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Hello all,
Class – Oracle 3 / Fighter 1
Race – Elf
HP: 29
Stats -
Str: 16
Dex: 16
Con: 12
Int: 10
Wis: 8
Cha: 15
1) Fighter 1: Bab +1, Combat Reflexes (fighter), Bodyguard (level 1)
2) Oracle 1: Bab +1
3) Oracle 2: Bab +2, Power Attack (lvl 3)
4) Oracle 3: Bab +3, +1 Str
---Currently here at 4th lvl---
5) Oracle 4: Bab +3, FREE (5)
6) Oracle 5: Bab +4
7) Oracle 6: Bab +5, FREE (lvl 7)
8) Oracle 7: Bab +6/+1, +1 Cha
9) Oracle 8: Bab +7/+2, FREE (lvl 9)
10) Oracle 9: Bab +7/+2
11) Oracle 10: Bab +8/+3, Divine Interference (lvl 11)
I'm debating on retraining my 1st and 3rd level feats (can't retrain my Fighter feat, Combat Reflexes, though) from a melee focus to more of an archery focus. Would I be better off going Archery with this character? My AC isn't too bad but my HP is only 29 at 4th level.
I could pick up Deadly Aim, Rapid Shot, and Manyshot later on at 5th, 7th, 9th.
My other two choices are for me to stay melee and go the Moonlight Stalker route and using my Lorekeeper spells to self Blur/Displacement on myself for +2atk/+2dmg vs enemies.
or
I could go the Shatter Defense & Cornugon Smash route to power attack and demoralize/flat foot my enemy on 1st attack to make additional attacks easier to land.
The two issues I see though are that I don't think I'm looking at very good damage output here and my hp is low for a 4th level frontliner. Any thoughts on how to save this character?

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I really wish I could but Ultimate Campaign only states 1 Revelation, standard feats, CLW to Inflict or vice versa, and skill points. Can't retrain my mystery (wish I could), and can't retrain my Fighter feat. Even with those issues I think I may be better off going Archery with my 16str and 16dex bases.
What you think?

Drogos |
That early in the career, it's almost easier to just start a new character with the path you are thinking. Both you're Fighter feat and your mystery will do practically nothing to help archery. Plus for pretty much every archery feat outside of Deadly Aim, you have to pick up Point Blank Shot. It's really not worth sinking the prestige and money into when you're still in tier 1-5.
Your HP is going to be low because you're a D8 class for most of your career, but you're using a reach weapon and a caster, so you ought to be fine to be a front liner. With solid spell choices and some buffing, you can definitely make it through to retirement. Instead of retraining, I'd spend some of that gold on potions and wands to cover buffs.
Moonlight Stalker won't work for you because you need to have a 13 intelligence for Combat Expertise. But I do think you're in the right idea to leverage your self buffs for advantage.
I don't feel like Bodyguard is doing a huge amount to help you, but maybe I'm wrong and you use it a lot. In that case, ignore what I'm about to say. If retraining, I'd drop that and look at what weaknesses you have. You're worried about HP. Toughness will bring you within 3 HP of what a fighter at the same level and stats would have if they put their favored class bonus into HP. I also would worry about your to hit as primarily a 3/4 BAB class power attacking. You may consider weapon focus for whatever weapon you favor.
If you're going to utilize Dance of the Blades, you might want to look at building to Spring Attack. That plus Mithral Full Plate should give you a good bit of mobility and AC, while giving you a small bump to accuracy while utilizing hit and run tactics. I'd do those things rather than change over to archery. If you want an archer oracle, make a new character, because that would be easier than trying to shoe horn your current mystery into it.

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You also have another option. Take 1 more level of oracle to get 2nd level spells, then fill out with fighter levels and go switch hitter. With 7 more levels of fighter, you will get enough feats to take Spring Attack for melee purposes, and PBS, Precise Shot, Rapid Shot, Many Shot, Clustered Shot, and weapon focus in both the bow and your primary melee weapon. Of course, with only 4 levels of oracle, you won't want to take Divine Interference at 11. You're going to want to save your spell slots to buff.

