Tribute to evil characters


Pathfinder First Edition General Discussion


Post evil characters you played or seen someone play


The character I loved playing as is a enhanced Half dragon, half daemon, with spider legs who was the son of Tiamat and the great umbral dragon. While I was in the egg I absorbed powers from urgothoa, asmodeus, the four horsemen and was raised by Lamashtu. I had a specail ability called starving soul where I can give someone part of my soul and I control them and gain their power. However Lamashtu was able to hide my form to become king a a nation that spread around the entire world. I then turned my people with Lamashtu's help into my race, turned them into undead creatures. and grew a cult and eventually became a God and with the power of the four horsemen I was able to steal the power from all the gods in my phylactery of the void

Sovereign Court

Here is to you Black Steel drow anti-paladin of Lolth. Mounted on your phase spider bane of good defiler extraordinaire. You woukd have lived long and prospered except the DM realized his mistake and narrated you out of the game.


Too many to choose from... Even when I play good it is kinda evil!


Fin, the water mephling mystic theurge who rode around inside the rib cage of a hill giant skeleton. He may not have been strictly evil, but to say he straddled the line would be an understatement. Also, his boss was an archdevil. damn beholder...


Raxnar the Unborn! Loyal bugbear paladin of Asmodeus.

I played him for 8 levels in a short-lived evil adventure path. Then I used him as a villain.

He was an Intimidation beast, like +27 within ten feet at 8th level. So, the group tracks him to his camp and Raxnar calls for a parley. The group grants it. I set a count-down timer and we converse. When ten minutes are up, the alarm beeps and I say to the players, "Okay, we've been talking for ten minutes, I now get to make my Intimidate check to modify your attitude."

I crushed them on the roll. A player looks up Intimidate and says, "Okay, big deal, so we're demoralized and at, like, -2 to everything."

"Au contraire; read the entry below that one."

"Oh."


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Here are but a few of the characters that I've played and seen played:

Aleil Sylvari, relic thief and tomb robber
Grunk, goblin backstabber
Grimm the Bear, thug
Guinn Black, catfolk plains raider
Hama, the wandering witch
Mad Meenus Sniiv, juju zombie murderer
Paegin, gnoll diabolist
Rellik, martial artist assassin
Ravendark, shadowcaster
Remy, arcane apprentice
Skivven, plague bearer and tumor rider
Tappa Nile, hexblade

You can find even more evil characters that have NOT seen play (at least in our group) in my Crazy Character Gallery. Please be sure to stop by the gallery's official thread and leave your comments.

Scarab Sages

Poor Victor. Human Rogue-Assassin who was raised as a pet killer by a young draw princess and had a tortured, tragic backstory. If you had the money, he was extremely good at killing things in sneaky ways but paranoid as hell and incapable of love or friendship. He spent all his time looking over his shoulder, but the Drow still got him in the end and he died screaming.


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I never was into evil characters, but I do have one memorable one from the early days...

This was circa 1985, and I was in high school. I had just moved to a new school and found some gamers, and they invited me to join their AD&D game. I had always played heroic characters, and was not prepared for how the other players treated my PC. I made a Neutral Good ranger.

Anyway, they sent me in first to fight some monsters. After I'd defeated the monsters pretty much single-handedly, he got pretty beat up. The other PCs refused to heal me up, and then proceeded to take the treasure for themselves... noting that I was pretty hurt and they were not. After some back-and-forth, I asked to speak with the DM, and we conferred in the other room. I told the DM that I didn't realize that we were playing evil characters, and that I'd like to change things up a bit, and he agreed. He let me change my PC's alignment to neutral evil, and switch character class to assassin. He also let me switch up some of his equipment a bit.

So, after about 20 minutes, we come back to the table and continue adventuring a little. Again, they weren't too keen on my PC getting much treasure.

Eventually, we left the dungeon and decided to camp out. Surprisingly, the other players let my character take a watch... so I sent the DM a note: "While everyone else is asleep, I poision their waterskins with that save-or-die poison we'd found in the dungeon."

