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Ghostwheel's page
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I tried searching the site to no avail. But I have a simple question: How many types of performance does the skill cover?
Slightly less simple question: If each iteration of performance skill only covers one type of performance, how do feats interact with that? Does each feat need to be taken separately for each type of performance? How does one (player or GM) keep track of all of this?
Or is this all a case of GM adjudication?
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...did you save the family in the burning farm house?
...you incinerated the priceless manuscript with your fireball!
I have been thinking forward to the next campaign that I run. I want things to matter. I know that building a compelling home brew story, or even running a bought adventure path is the first step. But I would like to see other people's ideas of how to take the small steps. How to make combat about more than just rocket tag, stat blocs and go-to feat combos.
So let see your ideas. They don't even have to be original. Take from books, shows, movies or even real life if you want. It goes without saying that this could be a good exercise and/or tool for everyone. And also, it's a subject that is very rules-agnostic.
So, just complete the sentence "So you won the fight, but..." with your own takes. I look forward to reading them!
Seeking. https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abi lities/seeking/
Negate most miss chances for a +1 cost? Yes, please.
If you are in a good-aligned party, and face mostly evil foes: Holy, https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abi lities/holy/
2d6 vs. most of what you fight? Not bad for a +2 bonus.
Also: who are you trying to force into becoming demons? PC's? NPC's?
Are you a player in the game, or are you the GM?
Thanks for the input, everyone! The consensus seems to agree with the way I have always played it. I just couldn't figure out why I played it that way. Now I have reasons.
Does a dragon, or any other creature with a breath Weapon, know how long until it's next available usage of that breath Weapon?
Are there any tell-tale signs that such creatures are ready and able to use this power?
Do these creatures always begin an encounter able to breathe?
As a GM, I would allow it as a cost deduction once per item. If more restrictions were wanted by the crafter, that would be fine, but the cost reduction would only apply once.
One of my players crafted a scroll case (can grab one specific scroll per round as free action), and I created a home-brewed bandolier (grab one of 24 small items as a free action). I priced both the same as an efficient quiver. I am pretty sure that Paizo has a similar bandolier, somewhere....
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You are very close to convincing me to patronize you, just to be able to access the materials sooner. And, even though I probably won't be able to play test it live, I believe that I will want to read it once you have gotten things to that stage.
I like the clarity. I like the consolidation. Keep it up!
Ghostwheel is the name of a character (sort of...) from Roger Zelazny's second set of Amber novels. It's one of my go-to screen names, and has been for years.
I am from Maryland, USA.
Princess Bride references come up frequently, as they should. But also sci-fi references are common. Star Trek and Star Wars, of course, but also Dr. Who and Hitchhiker ones as well.
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I have a mini that I am currently painting, and I like to stat up my painted work. I think she is meant to be a Druid, but that isn't carved in stone.
She has a fire spell effect in one hand to and carries a natural looking wooden staff in the other. But what I am trying to explain to myself is the fact that she has seven belt pouches as well as a largish satchel/purse thingy.
Any creative ideas?
JoelF847 wrote: I thought of a corner case relating to bonus types and Size. While many Size adjustments are static bonuses to attack, AC, Str, etc. one type isn't, and doesn't have a type per se. When damage dice increase/decrease from Size changes by a step or more, as well as effects which increase damage dice without changing Size categories, such as improved natural attack, strong jaw, etc. I'd suggest that this type of damage die change also explicitly get a type and rules around stacking, so that there's not confusion about what should or shouldn't stack. Clarification on this point would be helpful for Corefinder, but as for PF1, I have always treated it as: Actual size increases give the appropriate increase in n damage dice, and one virtual increase can be applied in addition.
And since it gets most interesting with Vital Strike: yes all of those size increases get multiplied.
I rather like initiative changing each round. It actually revalues the Improved Initiative feat upward. And it helps model the chaotic nature of combat. And a little nostalgia doesn't hurt.
Done thinking about this.
For all of the relative weakness of the 4th level casting, I don't think that there is a straightforward and balanced way to replace it. Daily spells are too versatile of a feature to be eliminated without a lot of "dakka", as avr put it.
As something of a compromise position: Perhaps staying with the 4th level casting, but with access at 1st level, full caster level, orisons/cantrips and maybe more slots.
Still thinking about this.
