The Fallen Sons of Heaven: A Tristalt Hell Campaign (Interest Check)


Recruitment

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Will third party material be an option? I can't imagine it not being, but I do have all 7 Way of the Wicked Books to plunder...


I'm really think of the idea of Fell because of madness. Like a dark tapestry or void oracle, maybe some anti paladin, or madness domain cleric.


Why not....all three?

As for my Kyton, thinking Conjuration (Teleportation) Wizard/Kyton Bloodrager/Stygian Slayer.

Using Dimensional Dervish/Savant to create a mobile attack machine, with some buff/support.


Thinking of doing one divine caster/one arcane caster/martial

Bladebound Magus and Inquisitor are something I'm looking at, Cavalier probably for the third Of course, if 3pp were allowed...

Since our races are kind of weird I was wondering about racial archetypes, feats, or traits. Is there a way we can qualify for them?


Thought of a crazy idea. Barbarian/Alchemist/Sorcerer(orc bloodline).
Character would be strong as HELL!


RE: Domains: i meant actual domains. if everyone can get up to 3, that basically takes away the incentive for anyone to want to be a cleric, so i assumed the "everybody having a domain stuff" would be on top of the domains clerics would get.

and

RE: 12th-15th lvl: i would say that, if a range is expressed by GM for possible levels, that we stray towards the bottom of the range. I have been in more than a handful (as i am sure many of us have) of games that started at high level and immediately derailed as there wasn't anywhere to go.


I'd like to start at 12th.

Whatever level we start at, I'm super excited.

Thinking slayer/teleporter wizard/vivisectionist alchemist now.
Allows me to get the four-armed look I want through discoveries.

As for our flight, magic flight won't work in an Antimagic field, but wings will?
Thinking curtains of chains (wings) give him his fly speed.


Definitely dotting for interest. I'm going to refrain from going into character building until the GM shows up so I can experience him for myself and get some concrete character creation rules, but the pretext of the game is freakin' awesome!


Yeaaaaah... I'm just tinkering with the overall idea, and leaving the actual build for when we've got some rules. XD


@bigrig: you might be able to get 4 arms via the eidolon points, easier than taking an entire 1/3 of your class for it.


@Bane: Pretty sure Antipaladins are off the table for alignment reasons until someone says they aren't. Otherwise, dipping for that save bonus when you have 36 levels to burn becomes tempting for everyone.

@bigrig: Go Marilith-like. Get six arms. It shouldn't be too expensive. Also, wings made of chains sound far more magical than mundane.

@Holywater: That's not crazy at all; it's a pretty common build proposed in all sorts of things. If you want to turn it up to 11, swap out barbarian for Abyssal bloodrager, get a valet familiar and Amplified Rage, and make sure your Sorcerer side knows Elemental Body or Form of the Dragon. That combo together should give you +40 strength by level 20.


Curious, do we have to LE 'devils' or can we be other lower plane denizens?

Also, not sure I'm down with the idea of taking down an actual LotN. After all, even if on the off chance we're successful, who gets the new role, and what becomes of the others?

Rather, it makes sense for us to become Archdukes, or Demon Lords or Harbingers, which will allow all of us to be pretty powerful and badass.


Monkeygod: The PCs are not devils at all, but a new outsider subtype called 'The Fallen'. The Fallen, however, can gain powers that normally are only found within a specific group.

As for the usurping a LotN, I think the whole point of this is just to have a statblock in case someone is foolish enough to try to usurp one, in which case he will probably wreck said PC with the Lord in question.

I'm not sure about becoming any other 'high fiend' other than an Archduke as, from what I understood, that is the place that they are likely to find a measure of respect. This is due to the fact that most of the Nine Hell's rulers happen to be former fallen angels themselves. If you text me, I can give you a detail that might be considered a minor spoiler.


Filtering ideas for my rage concept. Would it make sense at all for a celestial creature such as we were to have been a druid? Or for druids to be 'druidic' in hell?


