Danse Macabre

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So guys, how come one of the strongest wooden/ plant spells has no damage notes? I mean, you are pretty much unleashing an inferno of wooden shrapnel in a great cone at anything that is standing inside there, with a force strong enough to push enemies along with their equipment backwards. Is there something I am missing or do people really ignore the fist sized wood splinters ramming themselves into their faces?


yeh i try to avoid any form of summoning plants as from class ability. As we can only have 1 minion and I much rather awaken trees etc.

Plant shapes overgrowth has that one line where it says: The area must have brush and trees in it for this spell to take effect.

and they take that 1 to 1.

Also yes they hate me. I asked if i could turn into a moss lich someday, no. I asked if there was any way for me to get my character any plant looks. No. Later I look at one of the GMs characters which he plays, its a oread made of wood instead of stone. . .


so anyways back to the original question. Since I wanna cast a ton of plant spells, how do I go about it in areas without plants? My gm has ruled that in order to cast plant growth simple bushes are not enough as in Spines&shambles, there must be also trees. So what . . . waste one round creating spine&shambles, waste another round creating trees. ????. Profit?

I don't see it . . .

isn't there any way to create a bunch of plants, or maybe even alter entire terrain? Don't tell me we can travel through interdimensional planes and meet gods and ask frikin goddes of death if she wants a sandwich, but not grow a friking field of sunflowers.


Sorry guys, can anbody tell me If I can combine feral shifter with treesinger? Treesinger alters animal companion, but I have the tiny bit of hope that feral shifter in that scenario just replaces the new sort of animal companion. And after all in the treesingers nature bond states "Except for the companion being a creature of the plant type, drawn from the list below, this ability otherwise works like the standard druid's animal companion ability". If you can't replace that with the archetype then you probably can't influence the Plant companion with any feat that requires the animal companion feat either. . . . ?


also can a such animated plant only attack the first decided target or can it switch targets as well or be anyhow controled?


what kind of stats would it have thou? what do i need to roll to hit with one of these attacks .. .


all i want is the looks :D thanks


SO I have finaly found peace with the inevietable fact that the only way to use plants lies within the Druid, as anything else is just way to featheavy and/or MAD to be done.

Now. . . Animate Plant, so this makes me a nice living plant monster of big size and stuff. . . how much damage does it do thou? It says deals the same damage as animated objects, those also don't have no damage stated. . . .

Also could I wood shape these plants into like a dragon or smth. to make fake Splinter Drakes? Cus that would be cool I guess . . .


Hi guys, I am forced to play the mc.animalhumper aka. Druid op lord. To make this class somehow fun I went for the nature fang as to not have to make use of this stupid beast shape and can instead focus on riding my animal companion and lance charge. As nature fang i get lots of feats so which should I take, any advices? Also which animal companion to take, etc. ????


welp this looks lke my best bet, i will miss the cool oracle and shaman special abilities that let me shoot thorns from my body, grow wildlife at will etc. but mr. broken bear lover just to op -.-

i am also looking at the nature fang atm. seems cool, you still get an animal companion as slayer right? can I also take the bear totem archetype or smth? I found it ridiculously fun to play a slayer-druid that can do plantstuff while lance charging ppls


to bad that the druid domains suck, right now i am looking into how to make druids less hated by mysel. I think there is a archetype that replaced wildshape with aspect of the animal and i try to get a build that lets me ride a animal compagnion going for a charging lance build rather then ur OVERUSED FRIKING NATURAL ATTACK **** DRUIDS

anyone any ideas? any cool input?


not really .-. I know all of that already, but thing is i find the spell like abilities of these classes SUPER cool. Like thorn burst and spines&shambles, no one else can do that and all plant related a druid ever does is not stepping on a friking flower. If only I could get access to a plant domain while being a oracle. . . to bad i cant.

Sooo, how to play a shaman that wants to be somewhat meleish and really only uses plant related spells?


Hello people, I am done. I have spen the entire past 5 days doing nothing but theorycrafting a build around growing and utilizing plants, trying to avoid the druid.

I hate druids, druids do no plant stuff except that they have the spell list for it, I dislike beast/plant shape and I hate animal companions. I see no reason why I should play a Druid over a Shaman. SO please, don't say go play a druid. It is literally my most hated class in game.

Now I can't decide between going Oracle or Shaman, which is partly due to my lack of understanding of full casters and the plant spells.

