So confused as to how to make a character? But I need one in 6 hours


Advice

The Exchange

I will be playing my first pathfinder's game in 6 hours and I'm looking for help in creating a character. Based on the games I've played with D&D there is always a need for someone to scout/disarm traps, etc. I would love to make a level 1 character that can scout/hide/disarm traps and range fight. Supposedly there are archtypes, etc but I am totally confused. Do I pick a ranger scout, do I pick a rogue. All I know is that I find playing support interesting. I know that I want to play the character as chaotic as is possible without going evil. I want to be able to find traps, items, etc... with the possibility of taking the good stuff before the group can know what is it I found. I have a whole backstory already created but sadly I don't have the skills, etc for the character. Please help this newbie create an easy to play scout. P.S. I don't want to do magic and I'm looking to only do range attack for right now.

Thanks again.

Grand Lodge

We are honestly gonna need more to go on, like stat buy/roll or traits avalible, as well as books.

If you wanna deal with traps, rogue will be best in the CRB. Going knife master rogue gives you 1d8 when sneaking with daggers (1d4 with others) and you can throw them.

Human if starting at level 1 so you can get point blank and precise shot.

Stealth, perception, swim, climb, acrobatics, sense motive, are all good basics to start with. in skills.


Fagatron wrote:
Based on the games I've played with D&D there is always a need for someone to scout/disarm traps, etc.

Possibly. Possibly not. It depends on what kind of adventure you'll be on.

Quote:
I would love to make a level 1 character that can scout/hide/disarm traps and range fight.

The Rogue class is much maligned, but it does cover these bases.

Quote:
Supposedly there are archtypes, etc but I am totally confused.

Yes. Ignore them for now. Archetypes are used to "tweak" classes, but you'll have enough on your hand just making a default Rogue anyway.

Quote:
Do I pick a ranger scout, do I pick a rogue.

You pick Rogue.

Quote:
All I know is that I find playing support interesting.

Then next time you may want to look at the Bard - the ultimate support class. But this time, you'll be a Rogue.

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I want to be able to find traps, items, etc... with the possibility of taking the good stuff before the group can know what is it I found.

Then please please PLEASE take that up with the GM and the other players beforehand. It's a good way to ruin the whole game, when handled wrong.

Quote:
Please help this newbie create an easy to play scout. P.S. I don't want to do magic and I'm looking to only do range attack for right now.

Roll up a Rogue. Prioritise physical stats over the mental ones. Put skill points in Perception, Stealth, Bluff and Sleight of Hand. Get a shortbow and plenty arrows. Pick either a feat that boosts your dismal Will save, or one that improves your archery.

That should cover the basics methinks.

The Exchange

THank you, thank you, thank you... Now I need to go and roll I guess. I guess that is where I come into a problem. The only book I currently have is the core book. Is there like a dummy way to roll or just have a certain amount of points?

Silver Crusade

I would consider either a <Slayer>, a simpler and more combat-effective Ranger/Rogue hybrid class from the Advanced Class Guide, or an <Unchained Rogue>, a revised version of the Core Rogue from the just-released Pathfinder Unchained. Both classes are very straightforward (no more complex than a Core Rogue), and both will likely prove better options than the Core Rogue.

I will say that the Rogue class (Core or Unchained) tends to be very melee-centered. If you are really more interested in a ranged character, I would advise you to go with Slayer. The one downside is that you won't have the official trapfinding ability (which grants you a bonus with Disable Device and allows you to disable magical traps) until Level 2 (select it as your Level 2 Slayer Talent).


Fagatron wrote:

THank you, thank you, thank you... Now I need to go and roll I guess. I guess that is where I come into a problem. The only book I currently have is the core book. Is there like a dummy way to roll or just have a certain amount of points?

that really depends on your GM. Some GMs want their group to buy attribute points, some want the to roll 4d6 and drop the lowest die. Your GM should have told you which way he prefers. If he hasn't, call him

Silver Crusade

Fagatron wrote:
THank you, thank you, thank you... Now I need to go and roll I guess. I guess that is where I come into a problem. The only book I currently have is the core book. Is there like a dummy way to roll or just have a certain amount of points?

Your GM should specify the particulars of determining stats. The two most common methods are. First (1), roll 4d6 and drop the lowest die, do that 6 times and arrange as desired. Second (2), 20-point buy (see the "Getting Started" chapter).

