Paladin vs Oath discussion


Pathfinder First Edition General Discussion


Ok so a lot of people are to distracted by the contrived scenerio in the other thread so this is for a much more focused core discussion.

What happens when a Paladin's Oath goes against her Code of Conduct?

The example I gave before was a good aligned undead with a Paladin with Oath vs Undead. By all rights, the Paladin is MANDATED to kill the undead. The oath even specifically mentions that they know there ARE good undead. But they do not care. They are of a mindset that undead=thing to be killed. But killing a good person (even if they are undead) is generally considered bad by many people.

Or the Oath vs chaos and a chaotic good person...

Or the Oath of Vengence as a whole. They are not allowed to let a minor evil deter their quest...

So for a more focused discussion on THIS TOPIC, what do you guys think? How would you handle a conflict in Oath vs Code.


As a GM, I'd have Paladin take priority. In a case of substantial conflict, bonuses from the oath might be suspended. Any oath-specific "fall" would be to vanilla Paladin.

This assumes the player doesn't object or have something else in mind, though.


The specific oaths are stupid and go against one of the core principles of what a Paladin is supposed to stand for: Redemption.

You want to have Paladin's of X and Y? That's fine. But a Paladin doesn't get his divine powers from any deity. He gains them from maintaining his own righteousness. If a deity handed down an order to a Paladin that went against that code, I'd expect that Paladin to question the order if not downright refuse it.

I would personally ban any oath that would come into conflict with the original code of conduct. Or modify the existing codes so that exceptions can be made to spare creatures that are visibly making an effort at redemption.


The interesting thing is that there is actually a Redeemer archetype for the pally.


Pixie, the Leng Queen wrote:
The interesting thing is that there is actually a Redeemer archetype for the pally.

A real shame it's limited to Half-Orcs only. I'd love to use this for other races as well.


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I can't speak for PFS, but I think that how the paladin code and the oaths interact with each other is something that the GM decides for his world and lets the players know ahead of time. Do you want the Oath to supercede? Great. Make sure your aspiring paladin players know at creation. Do you consider the Oath fluff and it's just a set of alternative abilities? Great. Make sure your aspiring paladin players know.

In my game world, the Oaths alter and supercede the generic paladin code. Paladins sworn to an Oath are different from paladins not sworn to an Oath.

The problem that I have with the contrived scenario is that it's ridiculously contrived to trap the hypothetical paladin (I mean... returns to her demon form just before the paladin walks in and has suffered so many negative levels that one hit from a smite charged weapon kills her).

In my world, an Oath against Undead wouldn't fall for killing a good aligned undead as long as she ensured that no fallout would cause innocents undue suffering. For example, if Zorge the Good Lich is a living lock on the Gates of Hell, and this is widely known, then Sue the Oathbound Paladin should leave him be (or quest to find a way to transfer the lock onto another object and then send him to his rightful rest). If Sue stumbles upon a good-aligned ghost in some abandoned ruin and decides to send the ghost to its rightful rest, then, in my world, Sue's status is fine.

Dark Archive

I see the Paladins as gaining their power through self-righteousness(thus using charisma instead of wisdom like other divine casters) so in my opinion most people use a very westernized christian version of what the code actually means. Honour is different in different societies and should be treated as thus. The oaths on the other hand are very much spelled out so I would actually say that oath trumps code because a paladin wouldn't take an oath that would conflict with their code in the first place.


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The Oath should probably take priority. This is basically the same problem with the diety-specific Paladin codes. Torag requires that you murder the everloving @#$% out of goblins. Well, to be more specific:

Torag's Code wrote:
Against my people’s enemies, I will show no mercy. I will not allow their surrender, except when strategy warrants. I will defeat them, yet even in the direst struggle, I will act in a way that brings honor to Torag.
Sarenrae has a similar one with "give them a chance at mercy. If they refuse, murder the @#$% out of them." To be specific again:
Sarenrae's Code wrote:
I will redeem the ignorant with my words and my actions. If they will not turn toward the light, I will redeem them by the sword.

Presumably Oaths and the Paladin code were meant to be compatible (since only paladins can take them). The only way that makes sense is if the Oath takes priority and the code accommodates it.


Another opinion of mine, which may be more pertinent to the other thread but it has too much noise, is that a paladin shouldn't fall by accident. It should be a choice the character makes. The presented situation may be complicated, and both outcomes could be bad (fall vs. some other bad plot outcome), but the player shouldn't have to guess which one will make him fall.

Pure opinion.


I personally agree. I feel like evil is mostly intention. Otherwise you could never play a combat paladin (the difference between a "good" kill and a "evil" kill is intention). Accidents lack the malice and such of evil acts. Now granted, willfull ignorance is no excuse either though.


Standard paladin code takes priority.

It's even supported by the rules as breaking the oath result in the loss of the oath-specific powers, while breaking the code results in loss of all the powers, oath included.

Grand Lodge

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Pixie, the Leng Queen wrote:

Ok so a lot of people are to distracted by the contrived scenerio in the other thread so this is for a much more focused core discussion.

What happens when a Paladin's Oath goes against her Code of Conduct?

The example I gave before was a good aligned undead with a Paladin with Oath vs Undead. By all rights, the Paladin is MANDATED to kill the undead. The oath even specifically mentions that they know there ARE good undead. But they do not care. They are of a mindset that undead=thing to be killed. But killing a good person (even if they are undead) is generally considered bad by many people.

Or the Oath vs chaos and a chaotic good person...

Or the Oath of Vengence as a whole. They are not allowed to let a minor evil deter their quest...

So for a more focused discussion on THIS TOPIC, what do you guys think? How would you handle a conflict in Oath vs Code.

