
master4sword |

Used it tonight as the GM - the party was up against a group of summoners, so this gave me easy access to the fiendish critters I was throwing around. Worked wonderfully! Perhaps we could get the background of the statblocks a different color (light gray?) than the page background, so if we have multiple creatures generated they stand out a bit more?

Qu0zl |
Endzeitgeist, I'm delighted you like it. I do like the idea of a custom tab for custom feats but it'd be too big a job for me to do, too many time commitments unfortunately.
Master4sword that's a good idea about varying the background color. I'll do that but I'll leave them all as white when printed as otherwise it'd be hard on printer ink. You were using them on an electronic device right, not print outs?

DM Papa.DRB |

Love this !!
I am playing a druid now (in a PbP) so this is terrific as he will be doing a lot of summons. Also in my home game, there is a druid and she will be summoning so just plugging the information in makes it very easy.
I do have a small request. On the main page (MAIN) can you add all the SNA and SM under the Groups drop down. Makes it easier to find, thanks,
-- david

master4sword |

Endzeitgeist, I'm delighted you like it. I do like the idea of a custom tab for custom feats but it'd be too big a job for me to do, too many time commitments unfortunately.
Master4sword that's a good idea about varying the background color. I'll do that but I'll leave them all as white when printed as otherwise it'd be hard on printer ink. You were using them on an electronic device right, not print outs?
Yeah, I was using them via computer. Didn't think about how my suggestion would affect printing, but it seems you've got that covered.

Agres |
This tool really does look top notch I just printed out some of the critters I tend to use and so far this really does look like it's going to speed things up. Before this I was actually using Combat Manager. One thing I noticed is that not every ability is given a full explanation (specifically Stun with the ankylosaurus summon) This is not a major issue however if it could be added it would perfect what is already a wonderful tool.

Qu0zl |
Qu0zl wrote:Not awkward. The SNA 6,7,8,9 were not on the drop-down.You mean have the links to them on the main page as well as the drop-down? Sure, I can do that.
Was it awkward to find them under the drop-down?
Interesting. They are appearing there for me. Perhaps the end of the groups list is getting chopped off by your browser and there's something I can do to make it work for you. What hardware & browser are you using? You're sure they're not appearing for you?

Qu0zl |
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Stat blocks now have a light yellow background when more than 1 of them is displayed, this makes it easier to see the separation between individual stat blocks.
They should still appear as white when printing so as not to waste ink.
I'm curious to know whether people think this is an improvement or not. I do but it is kind of ugly :) Ugly but effective.

DM Papa.DRB |
1 person marked this as a favorite. |

Stat blocks now have a light yellow background when more than 1 of them is displayed, this makes it easier to see the separation between individual stat blocks.
They should still appear as white when printing so as not to waste ink.
I'm curious to know whether people think this is an improvement or not. I do but it is kind of ugly :) Ugly but effective.
Yellow background is ok, but either way is fine with me.
-- david

Qu0zl |
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Summon Good 5 & 6 done.
I've added a new Group Category which contains lists of Summon Monster that include the Summon Good monsters for the relevant level.
Stat block displayed with Summon Good enabled will show 'SummonGood' in their types list if it is a creature that supports summon good, and will list the Diehard feat in their defenses. The point of that is to make it easy to see which creatures Summon Good applies to from a list of stat blocks.

Qu0zl |
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Summon Good Monster 7 added. You can get the combined Summon Monster 7 + Summon Good 7 list here
I finally reached a level in the RoTR campaign that I'm playing where I needed Summon Good 7 :) I'll need Summon Good 8 next level so that should motivate me to add those too very soon.

Qu0zl |
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Summon Good 9 added, it is here So that's SM, SNA and SG 1 through 9.
There's a good chance that that's all that I'm going to add. That's 176 creatures and has taken a ridiculous amount of time :)
It's a fairly niche web-site, so I don't know how many people will really use it. If I notice it becoming more popular then I may add things like Summon Neutral, Rod of Giant Monsters, or the extra creatures from the Extra Summons feat.
Enjoy!

Qu0zl |
I've played levels 1 to 15 so far in a Rise of the Runelord's campaign as a summoner, and it has been so much fun.
Last fight a creature was doing d10 stat damage a hit to our party's tank but I could summon a Monadic Deva (Summon Good 8) every turn and get it to use its 1/day heal. Curing all the stat damage along with 100 HP each turn.
A cleric would struggle to do that for 3 or 4 turns in a row :)
In a previous fight the boss buffed himself with 2 defensive spells in a single turn, so I summoned D3+1 Movanic Deva (SG7), got 3 of them and told them all to use their at-will dispel magic on him. Hello completely nerfed Necromancer boss :)
Summoner's are great fun.

Castilonium |

Qu0zl, will you add monsters that are accessable through items? Ring of Natural Attunement (Kami), for example.

Qu0zl |
I doubt it, Castilonium. There's a large amount of work gone into the project already and with family and work I don't have that much spare time.
If anyone wants to volunteer to do data entry for any of the creatures that I haven't yet added (the summoning rings, the new ones from summoning versatility, most of summon neutral monsters) then please PM me :)
Monsters take somewhere between 10 minutes to enter (for really straight-forward combat ones) and maybe 20 minutes for ones with lots of special abilities.
There might be the very rare remaining creature that will require code changes but I can make those. The site supports all the Summon Good monsters and those are a mass of special abilities, so it's got pretty good coverage for weird things by now.