If you are unsure what your GM has specified, I would recommend using a 20-point-buy (that's PFS standard and used for many home games) and being ready to adjust if necessary. If you don't want to worry about the specifics of the point buy, an excellent starting array (before racial adjustments) is: 16, 14, 14, 12, 10, 8.


Fagatron wrote:

THank you, thank you, thank you... Now I need to go and roll I guess. I guess that is where I come into a problem. The only book I currently have is the core book. Is there like a dummy way to roll or just have a certain amount of points?

That would be a question for the person running the game. In my experience, most GMs opt for the 20-point Heroic Fantasy point build, which you can find at http://paizo.com/pathfinderRPG/prd/gettingStarted.html

What I would do is go to http://paizo.com/pathfinderRPG/prd/npcCodex/core/rogue.html and copy that down for the game tonight - it's a good solid bread-and-butter core-rule build that will get you through tonight. Then you can sit down with your GM or another knowledgeable player and they can help you through the character generation process.

Silver Crusade

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I will also suggest, as a back-up so you don't have to stress if you're having any trouble getting your character together, that you download and print out a couple <Pregenerated Characters> that look appealing to you. (I'd suggest the Rogue and the Slayer.)

That way if the character doesn't come together you'll have one to play. :-)

[EDIT — Just what Wayne says: "it's a good solid bread-and-butter core-rule build that will get you through tonight. Then you can sit down with your GM or another knowledgeable player and they can help you through the character generation process."]

Silver Crusade

Wayne Ligon wrote:
Fagatron wrote:
THank you, thank you, thank you... Now I need to go and roll I guess. I guess that is where I come into a problem. The only book I currently have is the core book. Is there like a dummy way to roll or just have a certain amount of points?

That would be a question for the person running the game. In my experience, most GMs opt for the 20-point Heroic Fantasy point build, which you can find at <LINK>

What I would do is go to <NPC CODEX ROGUE> and copy that down for the game tonight - it's a good solid bread-and-butter core-rule build that will get you through tonight. Then you can sit down with your GM or another knowledgeable player and they can help you through the character generation process.

Added links. :-)

Silver Crusade

1 person marked this as a favorite.

Also, here are a couple documents I give to my new players in case you find them helpful.

1. <Character Creation and Leveling Guide>, a step-by-step checklist of creating a character

2. <Basics of the Game>, a two-page document summarizing the basics of Pathfinder and especially Pathfinder combat

The Exchange

All great advice.... I never played with the GM before as it is through a meetup. It is a God's Market campaign, and for level 1-3 I think or 1-4.

Shadow Lodge

That's a Pathfinder Society module. Is this for PFS Organized Play?


Fagatron wrote:
with the possibility of taking the good stuff before the group can know what is it I found

My biggest advice is don't do this.

If you're absolutely set on it then make peace with the fact that there will be backlash when the other characters find out. You will be stealing from your partners. In the real world we have a word for that. It's embezzlement and people take it kinda personal. The nicest of my characters would refuse to ever work with your character again. The meanest would kill your character.

- Torger

Silver Crusade

Fagatron wrote:
All great advice.... I never played with the GM before as it is through a meetup. It is a God's Market campaign, and for level 1-3 I think or 1-4.

Do you know if the game is a Pathfinder Society organized play game? "The God's Market Gamble" is a low-level PFS scenario so it sounds like it might be.

If it is a PFS game, that comes with <its own set of campaign rules>. If you aren't sure whether or not it's PFS, just make sure to take a pregenerated character or two from my above link. (Those characters are used in PFS for cases where a player doesn't have a PFS character compatible with the adventure that's running.)


Welcome to Pathfinder!

Fagatron wrote:
I would love to make a level 1 character that can scout/hide/disarm traps and range fight. Supposedly there are archtypes, etc but I am totally confused.

Then you want a high Perception/Disable Device and a way to get acces to long/short-bows. As you didn't state any limitations in what material you are allowed to use (though I'm guessing it's Paizo only), if we're ignoring the archtypes, I would suggest Slayer (link here). They get martial weapon proficency (which all bows are) and they can get abilities for trap spotting and disabeling at second level (they're just like the rogue's). They are also viable in ranged combat, unlike rogues.

Fagatron wrote:
All I know is that I find playing support interesting.

