / reflex to avoid trap damage

Improved Uncanny Dodge (level 5) -- cannot be flanked

Damage Reduction 1 from any natural or weapon attack (level 7)

Damage Reduction 2 from any natural or weapon attack (level 10)

Greater Rage (level 11) -- +6 strength, +6 constitution, +3 will

Damage Reduction 3 from any natural or weapon attack (level 13)

Indominitable Will (level 14) -- +4 on will, stacks with rage and all other plusses

Damage Reduction 4 from any natural or weapon attack (level 16)

Tireless Rage (level 17) -- no longer fatigued after raging

Damage Reduction 5 from any natural or weapon attack (level 19)

Mighty Rage (level 20) -- +8 strength, +8 constitution, +4 will

Cleric
Alignment Aura

Spontaneous casting -- trade prepared spells for curative spells

Channels negative energy (7x/day)

High wisdom gains bonus spells daily

Domain choices give additional abilities. See the rulebook for details

Darkness clergy get a free Blind-Fight feat, can blur an opponent's vision, and at 8th level you can make yourself see perfectly even in magical darkness.

Death clergy can cause bleeding by touch, and at 8th level negative energy heals you

Concentration check: d20 + cleric level + wisdom modifier vs. DC

Wizard
Familiar / Alertness, etc.; or bound object that can contain one known spell

Bonus Feats (already included)

Armor causes a chance of arcane spell failure only if there is a somatic component.

High intelligence gains bonus spells daily

Concentration check: d20 + wizard level + intelligence modifier vs. DC

Non-specializing wizards can now use melee wepons to 30 feet, the return to thehand, int mod to hit, strength mod fordamage. At level 8, apply one metamagic to a spell you are casting.
Class HP rolled
Level 1: Cleric 8
Level 2: Wizard 3
Level 3: Barbarian 9
Level 4: Cleric 8 + 1 to charisma

Valafar's Equipment:

67 lb
2 lb
5 lb
3 lb

4 lb
1 lb

1 lb
10 lb
50 lb

1 lb
4 lb
1 lb
1 lb
2 lb
15 lb
_____
167 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Blanket, winter x1
Chalk
Flint and steel
Grappling hook
Locks x1
Parchment sheets x2
Pouch x1
Rations (1 day) x10
Rope (50', hempen) x5
Signet ring
Soap
Waterskins x1
Whetstone
Holy symbol (silver)
Spell component pouch
Spellbook x5

Total

Liberty's Edge

If you still need a member, I would love to join. I'm new and still learning the ropes but I present to you, Walter Sadsong. Check out my profile for more information. I also have a link to my character sheet on Mythweaver via my profile. He is a lv. 1 Half Elf Fighter.

I understand if you don't accept me since i'm new but I am willing to learn and opeen to constructive criticism.

Liberty's Edge

Good luck to everyone!

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