Elemental Construct and siege deck scenarios


Rules Questions and Gameplay Discussion


If you take 4 damage before you act from the Elemental Construct (I think it's called the elemental construct; it's the deck 4 monster that does 1 fire, cold, acid, and electricity damage before you act. It looks like a spider) do you lose 4 cards from locations?


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Xexyz wrote:
If you take 4 damage before you act from the Elemental Construct (I think it's called the elemental construct; it's the deck 4 monster that does 1 fire, cold, acid, and electricity damage before you act. It looks like a spider) do you lose 4 cards from locations?

Elemental Arachnid. And I've played that it costs your multiple cards.


Hawkmoon269 wrote:
Xexyz wrote:
If you take 4 damage before you act from the Elemental Construct (I think it's called the elemental construct; it's the deck 4 monster that does 1 fire, cold, acid, and electricity damage before you act. It looks like a spider) do you lose 4 cards from locations?
Elemental Arachnid. And I've played that it costs your multiple cards.

We have too. It's brutal.


Elemental Treaty to the rescue! :D


Yewstance wrote:
Elemental Treaty to the rescue! :D

Pfft, just a basic. We removed that card from the game long ago.


Stone Skin, then. Personally, Elemental Treaty is one of the two basic spells in MM I didn't remove, the other being Cure. Though we did have Ahmotep who exclusively utilised utility/non-attack spells and could recharge anything that didn't seem immediately helpful.


Managed to get through the scenario with one card left in a single open location because of examining Dance Macabre putting undead in the locations. That last card was a rolling sphere.

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