@MrCharisma: Yes, I have played Rangers and Paladins in the past. Both can be a lot of fun. Never tried to play one like a wizard though. I don't think it would work out very well.
Uncanny Dodge + Improved, Evasion + Improved would not be enough to replace even 4th level casting. I think that they should already be baked into both Ranger and Slayer. Nature-based healing of some sort would be a nice addition.

Mysterious Stranger wrote: As prepared divine casters rangers and paladins spells are pretty good. Sure there a lot of very situational spells, but most of those are extremely useful in the situation they are designed for. In order for it to be worth it the replacement would need to be equally versatile. Both classes are have a decent amount of class abilities they cover a wide range of needs. This makes it difficult to come up with something that is not going to duplicate what they already have. About the only thing I could think of would be something like a inquisitors judgement, or a bards performances.
For a bloodrager that is simple play a barbarian.
The spell list for Rangers, Bloodragers and Paladins isn't the issue. Caster level, number of spells and late access is. At low levels, this is not a problem. At higher levels, 6th level casting would do a lot to keep those classes relevant.
And I understand that this would cut into the Hunter class desirability, and the Warpriest to a lesser extent. Still thinking that over.
VoodistMonk wrote: 6th level casting, obviously. Yes, this. Higher level play, even middle level play, would be a lot more balanced for Rangers and the like if they had more relevant spell ability.
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Dragon78 wrote: Are there any class features you would like as a replacement for medium(6th) casting? I think that anything expansive enough to replace 6th level casting would be very complicated. And to replicate that for each such class would be squaring that complication. I think that would go counter to what you are trying to accomplish.
Studied Target, perhaps with the additional effects of Sacred Weapon folded in.
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avr wrote: Dragon, read the patreon posts linked above.
Further comment of mine: not doing anything to change alignment is disappointing IMO. Listing a bunch of problems and then deciding to do nothing is more so.
It may simply be a recognition that Alignment is a largely intractable subject from a rules standpoint. I am comfortable with the way that it plays out at every table that I have ever been at: GM guidance, GM rules, everyone try to muddle through by cooperation.
KahnyaGnorc wrote: The 3rd level Tactician power "Strike as One," maybe? Yes, thank you! I think that I overlooked that power because I was reading for the defensive benefits.
I read about what is a class ability, I think. But it may have been a feat. It provided characters that were in mental contact with each other serious buffs. Namely that one couldn't be flanked unless all were flanked, or flat-footed unless all were, or surprised unless all were.
I thought it was part of one of Dreamscarred Press' psychic classes, but now I can't find it. Can anyone give me some direction here?
I wouldn't allow brilliant energy weapons in my game because I believe it is over powered. And there is very little that I would outright ban in this way.
As an aside, if a player wanted to play with a light saber, they should be playing a game based on that franchise.
JoelF847 wrote: Ghostwheel wrote: I don't think that rapid reload should apply to all weapons. Re-loading guns, slings and crossbows are radically different actions. And in game terms none are in the same weapon group either. I'm fine if you select a weapon group for the feat (i.e. firearms, slings, or crossbows), but just want poor neglected slings to have a way to use the feat without house rule. I guess that I should have worded that a little differently. Same feat applies, but only to the weapon group chosen when the feat is taken. Can be taken multiple times, each time applies to a different weapon group.
It puts slings and other "thrown" weapons in the same category, which is where I think is the sweet spot for rules: grainy enough to make sense, but not overly complicated.
I don't disagree about a shorter path to fast reloading slings. I don't have time right now to dive into it, but maybe one feat that progresses through what are now prerequisites to get there would work in the spirit of simplification.
I don't think that rapid reload should apply to all weapons. Re-loading guns, slings and crossbows are radically different actions. And in game terms none are in the same weapon group either.
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Steelthunderr wrote: so with " bombers eye" it becomes 30 feet . x5 is 150 feet ..
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I would hazard a guess that it would last as long as a 9th level casting of Summon Monster IV. That is the caster level and spell referenced in the creation notes. So 9 rounds.
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Tacticslion wrote: Pathfinder ... sort of.
So I'm thinking of running a one-player campaign for my wife set in a Hellenistic-ish campaign setting (more like a suite of "classical" lands of antiquity) where the primary character is a daughter of Dionysis after a tryst during one of the mystery rites. Her mother is a powerful oracle "blessed" by the fickle god with direct divine power.