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Its per retrain, you can retrain every thing but race and starting attributes per retaining.
Can someone confirm this for PFS? Maybe I'm missing something but I don't think I'm able to retrain my Mystery, Curse, or Fighter Feats. I think it's also 5(days) x 10 gold = 50 x 4 (level) = 200gold + 5 prestige per Feat retrain. I may be incorrect though, just reading off Ultimate Campaign and I've never retrained before.

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That early in the career, it's almost easier to just start a new character with the path you are thinking.
One big problem is my character just hit 4th level, but I actually have 2 modules on this character so after I retrain here then I apply my 2 modules and I'm level 6. So my career isn't actually that early on this character. :/
Also, good catch on Combat Expertise. I forgot about that. Spring Attack would let me move in and get a hit, but if I go Mithral Heavy Armor I lose 10movespeed (I talked with local PFS GM's and they said Armor Mastery from Metal Oracle does not count as Medium Armor for purposes of that ability). So my movespeed would go down 10ft and mithral heavy plate would cost me like 10k. My alternative option is +1 Agile Breastplate which is like around 1.4k and would let me still be at 40ft speed.
I could go Phalanx Soldier archetype to level 3 to weild a shield + spear. Would drop me down to only 4th level spells though and no Divine Interference. The Spring Attack idea does sound good but I don't think it really helps my damage which could be a problem though. I'm worried my damage is going to be the worst at every table.

Caimbuel |

Per Ultimate Campaign you can retrain class/skill/feat/class abilities, etc, go wild and redo what you need to, just make sure you show early and the GM has some time.
The prestige points are your only limiting factor.

plaidwandering |
(I talked with local PFS GM's and they said Armor Mastery from Metal Oracle does not count as Medium Armor for purposes of that ability)
I'm not sure why they would tell you that, that is directly contradictory to the language that mithril heavy armor counts as medium for the purposes of movement and other limitations. You just need proficiency.(which you have)

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Quote:(I talked with local PFS GM's and they said Armor Mastery from Metal Oracle does not count as Medium Armor for purposes of that ability)I'm not sure why they would tell you that, that is directly contradictory to the language that mithril heavy armor counts as medium for the purposes of movement and other limitations. You just need proficiency.(which you have)
Mithral makes heavy count as medium for purposes of movement, both naturally reduce movespeed 10ft for medium humanoids. Armor Mastery from Oracle lets you move normally in medium armor. Wording is a bit tricky but hopefully you see where the flaw is.
Don't want to get sidetracked though, it is what it is.
After 1st level, if you own a copy of Pathfinder RPG Ultimate Campaign, you may use the retraining rules that begin on page 188 to alter your character. Such changes must be made in the presence of a Pathfinder Society GM, the GM must initial each change, and each change must be noted on an official Pathfinder Society Chronicle sheet. If the GM wishes to audit your character before the changes are made, you must present the character to the GM. If time is a limiting factor, the GM may choose not to allow retraining during that session. When utilizing these retraining rules, you must expend wealth as outlined in the Retraining section of Ultimate Campaign, as well as 1 Prestige Point per day of retraining since time between scenarios is undefined.
Per Ultimate Campaign you can retrain class/skill/feat/class abilities, etc, go wild and redo what you need to, just make sure you show early and the GM has some time.
The prestige points are your only limiting factor.
If you look at the rules, 188-191, in Ultimate Campaign though state:
Class Features you can retrain area s follows (some entries also call out other retraining options that are significant for the class in question, such as retraining feats for fighters, skill ranks for rogues, or spells known for sorerers.)
Fighter: Retrain one fighter weapon group you
chose for your weapon training class feature. See also
retraining feats.Oracle: Retrain one revelation. You can instead retrain
whether you add all cure spells or all inf lict spells to your
spell list. See also retraining spells known.FEAT
You may change one feat to another through retraining.
Retraining a feat takes 5 days with a character who has
the feat you want. The old feat can’t be one you used as a
prerequisite for a feat, class feature, archetype, prestige
class, or other ability. If the old feat is a bonus feat granted
by a class feature, you must replace it with a feat that you
could choose using that class feature.
Note that this retraining is unrelated to the fighter
ability to learn a new bonus feat in place of an old one
at certain class levels. That class ability is free, happens
instantly when the character gains an appropriate fighter
level, doesn’t require a trainer, and can happen only
once for any appropriate fighter level. Retraining a feat
requires you to spend gp, takes time, requires a trainer,
and can happen as often as you want.
You say according to rules in page 188 and that's what I'm reading. Am I missing something here?
EDIT: I do think I see where I was wrong with the Fighter Feat. It's stating that a Fighter can replace their last learned feat when acquiring a new feat, normally which is stated in the Fighter Class Rules in Core. So I guess I can retrain the Fighter feat the same as the other two (5PP + 200g)....but the Oracle states things that can be retrained and the Mystery and Curse are not listed as options.

