
coldvictim |

I'm running a published campaign with 4 players and I like to add side quests specific to the players involved.
I want to change this so that he has been a Gnome Barbarian all along, but a which changed his memory as punishment for a crime he and his tribe did, so he would sever all connections with his past/clan.
I just can't seem to find a spell that would be able to change a characters memory, any ideas?

Bradley Mickle |
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I would use Major Curse, which is a witch 5 spell. Remember, Bestow Curse and Major Curse also state "You may also invent your own curse, but it should be no more powerful than those described above." Here, you aren't causing a negative status such as negatives to saves or hit. You're causing a changed memory. I'd prefer to see something like Major Curse, as it seems strong thematically. To restore his memory would be a DC 5 + the witch's caster level + ability modifier. Assuming she's minimum level with minimum ability score, that's minimum of DC 22. I personally wouldn't have a 9th level witch without at least a 20 int (16 base, +2 racial, +2 from leveling). That would raise the DC by 3. Makes it a quest lead in to ever remove it.
You could offer glimpses that something isn't right. He could see someone that reminds him of someone he used to know, but can't quite explain how or why he used to know them. Kind of like deja vu. He also could run into someone that knew him from before, but maybe make the person seem crazed, adding strangeness to the whole encounter. I like the RP concept and the ability you as a GM can go with this.

Claxon |

I agree that it does take away some player agency, but at the same time these are also the sort of tricks I enjoy when player RPG video games. Sometimes you just don't see the plot twist coming.
You would need to come up with a reason why a powerful witch didn't just outright kill the gnome and instead chose to modify his memory.
Edit: Just reread that you are using the idea he committed a crime, which is an okay enough reason.
The one thing I would recommend is don't specifically tell the player what you are doing, but tell him that you have come up with an interesting idea that would modify the background of his character and ask if the player would be okay with that.
As for a spell...some combination of modify memory, curse, and wish could be a reasonable method.

Hogeyhead |

I would use Major Curse, which is a witch 5 spell. Remember, Bestow Curse and Major Curse also state "You may also invent your own curse, but it should be no more powerful than those described above." Here, you aren't causing a negative status such as negatives to saves or hit. You're causing a changed memory. I'd prefer to see something like Major Curse, as it seems strong thematically. To restore his memory would be a DC 5 + the witch's caster level + ability modifier. Assuming she's minimum level with minimum ability score, that's minimum of DC 22. I personally wouldn't have a 9th level witch without at least a 20 int (16 base, +2 racial, +2 from leveling). That would raise the DC by 3. Makes it a quest lead in to ever remove it.
You could offer glimpses that something isn't right. He could see someone that reminds him of someone he used to know, but can't quite explain how or why he used to know them. Kind of like deja vu. He also could run into someone that knew him from before, but maybe make the person seem crazed, adding strangeness to the whole encounter. I like the RP concept and the ability you as a GM can go with this.
That isn't how you calculate DC. DC is in this case 10 +5(spell level) +ability modifier +5(special for the spell). DC is going to be around 26 or so. Minimum 22 as it happens.

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If you use technology, a Psychic Imprinter could have implanted memories of being a mouse.
Or perhaps at some point, a mouse companion of a druid was Awakened, dies, and is reincarnated as a gnome.

coldvictim |

I would use Major Curse, which is a witch 5 spell. Remember, Bestow Curse and Major Curse also state "You may also invent your own curse, but it should be no more powerful than those described above." Here, you aren't causing a negative status such as negatives to saves or hit. You're causing a changed memory. I'd prefer to see something like Major Curse, as it seems strong thematically. To restore his memory would be a DC 5 + the witch's caster level + ability modifier. Assuming she's minimum level with minimum ability score, that's minimum of DC 22. I personally wouldn't have a 9th level witch without at least a 20 int (16 base, +2 racial, +2 from leveling). That would raise the DC by 3. Makes it a quest lead in to ever remove it.
You could offer glimpses that something isn't right. He could see someone that reminds him of someone he used to know, but can't quite explain how or why he used to know them. Kind of like deja vu. He also could run into someone that knew him from before, but maybe make the person seem crazed, adding strangeness to the whole encounter. I like the RP concept and the ability you as a GM can go with this.
Thanks a lot, that's pretty much what i was looking for. I have already written some very bad dreams the character is going to have, and i am going to have him automatic rage out of control when he sees something that reminds him of the actions he did before the curse.

Claxon |

Bradley Mickle wrote:Thanks a lot, that's pretty much what i was looking for. I have already written some very bad dreams the character is going to have, and i am going to have him automatic rage out of control when he sees something that reminds him of the actions he did before the curse.I would use Major Curse, which is a witch 5 spell. Remember, Bestow Curse and Major Curse also state "You may also invent your own curse, but it should be no more powerful than those described above." Here, you aren't causing a negative status such as negatives to saves or hit. You're causing a changed memory. I'd prefer to see something like Major Curse, as it seems strong thematically. To restore his memory would be a DC 5 + the witch's caster level + ability modifier. Assuming she's minimum level with minimum ability score, that's minimum of DC 22. I personally wouldn't have a 9th level witch without at least a 20 int (16 base, +2 racial, +2 from leveling). That would raise the DC by 3. Makes it a quest lead in to ever remove it.
You could offer glimpses that something isn't right. He could see someone that reminds him of someone he used to know, but can't quite explain how or why he used to know them. Kind of like deja vu. He also could run into someone that knew him from before, but maybe make the person seem crazed, adding strangeness to the whole encounter. I like the RP concept and the ability you as a GM can go with this.
That's probably too far. Changing a character's backstory with permission is one thing. Changing the backstory without permission is another.
Changing the backstory without permission and taking control away from his as the player without having any reasonable way to resist it (no saving throw) would probably have me walk out of your game.
Taking away control of the character's actions in such a way should be a big no no. He doesn't get a save, he doesn't know when or where he might see the "trigger". You just get to use it at will as you like.
I would strongly suggest that to leave it at dreams, or even visions while waking. Don't force him to "rage out of control" because if the player is like me he's going to be very upset and probably quit your game.
Remember this, you get to control the rest of the world. He only get's to control how he reacts.
When you force an uncontrollable rage upon him, you've taken the only thing he gets as a player.