Goofus only plays master summoners (pre-nerf), never prepares his summons stats ahead of time, and should anyone complain, he holds up a 5 foot tall sign that reads "server lag suckers!" Gallant rewards and encourages his players for treating their animal companions and familiars with respect and as valued members of the team.
Rysky, why oh why is writing archetypes and PrC's focused on the kineticist so bloody hard, I mean, I have been working for three days and completed only two paragraphs in the first piece, a new low. I mean at this rate I will have this product ready for publication via Flying Pincushion games in like, 7 months, WHY!!!!
Goofus's cavalier rides an elephant named Stampy, he refuses to play in any adventure where Stampy does not fit in every location, and makes loud trumpeting noises to drown out others when they suggest he leave his mount behind. Gallant does his best to ensure mounted PC's get to shine in their favoured role.
Goofus tells God his breath stinks, makes the word of God into an urban dictionary curse word, and pushes true believers off of the path of God. Gallant rewards his players for good RP by their religious characters, and works their faiths into the central story elements, even when the PC's have obscure or strange gods.
When Goofus's players do genuinely nice things for people, he has those people return every day thereafter with another request for aid, and attack the party if they do not assist on every last request. Gallant purposefully avoids the "Elminster" effect when introducing important high level NPC's in his home games.
Goofus enslaves the busty maiden, then forces her to get a breast augmentation, and does "girly pillow swan dives." Gallant helps a newbie player to retool his very clearly from a famous source TWF ranger elf with a big cat into something more original but still of the "you know who" flavour. Gallant also sends R.A. Salvatore $5, as a form of apology.
WHAT??! Gorram IT! I can't hear you with these friggin hands growing out of my ears! When I find that no good two bit crook of an alchemist I am going to feed him a dose of his own hand growing medicine, except it wont be his ears from where his new hand does it's growing! The next poster has the unfortunate distinction of being the first to run into said alchemist after his "accident."
Goofus kills the dog, the hawk, and the lobster, then proceeds to make a new holiday feast dish, the hawdoster. Which is a lobster, stuffed inside a hawk, stuffed inside a dog, and roasted until tender. He then demands his GM provide him XP for his brilliant culinary skill. Gallant often encourages odd or less than optimal Craft and Profession skills by providing PC's who use them often and cleverly with balanced and interesting homebrew boons and fun RP opportunities.
Hidesplitter
Description
Upon striking, the wielder may choose to embed Hidesplitter as a swift action, applying a -5 penalty to damage reduction or natural armor bonus to the target struck. This penalty can never reduce a creature's natural armor bonus or damage reduction below 0. This ability has no effect on creatures whose damage reduction is not overcome by Hidesplitter itself. While Hidesplitter remains embedded, the target may not take a 5ft step and may only move with a successful drag maneuver against the wielder. Attempting this maneuver does not provoke attacks of opportunity, though any subsequent movement provokes as normal. Hidesplitter's wielder may release the weapon as an immediate action, avoiding this drag maneuver, though Hidesplitter remains embedded. Creatures can remove Hidesplitter from themselves by succeeding a DC 10 strength check as a standard action that provokes attacks of opportunity. Hidesplitter's wielder may remove it without a strength check as an swift action that does not provoke attacks of opportunity. While embedded, Hidesplitter can not be used to make attacks, but provides a +2 shield bonus to your AC against the effected creature, as if it had been used successfully against a readied charge. Construction
Hidesplitter The Good: Great name, it is exactly on point with theme, and does NOT use the items base type or the word OF. Also nice detail with the sash. Lastly, you went very different than most weapons, and that was a great call, I love the concept of this spear. The Bad: The wielder suffers mobility issues just like the target I would assume, that could get very nasty very fast. Also, bypassing DR rather than reducing it would have been fine as per the required spell. The Ugly: To gain max benefit, the wielder can't continue to wield the spear actively unless their target is dead, and a reduction of 5 natural armor could render a decent CR creature far weaker than normal if natural armor was its main defence (many monsters work this way).
Is it just me, or did Hilary do allot of Republican blaming in her debate answers. Sure, they have problems they should be accountable for, but her constant attack sounded contrives and forced. "The Republicans did it" seemed to be her go to answer when she lacked a better one. That said I am Bernie all the way! This will be the first time I have decided to vote, because for once a candidate represents much of what I believe.
Oh Mistress of all that is digital, sweet lady of the web, I humbly apologize for a certain thread I started, never intended it to be an example of poor discourse. My intent was for good civil discourse, seems I have failed, and now that thread is used as an example of what NOT to do, and for this, I am indeed very sorry (not kidding I really am, that whole deal blew up in my face in all sorts of ways and now my mutton chops are on fire, ouch).
Actually enlarge person does not double reach, but grants 10 ft. reach (as of course med and small creatures have 5 ft. natural reach) If you were size large before the enlarge spell you would end up with 15 ft. reach, 20 ft with a reach weapon, which you then can further enhance with various methods, but enlarge adds to, but does not double reach (if it did that would be scary)
The GM and the player need to be put in their places, by whom you ask, everyone else is the answer. Best practice, talk it out with the player and the GM, though I get a sinking feeling that may not work. So, my suggestion if adult conversation fails (sad when that happens) is thus; You and the rest of the players show up to the next game, then refuse to acknowledge anything the bully player does, if the GM does not get the hint and tries to shift blame to you guys (aka, why are you guys not playing, we started the session, etc, etc?) Kindly inform him because he has not dealt with the problem player, the game shall not move one plot inch, not one encounter forward until he does, and in a fair and reasonable manner. If the "game in" fails to have the desired effect, I would look for a new GM and a replacement player, as the rest of the group can simply go with majority rules, and this majority says "get your crud together or get out Mr. GM and Mr. jerk-off samurai!
Tankard of the goblin king
Description
Construction
Tankard of the goblin king The Good: I can honestly say I have not seen anything similar to this tankards powers before. The Bad: Theme is all over the place, the item does not feel unified. Also, what theme there is (goblins) does not match the Paizo version of goblins. If you are going to reference a race, it is wise to stay withing the bounds of how Paizo presents said race. The Ugly: There is a level of SiaC in this item that I cannot get past. Also the Charisma requirement could make this a MCD (multiple character dependant) item to create, which can be problematic. Also, the name just does not work with the description, king and plain are words that generally do not mesh.
Baritsu Cane
Description
Construction
Baritsu Cane The Good: Sword canes are super cool base items, good call going with one, we do not seem them very often. The Bad: With all the word count left over, I feel a more detailed description, and additional non standard abilities almost have to be added because this entry is so short. Simple and elegant give way to spartan and to short here IMO. The Ugly: Requiring a swashbuckler deed ensures this item must be crafted by teamwork, or a multi-classed character, which can be problematic. Also, to be honest, this item is little more than SiaS (spell in a sword). With the dark wood element very clear, I wanted something that plays with it here. Also, this item relies to heavily on pre-existing magic weapon properties, this is a design contest, show us what YOU can do, not what has been done before.
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