Next morning as we broke camp, the DM asked everyone but me to make a saving throw vs. poison. They all failed. After I buried the other PCs bodies in shallow graves, I then collected all their treasure and went on my merry way. I never actually played that character again.

While the DM was putting together a new adventure for his new Level 1 party, I then asked if the other players wanted to continue playing evil characters... and not surprisingly, they all decided to play good guys for a while.


@haladir That sir, was well played.


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Stalin the Burly
2nd ed human rogue, NE
He travelled with good party members, and in time he did develop a loyalty to them. He was extremely (sometimes dangerously) selfish, and he had a big old chip on his shoulder, but he knew that his best chance of survival was through collaborating with his team mates. Most times he behaved like a typical adventuring rogue, but there were more than a few times he did things that horrifically shocked his allies. I didn't play evil to go around wreaking havoc on the gaming world, just wanted to RP a different set of motivations. Currently on 20+ year hiatus. :)

-name lost to time-
2nd ed gnoll fighter, CE
His tribe sought to unite the neighboring gnoll tribes to make war upon the weak humans that had too long kept them at bay. He was one of the largest gnolls, and was happy to follow the orders of the clever flinds - as long as it led to him satiating his bloodlust upon the soft-skins. His devotion to Yeenoghu was mostly a matter of convenience. Character retired.

Glorivard
3.5 ed dwarf cleric of Graz'zt, NE
Our DM decided to run us through a massive WOTC module, but run it with an evil party instead of a good one. We were all in service to the dark prince Graz'zt, and it was through us that he enacted his schemes. After a ridiculous number of party deaths (including in-party kills), we finally TPK'd because he were completely disloyal to one another. We the players finally learned our lesson and formed a more cohesive took out all of their homicidal urges on others, instead of eachother. Glorivard was taken away from his home to the abyss by an avatar of the prince after murdering his parents. He became a powerful war priest and in many ways became the glue that held the adventuring party together. Despite providing the healing for the party, his lust for destruction never allowed him to heal an ally when there was a foe whose head to cave in or reduce to dust. Despite killing himself with a rebounding disintegrate spell, he was brought back by the prince and once performed brought back to life most of his party with a mere utterance, that they may continue to do Father Graz'zt's work. Fought toe to toe with and defeated celestials, demons, the high priestess of Kiaransalee, and even an avatar of Orcus, despite the treachery of the same party members he returned from death. Later went on to destroy other enemies and to kill Graz'zt's high priestess who had offended him.

-name lost to time-
4th ed goblin paladin, CE
The campaign's adventuring party was composed entirely of goblinoids, who would bring strength to their own tribe before moving to subjugate all of the other tribes. However, every other party member choose to play a much more powerful bugbear, while I settled on a small goblin. Lacking a religious leader in the tribe, my goblin served as high priest, and as the charismatic face of the party. Campaign cut short.

Zaddaz
PF dwarf alchemist, NE
Was rescued from death by agents of Asmodeus, forged a pact with the arch duke, and worked with other pact-forgers to further his goals. His heart and mind were consumed with an endless list of slights against him, and he never once passed up on a convenient murder. Campaign cut short.

-name unknown-
PF human fighter, CE
Awoke with complete amnesia in a demonic prison to await sacrafice. He and his cell mates revolted and took up arms against their captors. As he found solace in the killing of those who would do him harm, he pieced together fragmented memories and began calling himself Rhavid the Black, crying out praises to Norgorber. Drunk with power, his passion caused him to assume that his fellow escapees were of like mind, and never noticed that they did not share his religious leaninngs. His talent for killing only fed his ability and his mania. After their escape, his fate was unknown.

Seem like a long list? My long time gaming pals know me as a stereotypically "rush in and be heroic" kind of role-player. I strongly prefer good characters.

