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3 people marked this as FAQ candidate. |

Hi Mark, here are a few more questions on the Kineticist I posted on the General Discussion thread of the playtest, which seems to have gone silent.
Smoke Storm: Does the open flame used as a source have to be in the center of the burst, or can I use a torch in my hand?
Ice Path: Is it an action to use, or does it just happen while I walk or stand around?
Telekinetic Haul: Can this be used to lift an object (such as a door) on which the Telekineticist herself can ride (albeit slowly)? To what degree can it manipulate the lifted object (e.g. can I unfold a folded metal bridge with TK Haul)?
Telekinetic Invisibility: Is this meant to be self-only? As written, it can be cast on the whole party, one by one.
Torrent: Is this really not supposed to work with electricity? :O
Composite Blasts: It's just been pointed out to me that those require two specific Simple Blasts, not just two specific elements. If I pick Cold primary and Earth secondary, am I left without a Composite Blast? I seem to remember you saying that additional Composite Blasts can easily be constructed on the existing examples -- could you confirm this officially, so as to convince any future DMs of mine...? E.g. a "Permafrost" Composite Blast based on Cold and Earth that allows for the same infusions as Earth Blast, is physical, and does half bludgeoning/slashing/piercing, half cold damage?
Cheers, and thanks for this awesome class! :D

voska66 |

Smoke Storm is 20' radius effect on open flame. So you can use the torch in you and but I'd throw it first. Would be cool if you could cone affect it or something.
Ice path is standard action to activate then for the duration which is at will. So activate as standard action and keep it on as long you want.
Telekinetic Invisibility only states "your" stealth check so sound like it only affect you.
Telekinetic haul seems to only allow you to move objects as per the mage hand spell but a lot more weight. So you could move an object 15 feet that is 20,000 lbs at 20th level by taking burn. Since it's a will and as long as you are in range you can ride door 15 per round using a move action.
Torrent is more why question not rules question.
Composite Blast I'm still trying to figure out.

Melkiador |

I have seen Mark respond that Electricity should have had Torrent. No way to know if that will get fixed in Errata though.
Although it seems pretty clear you can ride on an object with TK Haul, there should be balance checks for trying to stand while doing it. It is very vague how much you can manipulate your given object though.

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Thanks for the opinions! Sounds legit, all in all. Smoke Storm doesn't specify that the burst must be centered on the source, but I suppose it's implied (and Pyrotechnics works that way).
Torrent is a rules question if it's an oversight and will be corrected... (thanks for the hope, Melkiador! ;)
Balance checks for TK Haul: I don't see why that should be more necessary than for riding a cart or a boat. Pop culture TK is usually rather smooth and stable, not jerky and wobbly.
The Composite Blast question remains the most important one, though. It will make or break a lot of potential builds.

GM Bold Strider |

RE: Composite Blasts - There is no Cold/Earth Composite, thus you are left without a blast in Official Play, however, in non-official play, your GM is free to create one however as it is extremely simple. 2d6+2 per two levels + Con mod AND half damage cold/half damage bludgeoning. 2 Burn. Tadah!
Not sure how it will break a lot of builds however. If you are looking for one specific niche, then yes, you won't have a composite, but composites aren't necessary for the class to do extremely well. Heck, the base Kineticist with Lightning Blast and Chain can drop crazy empowered AoE every round at no cost halfway through your levels. No Composites Necessary!

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I am pretty sure you would get a mud blast as cold is not it's own element, it is considered part of water.
Mud Blast requires Earth Blast and Water Blast, not Earth Blast and a [Water] Blast. Compare Blizzard Blast, which requires Air and Cold, or Charged Water Blast which requires Electric and Water.

Mark Seifter Designer |
2 people marked this as a favorite. |

I am basically in agreement with others here.
1) Centered on the flame.
2) Once active, just walk.
3) As with most things that work out to be "mounted" on an inanimate object, your GM will need to use discretion. Moving things that have other things on them (whether it's a mount or a moving object) have difficulties in Pathfinder in general.
4) Self only, which is why it says "you" for those other things. I have it on my OA FAQ list.
5) No, also on my OA FAQ list.
6) There is no "permafrost blast" in OA. Your GM is welcome to allow such combinations after reviewing them and deciding which other blast it would act like for the purpose of infusion compatibility (probably earth for permafrost). The best part of the new way of describing composites is that it's pretty easy to homebrew some new ones.