1. You took a piece of the Oath and you're interpreting it out of context.

A paladin with this oath vows to restore the natural state of death to any animate corpse she encounters, and destroy the undead energy in the process. While a few paladins who take this oath recognize that not all undead are evil, others are quite willing to purge neutral and good undead along with all the evil ones.

The passage refers to the fact that a few Paladins do realize that some undead are not evil, while others do not. In direct opposite to what you claim, it flat out states that there ARE variations in viewpoint among those who take the Oath. It's narrow focused mistakes like these that cause problems with interpreting Oaths.

2. This passage clearly shows what has priority.

If a paladin violates the code of her oath, she loses the class abilities associated with that oath until she atones. If she violates her paladin’s code, she loses her oath abilities as well as her other paladin abilities.


Code of Conduct wrote:

Destroy all undead. Put to rest the poor souls turned against their will. Prevent the taint of undeath from spreading to the newly dead, blessing or burning the corpses as necessary.

They have to destroy ALL undead, regardless of their acknowledgement of good undead or no.


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Seriously?

Lazar did a great job there, are you so locked in you refuse to acknowledge when someone is right, really?

Grand Lodge

Pixie, the Leng Queen wrote:
Code of Conduct wrote:

Destroy all undead. Put to rest the poor souls turned against their will. Prevent the taint of undeath from spreading to the newly dead, blessing or burning the corpses as necessary.

They have to destroy ALL undead, regardless of their acknowledgement of good undead or no.

There is this thing called character development. And the oathbound archetype specifically provides for this. At a point like this the Paladin gets to make a choice. Does he continue to slay all undead without any further consideration, or does he lay aside the Oath and simply function as a normal Paladin from then on.

That's what I like about the Oathbound archetypes, they can be entered into, and exited from as part of character development.


Also going by the letter for a paladin code rather than spirit is completely missing the point.


Actually im curious about this... an oathbound is supposedly temporart. When ypu complete your mission you are free pf your oath and revert to regular paladinhood.

oathbound wrote:


Paladins who take up an oath may make a sacred promise to their god or temple to perform some specific and grand action associated with the oath. For example, an oathbound paladin who takes the Oath of Vengeance may be tasked with killing the orc warlord who razed her home city, while a paladin with the Oath against the Wyrm may be asked to secure a nonaggression pact with a family of dragons. When a paladin completes the sacred promise, the oath is fulfilled, and she may abandon the oath if she so chooses; she may then select another oath or become a standard paladin or a different paladin archetype.

If a paladin violates the code of her oath, she loses the class abilities associated with that oath until she atones. If she violates her paladin’s code, she loses her oath abilities as well as her other paladin abilities.

So from this, once you complete your promise you can revert to traditional paladin. But it does not have that language for if you break your oath. And since the oath speficially replaces class abilities while in effect, losing your oath specific abiloties may or may not bar you from the abilities they replaced (since ypu are still technically bound by your oath, even if you break it). So, from the verbage, it looks like you dont revert if you break your oath...


captain yesterday wrote:

Seriously?

Lazar did a great job there, are you so locked in you refuse to acknowledge when someone is right, really?

The fact is, regardless of what the fluff says, the mechanics say, with NO grey area what so ever that they are BOUND to slay ALL undead. No if, ands, or buts. Good aligned or no, theu have to. If the oath was better written to allow allowances from good aligned it would be a different story because that could show the variance in views of the oathtakers.

This is why I personally find many of the oaths very poorly written because they are TOO black and white and pretty much require things to be stereotypes to function without issue.

For.instance, i would change the code to mandate the destruction of evil undead. That way there is a common agreed ground between the different views of the undead oathed but they have freedom on things like good aligned.undead.


So perhaps you shouldn't go by the exact wording and instead follow the spirit of the archetype, I honestly don't get why that's so hard for people :-)


So rule 0 solves everything?


Hi. If you say " slay ALL undead" isn't the spirit of that slay all undead? The oath isn't "Focus on defeating undead forces of evil" which let's you let good undead live it is "destroy all undead". I think some people are inventing a "spirit" of the oath that isn't there


True, but one of these readings in in line with the paladin oath. The other is not.


OK??? You're a different type of paladin, one who took an oath against x. It makes sense to me your oath would be different

Grand Lodge

captain yesterday wrote:
So perhaps you shouldn't go by the exact wording and instead follow the spirit of the archetype, I honestly don't get why that's so hard for people :-)

Following RAW slavishly is the preferred choice for players and GMs who want to write up no-win Fall or Fall scenarios for Paladins.

Grand Lodge

BackHandOfFate wrote:
Pixie, the Leng Queen wrote:
The interesting thing is that there is actually a Redeemer archetype for the pally.
A real shame it's limited to Half-Orcs only. I'd love to use this for other races as well.

It's a racial archetype because it fits the common origin of many Half-Orcs.

I'd also remind people that your class doesn't have to have the word "Redeemer" to be a redemption focused Paladin.

Not taking an archetype with the word "Vengeance" in it, is a good start.


Regardless, right now the Oaths may not be very well written, so absent any errata, the best course of action is to houserule it.


Bard-Sader wrote:
Regardless, right now the Oaths may not be very well written, so absent any errata, the best course of action is to houserule it.

I do usually house rule it, but I usually have my players write down their code and look it over and give them the go ahead so there is no.question what is and is not in their code.


The rules as of now is that overall a paladin should choose the standard code over the oath when they conflict because it has less worse consequences.


Entryhazard wrote:
The rules as of now is that overall a paladin should choose the standard code over the oath when they conflict because it has less worse consequences.

That is true.

Since RAW is pretty quiet on it I usually run this for "an evil act"

It is about true intent. What you REALLY were feeling.

Community & Digital Content Director

Removed some baiting/fighty posts.

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