HighonHolyWater wrote:
Filtering ideas for my rage concept. Would it make sense at all for a celestial creature such as we were to have been a druid? Or for druids to be 'druidic' in hell?

Just thought of something for your domain before the fall - angels are fairly often associated with 'Righteous Wrath', in pathfinder at least, so you could probably have been steeped in that.


HighonHolyWater: It would make a lot of sense for both, actually. Nature can be both kind and cruel.


As posted in the other thread this sounds awesome. I look forward to wasting hours at work making a character :) Any ETA on when we will have the build rules? I'm excited.


I am interested in this.

Does your buddy who is going to run the game have an account here?

I may be a bit...paranoid, but another buddy of Monkeygod with an Account featuring about as many total posts as yours got people fired up for this and never delivered. Or rather, delivered less than a dozen posts after game started before disappearing.
Luckily, Rednal then picked it up and ran an, I believe, extremely shortened module for us as a one-shot so we could have SOME fun with the characters. *bows to Rednal and tips Fedora*

I will likely make a character anyway, just because I find the idea sweet, and Tristalt is nasty, but before I get excited about this I would like to have an idea of how likely it is that this game will actually happen.


As for our unique outsider types, I'll be aiming for kyton demagogue, myself.

Also, how does the domain work?
Do we get all 9, or just the ones we could cast, if we were that level cleric?
Does it use our Wisdom, or could it be our highest mental ability score?

Don't really want to spend points on making the powers and SLA viable.


@Mordred: Actually, the module wasn't shortened - you guys just went directly to each plot point and didn't really look around. But hey - you came to attend a wedding and left on a giant robot while the town was on fire. Not bad for a couple weeks of work. XD


It was shortened!

...we just shortened it for you. xD

Also, Sashin will never attend another wedding, like, ever.


@Rednal: Was by far no complaint ;) I guess we kind of streamlined things. But 3 social interactions and 3 combats seemed a bit...on the shortish side for a full module. I was very happy about them ;)
Also, i picked up a Baby(with mother and sister) that grew into a PC in another campaign in that city on fire, so all the better.

@this recruitment, I second the request regarding templates.
Considering Monk(Zen Archer)/Sorcerer(Empyreal)/Shaman(Speaker for the Past).
Full Arcane Caster, Full Divine Caster, Full Ranged Flurries, and almost SAD on Wisdom.(but D8 HP and only 4+Int Skills, plus nothing supercharged like a bladebound Magus/Bloodrager Primalist/Mutagenic Fighter spellcombat-dimensional rage-savanting with a Force-Katana)


So, Mordred, how did this Divine Archer fall?
I'll be interested to hear the story!


Lets hear the answers to our questions before I'm getting into story-mode.

Lets just say, being a Speaker for the Past, he asked some questions. And got answers. Answers he didn't like much. The gods may have changed over time, but some things that seemed just and correct back then were never set right when views changed.
Think Prometheus-Punishment for delivering Fire to mankind-stuff.
Trying to stand for those, easing the burden of their eternal torture, without an ok from the higher-ups, led to suspension. The gods judgement was final, and not to be questioned.
Think I shot down the birds who came to eat his liver, then gave him water and food and dulled his pain with medicine and wine
Only, he could not stand for that kind of thing. If he could not help, stripped of his rank, then surely mortals could help their own. So, he secretly incited followers of the faith to do as he did. Gods weren't pleased, and stroke them down with divine lightning.
Character was displeased, to say the least, and goes into open rebellion when told to make an exempel out of the people in the town nearby who supported his hidden machinations.

No idea, really, that was just a sudden draft, there's too little info yet, and I already played both a character that was mad, as well as one that embraces his dark side, so I'd prefer some kind of fall that fits an old saying..."The road to hell is paved with good intentions"-

On another note, a Fighter(Drill Sergeant)/Cleric(Herald Caller)/Sorcerer(Abyssal Bloodline) could also be fun.
Call up regular+2 Augmented Evolved Monsters, grant them extra DR, Teamwork Feats and heal them with channeled energy. yay :)


If psionics are allowed, I'm thinking inquisitor/soulbolt/marksman. A little machine gun of evil.


