Best way to set yourself on fire


Advice


lol, okay the title is bit of hyperbolic but let me explain.

I had this idea of a Flaming Knife, Wyrms Breath Shield (Fire). my idea was for the character to burn themselves with the sword to charge the shield but then I realised that you can't actually inflict burn damage on yourself with a flaming weapon. it got me wondering. whats the best way to inflict burn damage on yourself.

and for the recored it doesn't have to be burn, could be burn, cold, shock or acid.


Well, one of the most devious ways to burn a person is with a tangle burn bag- DC 20 reflex save or you catch on fire...and water actually makes the fire explode! Also, it works as a regular tanglefoot bag.

Wait...oh, we aren't trying to kill you, right? I guess you should just cover yourself in oil and light yourself.


lemeres wrote:

Well, one of the most devious ways to burn a person is with a tangle burn bag- DC 20 reflex save or you catch on fire...and water actually makes the fire explode! Also, it works as a regular tanglefoot bag.

Wait...oh, we aren't trying to kill you, right? I guess you should just cover yourself in oil and light yourself.

would you say that it would be about 1 d6 per round? cause y'know. it could work. just be nice to have a way to turn it off lol.


Throw an alchemist bomb right at your feet, and enjoy the flaming goodness.


mourge40k wrote:
Throw an alchemist bomb right at your feet, and enjoy the flaming goodness.

that could work, do you know how long the duration on alchemist fire is?


Fire Kineticist and blast yourself? Also perfect for the flaming blades and the likes.


Leonhart Steelmane wrote:
mourge40k wrote:
Throw an alchemist bomb right at your feet, and enjoy the flaming goodness.
that could work, do you know how long the duration on alchemist fire is?

It only mentions the next rounds...so 2 rounds of fire damage total?

Tangle burn bags give you 2 rounds after the first (3 total).

Oh, looked through the dozen or so fireworks and found something: The Holy Fountain. As the name implies it acts like it hits enemies with holy water (10 ft radius burst for 1d4 damage) and it lasts for a minute. The important bit is that you can pick up the firework...but you take 1d4 fire damage while doing so.

So that is 1d4 damage over 10 rounds (average of 25 damage). I hope that helps. It is a bit pricy for a one time deal (110 gp)...admittedly, the price seems appropriate as a deterrence against demons adn the like (especially if you have a crafter to reduce it to 1/3)


Maybe consider making a weapon out of Siccatite? 1 fire damage every round you have physical contact with it, and it can eventually ignite objects.

Siccatite wrote:
This shining silver metal is either incredibly hot or freezing cold when found. Siccatite is associated with evocation magic, wrath, and kindness. As of yet, scholars have not determined whether siccatite is actually two similarly hued metals or a single type that determines its own temperature via some unknown process. When raw siccatite is found, it has a 50% chance of being hot siccatite; otherwise, it’s cold siccatite. Physical contact with siccatite deals 1 point of energy damage each round (either fire or cold, as appropriate). Hot siccatite can eventually ignite objects, and cold siccatite in water quickly surrounds itself with a 1-foot-thick shell of ice. A weapon made of siccatite deals +1 point of damage of the appropriate energy type each time it strikes a foe, but also deals 1 point of the same energy damage to the wielder each round it is used in combat. Likewise, siccatite armor deals 1 point of energy damage per round to a creature wearing it, and deals 1 point of energy damage each full round a creature is grappled by someone wearing siccatite armor. Cold siccatite armor grants fire resistance 5, while hot siccatite armor grants cold resistance 5. (The type of armor does not alter the amount of resistance granted.) Weapons made of siccatite cost +1,000 gp. Armor made of siccatite costs +6,000 gp.


lemeres wrote:
Leonhart Steelmane wrote:
mourge40k wrote:
Throw an alchemist bomb right at your feet, and enjoy the flaming goodness.
that could work, do you know how long the duration on alchemist fire is?

It only mentions the next rounds...so 2 rounds of fire damage total?

Tangle burn bags give you 2 rounds after the first (3 total).

Oh, looked through the dozen or so fireworks and found something: The Holy Fountain. As the name implies it acts like it hits enemies with holy water (10 ft radius burst for 1d4 damage) and it lasts for a minute. The important bit is that you can pick up the firework...but you take 1d4 fire damage while doing so.

So that is 1d4 damage over 10 rounds (average of 25 damage). I hope that helps. It is a bit pricy for a one time deal (110 gp)...admittedly, the price seems appropriate as a deterrence against demons adn the like (especially if you have a crafter to reduce it to 1/3)

oh wow, yeah that does seem pretty cool but yeah, like you said. not really cost effective. thanks.


Pounce wrote:

Maybe consider making a weapon out of Siccatite? 1 fire damage every round you have physical contact with it, and it can eventually ignite objects.