Melkiador |

To what degree can it manipulate the lifted object (e.g. can I unfold a folded metal bridge with TK Haul)?
We could still use clarification to this point. While I feel pretty safe saying you can rotate your object to orientate it, I'm not so sure you can manipulate it in more refined ways. For instance, could I flip the pages in a book my TK is holding?

Azten |

Why can't the Elemental Annihilator use the Fire, Ice, or Lightning simple blasts with its class features? Were.those particular elements really too strong somehow?
"Elemental" Annihilator can only use bludgeoning, piercing, or slashing until they get composite blasts, and then only if they picked up an element they can't use as effectively as they should...

someweirdguy |
Why can't the Elemental Annihilator use the Fire, Ice, or Lightning simple blasts with its class features? Were.those particular elements really too strong somehow?
"Elemental" Annihilator can only use bludgeoning, piercing, or slashing until they get composite blasts, and then only if they picked up an element they can't use as effectively as they should...
That would give you touch attacks, and would complicate issues with Power Attack, Weapon Specialization, Vital Strike, etc. It was probably just easier to say "Physical blasts only!"

Philo Pharynx |

Quote:To what degree can it manipulate the lifted object (e.g. can I unfold a folded metal bridge with TK Haul)?We could still use clarification to this point. While I feel pretty safe saying you can rotate your object to orientate it, I'm not so sure you can manipulate it in more refined ways. For instance, could I flip the pages in a book my TK is holding?
That's what TK finesse is good for.

Melkiador |
1 person marked this as a favorite. |

That's what TK finesse is good for.
We really need clarification on if that's supposed to be the case.
TELEKINETIC FINESSE
Element aether; Type utility (Sp); Level 1; Burn 0
You can perform any sort of fine manipulation you choose within
close range, including attempting Sleight of Hand and Disable
Device checks.
TK Finesse has no language of "When using basic telekenesis", like TK Haul has. As written, Finesse is its own stand alone ability that has nothing to do with any other wild talents. If it can "hold" objects on its own, then for how long and to what weight? You could even argue that the first half of its description is just flavor text and all the talent does is let you use Sleight of Hand and Disable Device within close range.
If TK Finesse is meant to work with Basic TK, then when is it activated? It's spell-like, so takes a standard action as written, which would conflict with using Basic TK? Is it an infinite duration buff you cast once and then it affects all of your other TK, until dispelled?

Melkiador |
1 person marked this as a favorite. |

I think it modifies and enhances all uses of Basic TK, as TK Haul does. It is impossible to take the TK Finesse without Basic TK, so I think the clarifying langues was cut for space in editing.
Then why does TK Haul have it? At any rate, it very much needs to be clarified. As there is no text in the talent to suggest it works in that way, even if it may be the intention.
And are you going with the idea that it is an eternal pre-buff? As otherwise it doesn't seem to be usable in your way at all as written, due to the number of standard actions required.

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And are you going with the idea that it is an eternal pre-buff? As otherwise it doesn't seem to be usable in your way at all as written, due to the number of standard actions required.
No I am going with the idea that it becomes part of Basic TK. Whenever you use Basic TK, it is automatically enhanced by TK Finesse with no extra action or cost.

Melkiador |
1 person marked this as a favorite. |

Melkiador wrote:No I am going with the idea that it becomes part of Basic TK. Whenever you use Basic TK, it is automatically enhanced by TK Finesse with no extra action or cost.
And are you going with the idea that it is an eternal pre-buff? As otherwise it doesn't seem to be usable in your way at all as written, due to the number of standard actions required.
It is listed as a spell like ability and thus requires its own standard action to activate. TK Haul has the wording "When using basic telekinesis", which at least implies that you can activate it as part of your Basic TK. TK Finesse doesn't have this language, so can't be used in that way.

Azten |

Azten wrote:That would give you touch attacks, and would complicate issues with Power Attack, Weapon Specialization, Vital Strike, etc. It was probably just easier to say "Physical blasts only!"Why can't the Elemental Annihilator use the Fire, Ice, or Lightning simple blasts with its class features? Were.those particular elements really too strong somehow?
"Elemental" Annihilator can only use bludgeoning, piercing, or slashing until they get composite blasts, and then only if they picked up an element they can't use as effectively as they should...
And? There was already rules saying you couldn't use Vital Strike with a blast, Gunslingers get to hit Touch AC, Power Attack on a 3/4th BaB class isn't worth much, and Weapon Specialization is just a little extra damage.
Again, an Elemental Annihilator should be able to use elemental damage from level 1. There should be any issues either since the touch attack blasts are weaker and can be stopped completely by Spell Resistance.