Getting the highest performance possible


Advice


So we can start with the obvious skill ranks and CHAR direct bonus.

CHAR wise we have the

we start with 18 +2(racial) = 20
Headband of Alluring Charisma +6
Tome of Leadership and Influence +5
Leveling +5 points all in CHAR

So 36 = +13

Now for the direct skill bonus:

Core
Skill focus +3/6 bonus

Ultimate Equipment
CIrclet of Persuasion +3 competence bonus
Bracers of the Glib Entertainer +5 competence bonus
Masterwork Musical Instrument +2 circumstance bonus
Dust, Storyteller's +2 bonus to tell story

Mythic
Adroit +20 insight bonus
Display of Charisma +20 circumstance bonus
Surge +1dX (6/8/10/12) on skill check

Ultimate Campaign
Initiate +3 by making it class skill
Hero’s Luck +4 luck bonus
Intense Student +2 competence bonus
Magnum Opus +5 bonus and take 15 on check
Intense Artist (religion trait) +1 trait bonus on 2 checks and perform is class skill

Bestiary 1
Nymph Inspiration +4 insight bonus

Advanced Class guide
Tome of epics After consulting the book for 1 hour, for the next 24 hours you gain a +2 circumstance bonus on Perform (oratory) and Perform (sing)

Inner Sea Gods
Blade of Three Fancies +4 sacred bonus

I understand some of those dont add up together , im fine with that , for now im just trying to find all sources , ofc i will use whatever grants the highest bonus in the end.

Btw i heard in 3.5 you can use a formula (item bonus X item bonus X 100 = price) and it goes up to +30 in competence , it works like this also in pathfinder?


competence bonuses don't stack, you just take the highest.


Chess Pwn wrote:
competence bonuses don't stack, you just take the highest.

Yeap, i know.

Im just listing the ones i know , if anyone has other competence bonus , please also list them , the highest is the one i will use in the end.


Lozenge of the songbird gives +2 alchemical to sing


If you are using mythic you missed out the +10 to charisma from 10 mythic ranks and the extra +2 from improved charisma.
That boosts your charisma to 48 for +19

Also lots of traits give you a +1 trait bonus


If you have Hero Points you can blow a +8 Luck to check on one roll?


Enhancement bonuses are not limited to +6.

Here are some more for you.

Amulet Of The Spirits, Heavens
Add wisdom to charisma checks

Breastplate Of Command
+2 comp bonus

Cassock Of The Clergy
+3 comp bonus when match her alignment or that of her patron deity

Crown of Ash
+4 competence bonus when dealing with creatures of the fey type

Essence Of Wandering Dreams
+2 insight bonus for 24 hours

Feychild Necklace
Misc bonus w/fey and different w/other

Kikuya's Sensu
+2 comp

Rod Of Beguiling
+5 competence bonus on Bluff and Sleight of Hand checks, as well as on opposed charisma checks to give commands to charmed creatures

Rod Of Splendor
+4 enhancement bonus

Shawl Of The Crone
+4 circumstance bonus on any charisma-based check intended to make her appear friendly, harmless, helpless, or otherwise in need of assistance or deserving of proper respect for someone of her apparent age. This bonus increases to +8 when directed against children.

Sinner's Wage
The giver of the sinner's wage gains a +2 profane bonus on charisma checks and Bluff, Diplomacy, and Intimidate checks to convince the recipient to perform the service in question

Splendorous Ring
Potential +2 sacred bonus

/cevah


There is a trait called stage magic which lets you expend an alchemical item for +2


Inner Beauty, for a once-a-day +4 trait bonus.


JohnHawkins wrote:

If you are using mythic you missed out the +10 to charisma from 10 mythic ranks and the extra +2 from improved charisma.

That boosts your charisma to 48 for +19

Also lots of traits give you a +1 trait bonus

Hah sorry you are right , 48 char for +19 , if we use the succubus profane bonus it is a 50 char for +20!


Doki-Chan wrote:
If you have Hero Points you can blow a +8 Luck to check on one roll?

Ic ty , i dont use this system usually so i never thought of it.


Cevah wrote:

Enhancement bonuses are not limited to +6.

Here are some more for you.

