
kyrt-ryder |
I have hard time ever accepting that divine magic could be anything but absolute and all-powerful.
It always feels wrong that somehow the omnipowerful magic is reduced somehow.
I get around this using the Dresden Files approach to faith magic.
The magic isn't directly pumped from some divine being, the magic's primary component is the Faith of the caster and the strength of his own soul and conviction.
Ergo Divine Magic is NOT the direct power of the gods in my games.

Torbyne |
I like to think of the verbal and somatic components of arcane magic as having no real power in and of themselves, thus a perfect mime could not endlessly replicate a spell. Instead the gestures and words are devices to help the caster recall a specific state of mind necessary to enforce their will onto the latent powers of existence. Magic missile is a specific thought construct to force the universe to obey and there are useful tools to help, Silent and Still spell feats represent being able to cast through force of will alone but at a higher cost of concentration. Think of an eccentric scientist that hums while conducting research or taps a rhythm while reading. Some classes get around this by specializing in other methods, the bard with the vocal components, the Magus by honing their mind to make due without many of the overly precise tools of the wizard; this comes at the cost of not being able to cast higher level spells, their short cuts cant scale as well.
The Divine caster focuses their belief through prayer and gesture, their magic is often considered a blessing from their benefactor. Five different divine casters will have five different verbal and somatic components to their Bless "blessing".
The Psychic has power from elsewhere, often an inner power that must be focused on to work rather than utilizing external powers or gods or existence.
In home games i allow Spellcraft checks that exceed the normal DC by 5 or more points to identify the deity being called upon for divine magic or the closest known school of arcane casting that uses the same component techniques. as an example, "the caster is attempting to create a fireball, in the old empire manner though the gesture is slightly off and he probably only had partial training under that regime."

Pixie, the Leng Queen |

Honestly the martial arts thing may explain WHY there are different styles of say... kicks (aka magic) but it falls apart on why you cant mix. In fact, it highlights the awkwardness of it.
So you got a Karate (magus) and Wing Chun (wizard) kick (magic missile). Each learns their own way to kick. But when a single person learns both, there is nothing stopping them from using a Karate kick while in a wing chun posture or vice versa. MMA mixes things up all the time.
Hobestly the ASF i feel is literally just a balancing thing. The only reason a magus can do.X spell with no ASF amd a wizard cant is because game reasons. It gets weirder with things like Summoner who obviously is very spell focused.

Shadowlord |
2 people marked this as a favorite. |

You're still not quite getting Jiggy's point. Imagine sitting before two pianos in a cold room and wearing winter gloves. You wish to play Flight of the Bumblebee. One piano has the entire song programmed into one key, and you need only hold it down for the duration of the song. The other piano requires you to play every note yourself. Your winter gloves will surely be a problem here. The point is, you have two methods of playing the song, but one requires you to remove your winter gloves and freeze your hands. Sure, practicing the right way will ultimately lead you down a more musically talented path, but in the moment, where a man is pointing a gun at you and saying "I want to hear Flight of the Bumblebee - twice - I don't care how," when would you ever try playing the manual piano with those winter gloves on?
Simple, retrain all Wizard levels into Magus levels...lol.
I think the easiest way for me to address that question is to treat Magic as a logic system. So if we think of the magic user's brain as an Hard Drive then the Wizard class' style of casting is like an Operating System, and the Magus class' style of casting is a different OS. This leaves spells as the individual programs that can be executed.
Now we all know that you can start with a blank Hard Drive and load any OS you want. But if you want to have two different Operating Systems running on the same Hard Drive you have to build partitions.
So, if we think of the Wizard class' style as an Apple OS and the Magus class' style as a Windows OS it is much easier to see why a Wiz 1/Mag 1 can't use his Magus (Windows OS) Partition to operate Wizard (Apple OS) spells (proprietary software).
You have a very small Partition set up for each. Individually they only have so much capacity and you have to use both if you want access to your entire Hard Drive's capability. You can operate purely on the Windows side of your Hard Drive if you want, but you would still have the Linux Partition just sitting there doing nothing but taking up space. It would certainly be nice if those Partitions didn't exist and the two Operating Systems could run seamlessly together on your Hard Drive, but that's simply not how they work.
So, if you really want your entire Hard Drive to operate on Windows, you have to reformat the drive. Sorry, those two Operating Systems just don't communicate well, and you can't run programs from one OS on the other OS. See rules for Reformatting the Hard Drive.