@Mordred

TBR wrote:
There will be limitations on the number of pets being allowed, given how the campaign could glut with those options and make it a 21/3 matchup...

While it would be fun, ya....

or you could try Bard/Master Summoner/Pathfinder Chronicler.
Standard Action Summon monsters, Swift action bardic performance, hand each one an epic tale and they all can spend actions to grant whomever +standard actions each...
An angelic (Demonic?) host singing great hymns and granting that barbarian +5-8 standard actions every round... Have fun!
Also, 1000th post!!!


@Gobo Horde
hehe, yeah, plenty of those fun things possible with diverse summons. I figured my setup was easier to run on pbp, as yours may be dependent on results from granted actions.(does the Barbarian get another action? or is his target dead and the other guy gets to act?)
With pure summons, it would be up to GM to handle them.

Also the main idea was that it's still a full martial, full divine caster, and full arcane caster, while yours is partial arcane/partial arcane/prestige non-caster/non-full bab

But I fully understand "pets" being limited. There goes my Kender Master Summoner/Conjuration Specialist/Ninja(because Kender) again. Also, grats on the 1000th post.


I'm putting in my card for interest here. The sheer madness of it intrigues me.


I've settled on Magus (Bladebound)/Cavalier (Castellan)/Inquisitor (Immolator)

I've got a good deal of backstory outlined but I'm holding off on mechanics 'till there's more committed information/a post from the GM. Speaking of: is there any sort of timeline established for this?

Also, is anyone interested in placing these characters into a loose Pantheon of sorts? It may make it easier to create characters without stepping over one another.


So, Sashin, Rednal, Barrett, Mineire...seems as if we're reassembling the crew...


I'll see if I can get to that a bit later today. ^^ It DOES help to know where we're all at...


MordredofFairy wrote:
So, Sashin, Rednal, Barrett, Mineire...seems as if we're reassembling the crew...

The usual suspects, eh?


yep Johnny...but if Rednal is a player this time around too, who would take over as GM in case it doesn't work out? Guess we can only hope things will go as planned...or draw straws


I have fallen in love with my kyton-angel, so it's not me!

I don't mind assembling all of us into a loose pantheon, preferably simply named the Fallen Pantheon.

I, obviously, would choose Destruction and Torture, should I be chosen.
Just have to work up an appropriate torture-angel name!


Dibs on Fire, then.


Madness! If we're calling domains!

EDIT:

My concept that I have in mind is similar to that of Malthael. I don't know if anyone has played diablo 3 but the idea of an Archangel turning on everyone because they gained so much knowledge and wisdom that it drove them insane...super cool to me.

Angels.
The Lesser Key of Solomon(Demons)

Concept Pic


thunderbeard wrote:

@Bane: Pretty sure Antipaladins are off the table for alignment reasons until someone says they aren't. Otherwise, dipping for that save bonus when you have 36 levels to burn becomes tempting for everyone.

@bigrig: Go Marilith-like. Get six arms. It shouldn't be too expensive. Also, wings made of chains sound far more magical than mundane.

@Holywater: That's not crazy at all; it's a pretty common build proposed in all sorts of things. If you want to turn it up to 11, swap out barbarian for Abyssal bloodrager, get a valet familiar and Amplified Rage, and make sure your Sorcerer side knows Elemental Body or Form of the Dragon. That combo together should give you +40 strength by level 20.

Sorry, must have missed this.

On flight: magical flight is usually faster, and has better maneuverability, while mundane is slower and less so. The big difference comes in Antimagic and similar effects.
While the flavor would be huge wings comprised of spiked chains, I want to keep it Ex., so he can still fly everywhere, the payoff being a slower speed/maneuverability.


If cults extend our Domains to up to 3, and some clases get another 1 or 2, calling dibs to prevent overlap may be a bit pointless.