Support is more doable as a caster in Pathfinder, others are most often damage dealers.

Fagatron wrote:
I know that I want to play the character as chaotic as is possible without going evil.
Remember that chaotic and evil have nothing to do with each other more than chaotic and good does.
Fagatron wrote:
I want to be able to find traps, items, etc... with the possibility of taking the good stuff before the group can know what is it I found.
Don't. Just don't. It's not cool to steal from your party and there's no point in hogging everything for yourself, you're ruining the game for the others. It's not chaotic, it's evil. Play your character FOR the party, not against, and you'll see that everything is much easier. Otherwise you'll have a table of annoyed players against you.
Fagatron wrote:
P.S. I don't want to do magic and I'm looking to only do range attack for right now.

If you ONLY want to do ranged damage and nothing more (no finding traps, items, etc.), go full Human Fighter. This way you'll get three feats at level 1, which is great for a feat hungry build such as ranged damage dealer. Point-Blank Shot, Rapid Shot, Precise Shot and Deadly Aim are four really nice base feats for ranged damage. If you want to do traps (no pun intended), go human slayer and pick two of the above mentioned feats.

For ability scores I'd arrange them as such (no numbers as I don't know if you're rolling or what point-by you're going with) DEX>STR>WIS>CON>INT>CHA. Or if you want a talkative character, put CHA before WIS.

Silver Crusade

Here's a quick ranged Slayer out to level 7. Core Rulebook options (other than Slayer and basic traits). Other than Trapfinding, I've put everything into ranged damage.

Human Slayer
Str 14 Dex 18 Con 14 Int 10 Wis 12 Cha 8

01 ... Reactionary, Indomitable Faith; Point Blank Shot, Precise Shot
02 ... (t) Trapfinding
03 ... Rapid Shot
04 ... +1 Dex [= 19]; (t) Weapon Training (Longbow)
05 ... Deadly Aim
06 ... (t) Ranger Combat Style (Archery): Improved Precise Shot
07 ... Iron Will


Torger Miltenberger wrote:
Fagatron wrote:
with the possibility of taking the good stuff before the group can know what is it I found

My biggest advice is don't do this.

If you're absolutely set on it then make peace with the fact that there will be backlash when the other characters find out. You will be stealing from your partners. In the real world we have a word for that. It's embezzlement and people take it kinda personal. The nicest of my characters would refuse to ever work with your character again. The meanest would kill your character.

- Torger

Others have said it, and I'll throw my hat in, too: Do not do this. Such is the shenaniganry of the worst players in the world.


Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Fagatron wrote:
... with the possibility of taking the good stuff before the group can know what is it I found.

As others have said, this is a really bad idea.

It really sounds as if you've found a Meetup group doing Pathfinder Society, in which case you don't have to have everything perfect.

Assuming Pathfinder Society, the character would use 20 point buy (see CRB pg. 15-16) for generating Abilities scores. You want a good Dex for the Disable Device, stealth and bow. A better than normal Int would help with skill ranks -- how you get good at Disable Device, Stealth, etc.

You would have 150 gp to spend on equipment including armor, weapons, and other gear.

You will have 1 feat if you are non-human, 2 if human. If you want to do well with bow I would highly recommend Point Blank Shot followed by Precise Shot. A list of feats can be found in the CRB on pgs. 114-117.

I would highly suggest you show up early -- an hour wouldn't be unreasonable -- so you can talk to the people before playing. They should be able to help answer any questions you have and check that everything is in order with your character. Just let them know this is your first time playing.


Stealing from your friends or the people you work with is evil not chaotic. It's also a douche maneuver. If you insist on this behaviour, go with the Rogue so that, when you are discovered, your character will be at a well deserved disadvantage in whatever combat ensues.

If you can play without being a dick, consider a Slayer instead.


I would actually put stealing from the party as chaotic, alignment-wise, but it is a really, really unpleasant move to the rest of the players and may well ruin the party and the game for you as players. Pocketing a trinket or two may be ok if the DM and the other players are okay, but actually making a significant difference in what each player earns is a dick move, whatever the alignment of the character.

Scarab Sages

If this is a pathfinder society game, you can download one of the pregenerated characters here: Dowload link

They are legal for play, and will allow you to try out a class. If you like the game you will also have more time to build your own character, or ask a more experienced player for help.

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