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From what I can see, you are correct in that you cannot change your mystery.
As for the armor thing, I would start a rules thread and hope for an FAQ because I really think your VO is wrong.
I'm not really that concerned. I mean it still is Heavy Armor, Platemail is Platemail, except that Mithral is treated as Medium Armor for movement purposes which is still -10ft. Armor Mastery Revelation states that you treat Medium Armor with no penalty. The list of Medium Armors are in the Medium Armor list. I mean I see what you mean and I mentioned that also but that's what I got back from 3 GM's at my local area. It's not that big of a deal. Now on the other hand, retraining feats and mystery, if possible, is what's more important to me atm.

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From what you posted, you can retrain the fighter bonus feat just like a feat gained from normal advancement. So if you have 10 prestige you don't mind spending, I'd recommend retraining Bodyguard and Combat Reflexes. I still think oracle 4/fighter 8 and making a switch hitter is your best bet with that flavor of character. You end up with 11 feats, which is more than enough to make a serviceable archer who can pop into and out of melee when needed.

Chess Pwn |

Most mithral armors are one category lighter than normal for purposes of movement and other limitations.
A Ranger still has access to his feats in mithral heavy armor.
Mithral medium lets bards and summoners cast since it's light for other limitations. Just seem that mithral heavy was your plane with that mystery. And it's something that you could have.

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I guess technically you could retrain your oracle levels for oracle levels and switch mysteries that way.
You can retrain your current class level into ANOTHER class level, but not the same class.
In general, it takes 7 days to retrain one level in a class into one level in another class. Some classes are more suited for this kind of retraining, as they have a similar focus or purpose—this is called retraining synergy. If your old class has retraining synergy with your new class, retraining that class level takes only 5 days instead of 7 days. Determine class retraining synergies according to the table below.
You're only option to wholesale reboot is to retrain all levels of X into Y and then back into X (with the alteration that isn't covered by normal retrains, like mysteries).

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Bigdaddyjug wrote:I guess technically you could retrain your oracle levels for oracle levels and switch mysteries that way.You can retrain your current class level into ANOTHER class level, but not the same class.
Quote:In general, it takes 7 days to retrain one level in a class into one level in another class. Some classes are more suited for this kind of retraining, as they have a similar focus or purpose—this is called retraining synergy. If your old class has retraining synergy with your new class, retraining that class level takes only 5 days instead of 7 days. Determine class retraining synergies according to the table below.You're only option to wholesale reboot is to retrain all levels of X into Y and then back into X (with the alteration that isn't covered by normal retrains, like mysteries).
How much Prestige would that cost? 30? (I haven't played my character after he leveled so I could go Oracle2/Fighter2 and retrain 2 levels to Fighter, then later all 4 back to Oracle. I only have 19 Prestige atm.
Doing a class retrain like that, do I get to retrain my Favored Class Bonuses?

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You would want to train your Oracle levels to/from something with synergy (5PP/level). So, you would do your level up as a syngergestic class.
L1 Fighter/L2 Oracle/L1 (synergy class)
10PP + (x)GP to trade 2 levels of Oracle to (synergestic class levels). Then another 15PP + (x)GP to backtrack the 3 synergy class levels to Oracle levels. 25PP total.

