
Sedoriku |
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I know this adds nothing to the debate/doesn't really answer the question but...
One could go Grenadier alchemist and take the now defunct but still so fun faction trait "hunter's eye" which gave you both proficiency with a long or short bow and the ability to use it to it's second range increment without penalty and be able to literally bomb from low Earth orbit (if you could get up there some how and actually see your target...[Also this can be done with a basic Grenadier and longbow but still...])

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Psyren wrote:Bombs are also eligible for archery feats like Far Shot if you need to chuck further.That reduces penalties, doesn't modify range.
By "chuck further" I meant "more reliably hit a target that is a few range increments distant" - not "exceed your maximum range." No need to be so literal :P

alexd1976 |
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alexd1976 wrote:By "chuck further" I meant "more reliably hit a target that is a few range increments distant" - not "exceed your maximum range." No need to be so literal :PPsyren wrote:Bombs are also eligible for archery feats like Far Shot if you need to chuck further.That reduces penalties, doesn't modify range.
This IS the Rules thread... literal is all we have. :D

alexd1976 |

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Any idea whether that range increment is 10ft as for most thrown weapons or 20ft the initial range of the bomb itself?
The range is 20ft with 5 range increments.
.Bomb (Su): In addition to magical extracts, alchemists are adept at swiftly mixing various volatile chemicals and infusing them with their magical reserves to create powerful bombs that they can hurl at their enemies.... Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack.
Ranged Attacks: With a ranged weapon, you can shoot or throw at any target that is within the weapon's maximum range and in line of sight. The maximum range for a thrown weapon is five range increments. For projectile weapons, it is 10 range increments. Some ranged weapons have shorter maximum ranges, as specified in their descriptions.
Edit: ninja'd

Steelthunderr |
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i do wonder .. in the campaign where my alchemist to be will start , the bomb chucker is not permitted
[PFS Legal] Bombchucker
Source Monster Codex pg. 117
Price 12 gp; Weight 1 lb.
Category Tools
Description
This curved wicker basket is worn like a glove over one hand. The basket extends approximately 2 feet in a steady curve, allowing you to launch a thrown splash weapon at incredible speeds and over long distances. Using a bombchucker increases the range increment of any thrown splash weapon by 10 feet. Loading a bombchucker requires a free hand, as the hand wielding the bombchucker can’t be used for any other purpose. A bombchucker doesn’t get in the way of preparing and throwing a bomb created with the bomb class feature.
if this would stack with bombers eye .. it becomes 40 so 200 . a decent range.

Steelthunderr |
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Hurling, Lesser (Ex)
Benefit: As a full-round action while raging, the barbarian can lift and hurl an object up to one size category smaller than herself with both hands or two size categories smaller with one hand as an improvised weapon with a range increment of 10 feet. This inflicts damage as a falling object plus the barbarian’s Strength bonus. This damage is halved if the object is not made of stone, metal, or similar material. This is a ranged touch attack, and the target may attempt a Reflex save (DC 10 + 1/2 the barbarian’s level + the barbarian’s Strength modifier) for half damage. The barbarian may apply Power Attack to this attack as a one- or two-handed weapon, as appropriate.
This hurling ?
IF it would .. means str and int added to a bomb
16 str basic . +4 morale .+4 mutagen +4 (lvl 4) bulls str ,+2 size .
means at lvl 5 . str 30
would be 1 deadly alchemist/barbarian mad bomber build

avr |
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While lesser hurling looks like it works RAW it's supposed to be used with big items, it's a feat of strength. A glass vial too small to have a listed weight is getting absurd for that one. Also it doesn't mention any damage inherent to the item so bomb damage might not apply there.
OTOH skilled thrower should work just fine.
It might be banned in your game the same as a bombchucker, but bomb launchers are another way of extending the range of bombs.

Steelthunderr |
from what i understand from the bomb launchers . goblin only ? i am a Dwarf and it increases range to 30 feet . so from basic 20 feet to 30 feet ,, now if it had said +30 feet . it would be an option to discuss with my GM .. but i think i will take 1 lvl barb/hurler to get +10 feet . for stink bombs that be one nasty range . eventualy forche will be added aswell .. but cognagen 1st so at lvl 5 i be having int 18 , add cognagen +4 int..fox cunning +4 int..and the feat what increases BOMB dc +2 .dc 22 .
now i just need to be carefull with my bombs/ alchemy weapons acid/alch fire . shriek etc ..

Darklone |

We had a goblin alchemist once (Firebomber?) who cleared the mooks with absurd area splash damage, then turned the bomb admixture spell on with double int mod to damage without splash damage to kill the BBEGs.
Hurling and Greater Hurling rage powers may work but the wording ist ambiguous. Ask the DM. :)
Oh fun times.
Edit: Thanks, steelthunderr, I forgot that archetype!