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If I were him, I'd probably aim for the aasimar angle, for him to actually be 1/2 kobold. What if his father happened to be a copper draconic bloodline aasimar sorcerer, who decided that the best way to experience the whole of golarion was to entertain himself with every female in sight, coming to his kobold mother claiming to be a copper dragon in human form (yay form of the dragon), and saying she was the chosen one. He then left them to fend for themselves.
From blood of amgels:
Non-human aasimars have the same statistics as humanaasimars with the exception of size. Thus a halfling aasimar is Small but otherwise possesses the same statistics and abilities as a human aasimar—the difference is purely cosmetic. Non-human aasimars do not possess any of the racial abilities of their base race. However, they are usually raised in the same cultural context as other members of their base race, and thus generally adopt the same fighting style as their peers, use the same types of weapons and armor, and study the same skills.
Resulting in an aasimar/kobold mix. In which you get aasimar stats, in which muse touched aasimar could possibly fall into the *rakish* category.
What the lil half kobold/aasimar wants to do with the rest of his life is up to him.

Lost Lich |

I thought about the Assimar/ kobold, but I dislike it, for several reasons. First, you wanna be natural attacking with as many natural attacks as possible, Kobolds are the only race that get 3 natural attacks by race.
So if you just wanna deal damage just do the same as below, but with following feats:
1: tail terror
3: multiattack or mobility /maybe combat reflexes
5: arcane strike or improved natural attacks (claws/ bite)
6: Power Attack
7: Eldritch Claws or Improved Natural Attacks (claws/bite)
8: combater reflexes
Just keep going for damage here
Rest: whatevs
11:Noxious Bite
Also this is gonna be a experimental tank build. You may take whirlwind attack path out completely and instead suplimentare the build by handing it ghoul claws with eldritch heritage or just stuff like bodyguard and patrol. Your choice.
We start as kobold primal crossblooded bloodrager, take the kobold tail terror feat and take the Draconic and Black Blood bloodline. At first level your gonna want the claws from draconic bloodline have a bite 1d4 (+1d6 acid once per day), 2x claws 1d6 while raging, and a secondary 1d4 tail attack (you can attach kobold tail attachment and give this weapon a nice dmg. buff). The tail -5 attack is not really any good, but hey, free attack and its gonna get better in the future. At level 3 you wanna grab a steroid, I wouldn't recomend multiattack as that would be a single feet to only make your tail attack a -2 attack roll. I would recommend, either mobility or dodge. Your a kobold, you already have tremendous ac, why not be even more unhittable (also we will want whirlwind attack, its no amazing dmg ability, but its good for what we are going for.)
Now we reach level 4 HUUUUGE power boost. You get the ability to enter your rage with enlarge person cast on us, also you get your lvl 4 bloodline power which shall be the black bloods abnormal reach. You now have a passive +5 reach ALWAYS and not to mention, your limbs have grown abnormally large. So while you were a ugly kobold before, now you look like a tiny wyver, epic as fuk isnt it? (of course you can not take the +5 reach and instead take a rage power as of primalist and get a gore attack with the lesser tiefling token and some other steroid, but i say with till lvl 8 for that). At this moment your gonna be a small creature with 10 range, crappy stats (still) and 4 natural attacks, with high ass ac and on raging you become medium sized, get somewhat okay- good stats and have 15 feet range should you use your enlarge person (of course you can always cast it normally too and not have to rage for it and get a longer duration, just you can swiftly go there too . .. )
At level 5 your get mobility, be even more unhittable. Then at level 6 you go and get the draconic feat combat reflexes. Why? Your Big as fuuu and have damn high ac, you wanna stand surrounded by as many enemies as possible and if they move, attack them. Now level 7 get spring attack, at level 8 don't take your breath weapon, it's of no use to us yet, use primal instead to get 2 rage feats unlike the bloodline power. Get the 1d8 gore attack (5 natural attacks now 4 primary 1 secondary) with the lesser tiefling totem and grab . . . something of your choice (guardd stance more ac is nice, quick reflexes gives 1 more AoO, and No Escape makes you a chasing monster, etc.).
We reach level 9 now, go for Dragon Disciple! The reason we even get this Class, although it gives us no earlier dragon form or anything, is because its an extra steroid to the bite attack, grants more armor, and boosts our vital ability scores.
Skip all the way to level 11, you get more stuff on the way, finally a power attack etc. etc. AND now you get noxious bite. Tada, you are now a badass mof~!&er that cripples everything around you. 15 reach, 5 natural attacks should you need to go ragemode on something, whirlwind bite attack at 1d6 at everything in range and chance to nauseate it. From now on your getting more and more epic. No need to explain any further I believe as now you can start grabbing whatever you want.
Alternative build: completely drop whirlwind attack as we can do the same with Bite AoOs' and go for a much more DPS oriented build, also I just realized I forgot to add Arcane Strike to above mentioned build, you need that! YOU TOTALLY NEED THAT! In fact you need that so much that the above mentioned build would be even slower to build into as its so feat expensive.

