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I've got a character who's unexpectedly at level 7 due to playing a certain module this weekend. I know that there's nothing really worth it past five levels of Bolt Ace, so I'm thinking about multiclassing.
Stats:
Str 12
Dex 19(21 with Belt of Incredible Dex)
Con 14
Int 10
Wis 14
Cha 8
Human, LG follower of Zohls(LG Empyreal Lord of investigation), uses a Repeating Heavy Crossbow.
Here are the classes I've been considering and their pros and cons:
Unchained Rogue-
Pros: Sneak attack, more melee potential
Cons: Reduced BAB, ranged sneak attack sucks, doesn't sound like as much fun
Fighter-
Pros: FEATS, melee potential
Cons: Sounds boring.
Cleric-
Pros: Casting based on Wisdom, Travel domain shenanigans
Cons: Can't channel worth crap, not a huge fan of prepared casters
Warpriest-
Pros: Casting based on Wisdom, free Weapon Focus, Blessings
Cons: I don't really understand how this class works, would have to study
Inquisitor-
Pros: Spontaneous Wisdom caster, Judgment
Cons: I already have two Inquisitors. I really don't need another.
I also have a ridiculous sum of money, as one does after gaining three levels without spending anything. Basically, help me figure out how to make this character cooler.

OldRolero |

Weapon master Fighter can be worth it if you commit to two more levels, getting 3 extra feats, weapon training and the change to grab point-blank master.
If you don't want to take a route so ranged heavy, 3 levels of Unchained rogue will get you Dex to hit/dmg with your weapon of choice, plus evasion, sneak attack and a good amount of skills.
Should you desire casting, warpriest can be a great choice, since it is sinergic with your stats, and will net you extra feats too.
In the end, depends on what exactly do you want to focus with your character. Ranged fight is generally the best fighting style, and having the Bolt Ace as chasis, you have the essentials covered.

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I personally think the 11th level Explicable Reload is pretty awesome, especially if you want to dual wield crossbows.
It really doesn't give you much beyond crossbow mastery, and you still need a free hand to reload even though it's not an action. If you want to dual wield crossbows, you'll still need a two level dip of juggler bard or alchemist if you want to look like a three armed mutant.
It's a very cool ability, but mechanically, it doesn't do much. It's only real value is allowing you full rate of fire with a double crossbow.

Darigaaz the Igniter |

TxSam88 wrote:I personally think the 11th level Explicable Reload is pretty awesome, especially if you want to dual wield crossbows.
It really doesn't give you much beyond crossbow mastery, and you still need a free hand to reload even though it's not an action. If you want to dual wield crossbows, you'll still need a two level dip of juggler bard or alchemist if you want to look like a three armed mutant.
It's a very cool ability, but mechanically, it doesn't do much. It's only real value is allowing you full rate of fire with a double crossbow.
Personally I grab extra arm twice (usually at the same time via discovery and Extra Discovery), so I can be the amazing Spider-Slinger.

OldRolero |

I personally think the 11th level Explicable Reload is pretty awesome, especially if you want to dual wield crossbows.
The only reason to go to 11th was to get signature deed and use it Sharp Shot so you could fire to touch AC at will. Alas, it was nerfed, so there is no point anymore.
And the inexplicable reload is not even necessary. With rapid reload you can reload a light crossbow as a free action. And, if you want to double-wield your crossbows, you still need and extra hand to reload your weapons, as inexplicable reload works at the start of each round, so you would shot once with each, and that would be it.

Smallfoot |
I'm liking the idea of Warpriest. Their big thing is self-buffing. Use Fervor to cast a self-buff as a swift action with no somatic component and no requirement for a free hand. For the first four levels, you'll have about as many spells as you have uses of fervor, so you can focus on the buffs. Later you can grab utility spells.
With four levels, you can start adding enhancements to your weapons. If your crossbow is already +1, you're ready to throw on flaming or frost or one of several other extra-damage and/or DR-bypassing goodies.
They also get blessings, which look (and probably are) just like the clerical domain powers without the extra spells.
We can look at it this weekend if you're coming home. ;)

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Since you have a pot of cash, you could start taking levels in Kineticist and put the Conductive enhancement on your crossbow. At first level that's an extra 1d6+1 cold/fire/lightning on one shot per round. If you take the Kinetic Blade infusion you get a viable melee attack, even without Weapon Finesse, since it would be a touch attack, and a ranged touch attack to get past Wind Wall or Fickle Winds, or targets with ridiculous AC or the ability to deflect arrows.
At second level you get a pretty good boost to defense with a hands-free shield bonus (Water) or constant miss chance for ranged attacks (Air), although Fire's defense talent isn't too good.
At higher levels your damage continues to go up, and you get access to some pretty useful utility talents. At level 6 (character level 11 for PFS) you can get a constant fly speed if you take the Air element, or the ability to ignore concealment against targets that are on fire with the Fire element.

Backlash3906 |
The only great use for inexplicable reload, if you already have crossbow mastery, is not for dual wielding. It benefits you the most with a single crossbow, along with improved snapshot and combat reflexes. Once the load has been reduced to a non action, you can then fire as many times outside your turn as combat reflexes/your Dex modifier allows.

lemeres |

Monk - Sohei archetype?
Wis to AC
Evasion
Always go in surprise round
Bonus to INIT = 1/2 Monk level
Bonus feats at 1 and 2 incl combat reflexes
Able to make unarmed strikes if opponent closes, even while holding X-bow
Good for a 2-level dip at least, I'd say
Her wisdom isn't quite that good. While her AC wouldn't be completely terrible, since gunslingers have scaling AC bonuses... she can wear armor for her stuff, which means that she gets +4 versus the +2 she would get from going armorless.
Initiative and evasion stuff are good though.

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I'm liking the idea of Warpriest. Their big thing is self-buffing. Use Fervor to cast a self-buff as a swift action with no somatic component and no requirement for a free hand. For the first four levels, you'll have about as many spells as you have uses of fervor, so you can focus on the buffs. Later you can grab utility spells.
With four levels, you can start adding enhancements to your weapons. If your crossbow is already +1, you're ready to throw on flaming or frost or one of several other extra-damage and/or DR-bypassing goodies.
They also get blessings, which look (and probably are) just like the clerical domain powers without the extra spells.
We can look at it this weekend if you're coming home. ;)
Thanks, Dad. Honestly, Zohls has pretty boring blessings, but Travel gets the 5 foot step thing and Good has a decent buff.
you could start taking levels in Kineticist
I don't have a copy of OA yet. It looks okay, but nothing has really impressed me enough to actually buy it.