Siccatite wrote:
This shining silver metal is either incredibly hot or freezing cold when found. Siccatite is associated with evocation magic, wrath, and kindness. As of yet, scholars have not determined whether siccatite is actually two similarly hued metals or a single type that determines its own temperature via some unknown process. When raw siccatite is found, it has a 50% chance of being hot siccatite; otherwise, it’s cold siccatite. Physical contact with siccatite deals 1 point of energy damage each round (either fire or cold, as appropriate). Hot siccatite can eventually ignite objects, and cold siccatite in water quickly surrounds itself with a 1-foot-thick shell of ice. A weapon made of siccatite deals +1 point of damage of the appropriate energy type each time it strikes a foe, but also deals 1 point of the same energy damage to the wielder each round it is used in combat. Likewise, siccatite armor deals 1 point of energy damage per round to a creature wearing it, and deals 1 point of energy damage each full round a creature is grappled by someone wearing siccatite armor. Cold siccatite armor grants fire resistance 5, while hot siccatite armor grants cold resistance 5. (The type of armor does not alter the amount of resistance granted.) Weapons made of siccatite cost +1,000 gp. Armor made of siccatite costs +6,000 gp.

that could be cool, but only doing one damage to self would mean you only get one charge every 5 attacks, which to be honest. now that I think about it. isn't too mad.


Pounce wrote:

Maybe consider making a weapon out of Siccatite? 1 fire damage every round you have physical contact with it, and it can eventually ignite objects.

Siccatite wrote:
This shining silver metal is either incredibly hot or freezing cold when found. Siccatite is associated with evocation magic, wrath, and kindness. As of yet, scholars have not determined whether siccatite is actually two similarly hued metals or a single type that determines its own temperature via some unknown process. When raw siccatite is found, it has a 50% chance of being hot siccatite; otherwise, it’s cold siccatite. Physical contact with siccatite deals 1 point of energy damage each round (either fire or cold, as appropriate). Hot siccatite can eventually ignite objects, and cold siccatite in water quickly surrounds itself with a 1-foot-thick shell of ice. A weapon made of siccatite deals +1 point of damage of the appropriate energy type each time it strikes a foe, but also deals 1 point of the same energy damage to the wielder each round it is used in combat. Likewise, siccatite armor deals 1 point of energy damage per round to a creature wearing it, and deals 1 point of energy damage each full round a creature is grappled by someone wearing siccatite armor. Cold siccatite armor grants fire resistance 5, while hot siccatite armor grants cold resistance 5. (The type of armor does not alter the amount of resistance granted.) Weapons made of siccatite cost +1,000 gp. Armor made of siccatite costs +6,000 gp.

btw, do you know what book this material is from? is it third party?

Grand Lodge

Take two levels of alchemist, take explosive bomb as your discovery. Break one over your head. 1d6 fire damage + int from the bomb, and light on fire for 1d6 fire damage per round, until you are extinguished.

Add Fireforged armor and weapons, and get a free flaming weapon at the same time.

Grand Lodge

Leonhart Steelmane wrote:
Pounce wrote:

Maybe consider making a weapon out of Siccatite? 1 fire damage every round you have physical contact with it, and it can eventually ignite objects.

btw, do you know what book this material is from? is it third party?

Pathfinder #61: Shards of Sin pg. 71


One of my parties had a Goblin Alchemist who put his favored class bonus into fire resistance until he had Fire Resistance 6.

Then he wore the Cloak of Immolation so he could always be on fire.

Maybe you could purposefully make a Cloak of Immolation that activates and deactivates on command?


FLite wrote:
Leonhart Steelmane wrote:
Pounce wrote:

Maybe consider making a weapon out of Siccatite? 1 fire damage every round you have physical contact with it, and it can eventually ignite objects.

btw, do you know what book this material is from? is it third party?
Pathfinder #61: Shards of Sin pg. 71

thanks for that, and does Fire-Forged stack with flaming?


177cheese wrote:

One of my parties had a Goblin Alchemist who put his favored class bonus into fire resistance until he had Fire Resistance 6.

Then he wore the Cloak of Immolation so he could always be on fire.

Maybe you could purposefully make a Cloak of Immolation that activates and deactivates on command?

that would work pretty well, but yeah. shame about the deactivation. be nice to have a way to do that without home brewing a way.

Grand Lodge

Leonhart Steelmane wrote:
FLite wrote:
Leonhart Steelmane wrote:
Pounce wrote:

Maybe consider making a weapon out of Siccatite? 1 fire damage every round you have physical contact with it, and it can eventually ignite objects.

btw, do you know what book this material is from? is it third party?
Pathfinder #61: Shards of Sin pg. 71
thanks for that, and does Fire-Forged stack with flaming?

No.


Build a camp fire. While your cleric prays and your fighters put on plate just stick your feet in while eating breakfast.

1d6 a turn.

Cost is one matchstick.

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