Liberty's Edge

Hmm, I have had a few good ones. I tend to play Casters when I am evil and Martials when I play good, odd. I guess it may be that Evil Casters can become a Lich, I have had a surprisingly high number of Lich's I've played as.

Falcar: He was a 3.5 sorcerer who started out as a good hero until events prospered to change him to evil through corrupting his soul in an attempt to save people he cared for. He was the leader of our group to guide the foolish good characters to his ideals. I traded souls and lives for what I needed to keep those I cared for safe.

Orias: My first Lich, I was a 4.0 Wizard, Worshiped Orcus Deom lord of undeath, through prayers and constant roleplaying my faith the DM allowed me to gain the Lich template. It was great.

Lysr: My most recent Evil (Original) Juju oracle, I took a level of Agent of the Grave to get Charisma rather than Con for HP and simply destroyed my foes. I ended up getting Mythic and took beyond morality to ascend the petty mortal views of what is "good" and what is "evil"

Wayrin The Madgod: 3.5 Sorcerer: This was the most powerful character I played as in a cramping so broken we regularly fought abominations (if you know 3.5 these were ungodly powerful monsters who came in the epic handbook. Warren took no regard for life of any creature save himself. He drove himself to madness and used the most evil spells (Book of Vile Darkness) He went through stages, he began as a small Gnomish Battle sorcerer who started to polymorph into powerful beasts, then he gained lichdom going so far as to gain the Demolish template where reigned supreme. It was a fun campaign. Wayrin called himself a god and demanded others bow and treat him as one, when people did not he used a terrible spell to rewrite their mind so they knew him as their true god.This spell was very bad and probably should not have been made but Wayrin was the kind of guy to use it.

EVIL SPELL:
Mindrape: gave the caster the ability to completely alter a persons mind changing alignment and wishes allowing one to utterly remove ones free will forever and gave no way to fix it even through miracle or wish


I once played a pirate beguiler. When we went to port all the other players went to the bar and found trouble. I said, "I seduce some lonely rich woman and rob her blind after she goes to sleep (with magic help of course)." I usually went back to the ship with more loot than the rest of the crew combined.


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TPK wrote:
Too many to choose from... Even when I play good it is kinda evil!

It's like the opposite for me. Most of my evil characters have some sort of silver lining. :P


I play a sorcerer who is secretly evil; even keeping it from the party. He is selfish and only seeks glory. Respecting that this is a game of people he never steals from or directly harms the party. But he frequently takes actions to steer the narrative and political climate in a way the party might not love in the long run.

I am going to do best to keep us cohesive, but I am ready pay the price if my deceptions are discovered. It's a difficult balance to maintain, because they key is to be evil without being a detriment to the game; I would hard with the GM to prevent this and I know the people in the game well, so I think the eventually reveal (or non-discovery) will mostly be fun. But it's a real tightrope.


I'm playing Way of the Wicked atm with a Red Mantis Assassin. Pretty fun! Haven't done much else in the way of evil characters, though.

We did have a wonderful, brilliant evil genius moment in the second book. I'll put it in spoilers, just in case:

Way of the Wicked, book 2:

Our task was to find an old temple of a Daemon cult (Daemon lord of disease/plagues) and obtain a powerful plague to help our new army overthrow the LG kingdom. We end up finding out it'll take an 8 month ritual with a few sacrifices along the way. One of them is a sacrifice with the "blood of the victor" (the original unifier of the good kingdom, and its first king). There is a distant cousin of the king's line living in the small backwater port we're near, which I suppose is probably the intended sacrifice.

HOWEVER, we had a geisha bard/brothel mistress character who was a bit odd. When he realized that all we needed was his blood we concocted a plan to get this character pregnant! The GM was blindsided when we brought it up, and thought it was hilarious. We ended up communing with Asmodeus (with our Infernal Barrister cleric) and getting a contract to ensure pregnancy. Part of that contract was that she would have twins, and they would develop quickly (6 months). The first child was to be raised in the service of Asmodeus (also growing up very quickly), and the second would be sacrificed to the Daemon lord.