Just saying. But to join in, actually I'm getting more of a Loki Vibe now, and would go with Trickery Domain, most likely.
(Forget helping out Golarion-Prometheus, I'd opt to be that guy, using trickery to help out mortals against the will of my superiors.)


I'm curious with all the soul claiming will we be able to get access to the material plane?


MordredofFairy wrote:

If cults extend our Domains to up to 3, and some clases get another 1 or 2, calling dibs to prevent overlap may be a bit pointless.

Just saying. But to join in, actually I'm getting more of a Loki Vibe now, and would go with Trickery Domain, most likely.
(Forget helping out Golarion-Prometheus, I'd opt to be that guy, using trickery to help out mortals against the will of my superiors.)

I'm looking at it less as a means to prevent mechanical overlap and more of a way to help players fit their characters into our prospective groups.


As I said upthread, I have three concepts in mind:

Angel of War: Depending on just what exactly is allowed as far as 3pp stuff goes, the classes for this might change a bit.

If just Paizo, probably Fighter/Cavalier/Warpriest most likely.

Angel of the Hunt: Ranger/Inquisitor/Slayer. Again, might change if 3pp is allowed, but might not.

Angel of Nature/Wyld: Barbarian/Ranger(or Hunter)/Shaman(or Druid). I don't think this one will change at all even if 3pp is available.


For what it matters, my main interests in 3PP material are 1001 Spells and Deep Magic (for additional casting choices), and the Advanced Bestiary (for templates - which, given how often it's referenced by Paizo, is practically official material anyway... XD).


I'd just be happy with Path of War to be honest. A Harbinger very much sounds in-line with this sort of game.


Yeah, I certainly wasn't trying to make it so that no one else can choose Destruction.
I was just trying to say that's the one I would be taking, most likely with the Castrophe.

And, honestly, (no offense) I hope that it is just Paizo.
I just don't have the time, or resources, necessary to learn more books and systems.

Besides, I hear too much about stuff being overpowered from 3pp stuff to really want for it to be allowed.

Was recently in a tristalt game (CaveToad's Monster Mashup) that allowed Path of War, and Psionics from somewhere, and it sparked a huge debate about how that stuff had questionable balance that actually led to me dropping out of that crazy high-powered game.

And I always feel those who don't use third party stuff fall behind, and I don't like penalizing people because they don't wanna buy books/learn new systems.


I call dibs on... Innuendo domain? Hmm, there's none that especially go with my concept.

(Also, Bigrig, our table in Monster Mashup has pretty much avoided the 3pp stuff entirely)


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Honestly, I've never seen anything in the third party stuff as powerful as a well prepared wizard. Just from the CRB. Dreamscared stuff is some of the better balanced by all accounts, so I'm not sure why it caused such issues in the other campaign you were in.


@JonGarrett: There's a huge range across Dreamscarred books, though; Psionics is mostly spaded to fall in line with regular pathfinder characters, while Path of War is absolutely not, and the other books fall somewhere in between.


I admit, I'm not hugely familiar with the Paths of War stuff, but I was under the impression it just made martials dangerous - it didn't make them Wizard level good.


Oh, wow, this is a ridiculously high-power game. I love it.


Well, I'm against trying to supercharge roles in Gestalt or Tristalt.

e.g. focus on a single aspect and power it up to 9000. Something like that may be fun for a one-shot, but it utterly defeats the purpose of gestalt. So, yeah, you hit on everything but a 1 and do a gazillion damage per hit. Grats, you broke the normal game and the GM now needs to pull out the hard counters to your trick.

Path of War lends itself to that, being that quite a lot of their stuff is superpowered to begin with. Same with some Psionic aspects.

Imho, Gestalt or Tristalt is about being able to cover several roles well, and using overlap to synergize those roles, getting combinations that are otherwise hard or almost impossible to achieve.

The most fun with Gestalt can be had with their flexibility, having 2 or more roles and optimally swapping between them as the situation demands, and having one person capable of that.
Rather than just a one-trick-pony that needs to get shut down by GM sooner or later courtesy of things getting repetitive.

my 2 cents.

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