As oracle I would have taken the Spirit Guide Archetype to grab the Wood Spirit from the Shaman, giving me some neat spell like abilities such as freely creating plant terrain. Also I would get super cool plant related spell like ability and become proficient with fighting with wood. BUT I wouldn't get a single friking plant related spell . . . yet this would make the perfect plant warrior, which was what I was striving for. Now I don't know though wether my few plant related spell like abilities (creating light undergrowth at will unlimited/ plant growth unlimited/ thorn burst only few times per day (10 feet blast around myself with thorns dealing 1d6xlevel dmg can be halfed)/ wood shape and woop warp unlimited with a few uses of repel wood.
What can I do with these abilities? I know I won't be able to deal damage with them, but may I be able to efficiently create terrain as in, provide battle field control and being able to split enemies etc? Or am I just a weaker melee character by then that can make some useless bushes????

Should I just go shaman and be able to cast druid spells?


i am not picing it for versatility but im making a plant based character and will only stick to the wood spirit since i also have the wood mysterie the spell list would overlap thou and I would like it to be a bit more efficient at least


I think now, because of the class skill stuff. . .

Is there any other way to combine Spirit Guide Oracle with anything for a good combo or stuff?


as in still 5 feet movement?. well i thought maybe not since rooting to the ground negates flying or swomming, but diggen and moving into and through the ground would totally compliment this.


Quick Question.

Verdant Bloodline lets me root myself to the ground at one point, reducing my speed to 5 feet. Now, what happens if I use burrowing (30feet) to move on from here? Still 5 feet movement?


orc hace 1 racial trait bite attack, one race trait bite attack and one feat better bite attack


welp . . . that makes it seem super useless °-° who the heck wants free cantrips xD why the heck would I want super weak revelations. . .

Oh well thanks anyways, and sorcerer i suppose is then:

3- free bloodline+power

7- bloodline power

11- cantrip

15 -power

19-power

?


oh that is sad, welp guess another class just got rather useless and unsightly. How come they made it that way, what is that class even supposed to be now xD


so i cant only take a level 3 dip per VMC into Sorcerer but have to go full commitment into it? But then get all the powers of my bloodline but nothing else?

How does the unchained multiclassing work for oracle?

(sorry I can only get my copy of unchained in earliest 2 months but still would aleady like to theorycraft stuff with the multiclassing)


couldn't i take the ghoul sorcerer bloodline instead °3° it could give me paralyzing claws, burrowing (burrowing plants are gud plants) and ofc. haste. Everything i need and want, while the virgelant bloodline is crappy and doesn't gimme ****.


if you attampt a grapple and succed it the target and you get the grappled condition. Since you use the white haired witchs hair to grapple only your opponent gets the grapple condition and is not freed of it unless he makes the roll.

Also White Hair Witchs grab attack IS indeed just like the monster rule. You make an attack and then after striking and hitting you get your free grab roll.

So if you do grapple the guy now, you can do whatever you could do during a grapple condition with him now. But it consumes your rounds normally since your hair is of course still you and no alternative being ^^ but instead of being limited to attacking him with a light weapon or taking an extra increased concentration check now you can just impale him with a spear or cast a spell whatever. This class is pretty much a combat maneuvre caster over reach ^^


well i just realized i messed up the wording of ho unchained multiclasing worked xD I thought i wold trass class feats not the standard feats gained at the levels :D

So yeah what I wanted was to grab the oracle class at level three and get the wood mysterie, and grab the thorn burst revalation as that is overall a cool ability which I want.

Also, if I instead multiclass into sorcerer I can take any bloodline right o.ô doesnt this make eldritch heritage super useless and saves us 2 feats instead of taking one?


ooooh i thought you would lose like the class feats of that level, as in sorcerer level 3 looses bloodline power and spells of that level in exchange of all . .. say oracle level 1 class powers


I just looked at the Shaman again, and it seems super legit to multiclass with him, but it would have to be at a single higher level. . . what you guys think?


Hey there, I really love the unchained multiclassing as it finally makes it somewhat viable for the non-powerplayer builds which are mostly fun and preverance over min-maxing and powerplaying. Also rather viable.

So now I am building a Ghoran Wood Shaman that does all this plant stuff while punching things with wood. And I would love to get some of dat Wood Mystic Oracle up my . . .you know.

But the Shaman is a hybrid class, not to mention he doesn't get any abilities to trade at any uneven level . . . what to do? Can't I unchain-multiclass? Do you think I can talk a GM into multiclassing anyways at the cost of a hex (Which is like every 2nd feat after level 2)?