Pixie, the Leng Queen |
1 person marked this as a favorite. |

actually you can use something like VMware to create a virtual parition within your OSX environment to operate windows within OS X.
Or you can always create a hidden encrypted partition within another "normal" parition and have a encrypted version of linux within that parition utilizing something like Veracrypt...
I like.computers.... i love safety...

Snowblind |

actually you can use something like VMware to create a virtual parition within your OSX environment to operate windows within OS X.
Or you can always create a hidden encrypted partition within another "normal" parition and have a encrypted version of linux within that parition utilizing something like Veracrypt...
I like.computers.... i love safety...
Or...if you are a normal person who doesn't have the knowledge level of a typical computer science graduate(at least) you could take your Wizard and your Magus and use them to run a browser.
So...are we regretting using vague inaccurate computing metaphors when much of the forum base is extremely technically literate yet?

Pixie, the Leng Queen |

Pixie, the Leng Queen wrote:actually you can use something like VMware to create a virtual parition within your OSX environment to operate windows within OS X.
Or you can always create a hidden encrypted partition within another "normal" parition and have a encrypted version of linux within that parition utilizing something like Veracrypt...
I like.computers.... i love safety...
Or...if you are a normal person who doesn't have at least the knowledge level of a typical computer science graduate you could take your Wizard and your Magus and use them to run a browser.
So...are we regretting using vague inaccurate computing metaphors when a significant chunk of the forum base are extremely technically literate yet?
Lol well you just want to do that big brother google has you covered.

Shadowlord |

actually you can use something like VMware to create a virtual parition within your OSX environment to operate windows within OS X.
Or you can always create a hidden encrypted partition within another "normal" parition and have a encrypted version of linux within that parition utilizing something like Veracrypt...
I know, but for the purposes of this conversation, I left those types of things out. Those options don't exist in PF for the Wizard / Magus OS.
So you got a Karate (magus) and Wing Chun (wizard) kick (magic missile). Each learns their own way to kick. But when a single person learns both, there is nothing stopping them from using a Karate kick while in a wing chun posture or vice versa.
By and large, yes there is. Speaking from extensive experience, not just stuff I read somewhere or saw in a UFC match. But a debate like that is not the purpose for this thread, or probably this website. PM me if you'd seriously like to discuss it.
MMA mixes things up all the time.
What MMA generally refers to is a bad example of what you are talking about. It's a band-wagon term that usually translates to "I do something that loosely resembles Muay Thai and something that loosely resembles Judo or Jui-Jitsu, but I'm not very good at either. Anyone with legitimate training would humiliate me."

UnArcaneElection |
1 person marked this as a favorite. |

Pixie, the Leng Queen wrote:actually you can use something like VMware to create a virtual parition within your OSX environment to operate windows within OS X.
Or you can always create a hidden encrypted partition within another "normal" parition and have a encrypted version of linux within that parition utilizing something like Veracrypt...
I know, but for the purposes of this conversation, I left those types of things out. Those options don't exist in PF for the Wizard / Magus OS.
{. . .}
You need to check into . . . VMCware.

Shadowlord |

Shadowlord wrote:Pixie, the Leng Queen wrote:actually you can use something like VMware to create a virtual parition within your OSX environment to operate windows within OS X.
Or you can always create a hidden encrypted partition within another "normal" parition and have a encrypted version of linux within that parition utilizing something like Veracrypt...
I know, but for the purposes of this conversation, I left those types of things out. Those options don't exist in PF for the Wizard / Magus OS.
{. . .}You need to check into . . . VMCware.
Interesting. The document says it's a variant in PF Unchained; I don't have the book and couldn't find that rule system in d20pfsrd, is it actually in Unchained? If so, that's pretty awesome, I've wanted to do something similar for Prestige classes, basically turn them into templates rather than a full multiclass thing.
If that is the official break down of the Variant Multiclass rules, you still wouldn't solve the Wizard 1/Magus 1 OS partition issue I was talking about. In regards to being able to use Wizard spell slots to cast while wearing armor without ASF chance.