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Well if you're retraining, Why not just ditch out on the oracle levels all together and get levels in something else that can help you to save having to retrain back?
I've been thinking about this and have came to a decision to do just that. Here's my rebuild so far.
Class – Paladin (Sacred Servant)
Race – Elf
Traits -
* Helpful
* Fate’s Favored
Deity – Tanagaar
Domain – Feather (taking Animal Companion, Boon Companion will give me a 5th level AC at 7th level.)
Stats -
Str: 16
Dex: 16
Con: 12
Int: 10
Wis: 8
Cha: 15
1) Paladin 1: Bab +1, FREE (lvl 1), +1hp
2) Paladin 2: Bab +2, +1/2 FCB
3) Paladin 3: Bab +3, Power Attack (lvl 3), +1/2 FCB
4) Paladin 4: Bab +4, +1 Str, +1/2 FCB
5) Paladin 5: Bab +5, FREE (5), +1/2 FCBhp
6) Paladin 6: Bab +6/+1, +1/2 FCB
7) Paladin 7: Bab +7/+2, Boon Companion (lvl 7), +1/2 FCB
8) Paladin 8: Bab +8/+3, +1 Cha, +1/2 FCB
9) Paladin 9: Bab +9/+4, Improved Critical (lvl 9), +1/2 FCB
10) Paladin 10: Bab +10/+5, +1/2 FCB
11) Paladin 11: Bab +11/+6/+1, FREE (lvl 11), +1/2 FCB
Weapon: +1 Scythe
Armor: Mithral Full Plate
Other Gear: undecided, but I have about 7k gold left.
Also taking Oath of Vengeance. Having a hard time figuring out what to spend my free feats on though.

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Technically, by a strict reading of RAW, you can't retrain a feat that is required to be taken at 1st level. Fey Foundling won't work.
OoV doesn't alter the "Spells" it adds spells to your selection. I don't see any issue here.
EDIT: Sorry if I seem snappy. The rules for PFS are so jumbled up and every other forum thread says the opposite. Even get opposite answers for local PFS GM's. Makes building or retraining a character difficult.
Also, this website which is pretty accurate says they can be combined and multiple forum threads state the same. Archetype Combos

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Adding spells to the list is an alteration. I was under the impression that only the Oaths could be combined to get around that limitation. I would check with your VO before settling on this combo. Heck, throw up a thread in the PFS general forum and see what the prevailing opinion is. Mike might even pop in and give his $.02 on it.
As for retraining into Fey Foundling, you are correct about that. I forgot about that restriction.

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Well here is my character character retrained. It hasn't been finalized as I haven't played him yet since the rework and I can only afford retraining 3 levels, I'll have to retrain the lvl 1 feat later.
Race – Elf
Level - 6
Class – Paladin (Sacred Servant 6 / Oath of Vengeance 6)
Traits -
* Helpful
* Fate’s Favored
Deity – Tanagaar
Domain – Feather
Stats -
Str: 16
Dex: 16
Con: 12
Int: 10
Wis: 8
Cha: 15
1) Paladin 1: Bab +0, Combat Reflexes (lvl 1), +1hp
2) Paladin 2: Bab +1, +1/2 FCB
3) Paladin 3: Bab +2, Power Attack (lvl 3), +1/2 FCB
4) Paladin 4: Bab +3, +1 Str, +1/2 FCB
5) Paladin 5: Bab +3, FREE (5), +1/2 FCB
6) Paladin 6: Bab +4, +1/2 FCB
7) Paladin 7: Bab +5, Boon Companion (lvl 7), +1/2 FCB
8) Paladin 8: Bab +6/+1, +1 Cha, +1/2 FCB
9) Paladin 9: Bab +7/+2, Improved Critical: Scimitar (lvl 9), +1/2 FCB
10) Paladin 10: Bab +7/+2, +1/2 FCB
11) Paladin 11: Bab +8/+3, free (lvl 11), +1/2 FCB
HP: 46
AC: 26
Saves - Fort: 8, Reflex: 7, Will: 6
Gear: Mithral Full Plate, +1 Scimitar, +1 Light Steel Shield, Jingasa of the Fortunate Soldier
Attacks with +1 Scimitar
Full Attack: +10/+5, 1d6+4, 18-20 x2
w/ Power Attack: +8/+3, 1d6+8, 18-20 x2
Smite Evil w/ PA: +10/+5, 1d6+20, 18-20 x2
I had 19k gold unspent, thinking the items I got were probably best choices. Next items I plan on getting is +1 Cloak of Resistance, +1 to my Full Plate (I need just a tad more Fame), and +2Str belt. Then I figure I should probably work towards +2 Scimitar and a few more AC items?
How does my new Paladin look?

