
ryanshowseason2 |

So, displaying Padrig should happen pretty much right after the first blessing of the game is flipped, before anything else happens. If he is in your hand when you have taken 10 damage, you've done something wrong.
Exactly, it doesn't even have to be your turn.
There is nothing that says when he can be displayed so it can happen at *any* time. Which the best time to do that is when the scenario starts.

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First World Bard wrote:So, displaying Padrig should happen pretty much right after the first blessing of the game is flipped, before anything else happens. If he is in your hand when you have taken 10 damage, you've done something wrong.Exactly, it doesn't even have to be your turn.
There is nothing that says when he can be displayed so it can happen at *any* time. Which the best time to do that is when the scenario starts.
Unless you're in the middle of a step that playing him doesn't apply to. Not any time.

Googam |

ryric: I think a Cohorts might be Ally.
They aren't allies. Allies are a boon, cohorts are a support card. They are a separate type of card entirely. For example if you were instructed to 'discard an ally', you couldn't discard a cohort.
I understand the confusion though- the majority of them are people or animals. The only one I can think of that isn't is Arashulae's Gift. It's a cohort that represents Arashulae's boosting of another party member's stats.

Houstonian |

I don't think support card are mentioned in Rise of the Runelords Base Set Rulebook, which is what I'm most familiar with. I just began Skull & Shackles and am so confused about boats as supports that I keep reading and re-reading Skull & Shackles Base Set Rulebook. I don't read it "constantly" since I have things to do, but this is the third day in a row and I still don't grasp the concept.
EDIT: Since people and Animals can only be Allies as a Loot type, then Cohorts serve as Allies only.

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The rules for cohorts are in the Wrath of the Righteous Rulebook. They are not boons, as mentioned.
They are support cards, which are neither banes nor boons.
They are only added to your hand by special instruction (except in those obscure circumstances where a card from your hand/deck is shuffled into a location deck). The three ways I've seen are 1) on your character card under your deck list, you are told to add a cohort to your hand; 2) a Scenario lists one or more cohorts that may be distributed among the players to add to their hand(s); 3) a special Scenario rule where some event triggers the drawing of a cohort to be added to your hand.
Also there is a hat which is an ally, so I suggest that you don't make grand sweeping assumptions about what a card is based on their story-based qualities.

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Vic has stated in several places (as has Mike) that you should use the very latest rules and those rules apply to all prior base sets as well as the rules for that base set. In other words, if you are playing Skull and Shackles, you should have a copy of the latest rulebook (which can be downloaded from this site) along with the rulebook from S&S.
Cohorts are not Allies. Allies are not cohorts. You need to read the Wrath of the Righteous rulebook on cohorts.

Googam |

EDIT: Since people and Animals can only be Allies as a Loot type, then Cohorts serve as Allies only.
A card is only of the type it says it is. If it doesn't say it's an ally, it isn't an ally. Wrath rule book is your friend. It should clear it all up for you.
Also there is a hat which is an ally, so I suggest that you don't make grand sweeping assumptions about what a card is based on their story-based qualities.
I forgot about Balazar's funky headpiece!