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One can always write story answers for this question... and there isn't going to be one right answer to the problem, because when it comes down to it... the only reason for why most things work is because that's how the game was built. Anything beyond that is author license.

Thanis Kartaleon |

Interesting. The document says it's a variant in PF Unchained; I don't have the book and couldn't find that rule system in d20pfsrd, is it actually in Unchained? If so, that's pretty awesome, I've wanted to do something similar for Prestige classes, basically turn them into templates rather than a full multiclass thing.
It's under Classes > Character Advancement
Still waiting for it to show up on the PRD :/
Someone in Homebrew came up with variants for the occult classes, as well.

Shadowlord |

Shadowlord wrote:Interesting. The document says it's a variant in PF Unchained; I don't have the book and couldn't find that rule system in d20pfsrd, is it actually in Unchained? If so, that's pretty awesome, I've wanted to do something similar for Prestige classes, basically turn them into templates rather than a full multiclass thing.It's under Classes > Character Advancement
Still waiting for it to show up on the PRD :/
Someone in Homebrew came up with variants for the occult classes, as well.
Nice, thanks.

Mysterious Stranger |

I have hard time ever accepting that divine magic could be anything but absolute and all-powerful.
It always feels wrong that somehow the omnipowerful magic is reduced somehow.
Why would divine magic be all powerful when the deity in question is not all powerful? Unless you are playing in a universe with a single all powerful monotheistic deity the gods are not all powerful. None of the deities in the pathfinder universe even claim to be all powerful. Even Asmodeus who claims to have written the contract of creation does not claim to be omnipotent. None of the deities of good make any claims on omnipotence either.

UnArcaneElection |

^With Divine Magic, you are getting a handout as opposed to getting the power yourself. The had that feeds you may want to limit how much they give you, but on the other hand give you versatility that is hard to get otherwise, such as healing. Of course, this works better in a setting where deities are actually drawing power from their worshippers -- they have to take a cut before handing it out to their agents. (This is explicitly NOT the case in Golarion -- makes the system harder to justify mechanically, but on the other hand enables deities to be Good for real, since they aren't inherently parasites).

Entryhazard |

^I prefer to think of Divine Magic as Faith Magic. It's not a handout any more than Arcane Magic is, it's simply the caster's faith funneled into magical effect and is thus limited by the level of the caster.
But then the deity/entity that is object of worship becomes completely unneeded and pointless

kyrt-ryder |
kyrt-ryder wrote:^I prefer to think of Divine Magic as Faith Magic. It's not a handout any more than Arcane Magic is, it's simply the caster's faith funneled into magical effect and is thus limited by the level of the caster.But then the deity/entity that is object of worship becomes completely unneeded and pointless
Exactly!
How often in Myth do the gods give a damn about their worshipers?

Entryhazard |

Entryhazard wrote:kyrt-ryder wrote:^I prefer to think of Divine Magic as Faith Magic. It's not a handout any more than Arcane Magic is, it's simply the caster's faith funneled into magical effect and is thus limited by the level of the caster.But then the deity/entity that is object of worship becomes completely unneeded and pointlessExactly!
How often in Myth do the gods give a damn about their worshipers?
The Old Testament has a lot of instances

kyrt-ryder |
kyrt-ryder wrote:The Old Testament has a lot of instancesEntryhazard wrote:kyrt-ryder wrote:^I prefer to think of Divine Magic as Faith Magic. It's not a handout any more than Arcane Magic is, it's simply the caster's faith funneled into magical effect and is thus limited by the level of the caster.But then the deity/entity that is object of worship becomes completely unneeded and pointlessExactly!
How often in Myth do the gods give a damn about their worshipers?
Yes, Monotheistic faiths have many, many instances.
I was more thinking Greek and Norse and Native American myth. [Most Kami couldn't care less about the people that honor them either, though I'm familiar with a few exceptions.]