Thanks a whole lot. I think I can't do this with the Shaman as he is a hybrid and doesn't get any feats at uneven levels so this would be immensely broken .-. but still will check it out. Thank you


amazing, totally want that, would you mid explaining how that works for me? I don't have the unchained rulebook and can't afford it atm., but I know that using the unchianed multiclassing variant offers me amazing boni that make me non-MAD and wont have me lose Shaman level progression and BaB ^^


wood oracl is no multiclass, just oracle with the wood mystic ^^ i want that thorn shooting ability :D its cool and fits the theme even thou its no op ability


The haste is the Ghoul Sorcerers bloodline 2or3rd ability and is a swift action if i remember right, might be wrong.


Also I like the option of unchained multiclassing, but I don't have the books .-. my biggest interest would be multiclassing into a wood oracle/ white haired witch/ or the sorcerer for some claw attack bloodlines. Any input as in how this works or would be doable?


KK I am already fixe on a class and all now, but the homebrewing inputs were interesting and will be strongly considered. As for what I wanna play now:

Ghoran Wood Spirit Shaman.
Adopted: Tusk Orc Racial feat

1: Wood Spirit; Multiattack
2: Hex: Prehensive Hair;
3: Power Attack
4: Hex: Spines and Brambles
5: Improved Natural Attack: either slam/hair or teeths

and yeh try to max out natural attack damage or smth. and try to buff the few damage spells you have, especially wall of thorns. Otherwise fight melee all the time while buffed with all these million wood self buffs that incerase ac and unarmed damage and entangling enemies when hitting etc. etc. seems overall really fun, super planty, and the plant spells itself are great for debuffing a ton of enemies while also seperating them or making it harder to gank up on my squishy d8 hp shaman warrior.

Also, lv 1 3+cha times a day i can tranform my arm into a d8 slam attack also natural (b°-°)b my main weapon would be a oak club in the main hand, which early levels gets buffed with Shillelag while also making attacks with all natural attacks at -2. While these natural attacks suck in dmg, they become much stronger once i get thorn body and vine strike(/or something) so yeah. . . .really happy with this and totally what i aimed for.

Any suggestios? Tricks and tipps?


tanglevine seems absolutely not worth taking 2 feats for it.

Guys, I wanna play a Ghoran, a plant creature, made of wood and all. Now . . . can I Wood Shape my hands into claws? o.o cus that would be cool. If not could I use Wood Armor and affect the gauntlets to be shaped into claws?


i think i have gotten what i want *huge nerd boner*

Ghoran
- Shaman
Nature Petrifern Spirit

Adopted - Half Orc - Tusks': Secondary Bite 1d4
Hex: Prehensile Hair/Nails: Secondary Hair (tentacle o.ô?)/ Claws 1d3
Spirit Ability: Tree limb: Primary Slam 1d8

now with that as my weaponry and later buffing that with Vine Strike and using my magic to debuff enemies I think I could do decent? Only thing I am lacking as of now is any sort of HP


bob . .. why would anybody want to paralyse himself. Using Ghoul Touch as initiation during Greater Bloodrage is obviously to apply it as touch weapon to all my natural attacks, simply from wording it seems possible, but this is such hard cheese that I don't even dare to think about using this or suggesting it to any gm. Also I don't think that's how it is supposed to work . . . . yet the wording makes it seem possible >,<


Well if you just wanna straight out cheat and go ham on everything with this build, play the wereboar. That thing is broken as f$#~ if you are a bloodrager. Why? here is why:

Wereboars get 2 hoove attack or a gore attack which is something no other class offers for free but them. Claws, Bite are gained through sorcerer bloodline and rage, while you also get formerly mentioned size and rage boni. The second you getthe bloodline powers, you take the wereboars special race-feat which make your gore charge attacks automatical crits, you only need to confirm them. Then there is a feat to power that feat, which, upon crit, makes you deal 1d4 con damage to the enemy which equals percentual damage. Now we do not take the lesser tiefling totem here, because we want the beas totem, why? because we want great beast totem. Remember? Your gore charge is a percent damage op thing, that always hits, almost always crits. With greater beast totem you get pounce, so while charging and auto gore attack destroying stuff, you also get a full round of natural attacks. Nothing to add here, pure mad destruction.

