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1/5

Philter of Love was made illegal in the APG, but is still legal from UE.


The entry for Inner Sea Faiths needs to state that it is for Inner Sea Faiths.

current entry wrote:

Pathfinder Campaign Setting

Obediences: All deific obediences in this book are legal for play except Gyronna's. An evangelist of Achaekek who qualifies for that deity's third boon can purchase a mask of the mantis as if it were a legal item; Misc.: All variant spellcasting options in this book are legal for play. All alternate paladin codes are legal for play.

Scarab Sages

Quote:

Pathfinder Player Companion: Gnomes of Golarion

Equipment: all equipment in the table on page 23; Feats: Arcane School Spirit, Bewildering Koan, Blood Ties, Caustic Slur, Effortless Trickery, Extra Gnome Magic, Helpless Prisoner, Invoke Primal Instinct, Tantrum, Threatening Illusion, Witty Feint; Gods: all gods on the inside front cover; Spell: illusory poison; Traits: Brastlewark Businessman, Charlatan, Collector, Excitable, Explorer, Etymologist, First Memories, Naturally Gifted, Rapscallion, Sprint, Trickster, and Zealot

The equipment table is on page 22. Page 23 is descriptions of the items on page 23's table.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

For some reason my post didn't show up.

Anyway, I didn't read anything in there about the kineticist wild talents.

Paizo Employee 4/5 Pathfinder Society Lead Developer

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Verzen wrote:

For some reason my post didn't show up.

Anyway, I didn't read anything in there about the kineticist wild talents.

Huh, it appears that didn't make it in for whatever reason (a consistent issue when juggling lots of small rules categories). Yes, those talents should be legal.

Scarab Sages

Murdock Mudeater wrote:
Quote:

Pathfinder Player Companion: Gnomes of Golarion

Equipment: all equipment in the table on page 23; Feats: Arcane School Spirit, Bewildering Koan, Blood Ties, Caustic Slur, Effortless Trickery, Extra Gnome Magic, Helpless Prisoner, Invoke Primal Instinct, Tantrum, Threatening Illusion, Witty Feint; Gods: all gods on the inside front cover; Spell: illusory poison; Traits: Brastlewark Businessman, Charlatan, Collector, Excitable, Explorer, Etymologist, First Memories, Naturally Gifted, Rapscallion, Sprint, Trickster, and Zealot

The equipment table is on page 22. Page 23 is descriptions of the items on page 22's table.

fixed.

Sovereign Court 2/5 RPG Superstar 2009 Top 32

I would like to report,


  • In several spots, the document reads '0n' where it should say 'on'
  • For Gods and Magic, it says "all of the gods listed on the inside front cover are legal choices for clerics or inquisitors" - surely these gods are also legal for other divine casters, such as warpriests?

The Exchange 4/5 Owner - D20 Hobbies

1 person marked this as FAQ candidate.
Quote:
Talents: The social and vigilante talents are legal for play except double time. The in vogue social talent doubles the gold earned when using Craft or Profession for a Day Job

You can't take In Vogue because Double Time isn't legal.

Quote:
all feats on pages 204–217 are legal except Dreamed Secrets

Thanks for the clarity on Dreamed Secrets.

Quote:

Pathfinder Campaign Setting

Obediences: All deific obediences in this book

What book? Inner Sea Gods?

Silver Crusade 4/5 5/55/55/5 RPG Superstar 2013 Top 8

Pathfinder Player Companion: Black Markets wrote:
Subschool: The extradimensional subschool is legal for play.

The name of the subschool is 'extradimension', not 'extradimensional'.

Pathfinder Campaign Setting: Inner Sea Gods wrote:
Misc.: all material in chapter 1 and 2 is legal except pages 92–99;

Since it is referring to multiple chapters (1 and 2) shouldn't it be 'chapters' instead of 'chapter'?

Pathfinder Roleplaying Game: Ultimate Intrigue wrote:
Archetypes: All archetypes in this book are legal for play except the brute, cipher, daring general, guild agent, gunmaster, hallucinist, majordomo, tyrant, warlord, zeitgeist.

There should probably be an 'and' inserted before the last item of the list.

Pathfinder Roleplaying Game: Ultimate Intrigue wrote:
...and the celebrity discount talent cannot be combined with other effects to reduce an item’s cost below 85% normal.

I would suggest changing this to read:

'...and the celebrity discount talent cannot be combined with other effects to grant a discount greater than 15%.'

3/5

1. Black Markets: Campaign Clarifications updates the spell Venomous Promise (giving it a Fort save) but AR lists it as not PFS-legal.

2. Inner Sea World Guide - Campaign Clarifications has an entry for perfectionist shavatoosh on p. 256, but I don't see anything relevant there, or elsewhere in the book.

Silver Crusade 4/5 5/55/55/5 RPG Superstar 2013 Top 8

Abraham Z. wrote:
2. Inner Sea World Guide - Campaign Clarifications has an entry for perfectionist shavatoosh on p. 256, but I don't see anything relevant there, or elsewhere in the book.

It is from Inner Sea Gods. It is also misspelled, and should be "shavtoosh".

Campaign Clarifications wrote:
Wielding the perfectionist shavatoosh [sic] does not count as possessing the Improved Unarmed Strike feat for the purposes of qualifying for abilities that list that feat as a prerequisite.
Inner Sea Gods p. 256 wrote:
This long piece of cloth is so fine that it can pass through a finger ring. Delicately woven with multiple colors to spell out Iroran prayers, it is usually worn as a shawl or belt, or wrapped around the chest and shoulders—it does not use a magic item body slot. If wrapped around at least one limb, it grants the wearer the Improved Unarmed Strike feat. It may also be wielded as a +1 whip. The wearer can meditate on the shawl’s sacred mantras to use cure light wounds and know the enemyUM each once per day.

The clarification doesn't accomplish anything since wielding the perfectionist shavtoosh lets you treat it as a whip. Wrapping it around a limb (which isn't wielding it) grants the Improved Unarmed Strike feat. I presume the document should say something like, "The Improved Unarmed Feat granted by the perfectionist shavtoosh does not function as a prerequisite for any feat or ability."

Silver Crusade 4/5 5/55/55/5 RPG Superstar 2013 Top 8

Michael Eshleman wrote:
I presume the document should say something like, "The Improved Unarmed Feat granted by the perfectionist shavtoosh does not function as a prerequisite for any feat or ability."

EDIT

I presume the document should say something like, "The Improved Unarmed Strike Feat granted by the perfectionist shavtoosh does not function as a prerequisite for any feat or ability."

Paizo Employee 4/5 Pathfinder Society Lead Developer

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As a note, it has come to my attention that the variant leadership feats on pages 132–135 are currently denoted as legal due to an oversight on my part. When I am compiling the next update, I'll remove these. Be advised that these are not intended to be legal feats in the organized play campaign.

EDIT: Yes, page 132–135 in Ultimate Intrigue

Community & Digital Content Director

7 people marked this as a favorite.

And we're updated! Thank you for your patience, folks :)

4/5 **

AR-Adventurers Armory wrote:
As of June 10, 2016, slaves are no longer available for purchase.

Does this mean they're not legal for play (as in, need to be sold back per the rules in the Guide), or that no one can buy more of them but existing ones are grandfathered in? (Sorry, didn't fight through the other slave-related threads, just can't.)

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