Additional Resources Updates


Pathfinder Society

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Silver Crusade 1/5 Contributor

Thank you again! ^_^

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Captain, Minnesota

How awesome is this? Chris you deserve your own filk.

Hmm


For Horror Realms, it says the eidolon evolutions and base form is legal, but doesn't mention the new eidolon subtype...is this an oversight, or is the aberrant subtype not allowed?

Paizo Employee 4/5 Pathfinder Society Lead Developer

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Luthorne wrote:
For Horror Realms, it says the eidolon evolutions and base form is legal, but doesn't mention the new eidolon subtype...is this an oversight, or is the aberrant subtype not allowed?

Although I remember we made a campaign clarification entry for one feature on that spread, my recollection is that we allowed everything else (at least the new eidolon in all of its warped glory). I'll need to investigate the next time I'm in the office, yet I am pretty certain the ban you're citing is more that I wrote in several summoner components into the list but didn't include subtype by inadvertent omission.

The trouble is that saying everything is legal except XYZ has bitten us before, too, such as by allowing some Leadership feats to slip through, hidden within variant subsytem chapters.

The Exchange 3/5

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Noticed a typo while reading Blood of the Beast entry in AR.

Pathfinder Player Companion: Blood of Angels wrote:
Other: variant assimar abilities are not legal for Pathfinder Society;

Silver Crusade 4/5

Just noticed this in the Additional Resources listing for the Advanced Race Guide:

Quote:
In Chapter 2, nothing from the catfolk, drow, hobgoblins, kobolds, orcs, and ratfolk entries are currently legal for play.
Quote:
Ratfolk: all alternate racial traits, favored class options, racial archetypes, racial discoveries, equipment, feats, magic items, and spells are legal for play.

Given the influx of ratfolk boons these days, this contradiction should probably be corrected.

Sovereign Court 4/5 * Organized Play Coordinator

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Fromper wrote:

Just noticed this in the Additional Resources listing for the Advanced Race Guide:

Quote:
In Chapter 2, nothing from the catfolk, drow, hobgoblins, kobolds, orcs, and ratfolk entries are currently legal for play.
Quote:
Ratfolk: all alternate racial traits, favored class options, racial archetypes, racial discoveries, equipment, feats, magic items, and spells are legal for play.

Given the influx of ratfolk boons these days, this contradiction should probably be corrected.

Now that we have ratfolk, we should revisit the ARG. Will put it on the docket for our next A/R roundtable.

Thanks for giving the heads up!

Liberty's Edge 4/5 *** Venture-Lieutenant, Indiana—Northwestern Indiana

I think that the Battle Host Occultist from Occult Adventures should have a clarification to the Panoply Bond.

Quote:
At 1st level, a battle host forms a supernatural bond with a specific weapon, suit of armor, or shield. This selection is permanent and can never be changed. The bonded item is masterwork quality and the battle host begins play with it at no cost.

Is there a wealth limit for the Panoply Bond? What about special materials or items not normally affordable by 1st level characters, such as adamantine full plate or a mithral long sword? I had a veteran player raise this issue with me in a discussion and admitted that I was stumped.

The Exchange 4/5 5/5

Editorial:

Maybe Paizo uses a different Style Manual that what I learned, but I was taught that when alphabetizing a list you only ignore leading unimportant words (a, the, an, etc.). Once you start with an important word you then continue in strict alphabetization including the unimportant words.

Or:
Blood of Fiends should be before
Blood of the Beast

Community & Digital Content Director

Removed a series of posts, please refer to the first post for guidelines for posting to this thread. Thanks!

Scarab Sages 5/5 5/5 **** Venture-Captain, Washington—Spokane

I was made aware of an error in the Ultimate Campaign listing on Additional Resources. This error is present in both the HTML and PDF versions.
The error is as follows:

The page reference to the Guide to Pathfinder Society Organized Play (Guide to Pathfinder Society Roleplaying Guild) in reference to retraining changed with the current version of the guide.

Additional Resources - Ultimate Campaign wrote:
Refer to page 10 in the Guide to Pathfinder Society Organized Play for rules on utilizing character retraining.

The actual page where this information is located is on Page 35 under Addendum: Character Revision in Appendix 4. Thank you for correcting the error and thank you to Michael VonHasseln for bringing this to my attention.


Okay, there seems to be an error in the Ultimate Intrigue Additional Resources...specifically:

Additional Resources wrote:
Talents: The social and vigilante talents are legal for play except double time and in vogue. The in vogue social talent doubles the gold earned when using Craft or Profession for a Day Job, and the celebrity discount talent cannot be combined with other effects to reduce an item's cost below 85% normal.

So, is the in vogue talent legal or not? It says it's not legal, but then it describes what it does in Pathfinder Society play...? For now, I'm presuming it's not legal, but I would appreciate having this clarified one way or the other.

Sovereign Court 4/5 5/5 *** Venture-Agent, Nebraska—Omaha

Luthorne wrote:

Okay, there seems to be an error in the Ultimate Intrigue Additional Resources...specifically:

Additional Resources wrote:
Talents: The social and vigilante talents are legal for play except double time and in vogue. The in vogue social talent doubles the gold earned when using Craft or Profession for a Day Job, and the celebrity discount talent cannot be combined with other effects to reduce an item's cost below 85% normal.
So, is the in vogue talent legal or not? It says it's not legal, but then it describes what it does in Pathfinder Society play...? For now, I'm presuming it's not legal, but I would appreciate having this clarified one way or the other.

In Vogue has Double Time as a prerequisite, making things even more confusing. This should probably be cleaned up and moved to Campaign Clarifications.

1/5

I'm pretty sure they clarified somewhere that they both are banned.


Thomas Hutchins wrote:
I'm pretty sure they clarified somewhere that they both are banned.

Hmm, well, if that's correct, it would be nice if the Additional Resources were updated to reflect that...they're usually what I consult to check what's allowed.

Silver Crusade 1/5 Contributor

I just noticed that the Hell's Rebels Chronicle sheets don't have a link in their respective section like the rest of the APs do.


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Kalindlara wrote:
I just noticed that the Hell's Rebels Chronicle sheets don't have a link in their respective section like the rest of the APs do.

Of course not. You didn't think those Chronicle sheets would fall in line like the other sheep did you? ;)

Silver Crusade 4/5

Just noticed Gallows of Madness and We B4 Goblins are not listed on the modules menu on the right hand side. Please forgive me if this has been previously reported.

EDIT: Also Hell's Rebels

Paizo Employee 4/5 Pathfinder Society Lead Developer

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Chaosorbit wrote:

Just noticed Gallows of Madness and We B4 Goblins are not listed on the modules menu on the right hand side. Please forgive me if this has been previously reported.

EDIT: Also Hell's Rebels

I recall that last page on one of the files was running out of space, so it might be several titles became overset and disappeared. It might instead be that something became lost in translation on the web end of things. It's something I can investigate.

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