Cuup |

Entryhazard wrote:kyrt-ryder wrote:The Old Testament has a lot of instancesEntryhazard wrote:kyrt-ryder wrote:^I prefer to think of Divine Magic as Faith Magic. It's not a handout any more than Arcane Magic is, it's simply the caster's faith funneled into magical effect and is thus limited by the level of the caster.But then the deity/entity that is object of worship becomes completely unneeded and pointlessExactly!
How often in Myth do the gods give a damn about their worshipers?
Yes, Monotheistic faiths have many, many instances.
I was more thinking Greek and Norse and Native American myth. [Most Kami couldn't care less about the people that honor them either, though I'm familiar with a few exceptions.]
I myself have always based the pantheon of my games loosely on Greek mythology. The gods, while wise and powerful, are also full of character faults, and are very capable of making mistakes that could cost the lives of hundreds. Some deities would consider this a bad thing, others would not. Though the gods of my games usually don't take day trips down to earth like in Greek Mythology, and there certainly aren't half gods.The gods exist simply BECAUSE they are worshiped, though they don't feel the need to repay or save their "creators", unless of course their worshipers are in danger directly caused by another deity.

Ginsu23 |
@Cuup: Jiggy was referring to the fact that the Magus1/Wizard1 was the same character, using a Wizard spell slot to prepare Magic Missile (this one being interfered with by armor) and a Magus spell slot to prepare Magic Missile. Why does that same character need to take off his armor for one but not the other?
because he dipped into a reduntant class like an idiot. if he knew what he was doin he woulda gone sorcerer instead. cross-blooded with blue dragon and orc. or maybe orc and earth elemental, for those pesky lightning-immune enemies. you can still dump your charisma since it's not an actual requirement of the class, just the spells.
If that doesn't do it for you, consider this... Wizard and magus are different classes, each requiring different training to acquire. The magus can't cast the wizard spells while wearing armor, nor can he use them with spellcombat (I think so anyway. not gonna look it up right now). The spells may share the same name, but they are still different. each version requires a different method to cast. Magi perform spells differently than wizards.
All types of casters do things differently. It's similar to the reason why you always need to roll spellcraft when an enemy is casting magic missile. Sure you've seen a million magic missiles, you probably know the spell yourself, but each spellcaster has different methods depending on their traditions and training. A classically schooled wizard who learned magic in a university will likely adhere to astrict formulae. His spells are equations. The gestures, words, and spell component must be meticulously practiced and perfectly executed. These methods can be completely different from one university to the next.
Also, the appearance of the spell might be different. The appearance of a spell can be anything you desire as long as it doesn't interfere with game mechanics. Your magic missiles might be the standard globes of purple light, or they could be little red hands, flipping you the bird as they fly towards your face.
A goblin wizard would do things a lot differently than your typical gandalf. The goblin might do a little jig, throw some chicken bones in the air, then turn around and fart out five globules of green ooze that hit automatically and deal 1d4+1 damage per glob. If the gandalf from the last example is watching this happen, he likely has no idea that a magic missile spell is being cast, or even wtf is happening. The methods for casting spells are so varied that a mage would have to have lots of experience and knowledge in order to know what spell is headed his way (represented by the spellcraft check)
And That's just a comparison between two members of the same class. Sorcerers, bards, magi, and witches, are even more different in their methods. The possibilities are indeed endless.

Shadowlord |

kyrt-ryder wrote:^I prefer to think of Divine Magic as Faith Magic. It's not a handout any more than Arcane Magic is, it's simply the caster's faith funneled into magical effect and is thus limited by the level of the caster.But then the deity/entity that is object of worship becomes completely unneeded and pointless
Which makes sense, as the Deity is completely unnecessary.
Domains
Clerics may select any two of the domains granted by their deity. Clerics without a deity may select any two domains (choice are subject to GM approval).

