Little reachmonster


Advice


How would I build a fairly high-level (10-16) high-reach small-sized character? No animal companions, eidolons, or kineticists.


Off the top of my head, an archer with the Snapshot line, Combat Patrol with a reach weapon, Wild Shape or other polymorph effects to bypass medium and go straight to large+, long arm spell plus reach weapon..


The Lunge feat adds 5' to your reach for a -2 AC penalty.


The Wyrm Ouroboros wrote:
The Lunge feat adds 5' to your reach for a -2 AC penalty.

Only when it is your turn.

So for almost all reasons why people actually want reach, threatening and AOOs, its useless.


He didn't specify, but thank you, I didn't realize that.

The Exchange

Bloodrager, Aberrant bloodline also increases your reach.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Just a Mort wrote:
Bloodrager, Aberrant bloodline also increases your reach.

Stack on the longarm bloodrager spell and the Lunge feat, and your small character can have 30-40 foot reach by 4th-level.

Grand Lodge

Ravingdork wrote:
Just a Mort wrote:
Bloodrager, Aberrant bloodline also increases your reach.
Stack on the longarm bloodrager spell and the Lunge feat, and your small character can have 30-40 foot reach by 4th-level.

Each of those only increase your reach by 5'.. So that's only out to 20'. Throw a reach weapon on top of that and it's only out to 25'-30'.


Guru-Meditation wrote:
The Wyrm Ouroboros wrote:
The Lunge feat adds 5' to your reach for a -2 AC penalty.

Only when it is your turn.

So for almost all reasons why people actually want reach, threatening and AOOs, its useless.

I wouldn't say useless. It is actually rather useful for reach builds, but as a method for setting up.

With most reach weapons, if you want to attack, you have to get enemies into your threatened area. That means that they only need a 5' to get out of it and get close enough to reach you. No AoO, and they get a full attack. Attacking first means you are weaker...but not attacking means you are wasting actions....

With lunge, it is completely different- you are attacking an enemy right outside of your threatened range. If they want to attack you, they need to cross your threatened area by moving 10'. That means they need to spend a move action, they draw an AoO, and they probably lose their full attack. So this makes lunge offense and defense. With this, you can attack first all you want.

There is also the more intended use of lunge- allowing you to full attack from further out. With reach, you can full attack anything in a circle 45' wide. So you are covering a rather wide area where your party will be. Running around with a nice big 2 handed weapon means you are not a turtled up monk here- you can still be a threat, which makes you a priority unlike some crane wing/snake style monk.


Cult of Vorg wrote:
Off the top of my head, an archer with the Snapshot line, Combat Patrol with a reach weapon, Wild Shape or other polymorph effects to bypass medium and go straight to large+, long arm spell plus reach weapon..

The Snapshot line is considerably weaker now that Improved Snap Shot has been errata'd from +10' to +5'.

Scarab Sages

Whip Warpriest also works well. It plays to a small creatures strengths, and can still put out decent damage.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
claudekennilol wrote:
Ravingdork wrote:
Just a Mort wrote:
Bloodrager, Aberrant bloodline also increases your reach.
Stack on the longarm bloodrager spell and the Lunge feat, and your small character can have 30-40 foot reach by 4th-level.
Each of those only increase your reach by 5'.. So that's only out to 20'. Throw a reach weapon on top of that and it's only out to 25'-30'.

Seems I left out enlarge person.

5 - normal reach
5 - bloodline reach
5 - longarm spell

15-ft. total reach

That reach doubles with enlarge person to 30 feet. A reach weapon let's you attack people 30-60 feet away. With lung, it's 35-65 feet.

I'm sure I'm messing up the stacking order somewhere, as that's not what I remember getting in the past, but 40 foot reach shouldn't be hard to get at all with that kind of build.


Not sure of the stacking legality, but you can use crossblooded with Aberrant and Black Blooded to get some more reach.


Actually enlarge person does not double reach, but grants 10 ft. reach (as of course med and small creatures have 5 ft. natural reach) If you were size large before the enlarge spell you would end up with 15 ft. reach, 20 ft with a reach weapon, which you then can further enhance with various methods, but enlarge adds to, but does not double reach (if it did that would be scary)


Quote:
Large or larger creatures using reach weapons can strike up to double their natural reach but can't strike at their natural reach or less.

Of course, that rule didn't account for something like Longarm, but by RAW, using a reach weapon does double your reach and give you a deadzone equal to your normal reach, if you are size large or larger.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Jeff Harris 982 wrote:
Actually enlarge person does not double reach, but grants 10 ft. reach.

Quite right. That's what I was missing.

So...

05 - normal reach

10 - enlarge person reach
05 - bloodline reach bonus
05 - longarm spell

20-ft. total reach

Or 21-40-ft. reach with a reach weapon.

There you have it. 40-foot reach. As I said. (Sorry it took me so long to get there. I'm really tired today.)


Still a hell of allot of reach!

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