Lost Lich |

oooh f*$!, thanks for asking that skaldi.
I messed up again ^^ it only does that with the greater Bloodragers' rage at level 11, then you can enter a rage with a level 2 spell automatically cast on yourself. I am super sorry for that mistake . . . Although you dont wanna enlarge yourself like this anyways, since using a standard round to cast enlarge person gves it a much longer duration
Thou this made me reread the spell and hey, this is AMAZING AS FUUUUU!
Please someone help me here with the wording:
In addition, upon entering a bloodrage, the bloodrager can apply the effects a bloodrager spell he knows of 2nd level or lower to himself. The spell must have a range of touch or personal. If the spell's duration is greater than 1 round, it instead lasts for the duration of the bloodrage. This use consumes a bloodrager spell slot, as if he had cast the spell; he must have the spell slot available to take advantage of this effect.
Sooo . . . I can emmidiatly put touch attacks on me and if they have a longer duration than 1 round they become permanent for as long as I am raging.
http://www.d20pfsrd.com/magic/all-spells/g/ghoul-touch
My interpretion is that ghoul touch won'tbecome permanent during the rage, since the duration is for the secondary stench effect? Cold touch would become permanent thou, right?

Cap. Darling |

I Think i would go with somthing like a Half orc with toothy, Abbysal bloodline and then Pick the ghoul eldrich heritage or aim to use frostbite for level +1d6 cold subdual on natural attacks to simulate the ghoulishness. But mostly keep the ghoul stuff in the flavor. It is not clever i know but it is straigth out of the bag and it Will work fine.

Skaldi the Tallest |

If you want to run with the draconic themes of Kobolds, and your GM is open to the idea of 3PP, check out Kobold Kings by SGG. I really enjoy the book for what it is. And it has an alternate racial feature that makes you more dragon-blooded and increases your size (trading away some other kobold features).
EZG's review is pretty spot on, though even with that review I'd give the product 4 stars.
Also, Owen K. C. Stephens (the guy that wrote the book) is now on Paizo's Dev team, so he's got that going for him. (He's also a generally cool dude, gauging from the 15 or so min I actually got to speak with him at GenCon this year).

Lost Lich |

Well if you just wanna straight out cheat and go ham on everything with this build, play the wereboar. That thing is broken as f*!# if you are a bloodrager. Why? here is why:
Wereboars get 2 hoove attack or a gore attack which is something no other class offers for free but them. Claws, Bite are gained through sorcerer bloodline and rage, while you also get formerly mentioned size and rage boni. The second you getthe bloodline powers, you take the wereboars special race-feat which make your gore charge attacks automatical crits, you only need to confirm them. Then there is a feat to power that feat, which, upon crit, makes you deal 1d4 con damage to the enemy which equals percentual damage. Now we do not take the lesser tiefling totem here, because we want the beas totem, why? because we want great beast totem. Remember? Your gore charge is a percent damage op thing, that always hits, almost always crits. With greater beast totem you get pounce, so while charging and auto gore attack destroying stuff, you also get a full round of natural attacks. Nothing to add here, pure mad destruction.
The thing that is not much less broken and only the worse choice because it doesn't get said wereboar feats is the kitsune. The kitsune gets a free pounce ability, so you won't have to get the beast totem whichs' lesser version is useless to us. Instead you can focus on a getting a heck ton of rage powers etc. etc. and your a cool large fox during combat that claws away at everything in the surrounding and doing a real good job at that, not like that wereboar, which is just a giant manbearpig which is overal pretty . . . dude manbearpig, go be ashamed in a corner.

Lost Lich |

bob . .. why would anybody want to paralyse himself. Using Ghoul Touch as initiation during Greater Bloodrage is obviously to apply it as touch weapon to all my natural attacks, simply from wording it seems possible, but this is such hard cheese that I don't even dare to think about using this or suggesting it to any gm. Also I don't think that's how it is supposed to work . . . . yet the wording makes it seem possible >,<

Bob Bob Bob |
It does what it says it does.
...upon entering a bloodrage, the bloodrager can apply the effects a bloodrager spell he knows of 2nd level or lower to himself. The spell must have a range of touch or personal. If the spell's duration is greater than 1 round, it instead lasts for the duration of the bloodrage. This use consumes a bloodrager spell slot, as if he had cast the spell; he must have the spell slot available to take advantage of this effect. ...Bolding mine. The effects are
Imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell with a successful melee touch attack.
A paralyzed subject exudes a carrion stench that causes all living creatures (except you) in a 10-foot-radius spread to become sickened (Fortitude negates). A neutralize poison spell removes the effect from a sickened creature, and creatures immune to poison are unaffected by the stench. This is a poison effect.
The target is "living humanoid touched" which means that's who it effects. You're skipping the touch part (since you're always touching yourself, insert your own bad joke here) and jumping right to "make a Fort Save or be paralyzed" (since the spell is Fort Negates and you succeeded on the melee touch attack to touch yourself).
It's an offensive spell, I have no idea why you'd want to use it on yourself. You could also use Shocking Grasp on yourself (range of touch) but it's a similarly bad idea.
Additionally, even if you could get your GM to houserule that you can hold the charge on the touch spell you cast going into a bloodrage, it still only works on a single target. Once the spell succeeds you would need to cast it again to use it again.

arcanine |

to tired to write up anything more <-< based on my calculation I think this . . . thing will deal out monstrous damage all game through, starting at level 1 when I can already attack 3 times at pretty high mods . . . getting more and more powerful after hitting level 4. At level 13 I believe I can reach 30 strenght with all the self buffs and I'll need to look into how to get myself into a huge creature to actually take snatch.
Otherwise I can always take improved/ greater Eldritch since i would get a free haste spell like ability and 30 feet burrow speed.
Well I think I am fine with this thing. At level 19 I get a 4th Primary Natural Attack yet again, and using my natural attacks seems overal much much stronger than attacking with weapons, since I get to make all attacks at full BaB bonus.
how is the haste activated? free action? provoking an AOO?

Chris Lambertz Community & Digital Content Director |

Removed some posts and the replies to them. The Advice forum isn't the place for this kind of back and forth argument. Please read over the Community Guidelines before posting.