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Which makes sense, as the Deity is completely unnecessary.
PRD/Cleric wrote:Domains
Clerics may select any two of the domains granted by their deity. Clerics without a deity may select any two domains (choice are subject to GM approval).
If that's how your game setting and GM roll. Golarion and PFS make the diety VERY neccessary if you're a cleric. And if a certain director had had his way the whole concept of godless clerics would have been shoved into the trash pile it should have been buried in.

kyrt-ryder |
Shadowlord wrote:If that's how your game setting and GM roll. Golarion and PFS make the diety VERY neccessary if you're a cleric. And if a certain director had had his way the whole concept of godless clerics would have been shoved into the trash pile it should have been buried in.
Which makes sense, as the Deity is completely unnecessary.
PRD/Cleric wrote:Domains
Clerics may select any two of the domains granted by their deity. Clerics without a deity may select any two domains (choice are subject to GM approval).
That's a pretty rough way to talk about people's playstyles LazarX.
I for one prefer to run my games in such a way that nobody even knows 100% for certain that the gods exist... until the PC's start approaching that realm and start getting involved in the mess that is the cosmology.

UnArcaneElection |

Shadowlord wrote:If that's how your game setting and GM roll. Golarion and PFS make the diety VERY neccessary if you're a cleric. And if a certain director had had his way the whole concept of godless clerics would have been shoved into the trash pile it should have been buried in.
Which makes sense, as the Deity is completely unnecessary.
PRD/Cleric wrote:Domains
Clerics may select any two of the domains granted by their deity. Clerics without a deity may select any two domains (choice are subject to GM approval).
I wouldn't want to throw the concept of godless Clerics in the trash pile, but I wouldnt make it easy either. I liked the D&D 3.5 concept of the Ur-Priest (although I am unfortunately not familiar of the mechanical details). Officially, divine magic would have to come from deities or something with such great philosophical import as Nature (even an alignment wouldn't be enough, although it could help gain divine power in conjunction with something else; with respect to Nature itself, think of it more like The Force). In practice, a small number of individuals would manage to circumvent this limitation. Deities and normal divie casters would often attempt to stamp out such infidels, but in places where religions are repressed (even by other religions), Ur-Priests would be on a more even footing with those of the repressed religions; conversely, a power-mad ruler with delusions of divinity might be able to get a following of Ur-Priests, and eventually even become truly divine (and some "normal" deities might have ascended that way in the first place, although in the case of a recent ascension of that type, the priesthood would likely have considerable trappings left over from their Ur-Priest phase).

Cuup |
2 people marked this as a favorite. |

I think LazarX was specifically putting down the notion of "hmm this domain is perfect for my munchkin Cleric, and THAT domain is AMAZING for it. But no one deity has both domains. Fortunately, I don't need to worship a deity. It happens to be my character's philosophy to follow the lifestyles behind both Good and Murder..."

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LazarX wrote:Shadowlord wrote:If that's how your game setting and GM roll. Golarion and PFS make the diety VERY neccessary if you're a cleric. And if a certain director had had his way the whole concept of godless clerics would have been shoved into the trash pile it should have been buried in.
Which makes sense, as the Deity is completely unnecessary.
PRD/Cleric wrote:Domains
Clerics may select any two of the domains granted by their deity. Clerics without a deity may select any two domains (choice are subject to GM approval).
That's a pretty rough way to talk about people's playstyles LazarX.
I for one prefer to run my games in such a way that nobody even knows 100% for certain that the gods exist... until the PC's start approaching that realm and start getting involved in the mess that is the cosmology.
I'm not referring to anyone's playstyle. I'm referring to the fact that the only reason godless clerics existed was a badly thought out sop to the fundamentalist parents who didn't want their child praying to "heathen dieties' even in a fiction setting. That the whole concept of a cleric without a god makes as much sense as a wizard without spells.
If you have divine miracles present on your world, it's really hard to maintain doubt that divine powers exist. Raising someone from the dead, or bringing health to the terminally ill by touch doesn't leave much room for doubt.

kyrt-ryder |
If you have divine miracles present on your world, it's really hard to maintain doubt that divine powers exist. Raising someone from the dead, or bringing health to the terminally ill by touch doesn't leave much room for doubt.
There is plenty of doubt in my own worlds, where 'divine powers' are basically a different style of magic. Where there are no clear indicators of whether it's a cleric or wizard or druid or anything else you can come up with.
The gods are up there, but they could care less about the behaviors and choices of mortals. They explicitly do not grant divine spellcasting either, that's granted by the faith of the divine caster. That faith is the power channeled into miracles aka divine spells.

