
MasterShake |
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Crowe has a power that states 'You may bury a card to add 1d10 ([]+1) and the Electricity or Force trait to your Strength, Melee, or Arcane check; if the check has the Attack trait, you may recharge the card instead.'
The group I was playing with read it as three different ways.
1 (My interpretation) - If the 1d10 is being used to acquire a spell with the Attack trait then the buried card would be recharged.
2 (The bloodrager) - Anytime Crowe Attacks a monster/villain/henchman he may recharge a card (instead of bury)to add 1d10 to his check.
3. (Other Guy) - If the bloodrager uses the power while playing a spell with the Attack trait they would recharge the card instead of burying it.
I have made some wrong calls in the past, which I usually discover while on these forums, but I didn't find anything pertaining to this. Thanks in advance :)

Hawkmoon269 |
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Guy number 3 is closest. The check has to have the attack trait, which isn't as always the case just from playing any spell with the attack trait.
Checks get traits in 3 ways.
1. The skill you use for the check is a trait for the check.
2. The traits of any card you play to determine your skill for the check are added to the check. (Like cards that say "For your combat check...")
3. If a card or power tells you to add a trait to a check.
If Crowe is making a strength, melee or arcane check, he can bury a card to add 1d10 and the electricity or force traits to it. (This is an example of #3 above.)
If Crowe is making a strength, melee or arcane check and that check has the attack trait (most likely from playing a spell fit his combat check that had the attack trait on the card), he can recharge a card to add 1d10 and the electricity or force traits to it.

zeroth_hour |

If you look at Crowe's power feat on his Mauler role, you need an extra power feat to apply it to cards that have the Attack trait, rather than just checks that have the Attack trait.
Anyways, there's no explicit rule in the rulebook or the FAQs that say that a check to acquire on a card has all the card's traits, so they don't.

Desant |

If you look at Crowe's power feat on his Mauler role, you need an extra power feat to apply it to cards that have the Attack trait, rather than just checks that have the Attack trait.
Anyways, there's no explicit rule in the rulebook or the FAQs that say that a check to acquire on a card has all the card's traits, so they don't.
Good catch there! What is the card though? The one you are trying to defeat or acquire or the one you are recharging?

Hawkmoon269 |
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I think it is the card you would otherwise be burying.
You may bury a card to add 1d10 (□+1) (□+2) (□+3) and the Electricity or Force trait to your Strength, Melee, or Arcane check; if the check (□ or the card) has the Attack trait, you may recharge the card instead.
The power feat is simplye "the card", so we have to look back earlier to find which card it is referring to. The only card mentioned is the one you are going to bury. The same logic applies to how you understand "recharge the card" as well, with both using "the card" as a reference.
And, since you can sometimes make checks when not trying to defeat or acquire a card (like to close a location for example) we can't assume the power only applies to checks that involve an encountered card.
All that to say, with the power feat, the traits of the card you "sacrifice" for his power matter, since using a card with the Attack trait for his power means you can recharge it instead. That will be a great way to help him with checks to recharge cards, since I don't think there is any way to get he Attack trait on a recharge check. (Though Crowe can no get the Force or Electricity traits on his recharge check, which I also think is new.)

ChaoticBlue |

If you look at Crowe's power feat on his Mauler role, you need an extra power feat to apply it to cards that have the Attack trait, rather than just checks that have the Attack trait.
Anyways, there's no explicit rule in the rulebook or the FAQs that say that a check to acquire on a card has all the card's traits, so they don't.
Oh,I was under the impression that all the traits on the card would count. My apologies : (.

Scott Hall |

In those cases they use wording like "for your check against a card with the X trait," which is how Dexterity-based Melee characters were able to get their hands on Finesse weapons.
That makes sense. I'm realizing I would have had Crowe playing wrong (and probably wondering what his marauder power did differently), and then was wondering if I've been playing S&S wrong.

Sandslice |

In a similar vein to OP, would the check only have the attack trait if the card played for the check had attack on it? Specifically, would using a weapon on a melee check have the attack trait since the weapon cards themselves don't have the attack trait, unlike spells?
Right. You can't bury an Attack card and get Attack on a weapon play; the card being played for the check has to have Attack on its own.
And yes, it means that Crowe is... basically Amiri, until he gets that first power feat at the end of AD1, or a Manual of War so that he can temporarily get it as a "virtual" feat.

Sandslice |

Burying things you don't want is the absolute best, especially if you can find powerful cards that bury themselves and keep your deck thin. Oh, those heady days of Merisiel's Holy Candle and Revelation Quill~
Or Lirianne's ability to bury some other card in order to overclock her guns.

Scott Hall |

Got to play Crowe last night, replacing a fallen Seelah (too much discarding of her deck, and then a bad run in with an Arboreal Blight). At one point I found myself with both spells in my hand, facing down a henchman in the Abattoir. Nasty, nasty location with a full group, and I realized that whichever attack spell I cast, that was only going to come out to 3d4, and even a blessing would only bump that to 4d4- except I could RECHARGE a card for an additional d10. I'm looking forward to getting his first power feat, but this ability has its uses.

Sandslice |

Got to play Crowe last night, replacing a fallen Seelah (too much discarding of her deck, and then a bad run in with an Arboreal Blight). At one point I found myself with both spells in my hand, facing down a henchman in the Abattoir. Nasty, nasty location with a full group, and I realized that whichever attack spell I cast, that was only going to come out to 3d4, and even a blessing would only bump that to 4d4- except I could RECHARGE a card for an additional d10. I'm looking forward to getting his first power feat, but this ability has its uses.
The cost being, of course, that you have to banish the spell; and 3d4 vs. 1d12+1 (what you'd have just punching) is about equal without a blessing.

carterjray |
Except you'd just be banishing s basic spell that you can replace after the scenario, plus I'd rather have 3d4 that 1d12 +1. I prefer having a range of possible outcomes on my rolls in WotR be as small as posible thus having possible results of 3-12 > 2-13. now if I had a blessing is rather just use that on a melee attack and get the 2d12, so I agree if using a blessing melee is the way to go. The problem with Crowe though is his lack of explore power and no allies means I'm using blessings with him mainly to get extra explores.

Ilpalazo |

Here is another Crowe question, and I sincerely hope it doesn't explode into a huge new rules development like my previous Balazar question on using his power during encounters.
Can Crowe use his "When you defeat a monster, you may move or put the bottom card of your deck on top of your deck, then end your turn." if he somehow fights a monster outside of his turn (summoned monsters, or a ranzak like evasion power for example?). I'm like 95% sure he can, but just want to make sure.