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Looks better than what you had before.
Thanks! I'm guessing the items I grabbed should work for now. I'm not used to lvl 6+ scenarios in PFS so I'm a little worried about what types of issues my character is going to run into though. Getting Grappled? Incorporeals? Rust Monsters? IDK
I think the Animal Companion gives me a good chance to take some Teamwork feats also. Maybe there's a few good ones out there? Otherwise I may just grab multiple "Extra Lay on Hands" for use or to covert to more Smite Evils via Oath of Vengeance.

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If you have the gold, grab a potion of fly. If you don't have one yet, grab an ioun torch as well to combat darkness.
Great thinking, in that case I need to move 1 point over to fly since it's a Class Skill due to Feather domain. My armor gives me a total -3 acp and I get a +3 from Dex, so 1 point will get me up to a 4 Fly check.
Where is the ioun torch from and how much does it cost? Sounds like a great idea because I can combat dim-lighting but darkness will shut me down pretty easy.
EDIT: Found the ioun torch. cheap and useful. :)

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It's funny that I remind you to purchase an ioun torch, but I never remember to buy one on any of my characters. An ioun torch and a masterwork primary weapon should be the first purchase any character makes after their first scenario. Of course, they should also pick up a wand of cure light wounds with their 2 prestige, even if they can't use it themselves.
Also remember that you get a +2 bonus to your fly skill while under the effects of a potion of fly and you get good maneuverability.

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Out of the 3 feats, which one is probably more worthwhile?
1) Breadth of Experience (No points in knowledge checks and skill points are pretty much restricted to increasing Handle Animal, Perception, and Fly)
2) Extra Lay on Hands (Oath of Vengeance lets me convert 2 LoH to 1 Smite Evil. Sacred Servant does give me a few bonus uses of LoH though as an option but extra LoH is never a bad thing.)
3) Weapon Focus Scimitar (With BAB + Str + Gear I'm currently +10/+5 at Lvl 6)
Might be a few other good feats but these are the only ones I can think of and I need to pick a 5th lvl feat. (7th lvl is going to be Boon Companion, 9th is Improved Critical: Scimitar, and 11th level is currently undecided.)

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Do you have Greater Mercy? If not, take that. It increases every LoH by 1d6 as long as you're not using you mercies to clear a condition.
Great idea, will really help those Hero's Defiance uses or just regular LoH's. My Sacred Servant bond I'm just using for more LoH's so I'll get 3 extra uses by 11th level.
Thanks for that suggestion. I'll have to decide what I'm retraining my lvl 1 feat to. Maybe Golden Legionaire's Stayed Blade just so I can attack any enemy and choose not to kill them. We'll see.

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I got the rebuild approved and played him 1 scenario. Fought some type of Rakasha snake with like 6 arms. About every round I was exhausted, sickened, or confused with my +8fort and +6will saves but the creature wasn't able to hit me half the time and my Lay on Hands were extraordinary (4d6+3 normally or 5d6+3 Heroic Defiance once I went below 0). We ended up succeeding the mission but I think I may keep my Scimitar and MW Buckler as backup and use a Lucerne Hammer (or some other reach weapon) and make use of my 16dex and Combat Reflexes (instead of retraining Combat Reflexes to something else).

