
Timdog |
Hey all,
Looking at making my first character for PFS and I wanted to ask: what is PFS ruling on shields and how the enchantments work?
It's been gone over and over in the rules thread but I couldn't see a definite answer.
What I'm asking is about defensive enchanting vs. offensive enchanting.
With the non stacking of spikes and the bashing enchantment, it makes it really hard to want to do spikes (being only a one size damage increase instead of two) BUUUT if you can't stick offensive enchants on the shield without the spikes, then the spikes are needed. And as I'm planning on a dwarven foehammer, who uses a warhammer main, I'd like the spikes for a different damage type.
So is this as some has said you can enchant the shield defensively and the spikes offensively? Or it a one or the other type deal i.e. a non spiked shield gets defensive, a spiked shield gets offensive?
Thanks!

![]() |

The shield is what you're enchanting. Not the spikes.
So you'd just purchase a MWK Shield (+150gp), enchant it defensively +1 (+1000gp), enchant it offensively +1 (+2000gp), and continue from there.
It's not handled like a double weapon, but it's very similar.
PFS doesn't have any specific rules on this, so I'll flag it for the Rules Questions forum.

Jason Wu |

PFS has no campaign-specific house rules on shield bashing, and follows the regular rules.
You can always do a shield bash even with a mundane shield.
Shields can be made into magic weapons. Even without spikes or the Bashing enchantment. This is explicit in the item descriptions. You treat the shield as two separate magic items for figuring out what you can put on it and the costs.
You can put a +1 defensive enchantment on it and then any shield enchantments, subject to the normal armor enchantment rules.
You ALSO add a +1 offensive enchantment just like any other weapon, and then add any other weapon enchantments normally allowed to a weapon or it's size and type.
Bashing merely allows you to treat the shield as a +1 weapon and increases the shield's effective size by two steps when performing a shield bash. Whether or not you have to also add a "real" +1 offensive enchantment to put more weapon enchants on is unclear.
Shield Spikes increase the effective Shield Bash damage by one size step, and makes all damage into piercing. That's all. Spikes are NOT, repeat, NOT a separate weapon in their own right, unlike armor spikes.
Stacking or non-stacking of shield spikes and Bashing has never been firmly established. James Jacobs at one point said he doesn't think they should stack, but that is not a hard ruling. Expect table variation on that. At the very least, you could throw on spikes and if the GM at your table rules they don't stack, well, it's not like you spent much on the spikes.
If you have the Shield Master feat, you can substitute the shield's defensive enchantment bonus for the shield's offensive enchantment bonus when attacking.
Brawlers, especially Shield Champions, have additional abilities relating to attacking with shields.
(If you play one, be prepared to explain why you character was able to flatten the bad guy with a half dozen 8d8+20 shield bash flurry attacks. I keep the rules breakdown on a handy index card for easy reference.)
:)
-j

PolydactylPolymath |

Aelryinth RPG Superstar 2012 Top 16 |

A masterwork shield is masterwork, but provides no offensive to hit bonus.
All spikes on a shield do is modify the shield. For instance, if you put mithral spikes on an adamantine shield, guess what? You only punch DR/Adamantine. The fact the spikes are made of mithral is technically irrelevant, since they don't modify the material of the shield.
Otherwise, as above.
==Aelryith

![]() |

Stacking or non-stacking of shield spikes and Bashing has never been firmly established. James Jacobs at one point said he doesn't think they should stack, but that is not a hard ruling. Expect table variation on that.
Well, there shouldn't be table variation, but unfortunately it seems like there will be =\

![]() |

Also, if you are going for a shield champion brawler, be aware that RAW (at least in comparison to this FAQ) aren't automatically proficient with a shield bash attacks (though the base brawler is, but aren't proficient in wearing shields for AC).

Jason Wu |

Jason Wu wrote:Stacking or non-stacking of shield spikes and Bashing has never been firmly established.It has now.
Okay then. Updated yesterday. There ya go.
Still useful if you want for whatever reason to make the shield bash into piercing damage, though. Possibly for Swashbuckler shenanigans.
-j

Timdog |
Thanks all.
So am I topped out at +10 total enchantment mixing offensive and defensive? Or do I get +10 of each?
If so, if I stuck on bashing would that count towards the defensive +10 since its on the shield enchant list?
Lastly, if I stick on both bashing and spikes can I use the two size increase from bashing with the piercing damage from the spikes?

Aelryinth RPG Superstar 2012 Top 16 |

+10 of each.
Bashing is a defensive enhancement.
Yes, you'd get 2 size increase and it would be doing piercing damage.
As a note, the revised Uber Shield:
Adamantine Large Shield of Bashing +5, +5 Allying Defender.
Dmg: 1-8
Shield Mastery means you use Defense enhancement for at/dmg, meaning you can devote offensive enhancement to either additional defense OR you can give the bonus away to your main weapon.
+6/+7 for cost, so 36k + 98k = 134k.
+7 Shield AC all the time,+5 Defender AC optional.
If you want to keep the price down, no Allying would be 108k.
==Aelryinth

![]() |

The Weapon side is unnecessary for a Shield Master, in which case its the cheapest off hand weapon you can acquire.
The Weapon side is just for extra zing.
==Aelryinth
Yeah, the Shield Master feat is very important in the decision making.

BigNorseWolf |

Aelryinth wrote:Yeah, the Shield Master feat is very important in the decision making.The Weapon side is unnecessary for a Shield Master, in which case its the cheapest off hand weapon you can acquire.
The Weapon side is just for extra zing.
==Aelryinth
It is if you're a sword n' board ranger.. (which in pfs i would strongly consider for every sword and board martial, because they get that at level 6)

Durngrun Stonebreaker |

If you can meet the Dex requirement, look at Break Guard. With the Foehammer's 7th level ability you can disarm with your hammer, then bash with your shield, bull rush with Shield Slam, and finally, trip at the end of the bull rush.