The thing that is not much less broken and only the worse choice because it doesn't get said wereboar feats is the kitsune. The kitsune gets a free pounce ability, so you won't have to get the beast totem whichs' lesser version is useless to us. Instead you can focus on a getting a heck ton of rage powers etc. etc. and your a cool large fox during combat that claws away at everything in the surrounding and doing a real good job at that, not like that wereboar, which is just a giant manbearpig which is overal pretty . . . dude manbearpig, go be ashamed in a corner.


oooh f+!$, thanks for asking that skaldi.

I messed up again ^^ it only does that with the greater Bloodragers' rage at level 11, then you can enter a rage with a level 2 spell automatically cast on yourself. I am super sorry for that mistake . . . Although you dont wanna enlarge yourself like this anyways, since using a standard round to cast enlarge person gves it a much longer duration

Thou this made me reread the spell and hey, this is AMAZING AS FUUUUU!

Please someone help me here with the wording:

In addition, upon entering a bloodrage, the bloodrager can apply the effects a bloodrager spell he knows of 2nd level or lower to himself. The spell must have a range of touch or personal. If the spell's duration is greater than 1 round, it instead lasts for the duration of the bloodrage. This use consumes a bloodrager spell slot, as if he had cast the spell; he must have the spell slot available to take advantage of this effect.

Sooo . . . I can emmidiatly put touch attacks on me and if they have a longer duration than 1 round they become permanent for as long as I am raging.

http://www.d20pfsrd.com/magic/all-spells/g/ghoul-touch

My interpretion is that ghoul touch won'tbecome permanent during the rage, since the duration is for the secondary stench effect? Cold touch would become permanent thou, right?


Soo guys, I am buffled, there are 2 good plant spells, overgrowth and thorny entanglement. Also Wall of Thorns is cool and all but I feel it's to high level for simply being a spell that's "in the way"

So my question, how am I supposed to deal damage with plants? Everytime I made a plant character in text based roleplays I made this epic dudes that threw seeds around and grew them out into giant trees etc, doing damage like that. But there are only 2 plant growth spells, 1 that can only affect a GIANT area (overgrowth) and wood bend, which only works on a tiny shitty mini wood thing and doesn't even say at which speed or range it can grow/ reshape wood. If it at least would state I could grow a branch into an enemy and try to pin him to the ground or stuff that would be cool . . . but yeah nothing of the like. What to do, how to deal damage with plants? Animating plants sucks, I don't wanna do that.


I thought about the Assimar/ kobold, but I dislike it, for several reasons. First, you wanna be natural attacking with as many natural attacks as possible, Kobolds are the only race that get 3 natural attacks by race.

So if you just wanna deal damage just do the same as below, but with following feats:

1: tail terror
3: multiattack or mobility /maybe combat reflexes
5: arcane strike or improved natural attacks (claws/ bite)
6: Power Attack
7: Eldritch Claws or Improved Natural Attacks (claws/bite)
8: combater reflexes
Just keep going for damage here
Rest: whatevs
11:Noxious Bite

Also this is gonna be a experimental tank build. You may take whirlwind attack path out completely and instead suplimentare the build by handing it ghoul claws with eldritch heritage or just stuff like bodyguard and patrol. Your choice.

We start as kobold primal crossblooded bloodrager, take the kobold tail terror feat and take the Draconic and Black Blood bloodline. At first level your gonna want the claws from draconic bloodline have a bite 1d4 (+1d6 acid once per day), 2x claws 1d6 while raging, and a secondary 1d4 tail attack (you can attach kobold tail attachment and give this weapon a nice dmg. buff). The tail -5 attack is not really any good, but hey, free attack and its gonna get better in the future. At level 3 you wanna grab a steroid, I wouldn't recomend multiattack as that would be a single feet to only make your tail attack a -2 attack roll. I would recommend, either mobility or dodge. Your a kobold, you already have tremendous ac, why not be even more unhittable (also we will want whirlwind attack, its no amazing dmg ability, but its good for what we are going for.)

