Welcome to Races Revised: The Kobold Kings, the latest in the Super Genius Presents line of books. Each of the products in the Super Genius Presents line is the strong vision of a single game designer, bypassing the normal planning, development, and revision process used for most Super Genius Games products. While we consider those processes to be a major part of maintaining a high level of compatibility, quality, and balance in our main product lines, we also know that sometimes a writer has a strong vision that doesn’t exactly match the style of our company, or that the designer doesn’t want to be diluted through normal development processes. In those cases, if we believe in the skill and vision of the designer, we now have the option of presenting their work without laying claim to it as part of one of our standard product lines.
While most Super Genius Games products are the carefully developed work of a team (even when there’s only one designer, the input of the whole Super Genius staff is likely to have affected the product), Super Genius Presents are the editorial pages, the solo rants, and the soapboxes. As a company we’re giving individual creators a chance to present their ideas more directly to the consumer. As commercial works we’ll try to ensure such products are professionally produced and edited, but the tone, content, and voice are largely under the control of the authors.
Owen K.C. Stephens is an experienced and well-known game designer, with credits dating back to the late 1990s for games that focus on fire-breathing lizards and laser swords. He has worked with numerous role-playing game companies, has more than 250 RPG credits, and is currently the Lead Developer of Super Genius Games.
The Kobold Kings
"The Kobold Kings" is a term used by the common civilized races to describe those kobolds that differentiate themselves from the sniveling, fearful, treacherous, and cowardly nature that otherwise defines their race as a whole. Most common humanoid races believe the kobold kings are just exceptional kobolds—paragons of their race who, through a quirk of bloodline or an unusual degree of talent and determination, manage to achieve a higher degree of skill in magic or learn more advanced fighting techniques. In some ways this is true—occasionally, a kobold clan will produce a kobold king child as a throwback to a time when that branch of the race was stronger and closer to their draconic forefathers. But its also an extremely dangerous misunderstanding of what the kobold kings are, for there are places far from other civilized nations where entire kingdoms are populated with the more potent, more noble kin of kobolds. Those nations are generally too far from other settled lands for the kobold king nations to pose a threat, often located in vast cavern systems deep below the ground, in the center of vast swamps, or perches on massive plateaus with no paths to the lowlands. But the day may yet come when the border lands of the humans, elves, and dwarves discover just how numerous and dangerous the kobold kings truly are.
Some lone kobold kings born into tribes of lesser kobolds often have no idea what they truly are, and accept that they are simply more blessed with the courage and power of a distant winged ancestor than their clan-mates. But in lands were the kobold kings have maintained their own civilizations (as well in the few kobold tribes that have remembered how they came to be), the kobold kings know their traditional name. They are the Koldemar, and their history holds the secret of why kobolds think themselves the inheritors of the dragons, and why so few of them show the nobility and power of their distant progenitors.
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