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LazarX wrote:If you have divine miracles present on your world, it's really hard to maintain doubt that divine powers exist. Raising someone from the dead, or bringing health to the terminally ill by touch doesn't leave much room for doubt.There is plenty of doubt in my own worlds, where 'divine powers' are basically a different style of magic. Where there are no clear indicators of whether it's a cleric or wizard or druid or anything else you can come up with.
The gods are up there, but they could care less about the behaviors and choices of mortals. They explicitly do not grant divine spellcasting either, that's granted by the faith of the divine caster. That faith is the power channeled into miracles aka divine spells.
In such a setting Razmir would have no problems "proving" he's a god. He'd have the same fully functional clerics as everyone else. It makes clerics nothing more than wizards powered by faith.
For the average person... deeds ARE proof. Healing the sick, raising the dead, getting answers from commune spells, or invoking the curse of a god... and having it take effect... that's proof to anyone but the extremely pedantic.

Silver Surfer |

The term "godless cleric" is a misnomer.... of course the cleric has a god (or gods), it just doesnt worship it in the direct sense.
A good example would be the Fire Priestess from GOT.... essentially she worships fire and by her dedication is noticed and empowered by a god who has an affinity for it.
In PF however you worship Asmodeus and as a reward he grants you fire related powers.
As a cleric of a "philosophy"... you worship and venerate a concept and by your prowess are noticed by a god who grants you power. In the case of fire, it might Asmodeus or it could be Sarenrae or Brigh.
This is different from an Oracle who basically has a set of powers forced upon them with very little say in the matter. They have been "chosen" for some unknown reason.

kyrt-ryder |
kyrt-ryder wrote:In such a setting Razmir would have no problems "proving" he's a god. He'd have the same fully functional clerics as everyone else. It makes clerics nothing more than wizards powered by faith.LazarX wrote:If you have divine miracles present on your world, it's really hard to maintain doubt that divine powers exist. Raising someone from the dead, or bringing health to the terminally ill by touch doesn't leave much room for doubt.There is plenty of doubt in my own worlds, where 'divine powers' are basically a different style of magic. Where there are no clear indicators of whether it's a cleric or wizard or druid or anything else you can come up with.
The gods are up there, but they could care less about the behaviors and choices of mortals. They explicitly do not grant divine spellcasting either, that's granted by the faith of the divine caster. That faith is the power channeled into miracles aka divine spells.
That's how I like it.
Also they aren't JUST powered by their faith, they're defined by it. A Cleric's faith is a massive influence on the character's identity as a whole.

Pedantic Pundit, The |

For the average person... deeds ARE proof. Healing the sick, raising the dead, getting answers from commune spells, or invoking the curse of a god... and having it take effect... that's proof to anyone but the extremely pedantic.
Logically, if we're going discussing effects as judged by the common man as proving the existence of gods, then, beyond godless clerics, any of the below could "prove" their existence without need of gods actually existing.
alchemists (healing the sick)
druids (commune with nature, curing the sick)
inquisitors (you can even be an inquisitor of a political regime!)
witches (can do all of the above things)
wizards (can bestow and remove curses, contact other plane)

Shadowlord |

If you have divine miracles present on your world, it's really hard to maintain doubt that divine powers exist. Raising someone from the dead, or bringing health to the terminally ill by touch doesn't leave much room for doubt.
Except that classes like the Shaman and Oracle also exist and don't rely on a god's power to produce equally divine miracles. It's spirit healing in one form or another. Before those classes were developed a Cleric with no particular deity was a good way to reproduce a Shaman type spirit healer.
Unfortunately this also leaves room for the kind of shenanigans that Cuup was talking about, but that section of the Cleric Domain rules also says the selections are subject to GM approval.

kyrt-ryder |
Defeats the whole point of Divine magic, that are BESTOWED powers.
They should all be arcane and psychic casters at this point.
To each his own I suppose, Entryhazard.
For me I LIKE the idea of Faith Magic being distinct, being something powered not by one's inner magic [sorcerers] nor one's scientific study of arcane forces [wizards and magi] nor the guidance of a patron [witch.]
Faith Magic is Faith. It's the power of one's belief in something made manifest as miracles.
if you have faith as small as a mustard seed, you can say to this mountain, 'Move from here to there,' and it will move.
And all.