We hit the wife with a suggestion to keep her out on the town all night, and snuck the bard into the house disguised as her, did the deed, and got out without anyone the wiser. >=D It helped that our GM liked the plan so much that he wanted to see it happen himself.

We haven't had the kids yet, but it should be fun to see it through! Sadly the game's on hiatus as the GM moved, but when he settles we'll hopefully resume online.

Lots of fun.


Never have played a character that had "evil" on theri character sheet... but... It's hard to play chaotic neutral gnolls that don't end up poited that way.

Eberron: Ran a duo between the chaotic neutral gnoll barbarian, and a neutral evil changeling rogue. Our schtick was that he was a "paladin" of the Silver Flame, and while the local church was being very puzzled by this oddity, the rogue would slip in and loot the joint. And then my gnoll would heave some pews around and cover the escape. Eventually the church sent a real Paladin after us. Level 7 paladin, against our level 2 butts. mr. Paladin ended up discovering that a 3.5 edition gnoll in a rage with a greatsword is something to be very, very frightened of, five-level difference or no. We took all his stuff, and left the pieces of him in a box at a Silver Flame church in Sharn. The rogue decided to add insult to (gratuitous) injury, and put up a sign saying "free kittens!"

Pathfinder: haven't played it yet, but I have this idea for a chaotic neutral gnoll cleric of Lamashtu who revered her deity's sway over beasts and fertility; Basically a goddess of the savage wild and untamed instinct. Wants to spread this worship through Avistan. Could probably succeed, because the main tenets of the faith are "screw" and "don't die," both of which seem to be pretty popular with all cultures that don't involve elves. And so what if every now and then you have to send a kid or two our, armed with sharp sticks to confront the local wolves / bears / minotaurs / great Old Ones? If they succeed, you have tough kids! if they don't, hey, those bears already ate, no problem! Definite evil leanings, but more of a drive towards survival of the fittest and replenishment of the ranks, rather than actually trying to violate common ethics and mores.


I like Sakkarot Fireaxe from Way of the Wicked. He is a Bugbear leader that although thoroughly evil you can't help sympathising with his plight.


Boomerang Nebula wrote:
I like Sakkarot Fireaxe from Way of the Wicked. He is a Bugbear leader that although thoroughly evil you can't help sympathising with his plight.

He was a fun character. We haven't interacted with him after

Spoiler:

letting his army into the country

though.

Don't spoil it if there's more! :)


3.X character... lost character sheet but relevant points as follows:

War Troll/Half-Dragon(Black)-Immune to Acid, and as War Troll, regeneration only triggered by Acid...

ECL/Level of party was 40, my race alone was 21...

Had levels as Wizard/Pale Master... Pale Master granted immunity to subdual damage (which, in 3.X, was what regeneration turned all damage into...)

So I had a character who couldn't take hitpoint damage.

:D

He was a caster of some proficiency, but primarily participated in melee combat (had a STR of 50+ due to items).

Due to feats, could use his breath weapon (had two, due to Draconic grafts-Fire and Acid) every 1D4 rounds...

Totally insane character, tons of fun. I think we calculated at one point that he could throw a donkey nearly to the moon...


My one evil character, who just happened to join the same group as a Paladin.

My table may be unique though, we allow evil characters so long as they have perfectly good reasons for their motivations and actions.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
alexd1976 wrote:
I think we calculated at one point that he could throw a donkey nearly to the moon...

Not sure how you can manage that since throwing distance was not a function of strength in 3.5, but rather a static distance based on the weapon in question.


Ravingdork wrote:
alexd1976 wrote:
I think we calculated at one point that he could throw a donkey nearly to the moon...
Not sure how you can manage that since throwing distance was not a function of strength in 3.5, but rather a static distance based on the weapon in question.

I assume comparative math of some kind. Plus is sounds funny.

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