I'm thinking of setting the daughter up (considering it's a one-player campaign) as a godling-derivative (from super-genius games)/oracle (with no curses) gestalt-like-thing.
Kicking around some ideas for how to represent this.
Sounds like a gestalt Oracle/Bard might work, if you wanted to stay closer to regular Pathfinder rules. Perhaps adding the 3pp stuff as a template a little bit at a time.
Grant Leadership for free at a lower level (modified), or perhaps an Animal Companion.
Edit: just realized that I replied to a resurrected zombie thread. So it goes....
I use Dingle's Games NPC generator. I like it, but it isn't perfect.
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I think that you can flavor it however you like. But it should be treated as a slam, not a claw or whatever else.
DRD1812 wrote: Cevah wrote: Reread the spell. You only get 5x not 10x because you go 10x speed per round, but most combat rounds you double move getting 2x speed.
/cevah I always liked the idea of pairing cheetah's sprint with urban grace for sudden Spider-Man leaps. I've got a cabalist vigilante that uses that trick in Crimson Throne, and it's been great fun pulling off the "instant maneuverability" trick. I don't remember if it's a feat or a class ability or something else, but I think there is a way to be able to jump from a standstill as if you had a running start. That could combo quite well.
That is a perfectly valid GM ruling, since the Mount feature of Cavalier "functions as" the Animal Companion feature of a Druid. Go forth, strange rider of bugs!
Dragon78 wrote: Would anyone mind if low casters got 5th level magic and mid casters got 7th level magic?
I don't think that is a matter of anyone "minding". Would full casters go to 10? If so, 5 and 7 are probably a good balance. Otherwise I am unsure of the point.
Bugbear has scent. As a medium creature you also get the +2 to strength.
Don't waste prep. And Paizo kindly did all that prep and put it where you can access it for free. Use it. Homebrew is great. Free content is great. They can have a great marriage.
No. At 3 con, your most important other stat would be the combined weight of your corpse and gear.
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Anyone in any game that played a Frenzied Berserker or anything like it.
I would allow 2 hybrid classes if they didn't have any parent classes in common. Slayer//Warpriest (Ranger+Rogue//Fighter+Cleric) would get my OK. Brawler (Fighter+Monk)//Swashbuckler (Fighter+Gunslinger) would probably not. Nor would I really want to see someone taking a hybrid class along with a parent class.
These are my preferences. Other GM's might be okay with even more "anything goes" style than I. But the way that I see Gestalt is to increase versatility, not to reinforce one-dimensional builds.
Why not play a Slayer and take Torch Handling as a level 1 Feat? Pick up an exotic weapon with Combat Trick at level 2, or 1st if human. The rest can be done with feats and talents.
Is this about low-level play? Or long-term? Because there is nothing about EITR rules that would decrease effective builds.
I am comfortable with gestalt games, but I would probably ask a player who was considering two classes with bloodlines to reconsider. Gestalt games are already complicated enough. In this same vein, I would also ask players to only take one class that gives power points for psionics (3rd party stuff), one class that gives talents, one class that gives a companion creature, etc.
After all, gestalt is already allowing a ton of versatility. I don't think it should also turn into a management nightmare.
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Ok. I thought that this was a troll post when I first read it. I am still thinking so. This was the first post by the OP. That is one sign that indicates that it will be pretty safe to flag this as trolling.
And to the OP: if this is serious, it is a monumentally insensitive idea. You should focus your efforts on something else.
Possible new topic: Domain Balance. (But I don't think it fits here)
SilvercatMoonpaw wrote: One thing I do want to say:
Make "clerics of philosophies", i.e. can worship an abstract concept, a thing again. Pathfinder took that away, and while anyone can put it back with no fuss it would be nice for it to be official.
I essentially do this anyway by allowing divine casters to choose any domains that they want, as long as they don't conflict with the character's alignment or with each other. That solves most of the mechanical issues that might arise.
Dragon78 wrote: Wow, has been quit here for while, anyone still here? I have been keeping an eye on this. I am also contemplating doing a round up post, but I don't know when I will get the time.
Some more input and responses from the OP would be useful at this juncture.
One small item issue. Keen only works for melee weapons. You may want to work improved critical into your build.
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