Entryhazard |

Entryhazard wrote:Defeats the whole point of Divine magic, that are BESTOWED powers.
They should all be arcane and psychic casters at this point.
To each his own I suppose, Entryhazard.
For me I LIKE the idea of Faith Magic being distinct, being something powered not by one's inner magic [sorcerers] nor one's scientific study of arcane forces [wizards and magi] nor the guidance of a patron [witch.]
Faith Magic is Faith. It's the power of one's belief in something made manifest as miracles.
if you have faith as small as a mustard seed, you can say to this mountain, 'Move from here to there,' and it will move.
And all.
That doesn't really counter my point, as this is exactly how the Psychic with the Faith Discipline works

kyrt-ryder |
kyrt-ryder wrote:That doesn't really counter my point, as this is exactly how the Psychic with the Faith Discipline worksEntryhazard wrote:Defeats the whole point of Divine magic, that are BESTOWED powers.
They should all be arcane and psychic casters at this point.
To each his own I suppose, Entryhazard.
For me I LIKE the idea of Faith Magic being distinct, being something powered not by one's inner magic [sorcerers] nor one's scientific study of arcane forces [wizards and magi] nor the guidance of a patron [witch.]
Faith Magic is Faith. It's the power of one's belief in something made manifest as miracles.
if you have faith as small as a mustard seed, you can say to this mountain, 'Move from here to there,' and it will move.
And all.
Who said I was countering your point? I was just highlighting that this is my way for my games.
You don't like it you don't have to play that way. Doesn't stop me from running my own games my own way.
Incidentally I get kind of sick of people assuming that just because a new class comes out that overlaps with a theme an old class filled suddenly that old class is no longer allowed to fill that theme.

Dreaming Psion |

That doesn't really counter my point, as this is exactly how the Psychic with the Faith Discipline works
Actually, you have to to choose a deity to follow to get the faith discipline. Further, it is one's own faith, not the faith of a collective belief that might empower the clric as some nonanthroporphic philosophy or force. The psychic is about establishing faith through empowering of the intellect, rather than tapping into the wisdom of the ages. Prayers and holy symbol function as connections to the wellspring of divine or faith power the godless cleric draws from. With the faith psychic, it is purely from the mind.
(Since this is a discussion on "why magic works", I'm leaving aside practical issues like some games not wanting to use Occult Adventures and godless clerics being around for a much greater time than psychics with the faith discipline.)

Entryhazard |

Entryhazard wrote:
That doesn't really counter my point, as this is exactly how the Psychic with the Faith Discipline worksActually, you have to to choose a deity to follow to get the faith discipline. Further, it is one's own faith, not the faith of a collective belief that might empower the clric as some nonanthroporphic philosophy or force. The psychic is about establishing faith through empowering of the intellect, rather than tapping into the wisdom of the ages. Prayers and holy symbol function as connections to the wellspring of divine or faith power the godless cleric draws from. With the faith psychic, it is purely from the mind.
(Since this is a discussion on "why magic works", I'm leaving aside practical issues like some games not wanting to use Occult Adventures and godless clerics being around for a much greater time than psychics with the faith discipline.)
My point is that while the Psychic with the Faith Discipline has to worship a deity, his powers come from his own conviction rather than being bestowed from the deity with just a couple of exceptions (planar ally and miracle depending on how do you interpret them)

UnArcaneElection |

Technically Ur priests were ANTI theist instead of Atheist. They believed in them, they just hate them and steal from them.
Well, that's what I mean -- they don't worship deities. Although it would be kind of funny to have an actual deity that specializes in teaching worshippers to steal power from other deities -- I smell an Ur-Priest archetype here, or sub-archetype if Ur-Priest is already an archetype of Cleric. Another archetype (or sub-archetype) possibility would be a variant of Ur-Priest who says "I don't even need to steal from you lousy deities -- I'm going to develop an arcane-to-divine converter and get power on my own". These last ones would probably be viewed as really dangerous.