Amulet Of The Spirits, Heavens
Add wisdom to charisma checks

Breastplate Of Command
+2 comp bonus

Cassock Of The Clergy
+3 comp bonus when match her alignment or that of her patron deity

Crown of Ash
+4 competence bonus when dealing with creatures of the fey type

Essence Of Wandering Dreams
+2 insight bonus for 24 hours

Feychild Necklace
Misc bonus w/fey and different w/other

Kikuya's Sensu
+2 comp

Rod Of Beguiling
+5 competence bonus on Bluff and Sleight of Hand checks, as well as on opposed charisma checks to give commands to charmed creatures

Rod Of Splendor
+4 enhancement bonus

Shawl Of The Crone
+4 circumstance bonus on any charisma-based check intended to make her appear friendly, harmless, helpless, or otherwise in need of assistance or deserving of proper respect for someone of her apparent age. This bonus increases to +8 when directed against children.

Sinner's Wage
The giver of the sinner's wage gains a +2 profane bonus on charisma checks and Bluff, Diplomacy, and Intimidate checks to convince the recipient to perform the service in question

Splendorous Ring
Potential +2 sacred bonus

/cevah

This is a great list, will be adding it , thanks a lot for the help.


Chess Pwn wrote:
Lozenge of the songbird gives +2 alchemical to sing

Ty for pointing me to the class guide , i didnt pay attention to the items there apparently as much as i should have , plenty of goodies now that i took another look.

We can add the "Oil of the Masters" for its +2 alchemical on performs with strings also.


Bender is great wrote:
There is a trait called stage magic which lets you expend an alchemical item for +2

Ty really wouldnt have looked on the armory for this.


VRMH wrote:
Inner Beauty, for a once-a-day +4 trait bonus.

Ty , the "Intense Artist" trait that also comes from Shelyn is quite good , since the talented one only gives +1 trait to one perform while artist gives to 2.


Well outside what was already said , i also found:

Core + Ultimate Combat
Heroism (spell) +2 moral bonus -> Moment of Greatness doubles value of moral bonus

Faction Guide
Daring Dancers(item) +5 competence bonus to Perform (dance)

Magical Marketplace
Hypnotic Tatto(item) +2 circumstance bonus on Perform (dance)

Does anyone know a better way to keep a good moral bonus?

PS: I guess you could also get a familiar and get it to "aid another" on your performance?


Luthier's rapier to add +4 sacred bonus to charisma for ten min a day.


MichaelCullen wrote:
Luthier's rapier to add +4 sacred bonus to charisma for ten min a day.

Nice new weapon even with the fixed cost of 25k , ty.

a few not listed yet:

Prodigy (feat) +2/4 bonus to 2 craft/perform skills

Inexplicable Luck (feat only for humans) +8 luck bonus on a single roll/day

Instrument of the Divine (item only for clerics) +2 circumstance bonus from MW and +X (channel dice) sacred

Deific Obedience (Shelyn, feat) +4 sacred bonus

Moment of Prescience (spell) +X (Caster Level) insight bonus on a single roll


From the Factions Guide, there is Master Performer and Grand Master Performer. Each increases your bardic performance by +1. Of coarse there is the issue of 'Kitharodian Academy' prerequisite. My GM okayed the feats without them.


ngc7293 wrote:

From the Factions Guide, there is Master Performer and Grand Master Performer. Each increases your bardic performance by +1. Of coarse there is the issue of 'Kitharodian Academy' prerequisite. My GM okayed the feats without them.

I meant the performance skill , not the bard one , but thanks anyway mate.


I know I'm late to the party but I play a bard with a better than decent perform

for starters, I'm assuming a level 20 character tier 10 mythic

perform (strings)
20- ranks
6- skill focus
3- class skill
4- prodigy
5- magnum opus
3- songbird (spell)
8- heroic fortune (spell)(hero point to luck bouns)
49

mythic surge d10
2 perfect surge
1 potent surge
20 display of charisma
0 greater surge surge 2d8
0 maximized surge surge 16
23

item
2 masterwork
10 enhancement
20 adroit
0 legendary bond surge surge 20
2 item helping bonus
34

charisma
18 base
4 LVL 20
10 10th tier mythic
5 tomb of leadership and influence
6 headband of charisma
2 ioun crystal
2 enhance ability(charisma)
47-10=37/2=18

49+23+34+20+18=
144 before touching a d20

also, side notes the legendary mythic item can increase the mythic characters surge dice by one step and with a greater surge that jumps to 2d8s before the item increase.

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