Alchemist vs Shout spells


Rules Questions


I have a question.
What happen if an alchemist is hit by a shout spell?
The alchemist must do saving throws for any extracts\vial? Or only for these in his hand?
I think that is impossible for a low level spell cancel completely a class so easy.


same thing that does when he is hit with a fireball while holding all them lovly BOMBS.
rollwise. you only roll for items to save if the charcter rolled a natural one on his save.


zza ni wrote:

same thing that does when he is hit with a fireball while holding all them lovly BOMBS.

rollwise. you only roll for items to save if the charcter rolled a natural one on his save.

In Shout spell description there is:An affected creature is allowed a Fortitude save to reduce the damage by half, and a creature holding fragile objects can negate damage to them with a successful Reflex save

So my question is still open


It says holding, so unless your alchemist walks around with extracts in their hands you should be good.


Snowblind wrote:
It says holding, so unless your alchemist walks around with extracts in their hands you should be good.

yes i think that is right

so the shout spell can interrupt the casting of the alchemical extract but the other are safe

thanks


It says holding in regards to what can get a save, not what gets targeted. Anything "exposed" gets targeted. What is "exposed" though in regards to this? In a pocket or pouch safe? Ugh..saying that the glass vials are just safe is very unrealistic and inconsistent, but having them all be destroyed is pretty terrible to an alchemist.


Who says they are glass vials?


Good point, at least in regards to extracts and things that don't have to be thrown.


I once had an gnome alchemist named Jovann who mixed his extracts with a little tree sap to make little chunks that could be chewed to get the effects. You see, it was for Skull and Shackles and this would allow use underwater.

He also had a distance crossbow, far shot and the explosive missile discovery. He could shoot a tremendous range and hit like a siege engine. Which explains why they called him Ballista Joe.


Here I am again.
I suppose that a possible solution is treat extract\infusion like magic items\potions so shatter can't do anything and shout can break only if the alchimist do a natural 1 with saving throw (with reflex saving after).

But there is another question.
If someone try to hit ( with sunder o some other magic) with a ready action an alchemist's bomb before launch, this bomb explode in the hand of the alchimist or not?


what is to stop you making your extracts as Pills?

Pill Popping Alchemist seems like it fits the concept as well as a potion drinker


I would probably have to slap a GM who said spells like Shatter could break my Extract vials.

I'm already eyeballing a certain Kobold who lets them get stolen or Sundered.

The whole concept of breaking spell slots is just asinine.


Rynjin wrote:

I would probably have to slap a GM who said spells like Shatter could break my Extract vials.

I'm already eyeballing a certain Kobold who lets them get stolen or Sundered.

The whole concept of breaking spell slots is just asinine.

Sunder or Disarm I could understand as it somewhat balances out Alchemists not losing their extracts when attacked if they fail a concentration roll


What is the hardness and hit points for an alchemists extracts?


Altair79 wrote:
If someone try to hit ( with sunder o some other magic) with a ready action an alchemist's bomb before launch, this bomb explode in the hand of the alchimist or not?

It's up to the GM, but I'd say yes.

The alchemist activates a bomb before he throws it, and so once it's activated, someone sundering it should cause it to explode. Presuming the target was adjacent, I'd have both the alchemist and the adjacent attacker take full damage (since when he sundered he was not 5 feet away, but rather right up to him)

zza ni wrote:
same thing that does when he is hit with a fireball while holding all them lovly BOMBS.

Just to note if someone didn't know: bombs won't explode if they're hit unless they were activated (they're only activated immediately before throwing). I guess one could rule that he could lose daily uses of bombs since the vials are gone, but that wouldn't make any sense, since he could just make more of them (since the limit is only a balance limitation and nothing else)

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