Death By Errata - a burial ground for characters slain by FAQs & Errata


Pathfinder First Edition General Discussion

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All juju oracles that wanted to make a few zombie buddies are now Evil. This makes the main strength of that mystery useless in PFS and a great many home games.

RIP


Hah well, I've never read them as anything but evil, really. That's not such a blow. Hell we played with two and both were LE


Turin the Mad wrote:

All juju oracles that wanted to make a few zombie buddies are now Evil. This makes the main strength of that mystery useless in PFS and a great many home games.

RIP

Actually Juju was republished, and now available in PFS. It doesn't do what the first iteration did, but it is available.


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Skylancer4 wrote:
Turin the Mad wrote:

All juju oracles that wanted to make a few zombie buddies are now Evil. This makes the main strength of that mystery useless in PFS and a great many home games.

RIP

Actually Juju was republished, and now available in PFS. It doesn't do what the first iteration did, but it is available.

Edit: ... they should've left it alone and simply banned it from PFS and come up with something else. The PFS-compatible version is horrible.

Edit the Second: I'll throw the "revised juju mystery" on the same bonfire as the "Hellknight Prestige Class, now in TWO flavors!".


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Natia Dalmadur - killed by the loss of con-casting and loses her fetish mask of stony demeanor due to price gouging.

[no link available]
Valerian, half-elf separatist cleric of nethys/wizard/theurge forced to lose two levels of arcane might due to the curse of Er Ra Ta.


As to RAW my investigator half-drow Kaelmourn is severely handicapped, too, because suddenly he did not qualify for arcane strike anymore which took away his gloves of arcane striking and with it the bonus to aid another effect granted by them.

Alisa, my scarred witch doctor would need a total rebuild from con to int which again would make some often used spells less viable (you don't want to stand next to the enemies to use call the void when squishy).

Lissala, my healing witch will not send her improved familiar to deliver touch attacks now that mobility (from spirit's gift) is gone and she herself can't just cast obscuring mist as protection because she can't look through it using the water shaman hex any more. She was build completely around the flavour of air and water (sylph with adopted for an undine trait and lots of water or lighting based spells)


Was she a witch or a shaman? Both?


She was a witch with the Spirit Talker feat to get the Water Sight hex from the waves spirit.


There really isn't anything stopping an into based witch from being close to an enemy. The effective combat range for a witch is actually pretty close. You just need to invest in some items? improved familiar.

I have a vanilla witch level 12 that can take 200 damage and keep on trucking. This witch also has a 28 INT and was built using a 20 point buy.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Skylancer4 wrote:
Turin the Mad wrote:

All juju oracles that wanted to make a few zombie buddies are now Evil. This makes the main strength of that mystery useless in PFS and a great many home games.

RIP

Actually Juju was republished, and now available in PFS. It doesn't do what the first iteration did, but it is available.

Officials have stated that the new one was not meant to overwrite the old one.

They are simply two different options that happen to have the same name. In other words, it's not considered an errata or a replacement, just another option.

Community Manager

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Removed some posts and their replies. Please don't make your commentary personal.


Ravingdork wrote:
Skylancer4 wrote:
Turin the Mad wrote:

All juju oracles that wanted to make a few zombie buddies are now Evil. This makes the main strength of that mystery useless in PFS and a great many home games.

RIP

Actually Juju was republished, and now available in PFS. It doesn't do what the first iteration did, but it is available.

Officials have stated that the new one was not meant to overwrite the old one.

They are simply two different options that happen to have the same name. In other words, it's not considered an errata or a replacement, just another option.

Archives of Nethys didn't get that memo it seems. ;)


One which complete replaced the old one in PFS as well.

I mean I guess thanks for "officially" letting me use the old on in my home game (which we were doing anyways). But no matter how you slice it, the new Juju replaced the old on in "official" PFS games no matter what they say.

Grand Lodge

well the UC errata just slammed rebuilds on two of my characters. great.


Pathfinder: Game as a Service (GaaS? eww.... hahaha)


Not exactly an archetype, but goodbye MoMS, or rather JoMSMoN (Jack of Many Styles Master of None)


RIP Sun Xiao, versions 0-3.0.

All versions (especially the one where he was primarily MoMS rather than dipping) relied on being able to take Style Feats as his Bonus Feats after 1st and 2nd level.

Now, apparently, you can't take Feats in the chain as a MoMS, only the base Style feats...actually making him worse at mastering a Style than something like the Sacred Fist.

New version pending, but I'm not sure if I'll be able to make it quite work like I want it to.


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RIP Kor, the Fist of Chu Ye.

Unarmed Fighter 1, Master of Many Styles from there on, Kor lived to perfect the Crane, Snake, and Panther styles, honing his skills in war while also tempering his fury with an adoption of defensive fighting techniques.

The change to errata suddenly saw Kor forget everything he knew beyond intro techniques in his styles, and prevented him from truly learning more for many levels. A build that used every feat slot to get what it needed, Kor can't operate on the same build until well after PFS retirement levels, and by then he would have fallen far behind his cohorts.

The brightest flames burn out the quickest, and Kor lived to see only a single scenario. He leaves behind 5 levels of Credit and 4 Specials worth of credit, as well as the hopes of the entire nation of Chu Ye, who will have to find a new savior.


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o.O ... that errata makes zero sense to me. *triplefacepalm*


Turin the Mad wrote:
o.O ... that errata makes zero sense to me. *triplefacepalm*

If you ever watched the video about PrC and archetype design, it actually does. It may not be very well liked, but it at least does make sense.


Would you please link said video?


Buri Reborn wrote:
Would you please link said video?