Now we reach level 4 HUUUUGE power boost. You get the ability to enter your rage with enlarge person cast on us, also you get your lvl 4 bloodline power which shall be the black bloods abnormal reach. You now have a passive +5 reach ALWAYS and not to mention, your limbs have grown abnormally large. So while you were a ugly kobold before, now you look like a tiny wyver, epic as fuk isnt it? (of course you can not take the +5 reach and instead take a rage power as of primalist and get a gore attack with the lesser tiefling token and some other steroid, but i say with till lvl 8 for that). At this moment your gonna be a small creature with 10 range, crappy stats (still) and 4 natural attacks, with high ass ac and on raging you become medium sized, get somewhat okay- good stats and have 15 feet range should you use your enlarge person (of course you can always cast it normally too and not have to rage for it and get a longer duration, just you can swiftly go there too . .. )

At level 5 your get mobility, be even more unhittable. Then at level 6 you go and get the draconic feat combat reflexes. Why? Your Big as fuuu and have damn high ac, you wanna stand surrounded by as many enemies as possible and if they move, attack them. Now level 7 get spring attack, at level 8 don't take your breath weapon, it's of no use to us yet, use primal instead to get 2 rage feats unlike the bloodline power. Get the 1d8 gore attack (5 natural attacks now 4 primary 1 secondary) with the lesser tiefling totem and grab . . . something of your choice (guardd stance more ac is nice, quick reflexes gives 1 more AoO, and No Escape makes you a chasing monster, etc.).

We reach level 9 now, go for Dragon Disciple! The reason we even get this Class, although it gives us no earlier dragon form or anything, is because its an extra steroid to the bite attack, grants more armor, and boosts our vital ability scores.

Skip all the way to level 11, you get more stuff on the way, finally a power attack etc. etc. AND now you get noxious bite. Tada, you are now a badass mof+@!er that cripples everything around you. 15 reach, 5 natural attacks should you need to go ragemode on something, whirlwind bite attack at 1d6 at everything in range and chance to nauseate it. From now on your getting more and more epic. No need to explain any further I believe as now you can start grabbing whatever you want.

Alternative build: completely drop whirlwind attack as we can do the same with Bite AoOs' and go for a much more DPS oriented build, also I just realized I forgot to add Arcane Strike to above mentioned build, you need that! YOU TOTALLY NEED THAT! In fact you need that so much that the above mentioned build would be even slower to build into as its so feat expensive.


I forgot to mention i ment to play a ghoran . . . but i will look intot he things you mentioned, trying to find everything i can on this topic ^^. Thanks for the answer


I would love to create a character that has a Zomok vibe to him. I may not be able to become a giant mofuking mass of wood shaped like a dragon and reking everything ultra-nature-ghandi style, but at least something you would look at and say: DAAAAMN you is one damn big mofuka.

That means, I would prever to play anything but a cleric or a druid, I really like the Wood Oracle (why, i get to do spell like ability plant stuff, that gives me a whole more epic feel to the plant that is controlling nature,unlike simply casting nature magic like anybody can)
yet the wood oracle, besides her mystic stuff, has no access to plant or wood related magic at all. Which sucks. Is there any way to give oracles the plant domain or anything similar? I wanna gain acces to spells like wall of thorns, entangle, and so on.

Or is there another way to do his without being a paladin/ cleric / druid with the plant domain?


Cap. Darlin lets be honest here, rule of cool. Being an undead dragon beats everything else. Also I just stated a random level. But yeh in comparison to the undead i showed up there? A tail attack to the claws/gore/bite and i do believe even 2 wing a attacks, able to reach huge size, being an undead mof#~#ing dracolich, nauseating bite attacks and a mof&#*ing breath weapon. Isn't this pretty much every nerds wet dream? The rule of cool is all over this.

Moospuh, we know.


obviously both my gms so far said: undead level 1, hell no, not buying that. So for now I accepted it and told them, okay in that case im gonna play a kobold bloodrager dragon disciple with the eldritch ghoul heritage that wants to return to his roots aka. going dracolich, have fun handling me after level 12


Also I found several Paizo Monsters now such as the Ghoul Barbarian that have rage powers and even show the stats increase while raging, which implies that they can indeed rage, although they do not show the Monster Codex "undead barbarian" special ability.

Therefore it should be assumed that undead do always benefit from self incurred rage.


The Undead Rage is a spell as the spell Rage, the spell Rage does not give the user the ability to Barbarian Rage, but just the mods of it. Bloodragers that are already raging can even use that to rage harder xDDD


this was obvious to me from the very start, now I have legit paizo paper writings to give my words the power of legit.

Here for everyone unable to find it:

http://i.imgur.com/tXGff6P.png


dude your a god, I KNEW this was how it works, everything about undead Immunities says so. HA \(°0°)/ ima send this baby at everything!


could you maybe tell me where exacty that is said so I can rub it into anyones face that goes against the raging undead?


^I love you mate. Knew it.

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