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Cool beans. I get to play my paladin in a couple of scenarios tomorrow and I'm quite excited about it.
Female Demon-Spawn Tiefling Paladin (Oath of Vengeance) 9 (Pathfinder RPG Advanced Race Guide 0; Pathfinder RPG Ultimate Magic 0)
LG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +2
--------------------
Defense
--------------------
AC 24, touch 12, flat-footed 23 (+11 armor, +1 Dex, +1 natural)
hp 76 (9d10+18)
Fort +13, Ref +9, Will +11; +2 vs. death
Immune charm, disease, fear; Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 keen nodachi +12/+7 (1d10+17/15-20) and
cold iron longsword +11/+6 (1d8+11/19-20)
Special Attacks smite evil
Spell-Like Abilities (CL 9th; concentration +14)
At will—deathwatch, detect evil
Paladin (Oath of Vengeance) Spells Prepared (CL 6th; concentration +11):
2nd—litany of righteousness{super}UC{/super}, litany of righteousness{super}UC{/super}
1st—divine favor, ghostbane dirge{super}APG{/super} (DC 16), hero's defiance{super}APG{/super}, hero's defiance{super}APG{/super}
--------------------
Statistics
--------------------
Str 21, Dex 12, Con 14, Int 5, Wis 10, Cha 20
Base Atk +9; CMB +11; CMD 26
Feats Extra Lay on Hands, Fey Foundling[ISWG], Greater Mercy[UM], Power Attack, Ultimate Mercy[UM]
Traits dangerously curious, suicidal
Skills Acrobatics -4 (+1 to jump), Diplomacy +11, Perception +2, Survival +0 (+2 to avoid becoming lost), Use Magic Device +15
Languages Abyssal, Common
SQ tiefling paladin, aura of courage, aura of good, aura of resolve, channel wrath, divine bonds (weapon [2/day] 2/day), lay on hands, mercies (mercy [cursed], mercy [diseased], mercy [fatigued])
Combat Gear jingasa of the fortunate soldier, scroll of restoration, lesser, restoration, lesser, restoration, lesser, restoration, lesser, restoration, lesser, wand of cure light wounds, wand of shield (50 charges); Other Gear +2 full plate, light wooden quickdraw shield, +1 keen nodachi, cold iron longsword, amulet of natural armor +1, belt of giant strength +2, boots of striding and springing, bracers of the merciful knight, headband of alluring charisma +2, cracked vibrant purple prism ioun stone, wayfinder, backpack, masterwork, grappling hook, wooden holy symbol (Ragathiel), silk rope (50 ft.), spell component pouch, 4,686.5 gp, 5 sp
--------------------
Special Abilities
--------------------
+9 when using Lay on hands for yourself. Add +1 to the amount of damage the paladin heals with lay on hands, but only when the paladin uses that ability on herself.
Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Aura of Resolve +4 (10' radius) (Su) You are immune to charm. Allies within aura gain a morale bonus to saves vs charm.
Bracers of the merciful knight Can cause a lay on hands to also apply lesser restoration.
Channel Wrath (Su) When an oathbound paladin reach 4th level, she can spend two uses of her lay on hands ability to gain an extra use of smite evil that day.
This ability has no effect for a paladin who does not have the smite evil ability. This ability replaces
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +2, 9 mins, 2/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Fey Foundling Magical healing works better on you
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Immunity to Charm You are immune to charm effects.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Ioun stone (vibrant purple prism, cracked) This stone bears an obvious crack, whether as a result of crafting, because the raw stone began cracked, or due to damage. It stores one spell level, as a ring of spell storing (stored spells must be placed by a spellcaster but can be used by anyone).
A Prism is usually faceted, with a long shape where top and bottom have the same number of sides. Normally the width and angle of all sides are uniform. Ioun stones orbit the head within d3 feet and have AC 24, hardness 5, and 10 Hp.
Construction
Requirements Craft Wondrous Item, imbue with spell ability, creator must be 12th level; Cost 1,000 gp
Jingasa of the fortunate soldier (1/day) Activate to negate a critical hit or sneak attack as an immediate action.
Lay on Hands (6d6, 13/day) (Su) You can heal 6d6 damage, 13/day
Mercy (Cursed) (Su) When you use your lay on hands ability, it also removes curses, as per the remove curse spell at a caster level of your Paladin level.
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Scroll of restoration, lesser, restoration, lesser, restoration, lesser, restoration, lesser, restor Add this item to create a scroll with spells on it.
Smite Evil (3/day) (Su) +5 to hit, +9 to damage, +5 deflection bonus to AC when used.
Suicidal (1/day) Shame and horror fill your subconscious, and you never stop looking for ways to grant yourself the peace of the grave. Once per day, as an immediate action, you can make yourself the target of any attack originally directed against a creature occupyi
Ultimate Mercy Expend 10 uses of lay on hands to bring a dead creature back to life
Wand of shield (50 charges) Add this item to create a wand of a chosen spell.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).