Don't have it marked anywhere, it was brought up awhile ago in another thread.


OK. What thread was it? It sounds interesting.


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Oddman80 wrote:
And my Mask of Stony demeanor is no longer affordable and was taken away.

How can you take something away that has already been purchased/found? You hear stories of people finding a Van Gogh at a yard sale. They don't lose it just because it turns out it isn't worth $5 but actually $5,000,000. You just happened to have bought it from someone who didn't know what it was worth. Move on. Any GM who would take away gear legally obtained prior to an errata is a GM I wouldn't want to play with.


Skylancer4 wrote:
Turin the Mad wrote:
o.O ... that errata makes zero sense to me. *triplefacepalm*
If you ever watched the video about PrC and archetype design, it actually does. It may not be very well liked, but it at least does make sense.

Yeah, much as I'm not a fan of how the MoMS rework turned out, I can see what they wanted to do. MoMS was a great dip but a terrible archetype to stick with for more than two levels.

The problem is that, as happens too often with PF, dip-phobia resulted in mangling the class's ability to work at low and mid levels. MoMS is now another archetype that doesn't really "come online" until pretty late into the game.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Adagna wrote:
Oddman80 wrote:
And my Mask of Stony demeanor is no longer affordable and was taken away.
How can you take something away that has already been purchased/found? You hear stories of people finding a Van Gogh at a yard sale. They don't lose it just because it turns out it isn't worth $5 but actually $5,000,000. You just happened to have bought it from someone who didn't know what it was worth. Move on. Any GM who would take away gear legally obtained prior to an errata is a GM I wouldn't want to play with.

Which would include ALL of Pathfinder Society play. The rules there say you have to sell back your errata'd item (at full price) and then buy it back at the new price, or replace it with something else.


Buri Reborn wrote:
OK. What thread was it? It sounds interesting.

As I said, I didn't mark it. My guess would be something about PrCs and or archtype requirements. As the video was about why they chose to make archtypes instead of pursue the PrC design. I don't recall it being particularly long, maybe 15 minutes give or take. So probably a podcast or something of the like.


Chengar Qordath wrote:
Skylancer4 wrote:
Turin the Mad wrote:
o.O ... that errata makes zero sense to me. *triplefacepalm*
If you ever watched the video about PrC and archetype design, it actually does. It may not be very well liked, but it at least does make sense.

Yeah, much as I'm not a fan of how the MoMS rework turned out, I can see what they wanted to do. MoMS was a great dip but a terrible archetype to stick with for more than two levels.

The problem is that, as happens too often with PF, dip-phobia resulted in mangling the class's ability to work at low and mid levels. MoMS is now another archetype that doesn't really "come online" until pretty late into the game.

Pfffft. Papoy. MoMS also had the advantage of "playing well with other archetypes" for the CRB Monk. That was one of its selling points.


Adagna wrote:
Oddman80 wrote:
And my Mask of Stony demeanor is no longer affordable and was taken away.
How can you take something away that has already been purchased/found? You hear stories of people finding a Van Gogh at a yard sale. They don't lose it just because it turns out it isn't worth $5 but actually $5,000,000. You just happened to have bought it from someone who didn't know what it was worth. Move on. Any GM who would take away gear legally obtained prior to an errata is a GM I wouldn't want to play with.

While what RavingDork said in his response is true, my character was in a home game... It just so happened the game had a built in mechanic pretty close to the plot of the Bill Murray movie 'Groundhog Day' - so the day after the errata came out, when my character woke up and went to buy the mask again (just as he had each of the past 4 times he woke) he found that the mask was suddenly priced way above what he could afford. Given that one of the daily puzzles/barriers that needed to be passed had involved the need to lie, and the DC had been really high - this errata-change created a fairly large stumbling block. After two days of failing, our party barbarian got frustrated and just killed the guard that was in our way... So, in a way.... The errata change also caused the death of an innocent NPC...


That a non unique non plot magical item was the key to your adventure progressing typically means either 1) It was over powered or 2) the plot mechanic is poorly thought out.


Skylancer4 wrote:
That a non unique non plot magical item was the key to your adventure progressing typically means either 1) It was over powered or 2) the plot mechanic is poorly thought out.

or 3) that the script was fine with having that item accessible to resolve the plot.


Turin the Mad wrote:
Skylancer4 wrote:
That a non unique non plot magical item was the key to your adventure progressing typically means either 1) It was over powered or 2) the plot mechanic is poorly thought out.
or 3) that the script was fine with having that item accessible to resolve the plot.

And if that were the case, why did the GM raise the price instead of keep it as it were? As a home game, there was no necessity to do so.


Skylancer4 wrote:
Turin the Mad wrote:
Skylancer4 wrote:
That a non unique non plot magical item was the key to your adventure progressing typically means either 1) It was over powered or 2) the plot mechanic is poorly thought out.
or 3) that the script was fine with having that item accessible to resolve the plot.
And if that were the case, why did the GM raise the price instead of keep it as it were? As a home game, there was no necessity to do so.

That I don't know, obviously. I would have done what you're saying (kept the price for that mask the same), maybe added some nasty drawback(s) to it to justify the price drop that manifested after a few days of wearing it if I *had* to adjust according to all of the errata.


If the day was really repeating, it seems to me that the in-game premise would require the mask to stay the same price until you broke free of the time loop.


is this even errata anymore? I feel like I'm playing a MMO and just waiting for the next "balance" patch


agreed, I'm now spending time on forums I never felt the need to go to just to try and get a handle on what they are trying to do with the game. Removing the incentive for improving system mastery seems like a good way to discourage people from being good GMs.

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