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A NPC character have cast clone as a life insurance. After a battle a PC cast soul bind to avoid resurrection and so on. To block clone must be launched at the same time as death happen or will it work even afterwards


Claxon wrote:
If you don't make the perception check and don't have an ability to "always act in the surprise round" then you simply don't act in the surprise round, but your imitative after the surprise round is whatever you rolled.

"Iaijutsu Focus (Ex)

At 13th level, a kensai may always act and may draw his weapon as a swift action during a surprise round, though he is considered flat-footed until he acts. During a surprise round or when attacking a flat-footed opponent, he adds his Intelligence modifier on damage with his chosen weapon (minimum 0). "

He can act in a surprise round. But how if he don't know which treat occurs? For example: Kensai initiative roll 20, sneaky NPC-Thief 17.
Perception of kensai fail to detect thief. So which action can make the kensai? and Why? Teorically nobody out there


In a surprise round if a pg with Iaijutsu (or similar skill) throw a initiative more than the monster but fails in perception, how can it act before the threat occurs?


To make a new race with spell class ability trait as (for example) Rakshasa (sorcerer 7th), how many RP costs this ability?


Simple question: my champion can fly (wings of flying).
The flying movement can be used instead or added to the aerial assault?

For example: if my champion flying over the enemy, charge-dive towards the enemy 60feet, Aerial assault can be used?


Here I am again.
I suppose that a possible solution is treat extract\infusion like magic items\potions so shatter can't do anything and shout can break only if the alchimist do a natural 1 with saving throw (with reflex saving after).

But there is another question.
If someone try to hit ( with sunder o some other magic) with a ready action an alchemist's bomb before launch, this bomb explode in the hand of the alchimist or not?


Snowblind wrote:
It says holding, so unless your alchemist walks around with extracts in their hands you should be good.

yes i think that is right

so the shout spell can interrupt the casting of the alchemical extract but the other are safe

thanks


zza ni wrote:

same thing that does when he is hit with a fireball while holding all them lovly BOMBS.

rollwise. you only roll for items to save if the charcter rolled a natural one on his save.

In Shout spell description there is:An affected creature is allowed a Fortitude save to reduce the damage by half, and a creature holding fragile objects can negate damage to them with a successful Reflex save

So my question is still open


I have a question.
What happen if an alchemist is hit by a shout spell?
The alchemist must do saving throws for any extracts\vial? Or only for these in his hand?
I think that is impossible for a low level spell cancel completely a class so easy.